Difference between revisions of "Deadly Arrival (Caldari & Amarr) (Level 3)"
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{{NPCTableCSS}}{{MissionLinks}} | {{NPCTableCSS}}{{MissionLinks}} | ||
+ | {{hatnote|This article details the Level 3, Caldari and Amarr version of this mission. For other variants, see [[Deadly Arrival|Deadly Arrival (disambiguation)]].}} | ||
{{Missiondetails | {{Missiondetails | ||
− | |Level=3 | + | |Level= 3 |
− | |Type=Encounter | + | |Type= Encounter |
− | |Objective= | + | |Objective= Investigate the ruins (fly to it), then report back to your agent. |
− | |Faction1=Caldari State | + | |Faction1= Caldari State |
− | |Faction2=Amarr Empire | + | |Faction2= Amarr Empire |
− | | | + | |DamageToDeal1= |
− | | | + | |DamageToResist1= |
− | |WebPoint=Caldari Stasis Tower (Web) | + | |WebPoint= |
− | + | |EWAR= Caldari Stasis Tower (Web) | |
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion=Battlecruiser | + | |ShipSuggestion= Battlecruiser |
|Rewards= | |Rewards= | ||
− | |StandingLoss=Destroying Caldari Towers (-3.0% Caldari State) | + | |StandingLoss= Destroying Caldari Towers (-3.0% Caldari State) |
− | |Extra= | + | |Extra= |
}} | }} | ||
+ | {{MissionBriefing | ||
+ | |Our surveillance teams have discovered a disturbance near some old ruins in <System>. I'd like you to take a look, it's awfully close to one of our outposts. Report your findings to me. | ||
+ | }} | ||
+ | '''Blitz:''' Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary. | ||
+ | {{MessageBox|In local (About 10km from the structure) | ||
+ | |{{Co|#48ff00|The mission has been completed. You can return to your agent now.}} | ||
+ | |collapsed= yes}} | ||
− | + | === Single Pocket === | |
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Structure||Ruined Structure|trigger= Triggers initial spawn when approached to ~10km.}} | ||
+ | |} | ||
− | + | Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent. | |
− | Once you are within close proximity of the structure, the reinforcements spawn. At this point you can return to your agent. | + | {{MessageBox|In local (Initial spawn) |
− | {{MessageBox|In local ( | + | |{{Co|#80d8fc|Caldari Captain: We have him! The fool walked right into our trap. Reduce his rusty scrap-bucket to space dust, NOW!}} |
− | |Caldari Captain: We have him! The fool walked right into our trap. Reduce his rusty scrap-bucket to space dust, NOW! | + | |collapsed= yes}} |
− | |collapsed=yes}} | + | {{NPCTableHead|Initial Spawn, 40-50km (auto-aggro)}} |
− | {{NPCTableHead|Initial | + | {{NPCTableRow|Frigate|2|State Katana/Wakizashi|trigger= First destroyed triggers reinforcement 1, second reinforcement 2}} |
{{NPCTableRow|Sentry|5|Caldari Tower Sentry I}} | {{NPCTableRow|Sentry|5|Caldari Tower Sentry I}} | ||
− | |||
{{NPCTableRow|Sentry|5|Caldari Point Defense Battery}} | {{NPCTableRow|Sentry|5|Caldari Point Defense Battery}} | ||
− | {{NPCTableRow| | + | {{NPCTableRow|Sentry|2|Caldari Stasis Tower|ewar= Web}} |
|} | |} | ||
+ | |||
+ | {{MessageBox|In local | ||
+ | |{{Co|#a3fc80|Amarr ships have shown up, ready to defend their Caldari allies.}} | ||
+ | |collapsed= yes}} | ||
{{NPCTableHead|Reinforcement 1}} | {{NPCTableHead|Reinforcement 1}} | ||
{{NPCTableRow|Destroyer|6|Imperial Deacon/Exarp}} | {{NPCTableRow|Destroyer|6|Imperial Deacon/Exarp}} | ||
|} | |} | ||
+ | |||
+ | {{MessageBox|In local | ||
+ | |{{Co|#a3fc80|Amarr ships have shown up, ready to defend their Caldari allies.}} | ||
+ | |collapsed= yes}} | ||
{{NPCTableHead|Reinforcement 2}} | {{NPCTableHead|Reinforcement 2}} | ||
− | {{NPCTableRow|Destroyer|6| | + | {{NPCTableRow|Destroyer|6|Imperial Caius/Crusader}} |
|} | |} | ||
+ | |||
+ | {{MessageBox|Agent hand-in | ||
+ | |I'm sorry that you got ambushed, <Pilot>. You have my regrets. I'll have someone take care of any ships or sentries that you left behind. | ||
+ | |collapsed= yes}} | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Security missions]] | [[Category:Security missions]] |
Latest revision as of 13:03, 24 June 2023
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Level 3, Caldari and Amarr version of this mission. For other variants, see Deadly Arrival (disambiguation).
Mission briefing |
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Our surveillance teams have discovered a disturbance near some old ruins in <System>. I'd like you to take a look, it's awfully close to one of our outposts. Report your findings to me. |
Blitz: Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary.
In local (About 10km from the structure) |
---|
The mission has been completed. You can return to your agent now. |
Single Pocket
WD | EWAR | L
| ||
---|---|---|---|---|
Ruined Structure |
Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent.
In local (Initial spawn) |
---|
Caldari Captain: We have him! The fool walked right into our trap. Reduce his rusty scrap-bucket to space dust, NOW! |
Initial Spawn, 40-50km (auto-aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate State Katana/Wakizashi | ||||
5 x Sentry Caldari Tower Sentry I | ||||
5 x Sentry Caldari Point Defense Battery | ||||
2 x Sentry Caldari Stasis Tower |
In local |
---|
Amarr ships have shown up, ready to defend their Caldari allies. |
Reinforcement 1
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Destroyer Imperial Deacon/Exarp |
In local |
---|
Amarr ships have shown up, ready to defend their Caldari allies. |
Reinforcement 2
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Destroyer Imperial Caius/Crusader |
Agent hand-in |
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I'm sorry that you got ambushed, <Pilot>. You have my regrets. I'll have someone take care of any ships or sentries that you left behind. |
|