Difference between revisions of "Crystal Dreams Shattered"

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name=Crystal Dreams Shattered, Level 3
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
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{{Missiondetails
 
{{Missiondetails
 
|Level=3
 
|Level=3
 
|Type=Encounter
 
|Type=Encounter
|Objective=
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|Objective=Destroy all hostile ships in the area
|Faction=Amarr & Mercenaries
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|Faction1=Amarr Empire
|Faction1=Amarr
 
 
|Faction2=Mercenaries
 
|Faction2=Mercenaries
|DamageToDeal=Kin
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|DamageToDeal=
|DamageToResist=Kin
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|DamageToResist=
|WebPoint=
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|WebPoint= Mercenary Wingman (Web, Scram)
 
|EWAR=
 
|EWAR=
|ShipSizeLimit=
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|ShipSizeLimit=Battlecruiser or smaller
|ShipSuggestion=Drake
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|ShipSuggestion=Cruiser, Battlecruiser
 
|Rewards=
 
|Rewards=
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|StandingLoss=-2.4% with Amarr Empire
 
|Extra=
 
|Extra=
 
}}
 
}}
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{{MissionBriefing
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|We have received word from an informant that an Amarrian terrorist, some religious zealot, is planning to plant a nuclear bomb somewhere on the Crystal Boulevard. Even though the structures of the crystal buildings are hardened against attack, a blast like that would kill thousands, not to mention shutting down the Boulevard - which, I needn't stress, would cause untold losses in profits.
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 +
Fortunately, we've just gotten intelligence regarding the lunatic's current whereabouts. Head out there, will you? Stop this madman from executing his fanatic scheme.
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Keep in mind though, <player>, you must exercise a little stealth in approach. You will need to fly something smaller than a Battleship. Beyond that one restriction, I don't really care what you use, I just don't want you broadcasting your intentions before you even arrive on scene.
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}}
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=== Pocket 1 ===
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{{NPCTableHead|Group 1, 36-38km}}
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{{NPCTableRow|Cruiser|3|Mercenary Commander}}
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|}
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{{NPCTableHead|Group 2, 40-43km}}
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{{NPCTableRow|Cruiser|3|Mercenary Corporal}}
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|}
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=== Pocket 2 ===
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{{NPCTableHead|Group 1, 36-38km (auto-aggro)}}
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{{NPCTableRow|Battlecruiser|1|Terrorist|note=Imperial Avenger/Justicar type|trigger=Reinforcement 1 upon shooting, Reinforcement 3 when killed}}
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|}
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{{MessageBox|In local on trigger
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|Hah! You fool! You didn't think I was alone, did you?
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|collapsed=no}}
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{{NPCTableHead|Reinforcement 1}}
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{{NPCTableSeparator|36-38km}}
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{{NPCTableRow|Frigate|1|Mercenary Wingman|trigger=Reinforcement 2|ewar=Web|point=scram}}
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{{NPCTableSeparator|34km}}
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{{NPCTableRow|Cruiser|1|Mercenary Corporal}}
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|}
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{{NPCTableHead|Reinforcement 2}}
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{{NPCTableRow|Cruiser|2|Mercenary Lieutenant}}
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|}
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{{NPCTableHead|Reinforcement 3}}
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{{NPCTableRow|Frigate|3|Mercenary Elite Fighter}}
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{{NPCTableRow|Battleship|2|Mercenary Overlord}}
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|}
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=== Notes ===
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Video: [https://www.youtube.com/watch?v=O2yUrwqIMOU A Gallente ship]
  
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{{Missionrelated}}
  
Space type: Deadspace <br>
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[[Category:Security missions]]
Difficulty: Easy<br>
 
Hint: Speed tank possible, take out the webbing frig first.<br>
 
===Pocket 1 (no aggro)===
 
All groups aggro on proximity, but independently. Gate is locked.
 
Group 1 (36-38km):<br>
 
3x Cruisers (Mercenary Commander)<br>
 
Group 2 (40-43km):<br>
 
3x Cruisers (Mercenary Corporal)<br>
 
===Pocket 2 (aggro on warp in)===
 
Group 1 (36-38km):<br>
 
1x Battlecruiser (Imperial Avenger)<br>
 
Group 2 (20km, appears when you shoot Group 1):<br>
 
1x Frigate (Mercenary Wingman)<br>
 
Group 3 (34km, appears when you shoot Group 1):<br>
 
6x Frigates (Mercenary Elite, Mercenary Fighter, Mercenary Wingman)<br>
 
1x Cruiser (Mercenary Corporal)<br>
 
Group 4 (trigger: none appears after a short time):<br><br>
 
1x Battleship (Mercenary Overlord)<br>
 
Group 5 (trigger unknown when last of group 2 is killed):<br>
 
1x Battleship (Mercenary Overlord)<br>
 
Group 6 (trigger when Terrorist killed):<br>
 
2x Cruisers (Mercenary Lieutenant) or 3x Mercenary Elite<br>
 
'''Standing loss:'''<br><br>
 
2.4% with the Amarr Empire
 
'''Blitz:'''<br><br>
 
Not possible, must kill all ships
 
[[Category:Mission reports]]
 

Latest revision as of 14:20, 27 August 2022


Level 3
Type Encounter
Objective Destroy all hostile ships in the area
Factions Amarr EmpireMercenaries
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Warp disruption Mercenary Wingman (Web, Scram)
Ship size limit Battlecruiser or smaller
Ship suggestion Cruiser, Battlecruiser
Standing loss -2.4% with Amarr Empire
Mission briefing
We have received word from an informant that an Amarrian terrorist, some religious zealot, is planning to plant a nuclear bomb somewhere on the Crystal Boulevard. Even though the structures of the crystal buildings are hardened against attack, a blast like that would kill thousands, not to mention shutting down the Boulevard - which, I needn't stress, would cause untold losses in profits.

Fortunately, we've just gotten intelligence regarding the lunatic's current whereabouts. Head out there, will you? Stop this madman from executing his fanatic scheme.

Keep in mind though, <player>, you must exercise a little stealth in approach. You will need to fly something smaller than a Battleship. Beyond that one restriction, I don't really care what you use, I just don't want you broadcasting your intentions before you even arrive on scene.


Pocket 1

Group 1, 36-38km
WD EWAR L


Cruiser 3 x Cruiser Mercenary Commander


Group 2, 40-43km
WD EWAR L


Cruiser 3 x Cruiser Mercenary Corporal


Pocket 2

Group 1, 36-38km (auto-aggro)
WD EWAR L


Battlecruiser 1 x Battlecruiser Terrorist Imperial Avenger/Justicar type Reinforcement 1 upon shooting, Reinforcement 3 when killed
In local on trigger
Hah! You fool! You didn't think I was alone, did you?
Reinforcement 1
WD EWAR L
36-38km
Frigate 1 x Frigate Mercenary Wingman Reinforcement 2 Warp Scrambler Stasis Webifier
34km
Cruiser 1 x Cruiser Mercenary Corporal


Reinforcement 2
WD EWAR L


Cruiser 2 x Cruiser Mercenary Lieutenant


Reinforcement 3
WD EWAR L


Frigate 3 x Frigate Mercenary Elite Fighter
Battleship 2 x Battleship Mercenary Overlord


Notes

Video: A Gallente ship