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Since combat sites can be found by probing, ratting shares a small overlap with exploration, and ratters can benefit greatly by having a ship capable of scanning down signatures. | Since combat sites can be found by probing, ratting shares a small overlap with exploration, and ratters can benefit greatly by having a ship capable of scanning down signatures. | ||
==Belt Ratting== | ==Belt Ratting== | ||
===Belt Ratting Strategies=== | |||
[[File:Ratting guide basic.jpg|thumb|240px|Short guide to chaining belts.]] | |||
There are two main strategies for belt-ratting, clearing and chaining. Each has its own positives and drawbacks. | |||
====Clearing==== | |||
====Chaining==== | |||
Chaining refers to killing battleships but not the other rats in the same spawn, prompting more battleships to appear. Chaining the belts gives more ISK over time, though it might not generate as much ISK in a short ratting session. | |||
When you partly destroy a group of NPC rats and then leave the belt, the whole group will respawn. This means that you can keep killing battleships over and over for their high bounty. Kill only the rat battleships and leave the smaller ships. If there is a spawn without battleships, kill all of the rats to "re-roll" that particular spawn to hope for a new spawn including battleships. The aim of chaining is to have all spawns in the asteroid belts contain the battleship rat groups and thus significantly increasing both bounty and loot. | |||
===Rare Spawns=== | ===Rare Spawns=== | ||
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The higher difficulty of combat sites means that you want better ships than for regular belt ratting. Consider flying more advanced ships such as the [[Gila]] or [[Ishtar]]. | The higher difficulty of combat sites means that you want better ships than for regular belt ratting. Consider flying more advanced ships such as the [[Gila]] or [[Ishtar]]. | ||
==Building for target NPCs== | ==Building for target NPCs== | ||
{{main|NPC damage types}} | {{main|NPC damage types}} | ||
{{:NPC_damage_types}} | {{:NPC_damage_types}} | ||