Difference between revisions of "The Score (Angel Cartel) (Level 3)"
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{{NPCTableRow|Frigate|2|Gistii Ambusher/Outlaw/Raider/Thug}} | {{NPCTableRow|Frigate|2|Gistii Ambusher/Outlaw/Raider/Thug}} | ||
{{NPCTableRow|Cruiser|2|Gistum Centurion/Liquidator/Marauder/Phalanx}} | {{NPCTableRow|Cruiser|2|Gistum Centurion/Liquidator/Marauder/Phalanx}} | ||
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Latest revision as of 23:58, 13 February 2024
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Level 3 Angel variant of this mission. For other variants, see The Score (disambiguation).
Mission briefing |
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Something just came up that's right up your alley.
Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>. |
1st Pocket
Full room aggro upon attacking.
Single Group
WD | EWAR | L
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7 x Frigate Gistii Ambusher/Nomad/Raider/Ruffian | ||||
2 x Destroyer Gistior Defacer/Haunter | ||||
8 x Cruiser Gistum Crusher/Defeater/Depredator/Smasher |
2nd Pocket
Group 1 is the mission objective and engaging it causes full pocket aggro.
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