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Deadly Arrival (Caldari & Amarr) (Level 3): Difference between revisions

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Mal kard (talk | contribs)
Created page with "name= Deadly Arrival, level 3 __NOTOC__{{survival copy}} {{Missiondetails |Level=3 |Type=Encounter |Objective= |Faction=Caldari & Amarr |Faction1=Amarr |Faction2=Caldari |Dam..."
 
m Add briefing. Add structure table.
 
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name= Deadly Arrival, level 3
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
{{hatnote|This article details the Level 3, Caldari and  Amarr version of this mission. For other variants, see [[Deadly Arrival|Deadly Arrival (disambiguation)]].}}
 
{{Missiondetails
{{Missiondetails
|Level=3
|Level= 3
|Type=Encounter
|Type= Encounter
|Objective=
|Objective= Investigate the ruins (fly to it), then report back to your agent.
|Faction=Caldari & Amarr
|Faction1= Caldari State
|Faction1=Amarr
|Faction2= Amarr Empire
|Faction2=Caldari
|DamageToDeal1=
|DamageToDeal=Therm / Kin (Exp works too)
|DamageToResist1=
|DamageToResist=All kinds
|WebPoint=  
|WebPoint=
|EWAR= Caldari Stasis Tower (Web)
|EWAR=
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion=Drake, Hurricane
|ShipSuggestion= Battlecruiser
|Rewards=
|Rewards=
|Extra=
|StandingLoss= Destroying Caldari Towers (-3.0% Caldari State)
|Extra=  
}}
}}
{{MissionBriefing
|Our surveillance teams have discovered a disturbance near some old ruins in <System>. I'd like you to take a look, it's awfully close to one of our outposts. Report your findings to me.
}}
'''Blitz:''' Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary.
{{MessageBox|In local (About 10km from the structure)
|{{Co|#48ff00|The mission has been completed.  You can return to your agent now.}}
|collapsed= yes}}
=== Single Pocket ===
{{NPCTableHead}}
{{NPCTableRow|Structure||Ruined Structure|trigger= Triggers initial spawn when approached to ~10km.}}
|}
Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent.
{{MessageBox|In local (Initial spawn)
|{{Co|#80d8fc|Caldari Captain:  We have him!  The fool walked right into our trap.  Reduce his rusty scrap-bucket to space dust, NOW!}}
|collapsed= yes}}
{{NPCTableHead|Initial Spawn, 40-50km (auto-aggro)}}
{{NPCTableRow|Frigate|2|State Katana/Wakizashi|trigger= First destroyed triggers reinforcement 1, second reinforcement 2}}
{{NPCTableRow|Sentry|5|Caldari Tower Sentry I}}
{{NPCTableRow|Sentry|5|Caldari Point Defense Battery}}
{{NPCTableRow|Sentry|2|Caldari Stasis Tower|ewar= Web}}
|}
{{MessageBox|In local
|{{Co|#a3fc80|Amarr ships have shown up, ready to defend their Caldari allies.}}
|collapsed= yes}}
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Destroyer|6|Imperial Deacon/Exarp}}
|}
{{MessageBox|In local
|{{Co|#a3fc80|Amarr ships have shown up, ready to defend their Caldari allies.}}
|collapsed= yes}}
{{NPCTableHead|Reinforcement 2}}
{{NPCTableRow|Destroyer|6|Imperial Caius/Crusader}}
|}


{{MessageBox|Agent hand-in
|I'm sorry that you got ambushed, <Pilot>. You have my regrets. I'll have someone take care of any ships or sentries that you left behind.
|collapsed= yes}}
{{Missionrelated}}


===Single Pocket===
[[Category:Security missions]]
Warp In Point: 40-50km from Ruins.<br>
Approaching the ruins to 15km distance triggers the first spawn and completes the mission.
All spawns aggro.
First Wave: (40km around you):<br><br>
5x Tower Sentry Caldari I<br>
5x Caldari Point Defense Battery<br>
2x Caldari Stasis Tower<br>
2x State Wakizashi (Caldari Heron) -- '''TRIGGER''' (one trigger second wave, the other one triggers the third wave)<br>
Second Wave:<br><br>
4x Imperial Deacon (Amarr Coercer)<br>
2x Imperial Exarp (Amarr Coercer)<br>
Third Wave:<br><br>
4x Imperial Caius (Amarr Coercer)<br>
2x Imperial Crusader (Amarr Coercer)<br>
'''Tip:'''<br>
Warp in, destroy sentries first using kinetic damage, kill the two caldari frigates, switch to EM and thermal, kill amarr, and loot:D<br>
'''Blitz:'''<br>
Align somewhere past the ruins so you pass within 15km of them. Warp out and head home as soon as the first sentries spawn. (Shuttle works.)
'''Faction Standing:'''<br>
Killing The Caldari Towers results in Caldari standing loss of 3%.
[[Category:Mission reports]]