Difference between revisions of "Avenge a Fallen Comrade (Angel Cartel) (Level 2)"
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− | {{NPCTableCSS}} | + | {{NPCTableCSS}}{{MissionLinks}} |
{{Missiondetails | {{Missiondetails | ||
− | |Level=2 | + | |Level= 2 |
− | |Type=Encounter | + | |Type= Encounter |
− | |Objective=Destroy the | + | |Objective= Destroy the habitat of the pirate leaders then report back to your agent. |
|Faction1= Angel Cartel | |Faction1= Angel Cartel | ||
− | |DamageToDeal= | + | |DamageToDeal= |
− | |DamageToResist= | + | |DamageToResist= |
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion=Destroyer | + | |ShipSuggestion= Destroyer |
|Rewards= | |Rewards= | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
}} | }} | ||
+ | {{MissionBriefing | ||
+ | |Today is a sad day, <Pilot>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Angel Cartel thugs while on duty. He was well liked in <Corporation>, and we will miss his loyal service to us greatly. | ||
− | '''Blitz: | + | Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Cartel fighters. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind. |
+ | |||
+ | Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates. | ||
+ | }} | ||
+ | |||
+ | '''Blitz:''' Destroy habitat. | ||
No hostiles at initial gate. | No hostiles at initial gate. | ||
− | === | + | === Single pocket === |
− | Warp in on top of | + | Warp in on top of group 1. |
+ | |||
Group 2-3 aggro individually on attack. | Group 2-3 aggro individually on attack. | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Structures}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Hangar Array|1|Habitat|trigger= Destruction marks mission complete.}} |
|} | |} | ||
− | {{NPCTableHead|Group 2 (40-50km)}} | + | {{NPCTableHead|Initial forces}} |
− | {{NPCTableRow|Destroyer|3|Gistior Shatterer}} | + | {{NPCTableSeparator|Group 1 (Auto-aggro)}} |
− | + | {{NPCTableRow|Frigate|6|Gistii Hijacker}} | |
− | + | {{NPCTableSeparator|Group 2 (40-50km)}} | |
− | {{ | + | {{NPCTableRow|Destroyer|3|Gistior Shatterer/Defacer|trigger= Reinforcement}} |
+ | {{NPCTableSeparator|Group 3 (50-60km)}} | ||
{{NPCTableRow|Frigate|7|Gistii Hijacker/Rogue}} | {{NPCTableRow|Frigate|7|Gistii Hijacker/Rogue}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Reinforcement}} |
{{NPCTableRow|Frigate|6|Gistii Ambusher/Rogue}} | {{NPCTableRow|Frigate|6|Gistii Ambusher/Rogue}} | ||
|} | |} | ||
− | {{ | + | {{Missionrelated}} |
− | |||
− | |||
− | + | [[Category:Security missions]] |
Latest revision as of 14:11, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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Today is a sad day, <Pilot>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Angel Cartel thugs while on duty. He was well liked in <Corporation>, and we will miss his loyal service to us greatly.
Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Cartel fighters. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind. Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates. |
Blitz: Destroy habitat.
No hostiles at initial gate.
Single pocket
Warp in on top of group 1.
Group 2-3 aggro individually on attack.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Habitat |
WD | EWAR | L | ||
---|---|---|---|---|
Group 1 (Auto-aggro) | ||||
6 x Frigate Gistii Hijacker | ||||
Group 2 (40-50km) | ||||
3 x Destroyer Gistior Shatterer/Defacer | ||||
Group 3 (50-60km) | ||||
7 x Frigate Gistii Hijacker/Rogue |
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Frigate Gistii Ambusher/Rogue |
|