Difference between revisions of "The Score (Sansha's Nation) (Level 4)"
Greco Eldal (talk | contribs) (After trying this mission several times, it seems that the battleship you need to kill in the final room is actually the one furthest from warp-in, rather than closest.) |
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− | Video: [http://www.youtube.com/watch?v=C1haMNaD7AU Machariel], [http://www.youtube.com/watch?v=g3ezMO8iyDg Sniper Maelstrom], [https://youtu.be/di21ItKLrIo CNR], [https://youtu.be/ztILdEWcbFE Sentry Dominix]<br> | + | Video: [http://www.youtube.com/watch?v=C1haMNaD7AU Machariel], [http://www.youtube.com/watch?v=g3ezMO8iyDg Sniper Maelstrom], [https://youtu.be/di21ItKLrIo CNR], [https://youtu.be/ztILdEWcbFE Sentry Dominix], [https://youtu.be/M9xyEY3sfjk Gila] 2021-06-09<br> |
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* Clear the 1st room | * Clear the 1st room | ||
* Clear the 2nd room | * Clear the 2nd room | ||
− | * Kill the battleship in the final room (the Centus Plague Lord if present, otherwise the | + | * Kill the battleship in the final room (the Centus Plague Lord if present, otherwise the farther battleship). |
'''Note''': This is a time consuming mission as your ship will need to travel a total >100km to reach the respective warp gates. Fitting an afterburner is highly recommended. | '''Note''': This is a time consuming mission as your ship will need to travel a total >100km to reach the respective warp gates. Fitting an afterburner is highly recommended. | ||
− | ===Pocket 1=== | + | === Pocket 1 === |
− | No aggro at warp-in. | + | No aggro at warp-in. |
Group 1 can be independently attacked without drawing aggro. | Group 1 can be independently attacked without drawing aggro. | ||
Line 49: | Line 49: | ||
|} | |} | ||
− | ===Pocket 2=== | + | === Pocket 2 === |
No aggro at warp-in. | No aggro at warp-in. | ||
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|} | |} | ||
− | ===Pocket 3=== | + | === Pocket 3 === |
Group 1 may or may not aggro at warp-in. | Group 1 may or may not aggro at warp-in. | ||
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5,425,000.00 | 5,425,000.00 | ||
− | '''Loot | + | '''Loot:'''<br> |
− | + | ± 3.7 Mil ISK | |
− | ===Mining=== | + | '''Salvage:'''<br> |
+ | ± 4.5 Mil ISK | ||
+ | |||
+ | === Mining === | ||
* Pocket 1: 32 Asteroids Pyroxeres (1,315,672 Units) | * Pocket 1: 32 Asteroids Pyroxeres (1,315,672 Units) | ||
* Pocket 2: 25 Asteroids Veldspar (1,224,709 Units) | * Pocket 2: 25 Asteroids Veldspar (1,224,709 Units) | ||
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{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | |
+ | [[Category:Security missions]] |
Latest revision as of 16:05, 27 August 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Level 4 Sansha variant of this mission. For other variants, see The Score (disambiguation).
Video: Machariel, Sniper Maelstrom, CNR, Sentry Dominix, Gila 2021-06-09
Blitz:
- Clear the 1st room
- Clear the 2nd room
- Kill the battleship in the final room (the Centus Plague Lord if present, otherwise the farther battleship).
Note: This is a time consuming mission as your ship will need to travel a total >100km to reach the respective warp gates. Fitting an afterburner is highly recommended.
Pocket 1
No aggro at warp-in.
Group 1 can be independently attacked without drawing aggro. Drones can be safely deployed as per normal.
Distance to warp gate = 58km
Pocket 2
No aggro at warp-in.
Attacking Group 3 will aggro the entire pocket. Attacking Group 1 or Group 2 can aggro Group 3.
Distance to warp gate = 54km
Pocket 3
Group 1 may or may not aggro at warp-in.
Group 1 & 2 can be independently attacked without drawing aggro. Attacking Group 3 will aggro group 1 but not 2.
Tip: Mission is flagged completed once you have eliminated the Centus Plague Lord or the closest battleship in Group 3 when there is no Centus Plague Lord present.
Bounty:
5,425,000.00
Loot:
± 3.7 Mil ISK
Salvage:
± 4.5 Mil ISK
Mining
- Pocket 1: 32 Asteroids Pyroxeres (1,315,672 Units)
- Pocket 2: 25 Asteroids Veldspar (1,224,709 Units)
- Pocket 3: 11 Asteroids Veldspar (531,329 Units)
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