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User:Boundbylife/sandbox: Difference between revisions

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It is recommended to salvage the capital wrecks.
It is recommended to salvage the capital wrecks.


==Ratting in Comsmic Anomalies==
==Ratting in Combat Sites==
{{main|Guide to combat sites}}
{{main|Combat sites}}
 
[[File:c ano sig.jpg|thumb||240pxThe scanner window, with a combat Anomaly and a combat signature halfway scanned down.]]
 
In and around the PC9 pocket, either in addition or instead of ratting in belts, you can also complete combat sites. These sites can be divided into anomalies, signatures, escalations and static complexes.
 
* [[Combat sites#Combat anomalies|Cosmic anomalies]]:
** Visible in probe window without scanner
** The easiest of the bunch
** Low chance to either spawn Shadow Serpentis faction rats or Dreadnought capital rats (like in belts)
** Can escalate into DED sites or Expeditions
* [[Combat sites#Combat signatures|Cosmic signatures]]:
** Can either be gotten as an escalation from clearing an combat anomaly, or be found in system (where it needs to be scanned down with probes)
** Unrated Complexes have moderate chances for faction spawn and low chance to escalate into a new combat site
** DED combat sites have guaranteed faction spawns that can drop DED modules and can under some circumstances escalate into a new DED site
* [[Expedition]]s:
** Escalates from anomalies and unrated signatures
** And as such cannot be found, but must be gotten from other combat sites
** They usually consist of many parts, and expeditions can escalation into new expeditions in new systems
 
The [[system security]] (not true-sec) determines the level of the sites that spawn, while the region determines what pirate faction sites spawn. Since the PC9 pocket is located in Syndicate, combat sites are either Serpentis or occasional rogue drones combat sites.
 
In Syndicate, there is the possibility of 22 different versions of combat anomalies to spawn. Ranging from Class 4, level 2 sites ([[Serpentis Hidden Den]]), to the Class 10 site ([[Serpentis Sanctum]]).
It is recommended to focus on the following combat anomalies for the best ISK/h due to high number of battleships or the possibility to escalate to lucrative DED-rated sites:
* [[Serpentis Forsaken Rally Point]]
* [[Serpentis Forsaken Hub]]
* [[Serpentis Haven]]
* [[Serpentis Sanctum]]
 
Rogue drone combat sites are generally not worth running compared to other combat sites or belt-ratting.
 
Unrated combat sites, DED combat sites and Expeditions are generally more challenging and need preparations or to be done in a group, but also offer higher rewards. It is important to know that, while higher classes of combat anomalies mean harder combat, the difficulty of Unrated Complexes, DED Complexes or Expeditions does not 100% correlate with their class. CCP haven't been great at balancing these combat sites, so look up the site on the UniWiki or consult your local Null-Sec veteran.
 
=== Tips ===
'''Combat anomalies''' consist of one ungated pocket, with the first wave of rats already present and more spawning in waves when previous ships get destroyed. To avoid being overrun, you should look up the wave trigger, and kill the trigger ship last.
 
Once you enter a combat anomaly, burn away from the warp-in and make sure that you don't fly directly towards the rats, as this makes you far to easy to kill. Once you have gained some distance from the warp-in, drop down a [[Mobile Tractor Unit]] (MTU) and orbit it at about 20 km. The reason to get away from the warp-in, is so you aren't too close to it if hostile players warps to it. The MTU is not a must, but it makes looting and potential salvaging far easier. Just remember to bookmark it in case you have to warp off.
 
'''Combat signatures and Expeditions''' are far more varied, and it is therefore harder to provide general advice. They usually consists of multiple gated deadspace pockets. This means that hostile players cannot warp directly to you, but have to scan you down with combat probes and take the gates to reach you. This makes you far harder to catch while running the site.
 
The higher difficulty of combat sites means that you want better ships than for regular belt ratting. Consider flying more advanced ships such as the [[Gila]] or [[Ishtar]]. Talk to other more experienced members of the Null-Sec community: They will be able to offer good advice on ships and fits; they might also be able to walk you through some practical site runs.


==Building for target NPCs==
==Building for target NPCs==
{{:NPC_damage_types}}
{{:NPC_damage_types}}