Difference between revisions of "Stray Caldari Carrier"
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− | {{ | + | {{Update|20 July 2021: This information was copied from EVE-Survival. Latest edit for this mission there was from 2012.}} |
+ | {{MissionLinks}}{{NPCTableCSS}} | ||
− | {{Missiondetails | + | {{Missiondetails |
− | + | |Level= 5 | |
− | + | |Type= Encounter | |
− | + | |Objective= | |
+ | |Faction1= Caldari | ||
+ | |WebPoint= All frigates | ||
+ | |EWAR= Energy Neutralizer Sentries, NOS, ECM Jamming | ||
+ | }} | ||
Space type: Normal Space, No Gates<br> | Space type: Normal Space, No Gates<br> | ||
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Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters<br> | Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters<br> | ||
− | ===Warp-In=== | + | '''Tips:'''<br> |
+ | * Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs. | ||
+ | * Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon | ||
+ | * Try selecting warp, canceling your warp, then warping to your desired distance | ||
+ | * Warping to within 100km leaves plenty of distance that spreads out the aggro | ||
+ | * Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km | ||
+ | * Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage | ||
+ | * Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn. | ||
+ | * The Fighters are only be able to hit Large and Medium drones | ||
+ | * Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array | ||
+ | |||
+ | === Warp-In === | ||
Ships at 25-75k unless you choose to warp to within a different distance | Ships at 25-75k unless you choose to warp to within a different distance | ||
− | {{ | + | {{NPCTableHead|Forces on grid}} |
+ | {{NPCTableRow|Frigate|8|Taibu State Nagasa/Shinai/Wakizashi/Tachi|point= scram|ewar= ECM|note= Orbits of 3-17km. Taichi does ECM}} | ||
+ | {{NPCTableRow|Cruiser|7|Taibu State Bajo/Samurai/Shugo|ewar= ECM|note= Orbits of 18-33km. Shugo does ECM.}} | ||
+ | {{NPCTableRow|Battleship|7|State Shukuro Shogun/State Zen/Oshiro|ewar= ECM|note= Orbits of 29-35km. Oshiro does ECM|trigger= Zen spawn 1?}} | ||
+ | {{NPCTableRow|Carrier|1|State Izanaki|ewar= NOS}} | ||
+ | {{NPCTableRow|Fighter|5|State Fighter|note= Orbits at 3km}} | ||
+ | {{NPCTableRow|Sentry|12|Caldari Cruise Missile Batery}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Spawn 1}} | |
− | + | {{NPCTableRow|Battleship|5|State Shukuro Bishamon/Shogun}} | |
− | + | |} | |
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− | + | {{NPCTableHead|Carrier spawns}} | |
− | 5 | + | {{NPCTableSeparator|40% of the carrier's shield destroyed}} |
+ | {{NPCTableRow|Fighter|5|State Fighter}} | ||
+ | {{NPCTableRow|Sentry|3|Caldari Energy Neutralizer III}} | ||
+ | {{NPCTableSeparator|95% of the carrier's shield destroyed}} | ||
+ | {{NPCTableRow|Fighter|5|State Fighter}} | ||
+ | {{NPCTableRow|Sentry|3|Caldari Energy Neutralizer III}} | ||
+ | {{NPCTableSeparator|40% of the carrier's armor destroyed}} | ||
+ | {{NPCTableRow|Fighter|5|State Fighter}} | ||
+ | {{NPCTableSeparator|95% of the carrier's armor destroyed}} | ||
+ | {{NPCTableRow|Fighter|5|State Fighter}} | ||
+ | {{NPCTableSeparator|50% of the carrier's hulldestroyed}} | ||
+ | {{NPCTableRow|Fighter|5|State Fighter}} | ||
+ | |} | ||
− | + | {{Missionrelated}} | |
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− | + | [[Category:Security missions]] | |
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− | [[Category: |
Latest revision as of 13:23, 7 October 2023
This page should be updated due to game changes.
Reason: 20 July 2021: This information was copied from EVE-Survival. Latest edit for this mission there was from 2012.
Reason: 20 July 2021: This information was copied from EVE-Survival. Latest edit for this mission there was from 2012.
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 5 |
Type | Encounter |
Faction | Caldari |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Warp disruption | All frigates |
EWAR | Energy Neutralizer Sentries, NOS, ECM Jamming |
Space type: Normal Space, No Gates
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters
Tips:
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
- Try selecting warp, canceling your warp, then warping to your desired distance
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array
Warp-In
Ships at 25-75k unless you choose to warp to within a different distance
Forces on grid
Spawn 1
WD | EWAR | L
| ||
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5 x Battleship State Shukuro Bishamon/Shogun |
Carrier spawns
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