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User:Boundbylife/sandbox: Difference between revisions

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Bounty pay-outs in a system are affected by the Dynamic Bounty System. Player deaths in a system increase that system's Bounty Risk Modifier, which acts as a multiplier on the base bounty rate for NPC kills in that system. NPC kills slowly cause that modifier to fall. Over time, the modifier will drift towards a equilibrium rate.
Bounty pay-outs in a system are affected by the Dynamic Bounty System. Player deaths in a system increase that system's Bounty Risk Modifier, which acts as a multiplier on the base bounty rate for NPC kills in that system. NPC kills slowly cause that modifier to fall. Over time, the modifier will drift towards a equilibrium rate.


==== Number of Asteroid Belts ====
==== Number of asteroid belts ====
Rats in asteroid belts respawn after about 20 minutes, so you also want a system with enough belts.
Rats in asteroid belts respawn after about 20 minutes, so you also want a system with enough belts.