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Convoy Attack (Caldari): Difference between revisions

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Mal kard (talk | contribs)
Created page with "name=Convoy Attack, Level 5 __NOTOC__{{survival copy}} {{Missiondetails |Level= |Type=Deadspace, Gated |Objective= |Faction=Caldari |Faction1=Caldari |DamageToDeal=Kin/Therm |..."
 
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m Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes
 
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name=Convoy Attack, Level 5
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
{{Missiondetails
{{Missiondetails
|Level=
|Name=
|Type=Deadspace, Gated
|Level= 5
|Objective=
|Type= Encounter
|Faction=Caldari
|Objective= Destroy all enemy ships
|Faction1=Caldari
|Faction=  
|DamageToDeal=Kin/Therm
|Faction1= Caldari State
|DamageToResist=Kin 62% / Therm 38%
|WebPoint=  
|WebPoint=All Frigates
|EWAR= Energy neutralizer, target jammer
|EWAR=
|ShipSizeLimit=  
|ShipSizeLimit=
|ShipSuggestion=  
|ShipSuggestion=Maelstrom w/ Passive Tank and Maelstrom w/ Shield Transporters
|Rewards=  
|Rewards=
|StandingLoss= With Caldari State
|Extra=Heavy NOS, ECM Jammers
|Extra=  
}}
}}


No hostiles at initial gate. Freighters orbit at 70km, deal no damage, and have 142k hp. It is possible to throw off full-room aggro by leaving the room, returning and selectively aggressing certain groups that have approached quickly and separated from the others. Diviners and Dominators can be aggressed separately this way.
=== 1st Pocket ===
All ships aggro on initial warp-in. State Shukuro Turushima neut for a total of 80gj/s.
{{NPCTableHead|Initial Hostiles}}
{{NPCTableRow|Elite Frigate|3|Taibu State Tachi|ewar=ECM}}
{{NPCTableRow|Battleship|4|State Shukuro Turushima|ewar=Neut|ewar2=ECM}}
{{NPCTableRow|Battleship|1|State Shukuro Tenno|ewar=ECM}}
{{NPCTableRow|Battleship|8|State Shukuro Bishamon/Shogun}}
{{NPCTableRow|Battleship|1|State Shukuro Taisho}}
{{NPCTableRow|Battleship|3|State Shukuro Nagashin}}
{{NPCTableRow|Freighter|4|State Freighter|drop=Various trade goods}}
|}
{{Missionrelated}}


Acceleration Gate into Deadspace
[[Category:Security missions]]
====Pocket 1====
Ships sit to your left at 60-110km away from your warp-in. Full room aggro upon your first shot:<br>
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/ConvoyAttack5ca-1.jpg" title="Position at Warp-In" alt="Position at Warp-In"}}<br>
4 x Freighters (State Freighters) orbits at 70k
3 x Frigates (Taibu State Tachi) orbits at 10k, '''Web/Scramble, 28% ECM Jammer'''
17 x Battleships
(4 x State Shukuro Turushima) orbits at 23km, '''NOS'''
(1 x State Shukuro Tenno) orbits at 29km
(8 x State Shukuro Shogun/Bishamon) orbits at 33km
(1 x State Shukuro Taisho) orbits at 50km
(3 x State Shukuro Nagashin) orbits at 68km
'''Tips:'''<br><br>
- Use a Passive Tank because of the Turushimas (NOS) that approach you at 1120m/s. Or kill them first, or plan a capacitor that receives an extra 80 units/sec.<br>
- Freighters deal no damage but orbit at 70km and take over 142,000 HP each to destroy<br>
- Sometimes you can throw off full room aggro by leaving the room, returning and selectively aggressing certain groups that have approached quickly and separated from the others.  Turushimas can sometimes be aggressed separately this way.<br>
[[Category:Mission reports]]