Difference between revisions of "The Score (Angel Cartel) (Level 3)"
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Revision as of 16:03, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Level 3 Angel variant of this mission. For other variants, see The Score (disambiguation).
Level | 3 |
Type | Encounter |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
EWAR | Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher) |
Ship suggestion | Battlecruiser |
Mission briefing |
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Something just came up that's right up your alley.
Aye I do, <Character>. We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Character>. |
1st Pocket
Full room aggro upon attacking.
Initial Group
WD | EWAR | L
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7 x Frigate Gistii Ambusher/Nomad/Raider/Ruffian | ||||
2 x Destroyer Gistior Defacer/Haunter | ||||
8 x Cruiser Gistum Crusher/Defeater/Depredator/Smasher |
2nd Pocket
Group 1 is the mission objective and engaging it causes full pocket aggro.
1st Group, 60-70km [Left Group]
Mining
Mining causes a few frigates to spawn.
1st Pocket
WD | EWAR | L
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8 x Veldspar | ||||
6 x Plagioclase | ||||
6 x Pyroxeres |
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