Difference between revisions of "Reclamation (Caldari)"
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{{NPCTableCSS}}{{MissionLinks}} | {{NPCTableCSS}}{{MissionLinks}} | ||
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|Type= Encounter | |Type= Encounter | ||
|Objective= | |Objective= | ||
− | | | + | |Faction1= Caldari |
− | | | + | |DamageToDeal1= {{Damagetype |kin}} |
− | | | + | |DamageToResist1= |
|WebPoint= All Frigates | |WebPoint= All Frigates | ||
|EWAR= Caldari Energy Neutralizer Sentry IIIs | |EWAR= Caldari Energy Neutralizer Sentry IIIs | ||
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|Extra= | |Extra= | ||
}} | }} | ||
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+ | == Warp-in into Deadspace == | ||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
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{{NPCTableSeparator|Ships spawn steadily over 8 minutes; 50 -100km from warp-in}} | {{NPCTableSeparator|Ships spawn steadily over 8 minutes; 50 -100km from warp-in}} | ||
+ | {{NPCTableRow|Frigate|12|Taibu State Nagasa/Shinai/Wakizashi|point= yes}} | ||
+ | {{NPCTableRow|Destroyer|10|State Shukuro Choji/Kamikaze}} | ||
+ | {{NPCTableRow|Cruiser|6|Taibu State Samurai/Bajo}} | ||
+ | {{NPCTableRow|Battlecruiser|9|State Shukuro Samurai/Bajo}} | ||
+ | {{NPCTableRow|Battleship|5|State Shukuro Shogun}} | ||
+ | {{NPCTableRow|Sentry|1|Tower Sentry Caldari III}} | ||
+ | {{NPCTableRow|Sentry|1|Caldari Energy Vampire|note= Renamed Caldari Energy Neutralizer|ewar= Neut}} | ||
+ | {{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut}} | ||
|} | |} | ||
{{NPCTableHead|Timed Spawns - appear over time, one at a time, in this order}} | {{NPCTableHead|Timed Spawns - appear over time, one at a time, in this order}} | ||
− | {{NPCTableRow| Battleship |1 |State Shukuro Nagashin }} | + | {{NPCTableRow|Battleship|1|State Shukuro Nagashin}} |
− | {{NPCTableRow| Battleship |1 |State Shukuro Turushima '''Jamming''' }} | + | {{NPCTableRow|Battleship|1|State Shukuro Turushima '''Jamming''' }} |
− | {{NPCTableRow| Battleship |2 |State Shukuro Shogun}} | + | {{NPCTableRow|Battleship|2|State Shukuro Shogun}} |
− | {{NPCTableRow| Battleship |2 |State Shukuro Taisho}} | + | {{NPCTableRow|Battleship|2|State Shukuro Taisho}} |
− | {{NPCTableRow| Caldari Tower Sentry III | + | {{NPCTableRow|Sentry|3|Caldari Tower Sentry III}} |
|} | |} | ||
{{NPCTableHead|Neutralizer Spawns - shooting a Neutralizer will cause spawning}} | {{NPCTableHead|Neutralizer Spawns - shooting a Neutralizer will cause spawning}} | ||
− | {{NPCTableRow| Elite Cruiser |4 |Taibo State Daimyo/Shugo | + | {{NPCTableRow|Elite Cruiser|4|Taibo State Daimyo/Shugo|note= 30-35% Jamming for 20 seconds.|ewar= ECM}} |
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|} | |} | ||
+ | '''Note:''' Attacking the Caldari Energy Vampire does not cause this spawn. | ||
=== Tips: === | === Tips: === |
Latest revision as of 10:13, 26 September 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 5 |
Type | Encounter |
Faction | Caldari |
Best damage to deal | Kin |
Damage to resist | Kin Th |
Warp disruption | All Frigates |
EWAR | Caldari Energy Neutralizer Sentry IIIs |
Warp-in into Deadspace
Initial Group
Timed Spawns - appear over time, one at a time, in this order
Neutralizer Spawns - shooting a Neutralizer will cause spawning
WD | EWAR | L
| ||
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4 x Elite Cruiser Taibo State Daimyo/Shugo |
Note: Attacking the Caldari Energy Vampire does not cause this spawn.
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- For the Timed Spawns WATCH OUT if you have drones or logistics in the area. The spawns will more than like target them first.
- Set drones to Passive if you don't want them triggering the Neutralizer Spawns. RECOMMENDED
- Destroying closest Asteroid Micro-Colony (62,000 hp) and it's spawn (State Shukuro Turishima) triggers Objective Complete
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