Difference between revisions of "The Fortress (Amarr)"

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{{hatnote|This article details the Amarr Empire version of this mission. For other variants, see [[The Fortress|The Fortress (disambiguation)]].}}
name=The Fortress, Level 5
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{{NPCTableCSS}}{{MissionLinks}}
 
{{Missiondetails
 
{{Missiondetails
|Level=
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|Level= 5
|Type=Encounter
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|Type= Encounter
 
|Objective=
 
|Objective=
|Faction=Amarr
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|Faction1= Amarr Empire
|Faction1=Amarr
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|DamageToDeal1=  
|DamageToDeal=EM / Therm
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|DamageToResist1=  
|DamageToResist=EM 60% / Therm 40%
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|WebPoint= All Frigates
|WebPoint=All Frigates
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|EWAR= Amarr Energy Neutralizer Sentry IIIs
|EWAR=
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|ShipSizeLimit=  
|ShipSizeLimit=
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|ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
|ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
 
 
|Rewards=
 
|Rewards=
|Extra=Amarr Energy Neutralizer Sentry IIIs
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|Extra=  
 
}}
 
}}
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Space type: Normal Space. No Gate
  
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=== Warp-in ===
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Ships 45-55km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in.
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Structure||Starbase Capital Ship Maintenance Array|trigger= Damage level triggers reinforcements 1 to 3}}
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|}
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{{NPCTableHead|Initial forces}}
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{{NPCTableRow|Elite Frigate|8|Divine Imperial Imran/Sixtus|note= Orbits at 4km|point= scram|ewar= Web}}
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{{NPCTableRow|Battlecruiser|6|Imperial Templar Champion/Justicar|note= Orbits at 10-22km}}
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{{NPCTableRow|Battleship|6|Imperial Templar Dominator/Ultara|note= orbits at 17-49km}}
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{{NPCTableRow|Sentry|8|Amarr Energy Neutralizer Sentry III|ewar= Neut}}
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{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery}}
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{{NPCTableRow|Sentry|4|Tower Sentry Amarr III}}
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|}
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{{NPCTableHead|Capital Ship Maintenance Array Spawns}}
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{{NPCTableSeparator|Maintenance Array reduced to 40% Shields}}
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{{NPCTableRow|Fighter|10|Capital Ship Maintenance Array Guards|note= Renamed Imperial Fighter, orbit at 3km}}
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{{NPCTableSeparator|Maintenance Array reduced to 50% Armor}}
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{{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|note= Orbits at 4km|point= scram|ewar= Web}}
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{{NPCTableRow|Elite Cruiser|6|Divine Imperial Ambrose/Basil|note= Orbits at 7-19km|ewar= Neut}}
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{{NPCTableRow|Battleship|8|Imperial Templar Martyr|note= Orbits at 49km}}
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{{NPCTableRow|Sentry|4|Tower Sentry Amarr III}}
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{{NPCTableSeparator|Maintenance Array reduced to 50% Hull}}
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{{NPCTableRow|Fighter|10|Capital Ship Maintenance Array Guards|note= Renamed Imperial Fighter, orbit at 3km}}
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|}
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'''Tips:'''
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* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
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* Maximum damage dealing of initial groups are 1,635hp/s (EM 60%, Therm 40%).
 +
* Mission flagged complete when Maintenance Array is destroyed, whether all ships are destroyed or not.
  
Space type: Normal Space. No Gate<br>
 
Direct warp into Normal Space. No Gate
 
=== Warp-In ===
 
Ships 45-55km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in
 
[https://i609.photobucket.com/albums/tt174/climb22033/Fortress5am-1.jpg View of Capital Ship Maintenance Array]<br>
 
8 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, '''Web/Scramble'''
 
6 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
 
6 x Battleships (Imperial Templar Dominator/Ultara) orbits at 17-49km
 
4 x Tower Sentry Amarr III
 
4 x Amarr Cruise Missile Batteries
 
8 x Amarr Energy Neutralizer Sentry IIIs
 
Capital Ship Maintenance Array Spawns:<br><br>
 
** When the Maintenance Array is reduced to 40% Shields there spawns**
 
10 x Fighters (Imperial Fighter) Capital Ship Maintenance Array Guards, orbit at 3km
 
** When the Maintenance Array is reduced to 50% Armor, there spawns**
 
4 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, '''Web/Scramble'''
 
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, '''NOS'''
 
8 x Battleships (Imperial Templar Martyr) orbits at 49km
 
4 x Tower Sentry Amarr III
 
** When the Maintenance Array is reduced to 50% Hull there spawns**
 
10 x Fighters (Imperial Fighter) Capital Ship Maintenance Array Guards, orbit at 3km
 
'''Tips:'''<br>
 
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries<br>
 
- Maximum damage dealing of initial groups are 1,635hp/s (EM 60%, Therm 40%)<br>
 
- Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not<br>
 
 
{{Missionrelated}}
 
{{Missionrelated}}
  
[[Category:Mission reports]]
 
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Latest revision as of 10:40, 5 December 2022

This article details the Amarr Empire version of this mission. For other variants, see The Fortress (disambiguation).


Level 5
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption All Frigates
EWAR Amarr Energy Neutralizer Sentry IIIs
Ship suggestion (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters

Space type: Normal Space. No Gate

Warp-in

Ships 45-55km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in.

Structures
WD EWAR L


Structure Starbase Capital Ship Maintenance Array Damage level triggers reinforcements 1 to 3
Initial forces
WD EWAR L


Elite Frigate 8 x Elite Frigate Divine Imperial Imran/Sixtus Orbits at 4km Warp Scrambler Stasis Webifier
Battlecruiser 6 x Battlecruiser Imperial Templar Champion/Justicar Orbits at 10-22km
Battleship 6 x Battleship Imperial Templar Dominator/Ultara orbits at 17-49km
Sentry 8 x Sentry Amarr Energy Neutralizer Sentry III Energy Neutralizer
Sentry 4 x Sentry Amarr Cruise Missile Battery
Sentry 4 x Sentry Tower Sentry Amarr III


Capital Ship Maintenance Array Spawns
WD EWAR L
Maintenance Array reduced to 40% Shields
Fighter 10 x Fighter Capital Ship Maintenance Array Guards Renamed Imperial Fighter, orbit at 3km
Maintenance Array reduced to 50% Armor
Elite Frigate 4 x Elite Frigate Divine Imperial Imran/Sixtus Orbits at 4km Warp Scrambler Stasis Webifier
Elite Cruiser 6 x Elite Cruiser Divine Imperial Ambrose/Basil Orbits at 7-19km Energy Neutralizer
Battleship 8 x Battleship Imperial Templar Martyr Orbits at 49km
Sentry 4 x Sentry Tower Sentry Amarr III
Maintenance Array reduced to 50% Hull
Fighter 10 x Fighter Capital Ship Maintenance Array Guards Renamed Imperial Fighter, orbit at 3km

Tips:

  • Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
  • Maximum damage dealing of initial groups are 1,635hp/s (EM 60%, Therm 40%).
  • Mission flagged complete when Maintenance Array is destroyed, whether all ships are destroyed or not.