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Matriarch: Difference between revisions

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
{{Update|Article still needs {{Tl|MissionBriefing}} and message(s).<br>
Verify damage to deal/resist, they appear to be swapped when looking at the original EVE-survival import.}}


{{Missiondetails}}name=Matriarch, Level 4
{{NPCTableCSS}} {{MissionLinks}}
{{Missiondetails
|Level= 4
|Storyline= yes
|Type= Encounter
|Objective= Retrieve Salvaged Electronics
|Faction1= Angel
|DamageToDeal1= {{Damagetype|Ex|Ki|Th}}
|DamageToResist1= {{Damagetype|Omni}}
|Faction2= Sansha's
|DamageToDeal2=  
|DamageToResist2= {{Damagetype|Omni}}
|ShipSuggestion= Battleship
|DamageToDeal=
|DamageToResist=
}}


Faction: Angel Cartel and Sansha's Nation<br>
Mission Type: Encounter<br>
Space type: Deadspace with gate<br>
Damage dealt: HVY Expl w/Kinetic/Therm (Angels) - EM/Therm (Sanshas)<br>
Recommended damage dealing: Kinetic/Therm (Angels) - EM/Therm (Sanshas)<br>
Recommended ships classes: Battleship, Battlecruiser<br>


For this storyline you are asked to retrieve a misison objective (Salvaged Electronics, 20 m³).
For this storyline you are asked to retrieve a mission objective (Salvaged Electronics, 20 m³) which is inside a cloaked cache.


After destroying the whole group present, a new spawn will appear.
After destroying the whole group present, a new spawn will appear.
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All groups will autoaggro after some seconds.
All groups will autoaggro after some seconds.


Note: On an omnitanked drake the first group of Angels did significantly more damage than the upcoming groups of Sanshas.<br>
Note: All NPC may aggro your drones, need to be verified.
As I always retrieve my drones after having killed an entire group I do not know if new groups target them.


====Single Pocket====
'''Blitz:''' Not possible as all the ships have to be killed in order for the cloaked cache to be revealed.
===Initial Group (auto-aggro)===
**Angels**
3x Gistii Raider (Frigate)<br>
3x Gistum Marauder (Cruiser)<br>
6x Gist Warlord (Battleship)<br>
3x Gist Saint (Battleship)<br>
4x Angel Heavy Missile Battery<br>


After destroying all ships, the waves start. This is indicated by a message about a Cynofield opening.
== Single Pocket ==
The Cynosural field opens about 25 km from the initial warp in point.
{{NPCTableHead|Initial Spawn:}}
{{NPCTableRow|Frigate|3|Gistii Raider}}
{{NPCTableRow|Cruiser|3|Gistum Marauder}}
{{NPCTableRow|Battleship|6|Gist Warlord}}
{{NPCTableRow|Battleship|3|Gist Saint}}
{{NPCTableRow|Sentry|4|Angel Heavy Missile Battery}}
|}
After destroying all ships, the sansha's waves start. This is indicated by a message about a cynosural field opening.
The cynosural field opens about 25 km from the initial warp in point.


===Wave 1 (auto-aggro)===
{{NPCTableHead|Wave 1 (auto-aggro)}}
**Sanshas**
{{NPCTableRow|Frigate|2|Centi Enslaver}}
2x Centi Enslaver (Frigate)<br>
{{NPCTableRow|Battleship|2|Centus Mutant Lord}}
2x Centus Mutant Lord (Battleship)<br>
|}


After destroying all ships, the next group spawns.
After destroying all ships, the next group spawns.


===Wave 2 (auto-aggro)===
{{NPCTableHead|Wave 2 (auto-aggro)}}
**Sanshas**
{{NPCTableRow|Cruiser|2|Centum Hellhound}}
2x Centum Hellhound (Battlecruiser)<br>
{{NPCTableRow|Battleship|2|Centus Savage Lord}}
2x Centus Savage Lord (Battleship)<br>
|}


After destroying all ships, the final group appears.
After destroying all ships, the final group appears.


===Wave 3 (auto-aggro)===
{{NPCTableHead|Wave 3 (auto-aggro)}}
**Sanshas**
{{NPCTableRow|Battlecruiser|2|Centatis Wraith}}
3x Centatis Wraith (Battlecruiser)<br>
{{NPCTableRow|Battleship|2-3|Centus Savage Lord}}
2x Centus Savage Lord (Battleship)<br>
|}


After having killed all ships you receive the following message:<br>
{{MessageBox|After having killed all ships you receive the following message
**Cloaked Cache**
|The automated base defenses register that combat has ceased, uncloaking a nearby cache of valuables.
The automated base defenses register that combat has ceased, uncloaking a nearby cache of valuables.  
}}


You'll find a now revealed Bunker labelled "Cloaked Cache" which contains scrap metal and the mission's objective (Salvaged Electronics).
You'll find a now revealed Bunker labelled "Cloaked Cache" which contains scrap metal and the mission's objective (Salvaged Electronics).
{{NPCTableHead|Decloaked cache after all enemies have been killed}}
{{NPCTableRow|Structure|1|Cloaked Cache|drop=Salvaged Electronics}}
|}


'''Structures:'''<br>
'''Structures:'''<br>
Destroyed Bunkers may drop T1 module(s) and scrap metals.
Destroyed Bunkers may drop T1 module(s) and scrap metals.
The Watchtowers didn't drop anything.
The Watchtowers didn't drop anything.
The two Battlestations have a lot of hitpoints.
The two battlestations have a lot of hitpoints.
Battlestations dropped no loot. (2 runs personaly, can someone verify)
Battlestations dropped no loot.


'''Blitz:'''<br>
 
No Blitz as all the ships have to be killed in order for the cloaked cache to be revealed.
'''Bounty and loot:'''
 
Bounty: ≈8M<br>
Loot: ≈2-3M<br>
Salvage: ≈3-4M<br>


{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
 
[[Category:Storyline missions]]
[[Category:Security missions]]