Difference between revisions of "Break Their Will (Blood Raiders) (Level 1)"
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Latest revision as of 14:13, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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We've discovered a small repair station in <System>. By itself, this station is no issue, but when our patrols scanned the site they detected pirates in the area. This particular repair station is owned by a local mercenary gang that allows felonious individuals to dock there, and they are therefore aiding and abetting known criminals.
I would like you to do us all a favor and remove this repair station from existence. It's not registered in the government's official database and it's being used to break the law ― that is all the information I need to authorize decisive action against it. It may be guarded, so be careful. |
Repair Station repairs itself and rats. Destroying the Auxiliary Power Arrays disables the Repair Station's repair function.
Blitz:
- Destroy Repair Station, warp out.
Warp-in
At warp-in there are no rats. Wave 1 spawns when the repair station is hit. Wave 2 is spawned when the Repair Station is destroyed. Auto-aggro on waves spawning.
Structures
WD | EWAR | L
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1 x Repair Station | ||||
3 x Auxiliary Power Array |
Wave 1 (On attacking Repair Station)
WD | EWAR | L
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4 x Frigate Corpii Follower/Worshipper | ||||
4 x Sentry Repair Station's Point Defense Battery |
Wave 2 (On destroying the Repair Station)
WD | EWAR | L
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5 x Frigate Mercenary Rookie/Fighter |
Asteroids: 21 Scordite 40 Veldspar
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