Difference between revisions of "Persistent Enemy"
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− | {{Cleanup| | + | {{Cleanup|Wave 3 need split cruiser/elite cruiser}} |
{{NPCTableCSS}}{{MissionLinks}} | {{NPCTableCSS}}{{MissionLinks}} | ||
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{{Missiondetails | {{Missiondetails | ||
|Name= | |Name= | ||
− | |Level= 4 Storyline | + | |Level= 4 |
+ | |Storyline= yes | ||
|Type= Encounter | |Type= Encounter | ||
− | |Objective= | + | |Objective= Destroy the Gallente fleet and deliver the Admiral's body to the Communications Array |
|Faction1= Gallente Federation | |Faction1= Gallente Federation | ||
|DamageToDeal1= | |DamageToDeal1= | ||
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|Extra= You must fly 60km so have an afterburner or mwd | |Extra= You must fly 60km so have an afterburner or mwd | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |It appears the Gallente have been making hostile moves again in the <System> system. They've been continuously launching attacks from a command vessel somewhere in a deadspace pocket. Our scouts have located the Federation admiral responsible for these raids and now we just need her taken care of. <br><br>We've dealt with this thing before, so we're confident that removing her from the picture will disrupt the rest of the Gallente operations in our area. The only issue is that the Navy won't be able to mobilize against her in time – they're the Navy after all, not a hit squad. I've been asked to recruit a capsuleer if possible, so we can bypass internal military procedures altogether. <br><br>That's where you come in <Player>. We need you to travel over to <System>, enter the deadspace pocket our scouts have found, then kill the commander and her fleet.<br><br>She'll undoubtedly be back at some point even if your mission is successful. The Gallente are a persistent enemy, so after you've killed her, leave the body in the communication array she's been coordinating the forces out of. That should send a message. It might even spook her into seeking reassignment elsewhere, away from our corporation's space. | ||
}} | }} | ||
Mission for Caldari State | Mission for Caldari State | ||
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! # | ! # | ||
|- | |- | ||
− | | Federation Navy | + | | Federation Navy Sergeant Insignia II || 7 |
|- | |- | ||
− | | Federation Navy Command Sergeant Major I || 2 | + | | Federation Navy Command Sergeant Major Insignia I || 2 |
|- | |- | ||
− | | Federation Navy Fleet Major || 6 | + | | Federation Navy Fleet Major Insignia || 6 |
|- | |- | ||
− | | Federation Navy Fleet | + | | Federation Navy Fleet Captain Insignia I || 6 |
|- | |- | ||
− | | Federation Navy Fleet Colonel II || 22 | + | | Federation Navy Fleet Colonel Insignia II || 22 |
|} | |} | ||
Latest revision as of 03:59, 10 October 2023
This article should be cleaned up or improved.
The reason is: Wave 3 need split cruiser/elite cruiser
The reason is: Wave 3 need split cruiser/elite cruiser
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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It appears the Gallente have been making hostile moves again in the <System> system. They've been continuously launching attacks from a command vessel somewhere in a deadspace pocket. Our scouts have located the Federation admiral responsible for these raids and now we just need her taken care of. We've dealt with this thing before, so we're confident that removing her from the picture will disrupt the rest of the Gallente operations in our area. The only issue is that the Navy won't be able to mobilize against her in time – they're the Navy after all, not a hit squad. I've been asked to recruit a capsuleer if possible, so we can bypass internal military procedures altogether. That's where you come in <Player>. We need you to travel over to <System>, enter the deadspace pocket our scouts have found, then kill the commander and her fleet. She'll undoubtedly be back at some point even if your mission is successful. The Gallente are a persistent enemy, so after you've killed her, leave the body in the communication array she's been coordinating the forces out of. That should send a message. It might even spook her into seeking reassignment elsewhere, away from our corporation's space. |
Mission for Caldari State
Space type: Deadspace
Recommended generic setup: Speed tank to avoid blaster fire or a heavy tanked battleship
Single Pocket
Note: Upon killing the Admiral her corpse is ejected in a cargo container and you must place the corpse within the Communications Array.
Wave 1
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Cruiser Federation Ouragos/Legionarius/Centurion | ||||
3 x Battleship Federation Praktor Hyperion |
Wave 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Cruiser Federation Nauclarius -Elite Federation Quadrieris/Mentes | ||||
3 x Battleship Federation Praktor Phanix/Hyperion |
Tag | # |
---|---|
Federation Navy Sergeant Insignia II | 7 |
Federation Navy Command Sergeant Major Insignia I | 2 |
Federation Navy Fleet Major Insignia | 6 |
Federation Navy Fleet Captain Insignia I | 6 |
Federation Navy Fleet Colonel Insignia II | 22 |
|