Difference between revisions of "A Case of Kidnapping (Level 1)"

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__NOTOC__{{survival copy}}
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{{NPCTableCSS}} __NOTOC__ {{MissionLinks}}
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{{Missiondetails
 
{{Missiondetails
|Level=1
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|Level= 1
|Type=Hybrid/Deadspace
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|Storyline= yes
|Objective=
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|Type= Encounter
|Faction1=Equilibrium of Mankind
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|Objective= Rescue VIPs and return them to agent. 10 x VIPs (30{{m3}})
|Faction2=Mercenaries
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|Faction1= Equilibrium of Mankind
|WebPoint=
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|Faction2= Mercenaries
|EWAR=
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|DamageToDeal= 
|ShipSizeLimit=
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|DamageToResist= 
|ShipSuggestion=
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|WebPoint=  
|Rewards=
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|EWAR=  
|Extra=The EoM Imps will release smartbomb upon taking any form of damage.
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|ShipSizeLimit=  
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|ShipSuggestion=  
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|Rewards= 1x random "Limited <attribute>" implant (+1)
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|Extra= The EoM Imps in the first pocket will release smartbombs upon taking any form of damage.
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}}
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{{MissionBriefing
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|Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.
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Sound like something you'd be interested in? If you succeed I will reward you handsomely.
 
}}
 
}}
  
Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.<br>
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=== Warp-in ===
You warp directly into pocket 1.<br />
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{{MessageBox|Pop-up: Incoming Transmission
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|Fool, you’re to late. We got what we came for.
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|collapsed= yes}}
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{{NPCTableHead|On grid}}
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{{NPCTableRow|Frigate|3|EoM Imp}}
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|}
  
'''Pocket 1: '''3x EoM Imps. Aggro at warp-in<br />
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=== 1st Pocket ===
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EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.<br>
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Destruction of the last ship in each wave triggers the next wave.
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{{NPCTableHead|On grid}}
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{{NPCTableRow|Frigate|3|EoM Fiend}}
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|}
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{{MessageBox|In local on each reinforcement wave:
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|{{Co|#a3fc80|One of the enemy ships has called in reinforcements.}}
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|collapsed= yes
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}}
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{{NPCTableHead|Reinforcement 1}}
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{{NPCTableRow|Frigate|2|EoM Fiend}}
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|}
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{{NPCTableHead|Reinforcement 2}}
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{{NPCTableRow|Frigate|4|EoM Imp}}
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|}
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{{MessageBox|In local on each smartbomb:
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|{{Co|#a3fc80|One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!}}
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|collapsed= yes
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}}
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{{NPCTableHead|Reinforcement 3}}
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{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
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|}
  
'''Pocket 2:'''<br>
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=== 2nd Pocket ===
:'''Spawn 1: '''3x EoM Fiend<br>
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{{NPCTableHead|On grid}}
:'''Spawn 2: '''2x EoM Fiend<br>
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{{NPCTableRow|Frigate|3|EoM Imp/Fiend|trigger= Fiend triggers reinforcement 1}}
:'''Spawn 3: '''4x EoM Imp<br>
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|}
:'''Spawn 4: '''2x EoM Imp, 1x EoM Fiend<br>
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{{NPCTableHead|Reinforcement 1}}
:'''Spawn 5: '''4x EoM Fiends.<br />
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{{NPCTableRow|Frigate|3|EoM Fiend|trigger= Last ship destroyed triggers Reinforcement 2}}
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|}
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{{NPCTableHead|Reinforcement 2}}
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{{NPCTableRow|Frigate|1|EoM Incubus}}
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|}
  
EoM imps use Smart Bombs:<br>
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=== 3rd Pocket ===
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!<br />
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{{NPCTableHead|On grid}}
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{{NPCTableSeparator|Group A 18km}}
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{{NPCTableRow|Frigate|2|Mercenary Rookie|trigger= Last ship destroyed triggers Reinforcement A1}}
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{{NPCTableSeparator|Group B 22km}}
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{{NPCTableRow|Frigate|5|Mercenary Rookie|}}
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|}
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{{MessageBox|Popup: '''Merc Fighter'''
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|Sorry, but we can’t allow you to get any farther. Nothing personal…
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|collapsed= yes}}
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{{NPCTableHead|Reinforcement A1}}
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{{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= Last Fighter destroyed triggers Reinforcement A2}}
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|}
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{{NPCTableHead|Reinforcement A2}}
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{{NPCTableRow|Frigate|1|Mercenary Elite Fighter}}
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|}
  
'''Pocket 3: '''Aggro at warp in.<br>
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=== 4th Pocket ===
:'''Spawn 1: '''3x EoM Fiend<br>
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{{MessageBox|Popup: '''EoM Succubus'''
:'''Spawn 2: '''2x EoM Imp, 1x EoM Fiend<br>
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|You managed to get past my guards along with my brethren. Intriguing.  Perhaps we kidnapped the wrong specimens…
:'''Spawn 3: '''1x EoM Incubus.<br />
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|collapsed= yes}}
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{{NPCTableHead|On grid}}
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{{NPCTableRow|Frigate|1|EoM Succubus}}
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{{NPCTableSeparator|On destruction drops}}
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{{NPCTableRow|Container||Container|cargo= 10 units of VIPs}}
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|}
  
Number of Imps and Friends may vary<br />
 
  
'''Pocket 4:'''<br>
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{{Missionrelated}}
:'''Spawn 1: '''Aggro at warp-in, 6x Mercenary Rookies<br>
 
:'''Spawn 2: '''3x Mercenary Fighters<br>
 
:'''Spawn 3: '''1x Mercenary Elite Fighter<br>
 
:'''Pocket 5: '''1x EoM Succubus<br />
 
  
The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.
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[[Category:Storyline missions]]
[[Category:Mission reports]]
 

Latest revision as of 15:07, 22 April 2024


Level 1 Storyline
Type Encounter
Objective Rescue VIPs and return them to agent. 10 x VIPs (30 m3)
Factions Equilibrium of MankindMercenaries
Best damage to deal Kinetic damage KinKinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage ThKinetic damage KinThermal damage Th
Rewards 1x random "Limited <attribute>" implant (+1)
Extra The EoM Imps in the first pocket will release smartbombs upon taking any form of damage.
Mission briefing
Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.

Sound like something you'd be interested in? If you succeed I will reward you handsomely.

Warp-in

Pop-up: Incoming Transmission
Fool, you’re to late. We got what we came for.
On grid
WD EWAR L


Frigate 3 x Frigate EoM Imp

1st Pocket

EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.
Destruction of the last ship in each wave triggers the next wave.


On grid
WD EWAR L


Frigate 3 x Frigate EoM Fiend
In local on each reinforcement wave:
One of the enemy ships has called in reinforcements.
Reinforcement 1
WD EWAR L


Frigate 2 x Frigate EoM Fiend
Reinforcement 2
WD EWAR L


Frigate 4 x Frigate EoM Imp
In local on each smartbomb:
One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!
Reinforcement 3
WD EWAR L


Frigate 3 x Frigate EoM Imp/Fiend

2nd Pocket

On grid
WD EWAR L


Frigate 3 x Frigate EoM Imp/Fiend Fiend triggers reinforcement 1
Reinforcement 1
WD EWAR L


Frigate 3 x Frigate EoM Fiend Last ship destroyed triggers Reinforcement 2
Reinforcement 2
WD EWAR L


Frigate 1 x Frigate EoM Incubus

3rd Pocket

On grid
WD EWAR L
Group A 18km
Frigate 2 x Frigate Mercenary Rookie Last ship destroyed triggers Reinforcement A1
Group B 22km
Frigate 5 x Frigate Mercenary Rookie
Popup: Merc Fighter
Sorry, but we can’t allow you to get any farther. Nothing personal…
Reinforcement A1
WD EWAR L


Frigate 3 x Frigate Mercenary Fighter Last Fighter destroyed triggers Reinforcement A2
Reinforcement A2
WD EWAR L


Frigate 1 x Frigate Mercenary Elite Fighter

4th Pocket

Popup: EoM Succubus
You managed to get past my guards along with my brethren. Intriguing. Perhaps we kidnapped the wrong specimens…
On grid
WD EWAR L


Frigate 1 x Frigate EoM Succubus
On destruction drops
Container Container 10 units of VIPs