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Communications Cold War: Difference between revisions

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Created page with "name=Communcations Cold War, Level 2 __NOTOC__{{survival copy}} {{Missiondetails |Level=2 |Type=Encounter |Objective= |Faction=Gallente Federation |Faction1=Gallente |DamageTo..."
 
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name=Communcations Cold War, Level 2
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
{{Missiondetails
{{Missiondetails
|Level=2
|Name=
|Type=Encounter
|Level= 2
|Objective=
|Type= Encounter
|Faction=Gallente Federation
|Objective= Destroy the Gallente communications array and the Federation pilots guarding it.
|Faction1=Gallente
|Faction=  
|DamageToDeal=Thermal/Kinetic
|Faction1= Gallente Federation
|DamageToResist=Thermal/Kinetic
|WebPoint=  
|WebPoint=
|EWAR= Web
|EWAR=
|ShipSizeLimit= Cruiser
|ShipSizeLimit=
|ShipSuggestion=  
|ShipSuggestion=
|Rewards=
|Rewards=
|StandingLoss=  
|Extra=
|Extra=  
}}
{{MissionBriefing
|The Gallente have constructed a communications relay station very near the borders of our space. This relay is a problem because the Gallente have grown increasingly belligerent and intractable lately, and this communications relay would be able to operate outside of normal channels, enhancing the espionage capabilities of any Gallente spies that make their way into Amarr space.
 
We want you to enter the <System> system and destroy the communications platform, along with the Federation pilots guarding it. We are expecting it to be guarded, but not heavily, because they think we know nothing of this location. And since you are not an official agent of the Amarrian government, we have plausible deniability.
}}
}}


No hostiles at initial gate. The Communications Tower in the second pocket has quite a lot of hp.
=== 1st Pocket ===
All ships aggro on warp-in.
{{NPCTableHead|Initial Hostiles}}
{{NPCTableRow|Sentry|2|Tower Sentry Gallente I}}
{{NPCTableRow|Sentry|2|Gallente Light Missile Battery}}
{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar= Web}}
|}
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|2|Bunker|drop=random low value loot}}
|}
=== 2nd Pocket ===
All ships aggro on warp-in. You can ignore the sentry towers and still complete the mission.
{{MessageBox|In local on warp in
|{{Co|#ff0000|What is that ship doing here? This is an outrage! How dare you enter Gallente space! Blast that ship, boys!}}
|collapsed= yes}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Communications Tower|note= Mission target}}
|}
{{NPCTableHead|Initial Hostiles}}
{{NPCTableRow|Frigate|4|Federation Hoplon/Kontos}}
{{NPCTableRow|Cruiser|2|Federation Hastarius/Loras}}
{{NPCTableRow|Sentry|2|Tower Sentry Gallente I}}
{{NPCTableRow|Sentry|2|Gallente Light Missile Battery}}
{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar= Web}}
|}
{{Missionrelated}}


Space type: Deadspace<br>
[[Category:Security missions]]
Completed in: Rupture (armor tank, 3xEANM, 1x Medium armor repair II w/650mm's)<br><br>
Completed in: Pulse-laser Punisher [[MacLypse]]<br>
Recommended: Caracal<br>
Ship Restrictions:<br>
Mission is limited to cruisers and below (Restricted from Battlecruisers and HACs also.)
===Pocket 1===
Group 1 (Aggro):<br>
1x Gallente Stasis Tower - 13KM<br>
2x Tower Sentry Gallente I - 24KM<br>
2x Gallente Light Missile Battery - 24KM<br>
Acceleration gate is at 27KM
'''Loot:'''<br><br>
Two bunkers drop random loot.
===Pocket 2===
Group 1 (Aggro):<br>
1x Gallente Stasis Tower - 16KM<br>
2x Tower Sentry Gallente I - 25KM<br>
2x Gallente Light Missile Battery - 30KM<br>
2x Federation Loras - 35KM<br>
4x Federation Hoplon/Kontos (frigate) - 40KM<br>
Communications tower - 24KM - '''OBJECTIVE ''(Alongside the ships)'''''
'''Blitz:'''<br><br>
You can ignore the towers in the second room but the ships must be killed alongside the Communications Tower.
The Communications Tower has a rather hefty number of armor and hull hitpoints for a Level 2, so it may be worth it to blow up the towers and ships first.
[[Category:Mission reports]]