Difference between revisions of "In The Midst of Deadspace (3 of 5)"

From EVE University Wiki
Jump to: navigation, search
 
(3 intermediate revisions by 2 users not shown)
Line 12: Line 12:
 
|ShipSuggestion=Battleship, Marauder, T3C
 
|ShipSuggestion=Battleship, Marauder, T3C
 
|Rewards=  
 
|Rewards=  
|StandingLoss=Amarr Empire
+
|StandingLoss= -0.24 Amarr Empire standings loss (for killing officer/ships)
 
|Extra=Prop mod recommended!
 
|Extra=Prop mod recommended!
 
}}
 
}}
Line 24: Line 24:
  
  
===Pocket 1===
+
=== Pocket 1 ===
*Empty  
+
* Empty
  
===Pocket 2===
+
=== Pocket 2 ===
*Empty  
+
* Empty
  
===Pocket 3===
+
=== Pocket 3 ===
  
 
{{NPCTableHead|Initial Group (50-70km) (auto-aggro)}}
 
{{NPCTableHead|Initial Group (50-70km) (auto-aggro)}}
Line 38: Line 38:
 
|}
 
|}
  
===Notes===
+
=== Notes ===
*Force Field can be flown straight through, and cargo container can be retrieved from within.
+
* Force Field can be flown straight through, and cargo container can be retrieved from within.
*The gate permit is required for Parts 4 and 5.
+
* The gate permit is required for Parts 4 and 5.
 +
Rats may drop a Basic implant; implant reward also available for fast completion. In addition to the permit, container also contains 20x small arms
  
 
<noinclude>'''Next:''' [[In The Midst of Deadspace (4 of 5)]]
 
<noinclude>'''Next:''' [[In The Midst of Deadspace (4 of 5)]]
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]</noinclude>
+
[[Category:Security missions]]
 +
</noinclude>

Latest revision as of 22:38, 22 September 2022

Main article: In The Midst of Deadspace
Level 4
Type Encounter
Objective Find armory in slave compound room deadspace area, destroy enemies, and retrieve Imperial Navy Gate Permit container.
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Imperial Navy Delta II Support Frigate (Web, Warp disrupt)
Ship suggestion Battleship, Marauder, T3C
Standing loss -0.24 Amarr Empire standings loss (for killing officer/ships)
Extra Prop mod recommended!
Mission briefing
A brain scan of the marines you captured revealed images of a third entrance into the Amarr slave compound deadspace area. However getting through the first acceleration gate requires a key. Fortunately one of the marines knew its location.

You must once again venture to the slave compound. There you will find an armory which was hidden by a cloaking field emitter. Since we know of its exact location now, we will modify your ship's computer to ignore the cloaking field. This should make the task of retrieving the key quite easy.

Once you have the key report back to me, and I will give you the coordinates to the third entrance.


Pocket 1

  • Empty

Pocket 2

  • Empty

Pocket 3

Initial Group (50-70km) (auto-aggro)
WD EWAR L


Frigate 5 x Frigate Imperial Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Cruiser 6 x Cruiser Imperial Navy Officer/Omen
Battleship 2 x Battleship Imperial Navy Apocalypse

Notes

  • Force Field can be flown straight through, and cargo container can be retrieved from within.
  • The gate permit is required for Parts 4 and 5.

Rats may drop a Basic implant; implant reward also available for fast completion. In addition to the permit, container also contains 20x small arms

Next: In The Midst of Deadspace (4 of 5)