Difference between revisions of "A Case of Kidnapping (Level 1)"
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− | {{NPCTableCSS}}{{MissionLinks}} | + | {{NPCTableCSS}} __NOTOC__ {{MissionLinks}} |
{{Missiondetails | {{Missiondetails | ||
|Level= 1 | |Level= 1 | ||
+ | |Storyline= yes | ||
|Type= Encounter | |Type= Encounter | ||
+ | |Objective= Rescue VIPs and return them to agent. 10 x VIPs (30{{m3}}) | ||
|Faction1= Equilibrium of Mankind | |Faction1= Equilibrium of Mankind | ||
|Faction2= Mercenaries | |Faction2= Mercenaries | ||
Line 12: | Line 14: | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
− | |Extra= The EoM Imps will release smartbombs upon taking any form of damage. | + | |Rewards= 1x random "Limited <attribute>" implant (+1) |
+ | |Extra= The EoM Imps in the first pocket will release smartbombs upon taking any form of damage. | ||
}} | }} | ||
{{MissionBriefing | {{MissionBriefing | ||
|Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state. | |Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state. | ||
− | Sound like something you'd be interested in? If you succeed I will reward you handsomely.}} | + | Sound like something you'd be interested in? If you succeed I will reward you handsomely. |
+ | }} | ||
− | === | + | === Warp-in === |
− | + | {{MessageBox|Pop-up: Incoming Transmission | |
− | {{NPCTableHead| | + | |Fool, you’re to late. We got what we came for. |
+ | |collapsed= yes}} | ||
+ | {{NPCTableHead|On grid}} | ||
{{NPCTableRow|Frigate|3|EoM Imp}} | {{NPCTableRow|Frigate|3|EoM Imp}} | ||
|} | |} | ||
− | === | + | === 1st Pocket === |
+ | EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.<br> | ||
+ | Destruction of the last ship in each wave triggers the next wave. | ||
− | {{NPCTableHead| | + | {{NPCTableHead|On grid}} |
{{NPCTableRow|Frigate|3|EoM Fiend}} | {{NPCTableRow|Frigate|3|EoM Fiend}} | ||
|} | |} | ||
+ | {{MessageBox|In local on each reinforcement wave: | ||
+ | |{{Co|#a3fc80|One of the enemy ships has called in reinforcements.}} | ||
+ | |collapsed= yes | ||
+ | }} | ||
{{NPCTableHead|Reinforcement 1}} | {{NPCTableHead|Reinforcement 1}} | ||
{{NPCTableRow|Frigate|2|EoM Fiend}} | {{NPCTableRow|Frigate|2|EoM Fiend}} | ||
|} | |} | ||
− | |||
{{NPCTableHead|Reinforcement 2}} | {{NPCTableHead|Reinforcement 2}} | ||
{{NPCTableRow|Frigate|4|EoM Imp}} | {{NPCTableRow|Frigate|4|EoM Imp}} | ||
|} | |} | ||
− | + | {{MessageBox|In local on each smartbomb: | |
+ | |{{Co|#a3fc80|One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!}} | ||
+ | |collapsed= yes | ||
+ | }} | ||
{{NPCTableHead|Reinforcement 3}} | {{NPCTableHead|Reinforcement 3}} | ||
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}} | {{NPCTableRow|Frigate|3|EoM Imp/Fiend}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | === 2nd Pocket === |
− | {{NPCTableRow|Frigate| | + | {{NPCTableHead|On grid}} |
+ | {{NPCTableRow|Frigate|3|EoM Imp/Fiend|trigger= Fiend triggers reinforcement 1}} | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{NPCTableHead|Reinforcement 1}} | {{NPCTableHead|Reinforcement 1}} | ||
− | {{NPCTableRow|Frigate|3|EoM | + | {{NPCTableRow|Frigate|3|EoM Fiend|trigger= Last ship destroyed triggers Reinforcement 2}} |
|} | |} | ||
− | |||
{{NPCTableHead|Reinforcement 2}} | {{NPCTableHead|Reinforcement 2}} | ||
{{NPCTableRow|Frigate|1|EoM Incubus}} | {{NPCTableRow|Frigate|1|EoM Incubus}} | ||
|} | |} | ||
− | === | + | === 3rd Pocket === |
− | + | {{NPCTableHead|On grid}} | |
− | {{ | + | {{NPCTableSeparator|Group A 18km}} |
− | {{NPCTableRow|Frigate| | + | {{NPCTableRow|Frigate|2|Mercenary Rookie|trigger= Last ship destroyed triggers Reinforcement A1}} |
+ | {{NPCTableSeparator|Group B 22km}} | ||
+ | {{NPCTableRow|Frigate|5|Mercenary Rookie|}} | ||
|} | |} | ||
− | + | {{MessageBox|Popup: '''Merc Fighter''' | |
− | {{NPCTableHead|Reinforcement | + | |Sorry, but we can’t allow you to get any farther. Nothing personal… |
− | {{NPCTableRow|Frigate|3|Mercenary Fighter}} | + | |collapsed= yes}} |
+ | {{NPCTableHead|Reinforcement A1}} | ||
+ | {{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= Last Fighter destroyed triggers Reinforcement A2}} | ||
|} | |} | ||
− | + | {{NPCTableHead|Reinforcement A2}} | |
− | {{NPCTableHead|Reinforcement | ||
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter}} | {{NPCTableRow|Frigate|1|Mercenary Elite Fighter}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | === 4th Pocket === |
− | {{NPCTableRow|Frigate|1| | + | {{MessageBox|Popup: '''EoM Succubus''' |
+ | |You managed to get past my guards along with my brethren. Intriguing. Perhaps we kidnapped the wrong specimens… | ||
+ | |collapsed= yes}} | ||
+ | {{NPCTableHead|On grid}} | ||
+ | {{NPCTableRow|Frigate|1|EoM Succubus}} | ||
+ | {{NPCTableSeparator|On destruction drops}} | ||
+ | {{NPCTableRow|Container||Container|cargo= 10 units of VIPs}} | ||
|} | |} | ||
+ | |||
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | |
+ | [[Category:Storyline missions]] |
Latest revision as of 15:07, 22 April 2024
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
---|
Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.
Sound like something you'd be interested in? If you succeed I will reward you handsomely. |
Warp-in
Pop-up: Incoming Transmission |
---|
Fool, you’re to late. We got what we came for. |
On grid
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate EoM Imp |
1st Pocket
EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.
Destruction of the last ship in each wave triggers the next wave.
On grid
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate EoM Fiend |
In local on each reinforcement wave: |
---|
One of the enemy ships has called in reinforcements. |
Reinforcement 1
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate EoM Fiend |
Reinforcement 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate EoM Imp |
In local on each smartbomb: |
---|
One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity! |
Reinforcement 3
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate EoM Imp/Fiend |
2nd Pocket
On grid
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate EoM Imp/Fiend |
Reinforcement 1
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate EoM Fiend |
Reinforcement 2
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate EoM Incubus |
3rd Pocket
On grid
WD | EWAR | L | ||
---|---|---|---|---|
Group A 18km | ||||
2 x Frigate Mercenary Rookie | ||||
Group B 22km | ||||
5 x Frigate Mercenary Rookie |
Popup: Merc Fighter |
---|
Sorry, but we can’t allow you to get any farther. Nothing personal… |
Reinforcement A1
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Mercenary Fighter |
Reinforcement A2
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Mercenary Elite Fighter |
4th Pocket
Popup: EoM Succubus |
---|
You managed to get past my guards along with my brethren. Intriguing. Perhaps we kidnapped the wrong specimens… |
On grid
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate EoM Succubus | ||||
On destruction drops | ||||
Container |
|