Difference between revisions of "Smuggler Interception (Serpentis) (Level 3)"

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m (Change objective. Add {{MissionBriefing}}. Remove value for ore asteroids, market dependent.)
m (Combine the groups into one table, all are on grid at the same time only physically separated. Add structure table. Put asteroids into table.)
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=== 1st Pocket ===
 
=== 1st Pocket ===
 
No automatic aggro. Gate is unlocked so you can skip the room.
 
No automatic aggro. Gate is unlocked so you can skip the room.
{{NPCTableHead|Group 1 (50-70 km)}}
+
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Acceleration Gate||Acceleration Gate (63km)}}
 +
|}
 +
 
 +
{{NPCTableHead|Initial. Flanking the gate.}}
 +
{{NPCTableSeparator|Group 1 (50-70 km)}}
 
{{NPCTableRow|Frigate|6-7|Coreli Spy/Agent/Guard/Safeguard}}
 
{{NPCTableRow|Frigate|6-7|Coreli Spy/Agent/Guard/Safeguard}}
 
{{NPCTableRow|Cruiser|1|Corelum Chief Guard/Safeguard|ewar= Damp}}
 
{{NPCTableRow|Cruiser|1|Corelum Chief Guard/Safeguard|ewar= Damp}}
|}
 
  
{{NPCTableHead|Group 2 (65-75 km)}}
+
{{NPCTableSeparator|Group 2 (65-75 km)}}
 
{{NPCTableRow|Frigate|4-5|Coreli Guard/Safeguard}}
 
{{NPCTableRow|Frigate|4-5|Coreli Guard/Safeguard}}
 
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
 
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
 
|}
 
|}
  
Mining: 33 Veldspar rocks
+
{{NPCTableHead|Mining}}
 +
{{NPCTableRow|Asteroid|33|Veldspar}}
 +
|}
 +
 
  
 
=== 2nd Pocket ===
 
=== 2nd Pocket ===
 
No automatic aggro.
 
No automatic aggro.
{{NPCTableHead|Group 1 (Left, 45-55 km)}}
+
{{NPCTableHead|}}
 +
{{NPCTableSeparator|Group 1 (Left, 45-55 km)}}
 
{{NPCTableRow|Frigate|3|Coreli Infantry/Soldier}}
 
{{NPCTableRow|Frigate|3|Coreli Infantry/Soldier}}
 
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
 
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
|}
 
  
{{NPCTableHead|Group 2 (Middle, 45-55 km)}}
+
{{NPCTableSeparator|Group 2 (Middle, 45-55 km)}}
 
{{NPCTableRow|Cruiser|2|Serpentis Personnel Transport|cargo= Drops 10 militants}}
 
{{NPCTableRow|Cruiser|2|Serpentis Personnel Transport|cargo= Drops 10 militants}}
 
{{NPCTableRow|Cruiser|5|Corelum Chief Watchman/Patroller|ewar= Damp}}
 
{{NPCTableRow|Cruiser|5|Corelum Chief Watchman/Patroller|ewar= Damp}}
 
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader/Squad Leader}}
 
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader/Squad Leader}}
|}
 
  
{{NPCTableHead|Group 3 (Right, 45-55 km)}}
+
{{NPCTableSeparator|Group 3 (Right, 45-55 km)}}
 
{{NPCTableRow|Frigate|9|Coreli Spy/Agent/Guard/Safeguard}}
 
{{NPCTableRow|Frigate|9|Coreli Spy/Agent/Guard/Safeguard}}
 
{{NPCTableRow|Destroyer|3|Corelior Infantry/Soldier}}
 
{{NPCTableRow|Destroyer|3|Corelior Infantry/Soldier}}
 
|}
 
|}
  
Mining: 86 Veldspar asteroids.
+
{{NPCTableHead|Mining}}
 +
{{NPCTableRow|Asteroid|86|Veldspar}}
 +
|}
  
  
 
{{Missionrelated}}
 
{{Missionrelated}}
 +
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Revision as of 09:52, 20 May 2023

This article details the Level 3 Serpentis variant of this mission. For other variants, see Smuggler Interception (disambiguation).


Level 3
Type Encounter
Objective Destroy convoy and return with cargo to agent. 10x Militants(20 m3)
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
EWAR Sensor Dampening
Ship size limit Battleship
Ship suggestion Battlecruiser
Mission briefing
A convoy was spotted in a nearby system, apparently en route straight through <System>. This is a perfect chance for you to show us what you're worth. This convoy comes with a fairly large escort, but I'm pretty sure you have the firepower to take them out. I want you to intercept the convoy after it makes the jump into <System.; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?

Video: [Cerberus April 2014]

Blitz: Destroy group 2 in 2nd pocket. Loot the transports. You only need to destroy one.
(28-12-2022: This no longer seems to work. After destroying the transport and looting, the mission couldn't be turned in until returning and destroying all enemies)


No hostiles at initial gate.

1st Pocket

No automatic aggro. Gate is unlocked so you can skip the room.

Structures
WD EWAR L


Acceleration Gate Acceleration Gate (63km)


Initial. Flanking the gate.
WD EWAR L
Group 1 (50-70 km)
Frigate 6-7 x Frigate Coreli Spy/Agent/Guard/Safeguard
Cruiser 1 x Cruiser Corelum Chief Guard/Safeguard Remote Sensor Dampener
Group 2 (65-75 km)
Frigate 4-5 x Frigate Coreli Guard/Safeguard
Cruiser 2 x Cruiser Corelum Chief Defender/Protector


Mining
WD EWAR L


Asteroid 33 x Veldspar


2nd Pocket

No automatic aggro.

WD EWAR L
Group 1 (Left, 45-55 km)
Frigate 3 x Frigate Coreli Infantry/Soldier
Cruiser 2 x Cruiser Corelum Chief Defender/Protector
Group 2 (Middle, 45-55 km)
Cruiser 2 x Cruiser Serpentis Personnel Transport Drops 10 militants
Cruiser 5 x Cruiser Corelum Chief Watchman/Patroller Remote Sensor Dampener
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader/Squad Leader
Group 3 (Right, 45-55 km)
Frigate 9 x Frigate Coreli Spy/Agent/Guard/Safeguard
Destroyer 3 x Destroyer Corelior Infantry/Soldier


Mining
WD EWAR L


Asteroid 86 x Veldspar