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Bounty pay-outs in a system are affected by the Dynamic Bounty System. Player deaths in a system increase that system's Bounty Risk Modifier, which acts as a multiplier on the base bounty rate for NPC kills in that system. NPC kills slowly cause that modifier to fall. Over time, the modifier will drift towards a equilibrium rate. | Bounty pay-outs in a system are affected by the Dynamic Bounty System. Player deaths in a system increase that system's Bounty Risk Modifier, which acts as a multiplier on the base bounty rate for NPC kills in that system. NPC kills slowly cause that modifier to fall. Over time, the modifier will drift towards a equilibrium rate. | ||
==== Number of | ==== Number of asteroid belts ==== | ||
Rats in asteroid belts respawn after about 20 minutes, so you also want a system with enough belts. | Rats in asteroid belts respawn after about 20 minutes, so you also want a system with enough belts. | ||