Difference between revisions of "The Score (Serpentis) (Level 4)"

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{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Serpentis variant of this mission. For other variants, see [[The Score|The Score (disambiguation)]].}}
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{{hatnote|This article details the Level 4 Serpentis variant of this mission. For other variants, see [[The Score|The Score (disambiguation)]].}}
  
 
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Video: [http://youtu.be/0II5p-q0b9U Cerberus], [http://www.youtube.com/watch?v=C1haMNaD7AU Machariel], [http://www.youtube.com/watch?v=g3ezMO8iyDg Maelstrom]<br>
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Video: [[http://www.youtube.com/watch?v=C1haMNaD7AU Machariel] March 2013], [[http://www.youtube.com/watch?v=g3ezMO8iyDg Maelstrom] April 2013], [[https://youtu.be/MRXlutIQPHc Gila] April 2021], [[https://www.youtube.com/watch?v=f7Mt1EkwRQ0 Praxis] June 2024]
  
It is recommended to fit AB or MWD as the acceleration gates are 60 and 45 km away and the rats in last room are 80 km away. No hostiles at warp-in area.
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It is recommended to fit AB or MWD as the acceleration gates are 60 and 45 km away and the rats in last room are 80 km away.
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No hostiles at warp-in area.
  
 
'''Blitz:''' Clear the 1st and 2nd rooms, kill the 4 Battleships in the final room.
 
'''Blitz:''' Clear the 1st and 2nd rooms, kill the 4 Battleships in the final room.
  
==1st Pocket ==
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== 1st Pocket ==
  
Acceleration gate to next pocket is at 60 km and is locked until all hostiles are cleared.
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Acceleration gate to next pocket is at 60 km and is locked until all hostiles are cleared. Group 2 and 3 are almost together but can be aggro separately if careful.
  
 
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{{NPCTableSeparator|Group 2 (50-80 km)}}
 
{{NPCTableSeparator|Group 2 (50-80 km)}}
{{NPCTableRow|Frigate|8|Coreli Guard/...}}
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{{NPCTableRow|Frigate|4|Coreli Guard/...}}
{{NPCTableRow|Destroyer|4|Corelior Infantry/...}}
 
 
{{NPCTableRow|Elite Cruiser|4|Corelum Chief Protector}}
 
{{NPCTableRow|Elite Cruiser|4|Corelum Chief Protector}}
 
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon Leader}}
 
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon Leader}}
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{{NPCTableSeparator|Group 3 (50-80 km)}}
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{{NPCTableRow|Frigate|4|Coreli Guard/...}}
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{{NPCTableRow|Destroyer|4|Corelior Infantry/...}}
 
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== 2nd Pocket ==
 
== 2nd Pocket ==
  
Acceleration gate to next pocket is 40km from warp. The gate is locked until all ships are destroyed.
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Acceleration gate to next pocket is 40km from warp. The gate is locked until all ships are destroyed. Aggroing group 3 will also aggro group 2.
  
 
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{{NPCTableSeparator|Group 3 (50 km)}}
 
{{NPCTableSeparator|Group 3 (50 km)}}
 
{{NPCTableRow|Elite Cruiser|4|Corelum Chief Protector/...}}
 
{{NPCTableRow|Elite Cruiser|4|Corelum Chief Protector/...}}
{{NPCTableRow|Battleship|1|Corelatis Rear Admiral}}
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{{NPCTableRow|Battleship|1|Corelatis Rear Admiral/Core Port Admiral}}
 
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==Mining==
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== Mining ==
 
1st Pocket: 36 Pyroxeres asteroids (27-90km, 1.47 mil units).<br>
 
1st Pocket: 36 Pyroxeres asteroids (27-90km, 1.47 mil units).<br>
 
2nd Pocket: 26 Veldspar asteroids (9-40km, 1.29 mil units).<br>
 
2nd Pocket: 26 Veldspar asteroids (9-40km, 1.29 mil units).<br>
 
3rd Pocket: 39 Veldspar asteroids (77-90km).
 
3rd Pocket: 39 Veldspar asteroids (77-90km).
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Minable asteroids confirmed to still exist as of 2023-10-04.
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 14:59, 29 June 2024

This article details the Level 4 Serpentis variant of this mission. For other variants, see The Score (disambiguation).


Level 4
Type Encounter
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
EWAR Sensor dampening


Video: [Machariel March 2013], [Maelstrom April 2013], [Gila April 2021], [Praxis June 2024]

It is recommended to fit AB or MWD as the acceleration gates are 60 and 45 km away and the rats in last room are 80 km away.

No hostiles at warp-in area.

Blitz: Clear the 1st and 2nd rooms, kill the 4 Battleships in the final room.

1st Pocket

Acceleration gate to next pocket is at 60 km and is locked until all hostiles are cleared. Group 2 and 3 are almost together but can be aggro separately if careful.


WD EWAR L
Group 1 (40 km)
Destroyer 2 x Destroyer Corelior Infantry/...
Elite Cruiser 4 x Elite Cruiser Corelum Guardian Chief Defender/...
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader
Group 2 (50-80 km)
Frigate 4 x Frigate Coreli Guard/...
Elite Cruiser 4 x Elite Cruiser Corelum Chief Protector
Battlecruiser 3 x Battlecruiser Corelatis Squad/Platoon Leader
Group 3 (50-80 km)
Frigate 4 x Frigate Coreli Guard/...
Destroyer 4 x Destroyer Corelior Infantry/...

2nd Pocket

Acceleration gate to next pocket is 40km from warp. The gate is locked until all ships are destroyed. Aggroing group 3 will also aggro group 2.


WD EWAR L
Group 1 (50 km)
Destroyer 2 x Destroyer Corelior Soldier
Elite Cruiser 6 x Elite Cruiser Corelum Guardian Chief Defender/...
Battlecruiser 2 x Battlecruiser Corelatis Squad Leader
Group 2 (50 km)
Battleship 3 x Battleship Core Commodore/...
Group 3 (50 km)
Elite Cruiser 4 x Elite Cruiser Corelum Chief Protector/...
Battleship 1 x Battleship Corelatis Rear Admiral/Core Port Admiral

3rd Pocket

Third and final pocket. Destroy the battleships to complete the mission.

The ships are clustered around an asteroid installation 80 km from warpin.


WD EWAR L


Frigate 4 x Frigate Coreli Guard
Destroyer 2 x Destroyer Corelior Soldier
Elite Cruiser 4 x Elite Cruiser Corelum Chief Protector/Defender
Battlecruiser 2 x Battlecruiser Corelatis Squad/Platoon Leader
Battleship 4 x Battleship Core Baron/... Mission completion trigger

Mining

1st Pocket: 36 Pyroxeres asteroids (27-90km, 1.47 mil units).
2nd Pocket: 26 Veldspar asteroids (9-40km, 1.29 mil units).
3rd Pocket: 39 Veldspar asteroids (77-90km).

Minable asteroids confirmed to still exist as of 2023-10-04.