Difference between revisions of "Break Their Will (Blood Raiders) (Level 1)"

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Latest revision as of 14:13, 27 August 2022


Type Encounter
Objective Find the repair station at the location your agent gives you, and attack and destroy it.
Factions Blood RaidersMercenaries
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Mission briefing
We've discovered a small repair station in <System>. By itself, this station is no issue, but when our patrols scanned the site they detected pirates in the area. This particular repair station is owned by a local mercenary gang that allows felonious individuals to dock there, and they are therefore aiding and abetting known criminals.

I would like you to do us all a favor and remove this repair station from existence. It's not registered in the government's official database and it's being used to break the law ― that is all the information I need to authorize decisive action against it. It may be guarded, so be careful.

Repair Station repairs itself and rats. Destroying the Auxiliary Power Arrays disables the Repair Station's repair function.

Blitz:

  • Destroy Repair Station, warp out.

Warp-in

At warp-in there are no rats. Wave 1 spawns when the repair station is hit. Wave 2 is spawned when the Repair Station is destroyed. Auto-aggro on waves spawning.


Structures
WD EWAR L


Structure 1 x Repair Station Damage triggers Wave 1, destruction triggers Wave 2
Structure 3 x Auxiliary Power Array


Wave 1 (On attacking Repair Station)
WD EWAR L


Frigate 4 x Frigate Corpii Follower/Worshipper
Sentry 4 x Sentry Repair Station's Point Defense Battery Renamed Blood Point Defense Battery


Wave 2 (On destroying the Repair Station)
WD EWAR L


Frigate 5 x Frigate Mercenary Rookie/Fighter


Asteroids: 21 Scordite 40 Veldspar