Difference between revisions of "What's in a Name"
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'''What's in a Name''' is a multi-part mission involving combat against both [[Gallente Federation]] and [[Rogue Drones]]. | '''What's in a Name''' is a multi-part mission involving combat against both [[Gallente Federation]] and [[Rogue Drones]]. | ||
− | ==What's in a Name - "Change of Address" (1 of 5)== | + | == What's in a Name - "Change of Address" (1 of 5) == |
{{:What's in a Name - "Change of Address"}} | {{:What's in a Name - "Change of Address"}} | ||
− | ==What's in a Name - "Smile When You Call Me That" (2 of 5)== | + | == What's in a Name - "Smile When You Call Me That" (2 of 5) == |
{{:What's in a Name - Smile When You Call Me That}} | {{:What's in a Name - Smile When You Call Me That}} | ||
− | ==What's in a Name - "Poke" (3 of 5)== | + | == What's in a Name - "Poke" (3 of 5) == |
{{:What's in a Name - "Poke"}} | {{:What's in a Name - "Poke"}} | ||
− | ==What's in a Name - "Thorny" (4 of 5)== | + | == What's in a Name - "Thorny" (4 of 5) == |
{{:What's in a Name - "Thorny"}} | {{:What's in a Name - "Thorny"}} | ||
− | ==What's in a Name - "Smelling Sweet" | + | == What's in a Name - "Smelling Sweet" (5 of 5) == |
{{:What's in a Name - "Smelling Sweet" }} | {{:What's in a Name - "Smelling Sweet" }} | ||
− | {{Missionrelated}}[[Category: | + | {{Missionrelated}} |
+ | |||
+ | [[Category:Security missions]] |
Latest revision as of 08:35, 29 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
What's in a Name is a multi-part mission involving combat against both Gallente Federation and Rogue Drones.
What's in a Name - "Change of Address" (1 of 5)
Level | 1 |
Type | Encounter |
Objective | Eliminate all enemies |
Factions | Rogue DronesGallente |
Best damage to deal | EM Th Kin Th |
Damage to resist | Ex Kin Th Kin Th |
Mission briefing |
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So get this: There's some big high society party going on. All the best and brightest are there. So this one Gallente dignitary is completely hammered and starts mouthing off to everyone. He even goes right up to an admiral and calls our side, "a bunch of humorless egg-jockeys." Right to his face!
So now it's this whole thing. The higher-ups are protesting by pulling out of the embassy. I think it's a stronger statement than they really should be making, but they're going ahead with it. They need you to provide security while they pull out. Rumor has it some jingoist factions of the Gallente will try to make a move on the ambassadors to spark more conflict. Patrol the area outside the embassy until the dignitaries have completed their withdraw. |
Single ungated pocket
Single pocket
WD | EWAR | L
| ||
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3 x Drone Mammon/Belphegor Apis | ||||
1 x Frigate Infester Alvi |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Drone Mammon/Belphegor Apis | ||||
1 x Frigate Infester Alvi |
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Drone Mammon/Belphegor Apis |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Gallente Nationalist |
Note
No minable asteroids.
Station building drops no loot.
What's in a Name - "Smile When You Call Me That" (2 of 5)
Level | 1 |
Type | Encounter |
Objective | Destroy Gallente Broadcast Tower |
Mission briefing |
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The nature of the business, friend.
The Gallente media is painting both the Caldari and Amarr as overly sensitive ninnies because of the pullout. So there's going to be a little accident with one of the Gallente communication arrays. Go make sure that accident happens. |
Single ungated pocket
Single pocket
Destroy the Fuel Depot and it will blow up the Gallente Broadcast Tower.
WD | EWAR | L
| ||
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1 x Fuel Depot | ||||
1 x Gallente Broadcast Tower |
Note
No minable asteroids.
Buildings drop no loot.
What's in a Name - "Poke" (3 of 5)
Level | 1 |
Type | Encounter |
Objective | Approach Gallente Battleship |
Mission briefing |
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New plan. It's a bit riskier, but it should get the message across.
There's a Gallente battleship "practicing maneuvers" in the region. You're going to practice maneuvers too--right across their bow. Pass by their ship as close as you can. It will scare the hell out of them. But please, whatever you do, do not fire on the battleship. It will win that fight. Battleships and You |
Single pocket with gate
Single pocket
Message on activation the gate: |
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Attention, you are approaching a Gallente Federation vessel on official exercises. Turn back now. |
WD | EWAR | L
| ||
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1 x Friendly Battleship Gallente Battleship Vessel |
Agent Message on completing the mission: |
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You should hear the reports. The Gallente are now paranoid that we're going to roll right over them! Of course our line is just that you were taking photographs for your family or something, but they're scared senseless. |
Note
No minable asteroids.
Buildings drop no loot. Destruction of that structures will get your standing to Gallente Federation decreased.
You can attack Battleship and kill it (it will not fire at you as you are attacking it), but it drops no loot.
What's in a Name - "Thorny" (4 of 5)
Level | 1 |
Type | Encounter |
Objective | Approach the Station |
Faction | Gallente |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Mission briefing |
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Starting to get mixed reports of Gallente buildup. Ships are moving out of stations. Reserves are being called up. We don't know what's going on, but it needs to be investigated. I'm giving you the most likely location for a convergence, if there is one. Report back when you know what is going on. |
Single pocket with gate.
You need to approach the Station to about 45 km.
Single pocket
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Sentry Gallente Cruise Missile Battery | ||||
6 x Frigate Federation Insidiator/Praktor Balra | ||||
6 x Cruiser Federation Praktor Optioon/Ouragos | ||||
10 x Battleship Federation Praktor Hexeris/Praeses |
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Frigate Federation Clavis |
Note
No minable asteroids.
What's in a Name - "Smelling Sweet" (5 of 5)
Level | 1 |
Type | Courier |
Objective | Bring 1 x Political Envoy (2m3) to the targeted space station |
Mission briefing |
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There's a difference between being taken seriously and letting the inmates run the asylum. Diplomacy must resume, even if to only keep things just below war being declared.
It's a strange game, friend. I don't think even the diplomats fully understand it. Still, this is one of those times diplomats are useful again. Take our envoy over to <Station>. From there he will meet with the Gallente envoy to begin non-public negotiations. If all goes well, the situation will simply vanish from the public's consciousness and life will continue as normal. |
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