Difference between revisions of "Oust The Claimjumpers"
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− | {{ | + | {{NPCTableCSS}}{{MissionLinks}} |
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+ | {{Missiondetails | ||
|Level= 5 | |Level= 5 | ||
|Type= Encounter | |Type= Encounter | ||
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|DamageToDeal= {{Damagetype|ki|th}} | |DamageToDeal= {{Damagetype|ki|th}} | ||
|DamageToResist= {{Damagetype|th|ki}} | |DamageToResist= {{Damagetype|th|ki}} | ||
− | |WebPoint= {{icon|web|24|Stasis webifier}} {{icon|warp scrambler}} | + | |WebPoint= Stasis Towers {{icon|web|24|Stasis webifier}}, Elite Frigates {{icon|warp scrambler}} |
− | |EWAR= | + | |EWAR= Energy Neutralizer Sentry {{icon|neut|24|Cap Neutralization}} |
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= Passive Tanked Ships (Nighthawk, Drake, etc.), Damage dealers: CNR, Golem, Etc. | |ShipSuggestion= Passive Tanked Ships (Nighthawk, Drake, etc.), Damage dealers: CNR, Golem, Etc. | ||
}} | }} | ||
− | ===Single Pocket=== | + | === Single Pocket === |
When you warp in, there is a single mixed group. Aggro is automatic. | When you warp in, there is a single mixed group. Aggro is automatic. | ||
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Tips:<br><br> | Tips:<br><br> | ||
- It is recommend that you use Logistics support to help keep your passive tank alive to avoid warp outs<br> | - It is recommend that you use Logistics support to help keep your passive tank alive to avoid warp outs<br> | ||
− | - A CNR / Golem can do this mission with careful energy / tank management, but MUST have 2x Medium Energy Transfer Array II's going on it at all times and 4x Large Shield Reps. Your cap will drain, but the Neutralizer tower cycles allow you to turn your tank back on between cycles. | + | - A CNR / Golem can do this mission with careful energy / tank management, but MUST have 2x Medium Energy Transfer Array II's going on it at all times and 4x Large Shield Reps. Your cap will drain, but the Neutralizer tower cycles allow you to turn your tank back on between cycles.<br> |
- Shoot all but one of the initial BS's to reduce your tank damage taken<br> | - Shoot all but one of the initial BS's to reduce your tank damage taken<br> | ||
− | [[Category: | + | {{Missionrelated}} |
+ | |||
+ | [[Category:Security missions]] |
Latest revision as of 15:27, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Single Pocket
When you warp in, there is a single mixed group. Aggro is automatic.
Initial Spawn
First Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Federation Covinus/Navis Longa |
Second Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Federation Praktor Phanix/Hyperion |
Third Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battleship Federation Praktor Polemo |
Each Energy Neutralizer Tower III has 2 replacement spawns (e.g. Initial ENT --> Replacement Tower 1 --> Replacement Tower 2). Once these 6 towers have been destroyed, the next spawn appears.
Fourth Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Sentry Gallente Energy Neutralizer Sentry III |
Fifth Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Frigate Elite Federation Insidiator/Lixa/Lochos |
Tips:
- It is recommend that you use Logistics support to help keep your passive tank alive to avoid warp outs
- A CNR / Golem can do this mission with careful energy / tank management, but MUST have 2x Medium Energy Transfer Array II's going on it at all times and 4x Large Shield Reps. Your cap will drain, but the Neutralizer tower cycles allow you to turn your tank back on between cycles.
- Shoot all but one of the initial BS's to reduce your tank damage taken
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