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[[File:c ano sig.jpg|thumb||240pxThe scanner window, with a combat Anomaly and a combat signature halfway scanned down.]] | [[File:c ano sig.jpg|thumb||240pxThe scanner window, with a combat Anomaly and a combat signature halfway scanned down.]] | ||
Combat sites are randomly spawned locations inside a system where pilots can fight NPCs. These sites can be divided into anomalies, signatures, escalations and static complexes. | |||
* [[Combat sites#Combat anomalies|Cosmic anomalies]]: | * [[Combat sites#Combat anomalies|Cosmic anomalies]]: | ||
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The [[system security]] (not true-sec) determines the level of the sites that spawn, while the region determines what pirate faction sites spawn. Since the PC9 pocket is located in Syndicate, combat sites are either Serpentis or occasional rogue drones combat sites. | The [[system security]] (not true-sec) determines the level of the sites that spawn, while the region determines what pirate faction sites spawn. Since the PC9 pocket is located in Syndicate, combat sites are either Serpentis or occasional rogue drones combat sites. | ||
In Syndicate, there is the possibility of 22 different versions of combat anomalies to spawn. Ranging from Class 4, level 2 sites ( | In Syndicate, there is the possibility of 22 different versions of combat anomalies to spawn. Ranging from Class 4, level 2 sites (<Faction> Hidden Den), to the Class 10 site (<Faction> Sanctum). | ||
It is recommended to focus on the following combat anomalies for the best ISK/h due to high number of battleships or the possibility to escalate to lucrative DED-rated sites: | It is recommended to focus on the following combat anomalies for the best ISK/h due to high number of battleships or the possibility to escalate to lucrative DED-rated sites: | ||
* | * <Faction> Forsaken Rally Point | ||
* | * <Faction> Forsaken Hub | ||
* | * <Faction> Haven | ||
* | * <Faction> Sanctum | ||
Rogue drone combat sites are generally not worth running compared to other combat sites or belt-ratting. | Rogue drone combat sites are generally not worth running compared to other combat sites or belt-ratting. | ||
Unrated combat sites, DED combat sites and Expeditions are generally more challenging and need preparations or to be done in a group, but also offer higher rewards. It is important to know that, while higher classes of combat anomalies mean harder combat, the difficulty of Unrated Complexes, DED Complexes or Expeditions does not 100% correlate with their class | Unrated combat sites, DED combat sites and Expeditions are generally more challenging and need preparations or to be done in a group, but also offer higher rewards. It is important to know that, while higher classes of combat anomalies mean harder combat, the difficulty of Unrated Complexes, DED Complexes or Expeditions does not 100% correlate with their class. | ||
=== Tips === | === Tips === | ||
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'''Combat signatures and Expeditions''' are far more varied, and it is therefore harder to provide general advice. They usually consists of multiple gated deadspace pockets. This means that hostile players cannot warp directly to you, but have to scan you down with combat probes and take the gates to reach you. This makes you far harder to catch while running the site. | '''Combat signatures and Expeditions''' are far more varied, and it is therefore harder to provide general advice. They usually consists of multiple gated deadspace pockets. This means that hostile players cannot warp directly to you, but have to scan you down with combat probes and take the gates to reach you. This makes you far harder to catch while running the site. | ||
The higher difficulty of combat sites means that you want better ships than for regular belt ratting. Consider flying more advanced ships such as the [[Gila]] or [[Ishtar]] | The higher difficulty of combat sites means that you want better ships than for regular belt ratting. Consider flying more advanced ships such as the [[Gila]] or [[Ishtar]]. | ||
==Building for target NPCs== | ==Building for target NPCs== | ||
{{:NPC_damage_types}} | {{:NPC_damage_types}} | ||