Difference between revisions of "The Score (Angel Cartel) (Level 3)"

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(removed absent mining asteroids)
 
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name=The Score, Level 3 (Angel Cartel)
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{{NPCTableCSS}} {{MissionLinks}} {{hatnote|This article details the Level 3 Angel variant of this mission. For other variants, see [[The Score|The Score (disambiguation)]].}}
__NOTOC__{{survival copy}}
 
  
Faction: Angel Cartel<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level= 3
Space type: Deadspace<br>
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|Type= Encounter
Damage dealt: Exp, Kin (Some thermal missiles)<br>
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|Objective= Time to settle the score. Go and destroy all the ships at the encounter. Your main target will be lurking around the radio telescope, seek and destroy then return to me.
Recommended damage dealing: Exp, Kin<br>
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|Faction1= Angel Cartel
Recommended ships: Retribution, Drake, Hurricane<br>
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|DamageToDeal1=
Video guide: http://youtu.be/vigv6oDUwqE<br>
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|DamageToResist1=
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|WebPoint=
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|EWAR= Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher)
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|ShipSizeLimit=
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|ShipSuggestion= Battlecruiser
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
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{{MissionBriefing
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|Something just came up that's right up your alley.
  
The exact names of ships may be different, but there should be the same number of frigates / destroyers / cruisers / battlecruisers etc. per spawn.
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Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>.  
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}}
  
No hostiles at the initial gate.
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=== 1st Pocket ===
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Full room aggro upon attacking.
  
===Pocket 1===
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{{NPCTableHead|Single Group}}
Ships spawn in small groups a few seconds apart, no initial aggro
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{{NPCTableRow|Frigate|7|Gistii Ambusher/Nomad/Raider/Ruffian|ewar= TP}}
They all aggro when you shoot at any one.
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{{NPCTableRow|Destroyer|2|Gistior Defacer/Haunter}}
Acceleration gate at 40km.
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{{NPCTableRow|Cruiser|8|Gistum Crusher/Defeater/Depredator/Smasher|ewar= TP}}
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|}
  
{{image url="http://i.imgur.com/kpmnf2q.jpg" title="The Score, pocket 1" alt="The Score, pocket 1"}}<br>
 
  
Single Group (40-70km):<br>
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=== 2nd Pocket ===
7x Frigates (Gistii Ambusher/Nomad/Raider/Ruffian)**Target Paint**<br>
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Group 1 is the mission objective and engaging it causes full pocket aggro.
2x Destoyers (Gistior Defacer/Haunter)<br>
 
8x Cruisers (Gistum Crusher/Defeater/Depredator/Predator/Smasher)**Target Paint**<br>
 
  
'''Asteroids:'''<br>
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{{NPCTableHead|}}
Mining causes a few frigs to spawn during the process, 3 may be the most at one time.
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{{NPCTableSeparator|Group 1, 60-70km [Left]}}
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{{NPCTableRow|Frigate|6|Gistii Ambusher/Raider/Thug}}
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{{NPCTableRow|Cruiser|4|Gistum Centurion/Liquidator/Marauder/Phalanx}}
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{{NPCTableRow|Battlecruiser|1|Gistatis Prime/Tribuni}}
  
Veldspar - 8 Asteroids - 199,996 units - 19,999.6 m3
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{{NPCTableSeparator|Group 2, 60-65km [Right]}}
Plagioclase - 6 asteroids - 173,925 units - m3
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{{NPCTableRow|Frigate|2|Gistii Ambusher/Outlaw/Raider/Thug}}
Pyroxeres - 6 asteroids - 191,877 units - 57563.1 m3
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{{NPCTableRow|Cruiser|2|Gistum Centurion/Liquidator/Marauder/Phalanx}}
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|}
  
'''Structures:'''<br>
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{{Missionrelated}}
No loot
 
  
Angel Bronze Tag from one of the wrecks
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[[Category:Security missions]]
 
 
===Pocket 2===
 
Groups appear a few seconds apart, no initial aggro.
 
 
 
{{image url="http://i.imgur.com/ge82ogh.jpg" title="The Score, pocket 2" alt="The Score, pocket 2"}}<br>
 
 
 
Group 1 (60-70km) (left):<br>
 
6x Frigates (Gistii Ambusher/Raider/Thug)<br>
 
4x Cruisers (Gistum Centurion/Depredator/Liquidator/Phalanx/Predator)<br>
 
1x Battlecruiser (Gistatis Primus/Tribuni)<br>
 
 
 
Group 2 (60-65km) (right):<br>
 
2x Frigates (Gistii Ambusher/Outlaw/Raider/Thug)<br>
 
2x Cruisers (Gistum Centurion/Depredator/Liquidator/Marauder/Phalanx/Predator)<br>
 
 
 
'''Tip:'''<br>
 
Group 1 is the objective. Shooting at it causes full pocket aggro.
 
 
 
'''Bounty:'''<br>
 
Total bounty 945,753
 
 
 
'''Video:'''<br>
 
The video in the following link shows you where everyone will show up, and their range. This guide also only shows one of many ways to take out the bad guys.
 
http://youtu.be/vigv6oDUwqE<br>
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 23:58, 13 February 2024

This article details the Level 3 Angel variant of this mission. For other variants, see The Score (disambiguation).


Level 3
Type Encounter
Objective Time to settle the score. Go and destroy all the ships at the encounter. Your main target will be lurking around the radio telescope, seek and destroy then return to me.
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
EWAR Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher)
Ship suggestion Battlecruiser
Mission briefing
Something just came up that's right up your alley.

Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>.

1st Pocket

Full room aggro upon attacking.


Single Group
WD EWAR L


Frigate 7 x Frigate Gistii Ambusher/Nomad/Raider/Ruffian Target Painter
Destroyer 2 x Destroyer Gistior Defacer/Haunter
Cruiser 8 x Cruiser Gistum Crusher/Defeater/Depredator/Smasher Target Painter


2nd Pocket

Group 1 is the mission objective and engaging it causes full pocket aggro.


WD EWAR L
Group 1, 60-70km [Left]
Frigate 6 x Frigate Gistii Ambusher/Raider/Thug
Cruiser 4 x Cruiser Gistum Centurion/Liquidator/Marauder/Phalanx
Battlecruiser 1 x Battlecruiser Gistatis Prime/Tribuni
Group 2, 60-65km [Right]
Frigate 2 x Frigate Gistii Ambusher/Outlaw/Raider/Thug
Cruiser 2 x Cruiser Gistum Centurion/Liquidator/Marauder/Phalanx