Difference between revisions of "Vanguard Incursion fits"

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<noinclude>
+
{{incursions links}} {{eunic}}
{{incursions_links}}
+
 
 
= Vanguard fittings =
 
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Fitting for Incursions]] for more information on what skills are recommended and the reason behind the fittings.
+
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.
 +
 
 +
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
 +
 
 +
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
 +
 
 +
==== Armor focus ====
 +
{|
 +
| valign="top" | [[image:icon_armor_plate.png|56px|Armor focus]]
 +
| valign="middle" | In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
 +
|}
  
All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here].
+
==== Don't compromise these fits ====
 +
{|
 +
| valign="top" | [[image:icon_large_red_x.png|56px|link=]]
 +
| valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
 +
|}
 +
==== Improving fits ====
 +
{|
 +
| valign="top" | [[image:icon_large_green_check.png|56px|link=]]
 +
| valign="middle" | These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
 +
|}
 +
<small><references/></small>
  
=== Shields focus ===
+
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.
+
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
  
= Minimum fits =
 
Below are entry-level minimum fits suitable for people to try out incursions, even if they cannot fly the more appropriate advanced fits & hulls.
 
=== Logistics ===
 
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
 
===== Scimitar =====
 
</noinclude>
 
{{#ifeq:{{{1|Scimitar}}}|Scimitar|
 
<!-- Beginning of the linkable section -->
 
{{ShipFitting|
 
ship=Scimitar|
 
shipTypeID=11978|
 
fitName=Incursions (starter fit)|
 
fitID=Incursions--starter-fit-|
 
high1name=Large S95a Partial Shield Transporter|
 
high1typeID=8641|
 
high2name=Large S95a Partial Shield Transporter|
 
high2typeID=8641|
 
high3name=Large S95a Partial Shield Transporter|
 
high3typeID=8641|
 
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
mid5name=Cap Recharger II|
 
mid5typeID=2032|
 
low1name=Beta Reactor Control: Capacitor Power Relay I|
 
low1typeID=8173|
 
low2name=Beta Reactor Control: Capacitor Power Relay I|
 
low2typeID=8173|
 
low3name=Beta Reactor Control: Capacitor Power Relay I|
 
low3typeID=8173|
 
low4name=Beta Reactor Control: Capacitor Power Relay I|
 
low4typeID=8173|
 
drone1name=Light Shield Maintenance Bot I x1|
 
drone1typeID=23719|
 
drone2name=Medium Shield Maintenance Bot I x4|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Ancillary Current Router I|
 
rig2typeID=31360|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:8173;4:31360;2:23717;4:23719;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
}}
 
<noinclude>
 
===== Basilisk =====
 
</noinclude>
 
{{#ifeq:{{{1|Basilisk}}}|Basilisk|
 
<!-- Beginning of the linkable section -->
 
{{ShipFitting|
 
ship=Basilisk|
 
shipTypeID=11985|
 
fitName=Incursions (starter fit)|
 
fitID=Incursions-(starter-fit)|
 
high1name=Large S95a Partial Shield Transporter|
 
high1typeID=8641|
 
high2name=Large S95a Partial Shield Transporter|
 
high2typeID=8641|
 
high3name=Large S95a Partial Shield Transporter|
 
high3typeID=8641|
 
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=EM Ward Field II|
 
mid3typeID=2301|
 
mid4name=Large Shield Extender II|
 
mid4typeID=3841|
 
mid5name=Experimental 10MN Afterburner I|
 
mid5typeID=6005|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Power Diagnostic System II|
 
low2typeID=1541|
 
drone1name=Light Shield Maintenance Bot I x5|
 
drone1typeID=23719|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Ancillary Current Router I|
 
rig2typeID=31360|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=11985:8641;4:16487;2:2281;2:2301;1:3841;1:6005;1:1541;1:2048;1:31360;2:23719;5::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
}}
 
<noinclude>
 
  
=== Battlecruisers ===
 
Normally battlecruisers are ill suited for incursions due to low damage projection or lack of utility midslots.
 
  
We allow these ships in order to make it possible for new players to try out incursions, but they are vastly inferior to the recommended and advanced hulls & fits and in greater numbers pose a serious threat to fleet safety. Given the safety aspect of having sub-optimal ships in the fleet, it will be up to each individual fleet commander to decide how many battlecruisers the fleet can accommodate.
+
= Damage Dealer Ships =
 +
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
 +
 
 +
<tabs>
 +
<tab name="Starter Battleships">
 +
== Starter Battleships ==
 +
 
 +
=== Praxis ===
 +
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
  
The following fits will have a '''Phased Weapon Navigation Array Generation Extron''' modules instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter module should be upgraded to a web (with the exception of the Drake).
+
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
{{example|Remember that these ships are by no means efficient ships and that you should train out of battlecruisers and into something better as soon as your skills allow you to.}}
+
{{ShipFitting
===== Hurricane =====
+
| ship=Praxis
</noinclude>
+
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
{{#ifeq:{{{1|Hurricane}}}|Hurricane|
+
| fitID= E-UNI VG Starter Pulse
<!-- Beginning of the linkable section -->
+
| high1name=Mega Modulated Pulse Energy Beam I
{{ShipFitting|
+
| high1typeID=7087
ship=Hurricane|
+
| high2name=Mega Modulated Pulse Energy Beam I
shipTypeID=24702|
+
| high2typeID=7087
fitName=Incursions (shield with autocannons)|
+
| high3name=Mega Modulated Pulse Energy Beam I
fitID=Incursions-(shield-with-autocannons)|
+
| high3typeID=7087
high1name=425mm Medium 'Scout' Autocannon I|
+
| high4name=Mega Modulated Pulse Energy Beam I
high1typeID=9135|
+
| high4typeID=7087
high2name=425mm Medium 'Scout' Autocannon I|
+
| high5name=Mega Modulated Pulse Energy Beam I
high2typeID=9135|
+
| high5typeID=7087
high3name=425mm Medium 'Scout' Autocannon I|
+
| high6name=Mega Modulated Pulse Energy Beam I
high3typeID=9135|
+
| high6typeID=7087
high4name=425mm Medium 'Scout' Autocannon I|
+
| high7name=Large Solace Scoped Remote Armor Repairer
high4typeID=9135|
+
| high7typeID=16455
high5name=425mm Medium 'Scout' Autocannon I|
+
| mid1name=Republic Fleet Large Cap Battery
high5typeID=9135|
+
| mid1typeID=41218
high6name=425mm Medium 'Scout' Autocannon I|
+
| mid2name=Alumel-Wired Enduring Sensor Booster
high6typeID=9135|
+
| mid2typeID=6159
high7name=Drone Link Augmentor I|
+
| mid3name=Alumel-Wired Enduring Sensor Booster
high7typeID=23527|
+
| mid3typeID=6159
mid1name=Large Shield Extender II|
+
| mid4name=Shadow Serpentis Stasis Webifier
mid1typeID=3841|
+
| mid4typeID=14270
mid2name=Adaptive Invulnerability Field II|
+
| mid5name=Parallel Enduring Target Painter
mid2typeID=2281|
+
| mid5typeID=19812
mid3name=Adaptive Invulnerability Field II|
+
| mid6name=Tracking Computer II
mid3typeID=2281|
+
| mid6typeID=1978
mid4name=EM Ward Field II|
+
| mid7name=Tracking Computer II
mid4typeID=2301|
+
| mid7typeID=1978
low1name=Gyrostabilizer II|
+
| low1name=Heat Sink II
low1typeID=519|
+
| low1typeID=2364
low2name=Gyrostabilizer II|
+
| low2name=1600mm Steel Plates II
low2typeID=519|
+
| low2typeID=20353
low3name=Gyrostabilizer II|
+
| low3name=Multispectrum Energized Membrane II
low3typeID=519|
+
| low3typeID=11269
low4name=Tracking Enhancer II|
+
| low4name=Multispectrum Energized Membrane II
low4typeID=1999|
+
| low4typeID=11269
low5name=Tracking Enhancer II|
+
| low5name=Multispectrum Energized Membrane II
low5typeID=1999|
+
| low5typeID=11269
low6name=Damage Control II|
+
| low6name=Heat Sink II
low6typeID=2048|
+
| low6typeID=2364
drone1name=Hobgoblin II x6|
+
| low7name=Damage Control II
drone1typeID=2456|
+
| low7typeID=2048
drone2name=open|
+
| rig1name=Large Energy Burst Aerator II
drone3name=open|
+
| rig1typeID=26380
drone4name=open|
+
| rig2name=Large Trimark Armor Pump I
drone5name=open|
+
| rig2typeID=25894
charge1name=Republic Fleet EMP M x32000|
+
| rig3name=Large Hyperspatial Velocity Optimizer I
charge1typeID=21896|
+
| rig3typeID=26068
charge2name=open|
+
| drone1name=Imperial Navy Acolyte x5
charge3name=open|
+
| drone1typeID=31864
charge4name=open|
+
| drone2name=Federation Navy Garde x4
charge5name=open|
+
| drone2typeID=31886
rig1name=Medium Anti-Thermal Screen Reinforcer I|
+
| drone3name=Medium Armor Maintenance Bot I x5
rig1typeID=31754|
+
| drone3typeID=23709
rig2name=Medium Projectile Burst Aerator I|
+
| charge1name=Imperial Navy Multifrequency L x24
rig2typeID=31670|
+
| charge1typeID=23105
rig3name=Medium Core Defense Field Extender I|
+
| charge2name=Imperial Navy Radio L x18
rig3typeID=31790|
+
| charge2typeID=23119
difficulty=1|
+
| charge3name=Imperial Navy Xray L x24
warsop=Y|
+
| charge3typeID=23109
warsopReason=|
+
| charge4name=Scan Resolution Script x2
version=RET 1.1|
+
| charge4typeID=29011
shipDNA=24702:9135;6:23527;1:2281;2:2301;1:3841;1:519;3:1999;2:2048;1:31670;1:31754;1:31790;1:2456;6:21896;32000::|
+
| charge5name=Optimal Range Script x2
skills=|
+
| charge5typeID=28999
notes=}}
+
| charge6name=Tracking Speed Script x2
<!-- End of the linkable section -->
+
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 
}}
 
}}
<noinclude>
+
{{ShipFitting
===== Harbinger =====
+
| ship=Praxis
</noinclude>
+
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
{{#ifeq:{{{1|Harbinger}}}|Harbinger|
+
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
<!-- Beginning of the linkable section -->
+
| high1name=Modal Mega Neutron Particle Accelerator I
{{ShipFitting|
+
| high1typeID=7783
ship=Harbinger|
+
| high2name=Modal Mega Neutron Particle Accelerator I
shipTypeID=24696|
+
| high2typeID=7783
fitName=Incursions (shield with pulses)|
+
| high3name=Modal Mega Neutron Particle Accelerator I
fitID=Incursions-(shield-with-pulses)|
+
| high3typeID=7783
high1name=Heavy Modulated Pulse Energy Beam I|
+
| high4name=Modal Mega Neutron Particle Accelerator I
high1typeID=6923|
+
| high4typeID=7783
high2name=Heavy Modulated Pulse Energy Beam I|
+
| high5name=Modal Mega Neutron Particle Accelerator I
high2typeID=6923|
+
| high5typeID=7783
high3name=Heavy Modulated Pulse Energy Beam I|
+
| high6name=Modal Mega Neutron Particle Accelerator I
high3typeID=6923|
+
| high6typeID=7783
high4name=Heavy Modulated Pulse Energy Beam I|
+
| high7name=Large Solace Scoped Remote Armor Repairer
high4typeID=6923|
+
| high7typeID=16455
high5name=Heavy Modulated Pulse Energy Beam I|
+
| mid1name=Alumel-Wired Enduring Sensor Booster
high5typeID=6923|
+
| mid1typeID=6159
high6name=Heavy Modulated Pulse Energy Beam I|
+
| mid2name=Phased Scoped Target Painter
high6typeID=6923|
+
| mid2typeID=19814
high7name=open|
+
| mid3name=Alumel-Wired Enduring Sensor Booster
mid1name=Adaptive Invulnerability Field II|
+
| mid3typeID=6159
mid1typeID=2281|
+
| mid4name=Tracking Computer II
mid2name=Adaptive Invulnerability Field II|
+
| mid4typeID=1978
mid2typeID=2281|
+
| mid5name=Shadow Serpentis Stasis Webifier
mid3name=Large Shield Extender II|
+
| mid5typeID=14270
mid3typeID=3841|
+
| mid6name=Tracking Computer II
mid4name=EM Ward Amplifier II|
+
| mid6typeID=1978
mid4typeID=2553|
+
| mid7name=Tracking Computer II
low1name=Heat Sink II|
+
| mid7typeID=1978
low1typeID=2364|
+
| low1name=Magnetic Field Stabilizer II
low2name=Heat Sink II|
+
| low1typeID=10190
low2typeID=2364|
+
| low2name=1600mm Steel Plates II
low3name=Heat Sink II|
+
| low2typeID=20353
low3typeID=2364|
+
| low3name=Multispectrum Energized Membrane II
low4name=Tracking Enhancer II|
+
| low3typeID=11269
low4typeID=1999|
+
| low4name=Multispectrum Energized Membrane II
low5name=Tracking Enhancer II|
+
| low4typeID=11269
low5typeID=1999|
+
| low5name=Multispectrum Energized Membrane II
low6name=Damage Control II|
+
| low5typeID=11269
low6typeID=2048|
+
| low6name=Magnetic Field Stabilizer II
drone1name=Hobgoblin II x5|
+
| low6typeID=10190
drone1typeID=2456|
+
| low7name=Damage Control II
drone2name=Medium Shield Maintenance Bot I x5|
+
| low7typeID=2048
drone2typeID=23717|
+
| rig1name=Large Hybrid Burst Aerator II
drone3name=open|
+
| rig1typeID=26394
drone4name=open|
+
| rig2name=Large Trimark Armor Pump I
drone5name=open|
+
| rig2typeID=25894
charge1name=Imperial Navy Multifrequency M x14|
+
| rig3name=Large Hyperspatial Velocity Optimizer I
charge1typeID=23089|
+
| rig3typeID=26068
charge2name=Imperial Navy Standard M x14|
+
| drone1name=Imperial Navy Acolyte x5
charge2typeID=23097|
+
| drone1typeID=31864
charge3name=Imperial Navy Radio M x14|
+
| drone2name=Federation Navy Garde x4
charge3typeID=23103|
+
| drone2typeID=31886
charge4name=open|
+
| drone3name=Medium Armor Maintenance Bot I x5
charge5name=open|
+
| drone3typeID=23709
rig1name=Medium Core Defense Field Extender I|
+
| charge1name=Caldari Navy Antimatter Charge L x10000
rig1typeID=31790|
+
| charge1typeID=21740
rig2name=Medium Core Defense Field Extender I|
+
| charge2name=Scan Resolution Script x2
rig2typeID=31790|
+
| charge2typeID=29011
rig3name=Medium Anti-Thermal Screen Reinforcer I|
+
| charge3name=Optimal Range Script x3
rig3typeID=31754|
+
| charge3typeID=28999
difficulty=1|
+
| charge4name=Tracking Speed Script x3
warsop=Y|
+
| charge4typeID=29001
warsopReason=|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
version=RET 1.1|
+
| showSKILLS=Y
shipDNA=24696:6923;6:2281;2:2553;1:3841;1:1999;2:2048;1:2364;3:31754;1:31790;2:2456;5:23717;5:23089;14:23097;14:23103;14::|
+
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
skills=EM Shield Compensation III or IV|
+
| showNOTES=Y
notes=}}
+
| difficulty=0
<!-- End of the linkable section -->
+
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 
}}
 
}}
<noinclude>
+
 
===== Brutix =====
+
=== Apocalypse Navy Issue ===
</noinclude>
+
{{ShipFitting
{{#ifeq:{{{1|Brutix}}}|Brutix|
+
| ship=Apocalypse Navy Issue
<!-- Beginning of the linkable section -->
+
| fitName= E-UNI Incursions Starter (Vanguard)
{{ShipFitting|
+
| fitID= E-UNI Incursions Starter (Vanguard)
ship=Brutix|
+
| high1name=Mega Modulated Pulse Energy Beam I
shipTypeID=16229|
+
| high1typeID=7087
fitName=Incursions (shield with railguns)|
+
| high2name=Mega Modulated Pulse Energy Beam I
fitID=Incursions-(shield-with-railguns)|
+
| high2typeID=7087
high1name=250mm Prototype Gauss Gun|
+
| high3name=Mega Modulated Pulse Energy Beam I
high1typeID=7367|
+
| high3typeID=7087
high2name=250mm Prototype Gauss Gun|
+
| high4name=Mega Modulated Pulse Energy Beam I
high2typeID=7367|
+
| high4typeID=7087
high3name=250mm Prototype Gauss Gun|
+
| high5name=Mega Modulated Pulse Energy Beam I
high3typeID=7367|
+
| high5typeID=7087
high4name=250mm Prototype Gauss Gun|
+
| high6name=Mega Modulated Pulse Energy Beam I
high4typeID=7367|
+
| high6typeID=7087
high5name=250mm Prototype Gauss Gun|
+
| high7name=Mega Modulated Pulse Energy Beam I
high5typeID=7367|
+
| high7typeID=7087
high6name=250mm Prototype Gauss Gun|
+
| high8name=Mega Modulated Pulse Energy Beam I
high6typeID=7367|
+
| high8typeID=7087
high7name=open|
+
| mid1name=Tracking Computer II
mid1name=Large Shield Extender II|
+
| mid1typeID=1978
mid1typeID=3841|
+
| mid2name=Tracking Computer II
mid2name=Adaptive Invulnerability Field II|
+
| mid2typeID=1978
mid2typeID=2281|
+
| mid3name=Republic Fleet Large Cap Battery
mid3name=Adaptive Invulnerability Field II|
+
| mid3typeID=41218
mid3typeID=2281|
+
| mid4name=Alumel-Wired Enduring Sensor Booster
mid4name=EM Ward Field II|
+
| mid4typeID=6159
mid4typeID=2301|
+
| low1name=Damage Control II
low1name=Magnetic Field Stabilizer II|
+
| low1typeID=2048
low1typeID=10190|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
low2name=Magnetic Field Stabilizer II|
+
| low2typeID=15729
low2typeID=10190|
+
| low3name=Centum C-Type Kinetic Energized Membrane
low3name=Magnetic Field Stabilizer II|
+
| low3typeID=18835
low3typeID=10190|
+
| low4name=Corelum C-Type Explosive Energized Membrane
low4name=Tracking Enhancer II|
+
| low4typeID=18803
low4typeID=1999|
+
| low5name=Heat Sink II
low5name=Tracking Enhancer II|
+
| low5typeID=2364
low5typeID=1999|
+
| low6name=Heat Sink II
low6name=Damage Control II|
+
| low6typeID=2364
low6typeID=2048|
+
| low7name=Heat Sink II
drone1name=Hobgoblin II x10|
+
| low7typeID=2364
drone1typeID=2456|
+
| low8name=Heat Sink II
drone2name=open|
+
| low8typeID=2364
drone3name=open|
+
| rig1name=Large Thermal Armor Reinforcer I
drone4name=open|
+
| rig1typeID=25892
drone5name=open|
+
| rig2name=Large Hyperspatial Velocity Optimizer II
charge1name=Caldari Navy Antimatter Charge M x18000|
+
| rig2typeID=26322
charge1typeID=23025|
+
| rig3name=Large Energy Discharge Elutriation II
charge2name=Caldari Navy Thorium Charge M x18000|
+
| rig3typeID=26378
charge2typeID=23031|
+
| drone1name=Imperial Navy Acolyte x5
charge3name=open|
+
| drone1typeID=31864
charge4name=open|
+
| drone2name=Light Hull Maintenance Bot I x5
charge5name=open|
+
| drone2typeID=33706
rig1name=Medium Core Defense Field Extender I|
+
| drone3name=Medium Armor Maintenance Bot I x5
rig1typeID=31790|
+
| drone3typeID=23709
rig2name=Medium Core Defense Field Extender I|
+
| charge1name=Imperial Navy Microwave L x8
rig2typeID=31790|
+
| charge1typeID=23117
rig3name=Medium Anti-Thermal Screen Reinforcer I|
+
| charge2name=Imperial Navy Multifrequency L x16
rig3typeID=31754|
+
| charge2typeID=23105
difficulty=1|
+
| charge3name=Imperial Navy Xray L x8
warsop=Y|
+
| charge3typeID=23109
warsopReason=|
+
| charge4name=Nanite Repair Paste x200
version=RET 1.1|
+
| charge4typeID=28668
shipDNA=16229:7367;6:2281;2:2301;1:3841;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:23025;18000:23031;18000::|
+
| charge5name=Scan Resolution Script x1
skills=|
+
| charge5typeID=29011
notes=}}
+
| charge6name=Optimal Range Script x2
<!-- End of the linkable section -->
+
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x2
 +
| charge7typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 
}}
 
}}
<noinclude>
+
 
===== Myrmidon =====
+
=== Megathron ===
</noinclude>
+
{{ShipFitting
{{#ifeq:{{{1|Myrmidon}}}|Myrmidon|
+
| ship=Megathron
<!-- Beginning of the linkable section -->
+
| fitName= E-UNI Incursions Starter (Vanguard)
{{ShipFitting|
+
| fitID= E-UNI Incursions Starter (Vanguard)
ship=Myrmidon|
+
| high1name=Modal Mega Neutron Particle Accelerator I
shipTypeID=24700|
+
| high1typeID=7783
fitName=Incursions (shield with railguns)|
+
| high2name=Modal Mega Neutron Particle Accelerator I
fitID=Incursions-(shield-with-railguns)|
+
| high2typeID=7783
high1name=250mm Prototype Gauss Gun|
+
| high3name=Modal Mega Neutron Particle Accelerator I
high1typeID=7367|
+
| high3typeID=7783
high2name=250mm Prototype Gauss Gun|
+
| high4name=Modal Mega Neutron Particle Accelerator I
high2typeID=7367|
+
| high4typeID=7783
high3name=250mm Prototype Gauss Gun|
+
| high5name=Modal Mega Neutron Particle Accelerator I
high3typeID=7367|
+
| high5typeID=7783
high4name=250mm Prototype Gauss Gun|
+
| high6name=Modal Mega Neutron Particle Accelerator I
high4typeID=7367|
+
| high6typeID=7783
high5name=250mm Prototype Gauss Gun|
+
| high7name=Modal Mega Neutron Particle Accelerator I
high5typeID=7367|
+
| high7typeID=7783
mid1name=Large Shield Extender II|
+
| mid1name=Tracking Computer II
mid1typeID=3841|
+
| mid1typeID=1978
mid2name=Adaptive Invulnerability Field II|
+
| mid2name=Tracking Computer II
mid2typeID=2281|
+
| mid2typeID=1978
mid3name=Adaptive Invulnerability Field II|
+
| mid3name=Alumel-Wired Enduring Sensor Booster
mid3typeID=2281|
+
| mid3typeID=6159
mid4name=EM Ward Field II|
+
| mid4name=Federation Navy Stasis Webifier
mid4typeID=2301|
+
| mid4typeID=17559
mid5name=Phased Weapon Navigation Array Generation Extron|
+
| low1name=Damage Control II
mid5typeID=19814|
+
| low1typeID=2048
low1name=Magnetic Field Stabilizer II|
+
| low2name=Magnetic Field Stabilizer II
low1typeID=10190|
+
| low2typeID=10190
low2name=Magnetic Field Stabilizer II|
+
| low3name=Magnetic Field Stabilizer II
low2typeID=10190|
+
| low3typeID=10190
low3name=Magnetic Field Stabilizer II|
+
| low4name=Magnetic Field Stabilizer II
low3typeID=10190|
+
| low4typeID=10190
low4name=Tracking Enhancer II|
+
| low5name=Multispectrum Energized Membrane II
low4typeID=1999|
+
| low5typeID=11269
low5name=Tracking Enhancer II|
+
| low6name=1600mm Steel Plates II
low5typeID=1999|
+
| low6typeID=20353
low6name=Damage Control II|
+
| low7name=Centum C-Type Explosive Energized Membrane
low6typeID=2048|
+
| low7typeID=18839
drone1name=Hobgoblin II x10|
+
| low8name=Multispectrum Energized Membrane II
drone1typeID=2456|
+
| low8typeID=11269
drone2name=Heavy Shield Maintenance Bot I x4|
+
| rig1name=Large Kinetic Armor Reinforcer I
drone2typeID=22765|
+
| rig1typeID=25890
drone3name=Valkyrie II x5|
+
| rig2name=Large Thermal Armor Reinforcer I
drone3typeID=21640|
+
| rig2typeID=25892
drone4name=open|
+
| rig3name=Large Hyperspatial Velocity Optimizer II
drone5name=open|
+
| rig3typeID=26322
charge1name=Caldari Navy Antimatter Charge M x15000|
+
| drone1name=Imperial Navy Acolyte x5
charge1typeID=23025|
+
| drone1typeID=31864
charge2name=Caldari Navy Thorium Charge M x15000|
+
| drone2name=Medium Armor Maintenance Bot I x5
charge2typeID=23031|
+
| drone2typeID=23709
charge3name=open|
+
| charge1name=Federation Navy Antimatter Charge L x20000
charge4name=open|
+
| charge1typeID=22993
charge5name=open|
+
| charge2name=Federation Navy Iron Charge L x10000
rig1name=Medium Core Defense Field Extender I|
+
| charge2typeID=23007
rig1typeID=31790|
+
| charge3name=Nanite Repair Paste x200
rig2name=Medium Core Defense Field Extender I|
+
| charge3typeID=28668
rig2typeID=31790|
+
| charge4name=Scan Resolution Script x1
rig3name=Medium Anti-Thermal Screen Reinforcer I|
+
| charge4typeID=29011
rig3typeID=31754|
+
| charge5name=Optimal Range Script x2
difficulty=1|
+
| charge5typeID=28999
warsop=Y|
+
| charge6name=Tracking Speed Script x2
warsopReason=|
+
| charge6typeID=29001
version=RET 1.1|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::|
+
| showSKILLS=Y
skills=|
+
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
notes=}}
+
| showNOTES=Y
<!-- End of the linkable section -->
+
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 
}}
 
}}
<noinclude>
+
</tab>
===== Ferox =====
+
<tab name="Intermediate Battleships">
</noinclude>
+
== Intermediate Battleships ==
{{#ifeq:{{{1|Ferox}}}|Ferox|
+
 
<!-- Beginning of the linkable section -->
+
=== Nightmare ===
{{ShipFitting|
+
{{ShipFitting
ship=Ferox|
+
| ship=Nightmare
shipTypeID=16227|
+
| fitName= E-UNI Incursions (Vanguard, Basic)
fitName=Incursions (shield with railguns)|
+
| fitID= E-UNI Incursions (Vanguard, Basic)
fitID=Incursions-(shield-with-railguns)|
+
| high1name=Mega Modulated Pulse Energy Beam I
high1name=250mm Prototype Gauss Gun|
+
| high1typeID=7087
high1typeID=7367|
+
| high2name=Mega Modulated Pulse Energy Beam I
high2name=250mm Prototype Gauss Gun|
+
| high2typeID=7087
high2typeID=7367|
+
| high3name=Mega Modulated Pulse Energy Beam I
high3name=250mm Prototype Gauss Gun|
+
| high3typeID=7087
high3typeID=7367|
+
| high4name=Mega Modulated Pulse Energy Beam I
high4name=250mm Prototype Gauss Gun|
+
| high4typeID=7087
high4typeID=7367|
+
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
high5name=250mm Prototype Gauss Gun|
+
| high5typeID=16481
high5typeID=7367|
+
| high6name=Large Solace Scoped Remote Armor Repairer
high6name=250mm Prototype Gauss Gun|
+
| high6typeID=16455
high6typeID=7367|
+
| mid1name=Federation Navy Stasis Webifier
high7name=250mm Prototype Gauss Gun|
+
| mid1typeID=17559
high7typeID=7367|
+
| mid2name=Tracking Computer II
high8name=Drone Link Augmentor I|
+
| mid2typeID=1978
high8typeID=23527|
+
| mid3name=Tracking Computer II
mid1name=F-90 Positional Sensor Subroutines|
+
| mid3typeID=1978
mid1typeID=6160|
+
| mid4name=Tracking Computer II
mid2name=Phased Weapon Navigation Array Generation Extron|
+
| mid4typeID=1978
mid2typeID=19814|
+
| mid5name=Tracking Computer II
mid3name=Large Shield Extender II|
+
| mid5typeID=1978
mid3typeID=3841|
+
| mid6name=Alumel-Wired Enduring Sensor Booster
mid4name=Adaptive Invulnerability Field II|
+
| mid6typeID=6159
mid4typeID=2281|
+
| mid7name=Alumel-Wired Enduring Sensor Booster
mid5name=Adaptive Invulnerability Field II|
+
| mid7typeID=6159
mid5typeID=2281|
+
| low1name=Damage Control II
low1name=Magnetic Field Stabilizer II|
+
| low1typeID=2048
low1typeID=10190|
+
| low2name=Heat Sink II
low2name=Magnetic Field Stabilizer II|
+
| low2typeID=2364
low2typeID=10190|
+
| low3name=Heat Sink II
low3name=Magnetic Field Stabilizer II|
+
| low3typeID=2364
low3typeID=10190|
+
| low4name=Heat Sink II
low4name=Damage Control II|
+
| low4typeID=2364
low4typeID=2048|
+
| low5name=Imperial Navy Multispectrum Energized Membrane
drone1name=Hobgoblin II x5|
+
| low5typeID=15729
drone1typeID=2456|
+
| low6name=Imperial Navy Multispectrum Energized Membrane
drone2name=open|
+
| low6typeID=15729
drone3name=open|
+
| rig1name=Large Explosive Armor Reinforcer I
drone4name=open|
+
| rig1typeID=25888
drone5name=open|
+
| rig2name=Large Kinetic Armor Reinforcer I
charge1name=Scan Resolution Script x1|
+
| rig2typeID=25890
charge1typeID=29011|
+
| rig3name=Large Hyperspatial Velocity Optimizer II
charge2name=Caldari Navy Antimatter Charge M x18000|
+
| rig3typeID=26322
charge2typeID=23025|
+
| drone1name=Imperial Navy Acolyte x5
charge3name=Caldari Navy Lead Charge M x18000|
+
| drone1typeID=31864
charge3typeID=23033|
+
| drone2name=Light Armor Maintenance Bot I x5
charge4name=open|
+
| drone2typeID=23711
charge5name=open|
+
| drone3name=Light Hull Maintenance Bot I x5
rig1name=Medium Ancillary Current Router I|
+
| drone3typeID=33706
rig1typeID=31360|
+
| charge1name=Imperial Navy Microwave L x8
rig2name=Medium Core Defense Field Extender I|
+
| charge1typeID=23117
rig2typeID=31790|
+
| charge2name=Imperial Navy Multifrequency L x20
rig3name=Medium Anti-EM Screen Reinforcer I|
+
| charge2typeID=23105
rig3typeID=31718|
+
| charge3name=Imperial Navy Xray L x8
difficulty=1|
+
| charge3typeID=23109
warsop=Y|
+
| charge4name=Nanite Repair Paste x200
warsopReason=|
+
| charge4typeID=28668
version=RET 1.1|
+
| charge5name=Scan Resolution Script x2
shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::|
+
| charge5typeID=29011
skills=|
+
| charge6name=Optimal Range Script x4
notes=}}
+
| charge6typeID=28999
<!-- End of the linkable section -->
+
| charge7name=Tracking Speed Script x4
 +
| charge7typeID=29001
 +
| charge8name=Parallel Enduring Target Painter x1
 +
| charge8typeID=19812
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 +
| showSKILLS=Y
 +
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 
}}
 
}}
<noinclude>
+
 
===== Drake =====
+
 
</noinclude>
+
=== Vindicator ===
{{#ifeq:{{{1|Drake}}}|Drake|
+
{{ShipFitting
<!-- Beginning of the linkable section -->
+
| ship=Vindicator
{{ShipFitting|
+
| fitName= E-UNI Incursions (Vanguard, Basic)
ship=Drake|
+
| fitID= E-UNI Incursions (Vanguard, Basic)
shipTypeID=24698|
+
| high1name=Modal Mega Neutron Particle Accelerator I
fitName=Incursions (shield with heavy missiles)|
+
| high1typeID=7783
fitID=Incursions-(shield-with-heavy-missiles)|
+
| high2name=Modal Mega Neutron Particle Accelerator I
high1name='Arbalest' Heavy Missile Launcher|
+
| high2typeID=7783
high1typeID=8105|
+
| high3name=Modal Mega Neutron Particle Accelerator I
high2name='Arbalest' Heavy Missile Launcher|
+
| high3typeID=7783
high2typeID=8105|
+
| high4name=Modal Mega Neutron Particle Accelerator I
high3name='Arbalest' Heavy Missile Launcher|
+
| high4typeID=7783
high3typeID=8105|
+
| high5name=Modal Mega Neutron Particle Accelerator I
high4name='Arbalest' Heavy Missile Launcher|
+
| high5typeID=7783
high4typeID=8105|
+
| high6name=Modal Mega Neutron Particle Accelerator I
high5name='Arbalest' Heavy Missile Launcher|
+
| high6typeID=7783
high5typeID=8105|
+
| high7name=Modal Mega Neutron Particle Accelerator I
high6name='Arbalest' Heavy Missile Launcher|
+
| high7typeID=7783
high6typeID=8105|
+
| high8name=Modal Mega Neutron Particle Accelerator I
high7name=open|
+
| high8typeID=7783
mid1name=F-90 Positional Sensor Subroutines|
+
| mid1name=Tracking Computer II
mid1typeID=6160|
+
| mid1typeID=1978
mid2name=Phased Weapon Navigation Array Generation Extron|
+
| mid2name=Tracking Computer II
mid2typeID=19814|
+
| mid2typeID=1978
mid3name=Phased Weapon Navigation Array Generation Extron|
+
| mid3name=Federation Navy Stasis Webifier
mid3typeID=19814|
+
| mid3typeID=17559
mid4name=Large Shield Extender II|
+
| mid4name=Federation Navy Stasis Webifier
mid4typeID=3841|
+
| mid4typeID=17559
mid5name=Adaptive Invulnerability Field II|
+
| mid5name=Alumel-Wired Enduring Sensor Booster
mid5typeID=2281|
+
| mid5typeID=6159
mid6name=Adaptive Invulnerability Field II|
+
| low1name=Damage Control II
mid6typeID=2281|
+
| low1typeID=2048
low1name=Ballistic Control System II|
+
| low2name=Multispectrum Energized Membrane II
low1typeID=22291|
+
| low2typeID=11269
low2name=Ballistic Control System II|
+
| low3name=Multispectrum Energized Membrane II
low2typeID=22291|
+
| low3typeID=11269
low3name=Ballistic Control System II|
+
| low4name=Magnetic Field Stabilizer II
low3typeID=22291|
+
| low4typeID=10190
low4name=Damage Control II|
+
| low5name=Magnetic Field Stabilizer II
low4typeID=2048|
+
| low5typeID=10190
drone1name=Hobgoblin II x5|
+
| low6name=Magnetic Field Stabilizer II
drone1typeID=2456|
+
| low6typeID=10190
drone2name=open|
+
| low7name=Centum C-Type Explosive Energized Membrane
drone3name=open|
+
| low7typeID=18839
drone4name=open|
+
| rig1name=Large Kinetic Armor Reinforcer I
drone5name=open|
+
| rig1typeID=25890
charge1name=Scan Resolution Script x1|
+
| rig2name=Large Thermal Armor Reinforcer I
charge1typeID=29011|
+
| rig2typeID=25892
charge2name=Caldari Navy Scourge Heavy Missile x14000|
+
| rig3name=Large Hyperspatial Velocity Optimizer II
charge2typeID=27441|
+
| rig3typeID=26322
charge3name=open|
+
| drone1name=Imperial Navy Acolyte x5
charge4name=open|
+
| drone1typeID=31864
charge5name=open|
+
| drone2name=Medium Armor Maintenance Bot I x5
rig1name=Medium Anti-EM Screen Reinforcer I|
+
| drone2typeID=23709
rig1typeID=31718|
+
| drone3name=Medium Hull Maintenance Bot I x5
rig2name=Medium Warhead Rigor Catalyst I|
+
| drone3typeID=33704
rig2typeID=31646|
+
| charge1name=Caldari Navy Antimatter Charge L x10000
rig3name=Medium Warhead Rigor Catalyst I|
+
| charge1typeID=21740
rig3typeID=31646|
+
| charge2name=Nanite Repair Paste x200
difficulty=1|
+
| charge2typeID=28668
warsop=Y|
+
| charge3name=Scan Resolution Script x1
warsopReason=|
+
| charge3typeID=29011
version=RET 1.1|
+
| charge4name=Optimal Range Script x2
shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::|
+
| charge4typeID=28999
skills=|
+
| charge5name=Tracking Speed Script x2
notes=}}
+
| charge5typeID=29001
<!-- End of the linkable section -->
+
| charge6name=Federation Navy Stasis Webifier x1
 +
| charge6typeID=17559
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 +
| showSKILLS=Y
 +
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 
}}
 
}}
<noinclude>
+
</tab>
=== Hacker ===
+
 
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.
+
<tab name="Advanced Battleships">
===== Heron =====
+
== Advanced Battleships ==
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
+
Some things to keep in mind:
</noinclude>
+
 
{{#ifeq:{{{1|Heron}}}|Heron|
+
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
<!-- Beginning of the linkable section -->
+
 
{{ShipFitting|
+
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
ship=Heron|
+
 
shipTypeID=605|
+
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
fitName=Incursions (hacker)|
+
 
fitID=Incursions-(hacker)|
+
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
high1name=open|
+
 
high2name=open|
+
=== Nightmare ===
high3name=open|
+
{{ShipFitting
mid1name=Codebreaker I|
+
| ship=Nightmare
mid1typeID=22175|
+
| fitName= E-UNI Incursions (Vanguard, Advanced)
mid2name=Codebreaker I|
+
| fitID= E-UNI Incursions (Vanguard, Advanced)
mid2typeID=22175|
+
| high1name=Mega Pulse Laser II
mid3name=Codebreaker I|
+
| high1typeID=3057
mid3typeID=22175|
+
| high2name=Mega Pulse Laser II
mid4name=Codebreaker I|
+
| high2typeID=3057
mid4typeID=22175|
+
| high3name=Mega Pulse Laser II
mid5name=1MN Microwarpdrive I|
+
| high3typeID=3057
mid5typeID=434|
+
| high4name=Mega Pulse Laser II
low1name=Nanofiber Internal Structure I|
+
| high4typeID=3057
low1typeID=2603|
+
| high5name=Auto Targeting System I
low2name=Nanofiber Internal Structure I|
+
| high5typeID=1182
low2typeID=2603|
+
| high6name=Large Remote Armor Repairer II
drone1name=open|
+
| high6typeID=26914
drone2name=open|
+
| mid1name=Sensor Booster II
drone3name=open|
+
| mid1typeID=1952
drone4name=open|
+
| mid2name=Sensor Booster II
drone5name=open|
+
| mid2typeID=1952
rig1name=Small Memetic Algorithm Bank I|
+
| mid3name=Sensor Booster II
rig1typeID=31238|
+
| mid3typeID=1952
rig2name=Small Memetic Algorithm Bank I|
+
| mid4name=Tracking Computer II
rig2typeID=31238|
+
| mid4typeID=1978
rig3name=open|
+
| mid5name=Tracking Computer II
difficulty=0|
+
| mid5typeID=1978
warsop=Y|
+
| mid6name=Tracking Computer II
warsopReason=|
+
| mid6typeID=1978
version=RET 1.1|
+
| mid7name=Federation Navy Stasis Webifier
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
+
| mid7typeID=17559
skills=Hacking I or higher|
+
| low1name=Imperial Navy 1600mm Steel Plates
notes=}}
+
| low1typeID=31900
<!-- End of the linkable section -->
+
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Corpum A-Type Multispectrum Energized Membrane
 +
| low3typeID=18881
 +
| low4name=Imperial Navy Heat Sink
 +
| low4typeID=15810
 +
| low5name=Imperial Navy Heat Sink
 +
| low5typeID=15810
 +
| low6name=Imperial Navy Heat Sink
 +
| low6typeID=15810
 +
| rig1name=Large Explosive Armor Reinforcer I
 +
| rig1typeID=25888
 +
| rig2name=Large Kinetic Armor Reinforcer I
 +
| rig2typeID=25890
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Imperial Navy Multifrequency L x20
 +
| charge1typeID=23105
 +
| charge2name=Scorch L x40
 +
| charge2typeID=12820
 +
| charge3name=Conflagration L x40
 +
| charge3typeID=12816
 +
| charge4name=Tracking Speed Script x3
 +
| charge4typeID=29001
 +
| charge5name=Optimal Range Script x3
 +
| charge5typeID=28999
 +
| charge6name=Scan Resolution Script x3
 +
| charge6typeID=29011
 +
| charge7name=Republic Fleet Target Painter x1
 +
| charge7typeID=31944
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 +
| showSKILLS=Y
 +
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 
}}
 
}}
<noinclude>
+
 
= Recommended fits =
+
=== Vindicator ===
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
+
{{ShipFitting
=== Logistics ===
+
| ship=Vindicator
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and several other support skills enabling them to use less cap modules, thus freeing up midlots.
+
| fitName= E-UNI Incursions (Vanguard, Advanced)
===== Scimitar =====
+
| fitID= E-UNI Incursions (Vanguard, Advanced)
</noinclude>
+
| high1name=Neutron Blaster Cannon II
{{#ifeq:{{{1|Scimitar}}}|Scimitar|
+
| high1typeID=3186
<!-- Beginning of the linkable section -->
+
| high2name=Neutron Blaster Cannon II
{{ShipFitting|
+
| high2typeID=3186
ship=Scimitar|
+
| high3name=Neutron Blaster Cannon II
shipTypeID=11978|
+
| high3typeID=3186
fitName=Incursions (two links without implants)|
+
| high4name=Neutron Blaster Cannon II
fitID=Incursions-(two-links-without-implants)|
+
| high4typeID=3186
high1name=Large Shield Transporter II|
+
| high5name=Neutron Blaster Cannon II
high1typeID=3608|
+
| high5typeID=3186
high2name=Large Shield Transporter II|
+
| high6name=Neutron Blaster Cannon II
high2typeID=3608|
+
| high6typeID=3186
high3name=Large Shield Transporter II|
+
| high7name=Neutron Blaster Cannon II
high3typeID=3608|
+
| high7typeID=3186
high4name=Large Shield Transporter II|
+
| high8name=Neutron Blaster Cannon II
high4typeID=3608|
+
| high8typeID=3186
mid1name=Adaptive Invulnerability Field II|
+
| mid1name=Shadow Serpentis Sensor Booster
mid1typeID=2281|
+
| mid1typeID=14236
mid2name=Adaptive Invulnerability Field II|
+
| mid2name=Federation Navy Stasis Webifier
mid2typeID=2281|
+
| mid2typeID=17559
mid3name=Republic Fleet Large Shield Extender|
+
| mid3name=Federation Navy Stasis Webifier
mid3typeID=31932|
+
| mid3typeID=17559
mid4name=Tracking Link II|
+
| mid4name=Federation Navy Stasis Webifier
mid4typeID=2104|
+
| mid4typeID=17559
mid5name=Tracking Link II|
+
| mid5name=Federation Navy Stasis Webifier
mid5typeID=2104|
+
| mid5typeID=17559
low1name=Capacitor Power Relay II|
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
low1typeID=1447|
+
| low1typeID=18881
low2name=Capacitor Power Relay II|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
low2typeID=1447|
+
| low2typeID=15729
low3name=Capacitor Power Relay II|
+
| low3name=Federation Navy Magnetic Field Stabilizer
low3typeID=1447|
+
| low3typeID=15895
low4name=Capacitor Power Relay II|
+
| low4name=Federation Navy Magnetic Field Stabilizer
low4typeID=1447|
+
| low4typeID=15895
drone1name=Light Shield Maintenance Bot II x1|
+
| low5name=Federation Navy Magnetic Field Stabilizer
drone1typeID=28203|
+
| low5typeID=15895
drone2name=Medium Shield Maintenance Bot II x4|
+
| low6name=Federation Navy Magnetic Field Stabilizer
drone2typeID=28207|
+
| low6typeID=15895
drone3name=open|
+
| low7name=Imperial Navy 1600mm Steel Plates
drone4name=open|
+
| low7typeID=31900
drone5name=open|
+
| rig1name=Large Explosive Armor Reinforcer II
charge1name=Tracking Speed Script x2|
+
| rig1typeID=26288
charge1typeID=29001|
+
| rig2name=Large Hyperspatial Velocity Optimizer II
charge2name=Optimal Range Script x2|
+
| rig2typeID=26322
charge2typeID=28999|
+
| rig3name=Large Hybrid Locus Coordinator II
charge3name=open|
+
| rig3typeID=26402
charge4name=open|
+
| drone1name=Imperial Navy Acolyte x5
charge5name=open|
+
| drone1typeID=31864
rig1name=Medium Ancillary Current Router II|
+
| drone2name=Medium Armor Maintenance Bot I x5
rig1typeID=31366|
+
| drone2typeID=23709
rig2name=Medium Ancillary Current Router II|
+
| charge1name=Null L x10000
rig2typeID=31366|
+
| charge1typeID=12787
difficulty=2|
+
| charge2name=Federation Navy Antimatter Charge L x10000
warsop=R|
+
| charge2typeID=22993
warsopReason=Tech Two Logistics|
+
| charge3name=Tracking Speed Script x1
version=RET 1.1|
+
| charge3typeID=29001
shipDNA=11978:3608;4:2104;2:2281;2:31932;1:1447;4:31366;2:28203;1:28207;4:28999;2:29001;2::|
+
| charge4name=Scan Resolution Script x1
skills=|
+
| charge4typeID=29011
notes=This fit does not require you to have any kind of implants in order to remain cap stable.}}
+
| charge5name=Optimal Range Script x1
{{ShipFitting|
+
| charge5typeID=28999
ship=Scimitar|
+
| charge6name=Shadow Serpentis Tracking Computer x1
shipTypeID=11978|
+
| charge6typeID=14238
fitName=Incursions (two links with implants)|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
fitID=Incursions-(two-links-with-implants)|
+
| showSKILLS=Y
high1name=Large Shield Transporter II|
+
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
high1typeID=3608|
+
| showNOTES=Y
high2name=Large Shield Transporter II|
+
| difficulty=1
high2typeID=3608|
+
| version=February 2024
high3name=Large Shield Transporter II|
+
| showTOC=Y
high3typeID=3608|
+
| alphacanuse=N
high4name=Large Shield Transporter II|
 
high4typeID=3608|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Shadow Serpentis Tracking Link|
 
mid4typeID=14240|
 
mid5name=Shadow Serpentis Tracking Link|
 
mid5typeID=14240|
 
low1name=Capacitor Power Relay II|
 
low1typeID=1447|
 
low2name=Capacitor Power Relay II|
 
low2typeID=1447|
 
low3name=Dark Blood Power Diagnostic System|
 
low3typeID=14134|
 
low4name=Dark Blood Power Diagnostic System|
 
low4typeID=14134|
 
drone1name=Light Shield Maintenance Bot II x1|
 
drone1typeID=28203|
 
drone2name=Medium Shield Maintenance Bot II x4|
 
drone2typeID=28207|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x2|
 
charge1typeID=28999|
 
charge2name=Tracking Speed Script x2|
 
charge2typeID=29001|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Capacitor Control Circuit II|
 
rig2typeID=31378|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Logistics|
 
version=RET 1.1|
 
shipDNA=11978:3608;4:2281;2:3841;1:14240;2:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
 
skills=|
 
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>With a good fleet, you can drop one invulnerability field for a third link.}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
 
===== Basilisk =====
+
=== Paladin ===
</noinclude>
+
{{ShipFitting
{{#ifeq:{{{1|Basilisk}}}|Basilisk|
+
| ship=Paladin
<!-- Beginning of the linkable section -->
+
| fitName= E-UNI Incursions (Vanguard Advanced)
{{ShipFitting|
+
| fitID= E-UNI Incursions (Vanguard Advanced)
ship=Basilisk|
+
| high1name=Mega Pulse Laser II
shipTypeID=11985|
+
| high1typeID=3057
fitName=Incursions (4/2 setup)|
+
| high2name=Mega Pulse Laser II
fitID=Incursions-(4/2-setup)|
+
| high2typeID=3057
high1name=Large Shield Transporter II|
+
| high3name=Mega Pulse Laser II
high1typeID=3608|
+
| high3typeID=3057
high2name=Large Shield Transporter II|
+
| high4name=Mega Pulse Laser II
high2typeID=3608|
+
| high4typeID=3057
high3name=Large Shield Transporter II|
+
| high5name=Bastion Module I
high3typeID=3608|
+
| high5typeID=33400
high4name=Large Shield Transporter II|
+
| high6name=Large Remote Armor Repairer II
high4typeID=3608|
+
| high6typeID=26914
high5name=Large 'Regard' Power Projector|
+
| high7name=Large Remote Armor Repairer II
high5typeID=16487|
+
| high7typeID=26914
high6name=Large 'Regard' Power Projector|
+
| high8name=Auto Targeting System I
high6typeID=16487|
+
| high8typeID=1182
mid1name=Adaptive Invulnerability Field II|
+
| mid1name=Shadow Serpentis Sensor Booster
mid1typeID=2281|
+
| mid1typeID=14236
mid2name=EM Ward Field II|
+
| mid2name=Shadow Serpentis Sensor Booster
mid2typeID=2301|
+
| mid2typeID=14236
mid3name=Republic Fleet Large Shield Extender|
+
| mid3name=Shadow Serpentis Tracking Computer
mid3typeID=31932|
+
| mid3typeID=14238
mid4name=10MN Afterburner II|
+
| mid4name=Shadow Serpentis Tracking Computer
mid4typeID=12058|
+
| mid4typeID=14238
mid5name=Shadow Serpentis Tracking Link|
+
| low1name=Corpii A-Type Multispectrum Coating
mid5typeID=14240|
+
| low1typeID=18708
low1name=Damage Control II|
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
low1typeID=2048|
+
| low2typeID=18881
low2name=Dark Blood Power Diagnostic System|
+
| low3name=Imperial Navy Heat Sink
low2typeID=14134|
+
| low3typeID=15810
drone1name=Light Shield Maintenance Bot II x5|
+
| low4name=Imperial Navy Heat Sink
drone1typeID=28203|
+
| low4typeID=15810
drone2name=open|
+
| low5name=Imperial Navy Heat Sink
drone3name=open|
+
| low5typeID=15810
drone4name=open|
+
| low6name=Imperial Navy Heat Sink
drone5name=open|
+
| low6typeID=15810
charge1name=Tracking Speed Script x1|
+
| low7name=Corpus X-Type Large Armor Repairer
charge1typeID=29001|
+
| low7typeID=19045
charge2name=Optimal Range Script x1|
+
| rig1name=Large Energy Burst Aerator II
charge2typeID=28999|
+
| rig1typeID=26380
charge3name=open|
+
| rig2name=Large Trimark Armor Pump II
charge4name=open|
+
| rig2typeID=26302
charge5name=open|
+
| drone1name=Light Hull Maintenance Bot I x5
rig1name=Medium Ancillary Current Router II|
+
| drone1typeID=33706
rig1typeID=31366|
+
| drone2name=Acolyte II x5
rig2name=Medium Core Defense Field Extender II|
+
| drone2typeID=2205
rig2typeID=31796|
+
| drone3name=Light Armor Maintenance Bot I x5
difficulty=2|
+
| drone3typeID=23711
warsop=R|
+
| charge1name=Imperial Navy Multifrequency L x20
warsopReason=Tech Two Logistics|
+
| charge1typeID=23105
version=RET 1.1|
+
| charge2name=Scorch L x40
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
+
| charge2typeID=12820
skills=|
+
| charge3name=Conflagration L x40
notes=Fitting two energy transfers even though you have Logistics V can be necessary if the other logistics pilot is of lower skill and needs two incoming energy transfers to remain cap stable.</li><li>It can also be done in order to facilitate a spare energy transfer, to service the fleet with capacitor requests.</li>}}
+
| charge3typeID=12816
{{ShipFitting|
+
| charge4name=Optimal Range Script x2
ship=Basilisk|
+
| charge4typeID=28999
shipTypeID=11985|
+
| charge5name=Tracking Speed Script x2
fitName=Incursions (5/1 setup)|
+
| charge5typeID=29001
fitID=Incursions-(5/1-setup)|
+
| charge6name=Scan Resolution Script x2
high1name=Large Shield Transporter II|
+
| charge6typeID=29011
high1typeID=3608|
+
| charge7name=Nanite Repair Paste x400
high2name=Large Shield Transporter II|
+
| charge7typeID=28668
high2typeID=3608|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
high3name=Large Shield Transporter II|
+
| showSKILLS=Y
high3typeID=3608|
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
high4name=Large Shield Transporter II|
+
| showNOTES=Y
high4typeID=3608|
+
| difficulty=2
high5name=Large S95a Partial Shield Transporter|
+
| version=February 2024
high5typeID=8641|
+
| showTOC=Y
high6name=Large 'Regard' Power Projector|
+
| alphacanuse=N
high6typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Caldari Navy EM Ward Field|
 
mid2typeID=17499|
 
mid3name=Republic Fleet Large Shield Extender|
 
mid3typeID=31932|
 
mid4name=10MN Afterburner II|
 
mid4typeID=12058|
 
mid5name=Shadow Serpentis Tracking Link|
 
mid5typeID=14240|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Dark Blood Power Diagnostic System|
 
low2typeID=14134|
 
drone1name=Light Shield Maintenance Bot II x5|
 
drone1typeID=28203|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Core Defense Field Extender II|
 
rig2typeID=31796|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Logistics|
 
version=RET 1.1|
 
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
 
skills=|
 
notes=This fit maximizes repping power by dropping down to a single energy transfer, in order to facilitate a fifth shield transporter.</li><li>This fit will not give you the option to respond to capacitor requests in the fleet.</li>}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
 
  
=== Battleships ===
+
=== Kronos ===
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
+
{{ShipFitting
 +
| ship=Kronos
 +
| fitName= E-UNI Incursions (Vanguard, Advanced)
 +
| fitID= E-UNI Incursions (Vanguard, Advanced)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Large Remote Armor Repairer II
 +
| high5typeID=26914
 +
| high6name=Auto Targeting System I
 +
| high6typeID=1182
 +
| high7name=Bastion Module I
 +
| high7typeID=33400
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| mid5name=Shadow Serpentis Tracking Computer
 +
| mid5typeID=14238
 +
| low1name=Coreli A-Type Multispectrum Coating
 +
| low1typeID=18789
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 +
| rig2name=Large Hybrid Burst Aerator II
 +
| rig2typeID=26394
 +
| drone1name=Medium Armor Maintenance Bot I x5
 +
| drone1typeID=23709
 +
| drone2name=Federation Navy Garde x2
 +
| drone2typeID=31886
 +
| drone3name=Acolyte II x5
 +
| drone3typeID=2205
 +
| charge1name=Null L x20000
 +
| charge1typeID=12787
 +
| charge2name=Federation Navy Antimatter Charge L x10000
 +
| charge2typeID=22993
 +
| charge3name=Void L x20000
 +
| charge3typeID=12791
 +
| charge4name=Optimal Range Script x3
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x3
 +
| charge5typeID=29001
 +
| charge6name=Scan Resolution Script x2
 +
| charge6typeID=29011
 +
| charge7name=Nanite Repair Paste x400
 +
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
 
 +
<tab name="Elite Battleships">
 +
== Elite Battleships ==
 +
 
 +
Some things to keep in mind:
 +
 
 +
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
 +
 
 +
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
 +
 
 +
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  
===== Maelstrom =====
+
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
</noinclude>
+
 
{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|
+
=== Paladin ===
<!-- Beginning of the linkable section -->
+
{{ShipFitting
{{ShipFitting|
+
| ship=Paladin
ship=Maelstrom|
+
| fitName= Incursions (Vanguards, Elite)
shipTypeID=24694|
+
| fitID= Incursions (Vanguards, Elite)
fitName=Incursions (shield with autocannons)|
+
| high1name=Mega Pulse Laser II
fitID=Incursions-(shield-with-autocannons)|
+
| high1typeID=3057
high1name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high2name=Mega Pulse Laser II
high1typeID=9327|
+
| high2typeID=3057
high2name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high3name=Mega Pulse Laser II
high2typeID=9327|
+
| high3typeID=3057
high3name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high4name=Mega Pulse Laser II
high3typeID=9327|
+
| high4typeID=3057
high4name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high5name=Bastion Module I
high4typeID=9327|
+
| high5typeID=33400
high5name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high6name=Large Remote Armor Repairer II
high5typeID=9327|
+
| high6typeID=26914
high6name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high7name=Large Remote Armor Repairer II
high6typeID=9327|
+
| high7typeID=26914
high7name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high8name=Auto Targeting System I
high7typeID=9327|
+
| high8typeID=1182
high8name=800mm Heavy 'Scout' Repeating Artillery I|
+
| mid1name=Shadow Serpentis Sensor Booster
high8typeID=9327|
+
| mid1typeID=14236
mid1name=F-90 Positional Sensor Subroutines|
+
| mid2name=Shadow Serpentis Sensor Booster
mid1typeID=6160|
+
| mid2typeID=14236
mid2name=Federation Navy Stasis Webifier|
+
| mid3name=Shadow Serpentis Tracking Computer
mid2typeID=17559|
+
| mid3typeID=14238
mid3name=Federation Navy Stasis Webifier|
+
| mid4name=Shadow Serpentis Tracking Computer
mid3typeID=17559|
+
| mid4typeID=14238
mid4name=Adaptive Invulnerability Field II|
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
mid4typeID=2281|
+
| low1typeID=18881
mid5name=Adaptive Invulnerability Field II|
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
mid5typeID=2281|
+
| low2typeID=18881
mid6name=EM Ward Field II|
+
| low3name=Imperial Navy Heat Sink
mid6typeID=2301|
+
| low3typeID=15810
low1name=Gyrostabilizer II|
+
| low4name=Imperial Navy Heat Sink
low1typeID=519|
+
| low4typeID=15810
low2name=Gyrostabilizer II|
+
| low5name=Imperial Navy Heat Sink
low2typeID=519|
+
| low5typeID=15810
low3name=Gyrostabilizer II|
+
| low6name=Imperial Navy Heat Sink
low3typeID=519|
+
| low6typeID=15810
low4name=Tracking Enhancer II|
+
| low7name=Corpus X-Type Large Armor Repairer
low4typeID=1999|
+
| low7typeID=19045
low5name=Damage Control II|
+
| rig1name=Large Energy Burst Aerator II
low5typeID=2048|
+
| rig1typeID=26380
drone1name=Hobgoblin II x10|
+
| rig2name=Large Trimark Armor Pump II
drone1typeID=2456|
+
| rig2typeID=26302
drone2name=Medium Shield Maintenance Bot I x5|
+
| drone1name=Acolyte II x5
drone2typeID=23717|
+
| drone1typeID=2205
drone3name=open|
+
| drone2name=Light Armor Maintenance Bot I x5
drone4name=open|
+
| drone2typeID=23711
drone5name=open|
+
| drone3name=Light Hull Maintenance Bot I x5
charge1name=Scan Resolution Script x1|
+
| drone3typeID=33706
charge1typeID=29011|
+
| charge1name=Conflagration L x40
charge2name=Republic Fleet EMP L x9700|
+
| charge1typeID=12816
charge2typeID=21894|
+
| charge2name=Scorch L x40
charge3name=open|
+
| charge2typeID=12820
charge4name=open|
+
| charge3name=Imperial Navy Multifrequency L x40
charge5name=open|
+
| charge3typeID=23105
rig1name=Large Core Defense Field Extender I|
+
| charge4name=Scan Resolution Script x2
rig1typeID=26088|
+
| charge4typeID=29011
rig2name=Large Core Defense Field Extender I|
+
| charge5name=Optimal Range Script x2
rig2typeID=26088|
+
| charge5typeID=28999
rig3name=Large Anti-Thermal Screen Reinforcer I|
+
| charge6name=Tracking Speed Script x2
rig3typeID=26082|
+
| charge6typeID=29001
difficulty=1|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
warsop=Y|
+
| showSKILLS=Y
warsopReason=|
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
version=RET 1.1|
+
| showNOTES=Y
shipDNA=24694:9327;8:2281;2:2301;1:6160;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2456;10:23717;5:21894;9700:29011;1::|
+
| difficulty=2
skills=|
+
| version=December 2023
notes=}}
+
| showTOC=N
<!-- End of the linkable section -->
+
| alphacanuse=N
 
}}
 
}}
<noinclude>
+
 
===== Tempest Fleet Issue =====
+
<!--
</noinclude>
+
=== Vargur ===
{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|
+
{{ShipFitting
<!-- Beginning of the linkable section -->
+
| ship=Vargur
{{ShipFitting|
+
| fitName= Incursions (Vanguard, Advanced)
ship=Tempest Fleet Issue|
+
| fitID= Incursions (Vanguard, Advanced)
shipTypeID=17732|
+
| high1name=800mm Repeating Cannon II
fitName=Incursions (shield with autocannons)|
+
| high1typeID=2929
fitID=Incursions-(shield-with-autocannons)|
+
| high2name=800mm Repeating Cannon II
high1name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high2typeID=2929
high1typeID=9327|
+
| high3name=800mm Repeating Cannon II
high2name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high3typeID=2929
high2typeID=9327|
+
| high4name=800mm Repeating Cannon II
high3name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high4typeID=2929
high3typeID=9327|
+
| high5name=Bastion Module I
high4name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high5typeID=33400
high4typeID=9327|
+
| high6name=Large Coaxial Compact Remote Armor Repairer
high5name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high6typeID=16451
high5typeID=9327|
+
| high7name=Auto Targeting System I
high6name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high7typeID=1182
high6typeID=9327|
+
| mid1name=Sensor Booster II
high7name=Large 'Regard' Power Projector|
+
| mid1typeID=1952
high7typeID=16487|
+
| mid2name=Sensor Booster II
high8name=Large S95a Partial Shield Transporter|
+
| mid2typeID=1952
high8typeID=8641|
+
| mid3name=Tracking Computer II
mid1name=F-90 Positional Sensor Subroutines|
+
| mid3typeID=1978
mid1typeID=6160|
+
| mid4name=Tracking Computer II
mid2name=Federation Navy Stasis Webifier|
+
| mid4typeID=1978
mid2typeID=17559|
+
| mid5name=Tracking Computer II
mid3name=Adaptive Invulnerability Field II|
+
| mid5typeID=1978
mid3typeID=2281|
+
| mid6name=Tracking Computer II
mid4name=Adaptive Invulnerability Field II|
+
| mid6typeID=1978
mid4typeID=2281|
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
mid5name=EM Ward Field II|
+
| low1typeID=18881
mid5typeID=2301|
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
low1name=Gyrostabilizer II|
+
| low2typeID=18881
low1typeID=519|
+
| low3name=Corpus X-Type Large Armor Repairer
low2name=Gyrostabilizer II|
+
| low3typeID=19045
low2typeID=519|
+
| low4name=Gyrostabilizer II
low3name=Gyrostabilizer II|
+
| low4typeID=519
low3typeID=519|
+
| low5name=Gyrostabilizer II
low4name=Tracking Enhancer II|
+
| low5typeID=519
low4typeID=1999|
+
| low6name=Shadow Serpentis Damage Control
low5name=Tracking Enhancer II|
+
| low6typeID=41200
low5typeID=1999|
+
| rig1name=Large Trimark Armor Pump II
low6name=Tracking Enhancer II|
+
| rig1typeID=26302
low6typeID=1999|
+
| rig2name=Large Projectile Burst Aerator II
low7name=Damage Control II|
+
| rig2typeID=26430
low7typeID=2048|
+
| drone1name=Acolyte II x5
drone1name=Hobgoblin II x10|
+
| drone1typeID=2205
drone1typeID=2456|
+
| drone2name=Medium Armor Maintenance Bot I x5
drone2name=Medium Shield Maintenance Bot I x5|
+
| drone2typeID=23709
drone2typeID=23717|
+
| charge1name=Hail L x10000
drone3name=open|
+
| charge1typeID=12779
drone4name=open|
+
| charge2name=Scan Resolution Script x2
drone5name=open|
+
| charge2typeID=29011
charge1name=Scan Resolution Script x1|
+
| charge3name=Optimal Range Script x4
charge1typeID=29011|
+
| charge3typeID=28999
charge2name=Republic Fleet EMP L x11000|
+
| charge4name=Tracking Speed Script x4
charge2typeID=21894|
+
| charge4typeID=29001
charge3name=open|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>
charge4name=open|
+
| showSKILLS=Y
charge5name=open|
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
rig1name=Large Core Defense Field Extender I|
+
| showNOTES=Y
rig1typeID=26088|
+
| difficulty=2
rig2name=Large Anti-Thermal Screen Reinforcer I|
+
| version=December 2023
rig2typeID=26082|
+
| showTOC=N
rig3name=Large Projectile Metastasis Adjuster I|
+
| alphacanuse=N
rig3typeID=26042|
 
difficulty=1|
 
warsop=R|
 
warsopReason=Fleet Issue ship|
 
version=RET 1.1|
 
shipDNA=17732:8641;1:9327;6:16487;1:2281;2:2301;1:6160;1:17559;1:519;3:1999;3:2048;1:26042;1:26082;1:26088;1:2456;10:23717;5:21894;11000:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
-->
===== Rokh =====
+
=== Kronos ===
</noinclude>
+
{{ShipFitting
{{#ifeq:{{{1|Rokh}}}|Rokh|
+
| ship=Kronos
<!-- Beginning of the linkable section -->
+
| fitName= Incursions (Vanguard, Elite)
{{ShipFitting|
+
| fitID= Incursions (Vanguard, Elite)
ship=Rokh|
+
| high1name=Neutron Blaster Cannon II
shipTypeID=24688|
+
| high1typeID=3186
fitName=Incursions (shield with blasters)|
+
| high2name=Neutron Blaster Cannon II
fitID=Incursions-(shield-with-blasters)|
+
| high2typeID=3186
high1name=Modal Mega Neutron Particle Accelerator I|
+
| high3name=Neutron Blaster Cannon II
high1typeID=7783|
+
| high3typeID=3186
high2name=Modal Mega Neutron Particle Accelerator I|
+
| high4name=Neutron Blaster Cannon II
high2typeID=7783|
+
| high4typeID=3186
high3name=Modal Mega Neutron Particle Accelerator I|
+
| high5name=Large Remote Armor Repairer II
high3typeID=7783|
+
| high5typeID=26914
high4name=Modal Mega Neutron Particle Accelerator I|
+
| high6name=Auto Targeting System I
high4typeID=7783|
+
| high6typeID=1182
high5name=Modal Mega Neutron Particle Accelerator I|
+
| high7name=Bastion Module I
high5typeID=7783|
+
| high7typeID=33400
high6name=Modal Mega Neutron Particle Accelerator I|
+
| mid1name=Shadow Serpentis Sensor Booster
high6typeID=7783|
+
| mid1typeID=14236
high7name=Modal Mega Neutron Particle Accelerator I|
+
| mid2name=Shadow Serpentis Sensor Booster
high7typeID=7783|
+
| mid2typeID=14236
high8name=Modal Mega Neutron Particle Accelerator I|
+
| mid3name=Shadow Serpentis Tracking Computer
high8typeID=7783|
+
| mid3typeID=14238
mid1name=F-90 Positional Sensor Subroutines|
+
| mid4name=Shadow Serpentis Tracking Computer
mid1typeID=6160|
+
| mid4typeID=14238
mid2name=Federation Navy Stasis Webifier|
+
| mid5name=Shadow Serpentis Tracking Computer
mid2typeID=17559|
+
| mid5typeID=14238
mid3name=Federation Navy Stasis Webifier|
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
mid3typeID=17559|
+
| low1typeID=18881
mid4name=Adaptive Invulnerability Field II|
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
mid4typeID=2281|
+
| low2typeID=18881
mid5name=Adaptive Invulnerability Field II|
+
| low3name=Federation Navy Magnetic Field Stabilizer
mid5typeID=2281|
+
| low3typeID=15895
mid6name=EM Ward Field II|
+
| low4name=Federation Navy Magnetic Field Stabilizer
mid6typeID=2301|
+
| low4typeID=15895
low1name=Magnetic Field Stabilizer II|
+
| low5name=Federation Navy Magnetic Field Stabilizer
low1typeID=10190|
+
| low5typeID=15895
low2name=Magnetic Field Stabilizer II|
+
| low6name=Federation Navy Magnetic Field Stabilizer
low2typeID=10190|
+
| low6typeID=15895
low3name=Tracking Enhancer II|
+
| low7name=Corpus X-Type Large Armor Repairer
low3typeID=1999|
+
| low7typeID=19045
low4name=Tracking Enhancer II|
+
| rig1name=Large Trimark Armor Pump II
low4typeID=1999|
+
| rig1typeID=26302
low5name=Damage Control II|
+
| rig2name=Large Hybrid Burst Aerator II
low5typeID=2048|
+
| rig2typeID=26394
drone1name=Hobgoblin II x5|
+
| drone1name=Acolyte II x5
drone1typeID=2456|
+
| drone1typeID=2205
drone2name=Light Shield Maintenance Bot I x5|
+
| drone2name=Federation Navy Garde x2
drone2typeID=23719|
+
| drone2typeID=31886
drone3name=open|
+
| drone3name=Medium Armor Maintenance Bot I x5
drone4name=open|
+
| drone3typeID=23709
drone5name=open|
+
| charge1name=Null L x20000
charge1name=Scan Resolution Script x1|
+
| charge1typeID=12787
charge1typeID=29011|
+
| charge2name=Void L x20000
charge2name=Caldari Navy Antimatter Charge L x9000|
+
| charge2typeID=12791
charge2typeID=21740|
+
| charge3name=Federation Navy Antimatter Charge L x10000
charge3name=Caldari Navy Tungsten Charge L x3000|
+
| charge3typeID=22993
charge3typeID=23051|
+
| charge4name=Scan Resolution Script x2
charge4name=open|
+
| charge4typeID=29011
charge5name=open|
+
| charge5name=Optimal Range Script x3
rig1name=Large Core Defense Field Extender I|
+
| charge5typeID=28999
rig1typeID=26088|
+
| charge6name=Tracking Speed Script x3
rig2name=Large Core Defense Field Extender I|
+
| charge6typeID=29001
rig2typeID=26088|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
rig3name=Large Anti-Thermal Screen Reinforcer I|
+
| showSKILLS=Y
rig3typeID=26082|
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
difficulty=1|
+
| showNOTES=Y
warsop=Y|
+
| difficulty=2
warsopReason=|
+
| version=December 2023
version=RET 1.1|
+
| showTOC=N
shipDNA=24688:7783;8:2281;2:2301;1:6160;1:17559;2:1999;2:2048;1:10190;2:26082;1:26088;2:2456;5:23719;5:21740;9000:23051;3000:29011;1::|
+
| alphacanuse=N
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
</tab>
===== Hyperion =====
+
</tabs>
</noinclude>
+
 
{{#ifeq:{{{1|Hyperion}}}|Hyperion|
+
= Logistics =
<!-- Beginning of the linkable section -->
+
<tabs>
{{ShipFitting|
+
<tab name="Basic Logistics">
ship=Hyperion|
+
 
shipTypeID=24690|
+
== Basic Logistics ==
fitName=Incursions (shield with blasters)|
+
 
fitID=Incursions-(shield-with-blasters)|
+
=== Oneiros ===
high1name=Modal Mega Neutron Particle Accelerator I|
+
{{ShipFitting
high1typeID=7783|
+
| ship=Oneiros
high2name=Modal Mega Neutron Particle Accelerator I|
+
| fitName= E-UNI Incursions (Logistics, Basic)
high2typeID=7783|
+
| fitID= E-UNI Incursions (Logistics, Basic)
high3name=Modal Mega Neutron Particle Accelerator I|
+
| high1name=Large Remote Armor Repairer II
high3typeID=7783|
+
| high1typeID=26914
high4name=Modal Mega Neutron Particle Accelerator I|
+
| high2name=Large Remote Armor Repairer II
high4typeID=7783|
+
| high2typeID=26914
high5name=Modal Mega Neutron Particle Accelerator I|
+
| high3name=Large Remote Armor Repairer II
high5typeID=7783|
+
| high3typeID=26914
high6name=Modal Mega Neutron Particle Accelerator I|
+
| high4name=Large I-ax Enduring Remote Armor Repairer
high6typeID=7783|
+
| high4typeID=16449
high7name=Modal Mega Neutron Particle Accelerator I|
+
| mid1name=Republic Fleet Medium Cap Battery
high7typeID=7783|
+
| mid1typeID=41215
high8name=Modal Mega Neutron Particle Accelerator I|
+
| mid2name=Cap Recharger II
high8typeID=7783|
+
| mid2typeID=2032
mid1name=F-90 Positional Sensor Subroutines|
+
| mid3name=Shadow Serpentis Remote Tracking Computer
mid1typeID=6160|
+
| mid3typeID=14240
mid2name=Federation Navy Stasis Webifier|
+
| mid4name=Shadow Serpentis Remote Tracking Computer
mid2typeID=17559|
+
| mid4typeID=14240
mid3name=Adaptive Invulnerability Field II|
+
| low1name=800mm Steel Plates II
mid3typeID=2281|
+
| low1typeID=20351
mid4name=Adaptive Invulnerability Field II|
+
| low2name=Multispectrum Energized Membrane II
mid4typeID=2281|
+
| low2typeID=11269
mid5name=EM Ward Field II|
+
| low3name=Multispectrum Energized Membrane II
mid5typeID=2301|
+
| low3typeID=11269
low1name=Magnetic Field Stabilizer II|
+
| low4name=Capacitor Power Relay II
low1typeID=10190|
+
| low4typeID=1447
low2name=Magnetic Field Stabilizer II|
+
| low5name=Capacitor Power Relay II
low2typeID=10190|
+
| low5typeID=1447
low3name=Magnetic Field Stabilizer II|
+
| rig1name=Medium Capacitor Control Circuit II
low3typeID=10190|
+
| rig1typeID=31378
low4name=Tracking Enhancer II|
+
| rig2name=Medium Capacitor Control Circuit II
low4typeID=1999|
+
| rig2typeID=31378
low5name=Tracking Enhancer II|
+
| drone1name=Acolyte II x5
low5typeID=1999|
+
| drone1typeID=2205
low6name=Damage Control II|
+
| drone2name=Light Armor Maintenance Bot I x5
low6typeID=2048|
+
| drone2typeID=23711
drone1name=Hobgoblin II x10|
+
| charge1name=Nanite Repair Paste x200
drone1typeID=2456|
+
| charge1typeID=28668
drone2name=Medium Shield Maintenance Bot I x5|
+
| charge2name=Optimal Range Script x4
drone2typeID=23717|
+
| charge2typeID=28999
drone3name=open|
+
| charge3name=Tracking Speed Script x4
drone4name=open|
+
| charge3typeID=29001
drone5name=open|
+
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
charge1name=Scan Resolution Script x1|
+
| showSKILLS=Y
charge1typeID=29011|
+
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
charge2name=Caldari Navy Antimatter Charge L x9000|
+
| showNOTES=Y
charge2typeID=21740|
+
| difficulty=1
charge3name=Caldari Navy Iron Charge L x3000|
+
| version=February 2024
charge3typeID=23053|
+
| showTOC=Y
charge4name=open|
+
| alphacanuse=N
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24690:7783;8:2281;2:2301;1:6160;1:17559;1:1999;2:2048;1:10190;3:26082;1:26088;2:2456;10:23717;5:21740;9000:23053;3000:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
 
===== Apocalypse =====
+
</tab>
</noinclude>
+
<tab name="Advanced Logistics">
{{#ifeq:{{{1|Apocalypse}}}|Apocalypse|
+
== Advanced Logistics ==
<!-- Beginning of the linkable section -->
+
 
{{ShipFitting|
+
=== Oneiros ===
ship=Apocalypse|
+
{{ShipFitting
shipTypeID=642|
+
| ship=Oneiros
fitName=Incursion (shield with pulses)|
+
| fitName= E-UNI Incursions (Logistics, Advanced)
fitID=Incursion-(shield-with-pulses)|
+
| fitID= E-UNI Incursions (Logistics, Advanced)
high1name=Mega Modulated Pulse Energy Beam I|
+
| high1name=Large Remote Armor Repairer II
high1typeID=7087|
+
| high1typeID=26914
high2name=Mega Modulated Pulse Energy Beam I|
+
| high2name=Large Remote Armor Repairer II
high2typeID=7087|
+
| high2typeID=26914
high3name=Mega Modulated Pulse Energy Beam I|
+
| high3name=Large Remote Armor Repairer II
high3typeID=7087|
+
| high3typeID=26914
high4name=Mega Modulated Pulse Energy Beam I|
+
| high4name=Large Remote Armor Repairer II
high4typeID=7087|
+
| high4typeID=26914
high5name=Mega Modulated Pulse Energy Beam I|
+
| mid1name=Shadow Serpentis Remote Tracking Computer
high5typeID=7087|
+
| mid1typeID=14240
high6name=Mega Modulated Pulse Energy Beam I|
+
| mid2name=Shadow Serpentis Remote Tracking Computer
high6typeID=7087|
+
| mid2typeID=14240
high7name=Mega Modulated Pulse Energy Beam I|
+
| mid3name=Shadow Serpentis Remote Tracking Computer
high7typeID=7087|
+
| mid3typeID=14240
high8name=Mega Modulated Pulse Energy Beam I|
+
| mid4name=Shadow Serpentis Remote Tracking Computer
high8typeID=7087|
+
| mid4typeID=14240
mid1name=F-90 Positional Sensor Subroutines|
+
| low1name=Federation Navy 800mm Steel Plates
mid1typeID=6160|
+
| low1typeID=31918
mid2name=Adaptive Invulnerability Field II|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
mid2typeID=2281|
+
| low2typeID=15729
mid3name=Adaptive Invulnerability Field II|
+
| low3name=Imperial Navy Multispectrum Energized Membrane
mid3typeID=2281|
+
| low3typeID=15729
mid4name=EM Ward Field II|
+
| low4name=True Sansha Capacitor Power Relay
mid4typeID=2301|
+
| low4typeID=14146
low1name=Heat Sink II|
+
| low5name=True Sansha Capacitor Power Relay
low1typeID=2364|
+
| low5typeID=14146
low2name=Heat Sink II|
+
| rig1name=Medium Capacitor Control Circuit II
low2typeID=2364|
+
| rig1typeID=31378
low3name=Heat Sink II|
+
| rig2name=Medium Remote Repair Augmentor II
low3typeID=2364|
+
| rig2typeID=31079
low4name=Heat Sink II|
+
| drone1name=Acolyte II x5
low4typeID=2364|
+
| drone1typeID=2205
low5name=Tracking Enhancer II|
+
| drone2name=Light Armor Maintenance Bot I x5
low5typeID=1999|
+
| drone2typeID=23711
low6name=Capacitor Power Relay II|
+
| charge1name=Nanite Repair Paste x200
low6typeID=1447|
+
| charge1typeID=28668
low7name=Damage Control II|
+
| charge2name=Optimal Range Script x4
low7typeID=2048|
+
| charge2typeID=28999
drone1name=Hobgoblin II x5|
+
| charge3name=Tracking Speed Script x4
drone1typeID=2456|
+
| charge3typeID=29001
drone2name=Medium Shield Maintenance Bot I x5|
+
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
drone2typeID=23717|
+
| showSKILLS=Y
drone3name=open|
+
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
drone4name=open|
+
| showNOTES=Y
drone5name=open|
+
| difficulty=1
charge1name=Scan Resolution Script x1|
+
| version=February 2024
charge1typeID=29011|
+
| showTOC=Y
charge2name=Imperial Navy Multifrequency L x16|
+
| alphacanuse=N
charge2typeID=23105|
 
charge3name=Imperial Navy Microwave L x16|
 
charge3typeID=23117|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=642:7087;8:2281;2:2301;1:6160;1:1447;1:1999;1:2048;1:2364;4:26082;1:26088;2:2456;5:23717;5:23105;16:23117;16:29011;1::|
 
skills=Energy Grid Upgrades IV|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
</tab>
===== Apocalypse Navy Issue =====
+
</tabs>
</noinclude>
+
=Logibooster=
{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|
+
 
<!-- Beginning of the linkable section -->
+
<tabs>
{{ShipFitting|
+
<tab name="Logibooster">
ship=Apocalypse Navy Issue|
+
== Logibooster ==
shipTypeID=17726|
+
=== Astarte ===
fitName=Incursions (shield with pulses)|
+
{{ShipFitting
fitID=Incursions-(shield-with-pulses)|
+
| ship=Astarte
high1name=Mega Modulated Pulse Energy Beam I|
+
| fitName= E-UNI Incursions Logibooster (Vanguard)
high1typeID=7087|
+
| fitID= E-UNI Incursions Logibooster (Vanguard)
high2name=Mega Modulated Pulse Energy Beam I|
+
| high1name=Armor Command Burst II
high2typeID=7087|
+
| high1typeID=43552
high3name=Mega Modulated Pulse Energy Beam I|
+
| high2name=Armor Command Burst II
high3typeID=7087|
+
| high2typeID=43552
high4name=Mega Modulated Pulse Energy Beam I|
+
| high3name=Centum A-Type Medium Remote Armor Repairer
high4typeID=7087|
+
| high3typeID=19057
high5name=Mega Modulated Pulse Energy Beam I|
+
| high4name=Centum A-Type Medium Remote Armor Repairer
high5typeID=7087|
+
| high4typeID=19057
high6name=Mega Modulated Pulse Energy Beam I|
+
| high5name=Centum A-Type Medium Remote Armor Repairer
high6typeID=7087|
+
| high5typeID=19057
high7name=Mega Modulated Pulse Energy Beam I|
+
| high6name=Skirmish Command Burst II
high7typeID=7087|
+
| high6typeID=43556
high8name=Mega Modulated Pulse Energy Beam I|
+
| high7name=Skirmish Command Burst II
high8typeID=7087|
+
| high7typeID=43556
mid1name=Sensor Booster II|
+
| mid1name=Sentient Remote Sensor Booster
mid1typeID=1952|
+
| mid1typeID=41198
mid2name=Adaptive Invulnerability Field II|
+
| mid2name=Sentient Remote Sensor Booster
mid2typeID=2281|
+
| mid2typeID=41198
mid3name=Adaptive Invulnerability Field II|
+
| mid3name=Sentient Remote Sensor Booster
mid3typeID=2281|
+
| mid3typeID=41198
mid4name=EM Ward Field II|
+
| mid4name=Republic Fleet Large Cap Battery
mid4typeID=2301|
+
| mid4typeID=41218
low1name=Heat Sink II|
+
| low1name=Damage Control II
low1typeID=2364|
+
| low1typeID=2048
low2name=Heat Sink II|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
low2typeID=2364|
+
| low2typeID=15729
low3name=Heat Sink II|
+
| low3name=Centum C-Type Explosive Energized Membrane
low3typeID=2364|
+
| low3typeID=18839
low4name=Heat Sink II|
+
| low4name=Imperial Navy Capacitor Power Relay
low4typeID=2364|
+
| low4typeID=17528
low5name=Tracking Enhancer II|
+
| low5name=Imperial Navy Capacitor Power Relay
low5typeID=1999|
+
| low5typeID=17528
low6name=Tracking Enhancer II|
+
| low6name=Imperial Navy Capacitor Power Relay
low6typeID=1999|
+
| low6typeID=17528
low7name=Capacitor Power Relay II|
+
| rig1name=Medium Command Processor I
low7typeID=1447|
+
| rig1typeID=43896
low8name=Damage Control II|
+
| rig2name=Medium Command Processor I
low8typeID=2048|
+
| rig2typeID=43896
drone1name=Hobgoblin II x10|
+
| drone1name=Acolyte II x5
drone1typeID=2456|
+
| drone1typeID=2205
drone2name=Medium Shield Maintenance Bot I x5|
+
| drone2name=Medium Armor Maintenance Bot I x5
drone2typeID=23717|
+
| drone2typeID=23709
drone3name=open|
+
| charge1name=Armor Energizing Charge x600
drone4name=open|
+
| charge1typeID=42832
drone5name=open|
+
| charge2name=Rapid Repair Charge x600
charge1name=Scan Resolution Script x1|
+
| charge2typeID=42833
charge1typeID=29011|
+
| charge3name=Evasive Maneuvers Charge x600
charge2name=Imperial Navy Multifrequency L x16|
+
| charge3typeID=42838
charge2typeID=23105|
+
| charge4name=Interdiction Maneuvers Charge x600
charge3name=Imperial Navy Infrared L x16|
+
| charge4typeID=42839
charge3typeID=23115|
+
| charge5name=Nanite Repair Paste x200
charge4name=open|
+
| charge5typeID=28668
charge5name=open|
+
| charge6name=Scan Resolution Script x4
rig1name=Large Core Defense Field Extender I|
+
| charge6typeID=29011
rig1typeID=26088|
+
| charge7name=800mm Steel Plates II x1
rig2name=Large Core Defense Field Extender I|
+
| charge7typeID=20351
rig2typeID=26088|
+
| charge8name=Signal Amplifier II x1
rig3name=Large Anti-Thermal Screen Reinforcer I|
+
| charge8typeID=1987
rig3typeID=26082|
+
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
difficulty=1|
+
| showSKILLS=Y
warsop=R|
+
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
warsopReason=Navy ship|
+
| showNOTES=Y
version=RET 1.1|
+
| difficulty=2
shipDNA=17726:7087;8:1952;1:2281;2:2301;1:1447;1:1999;2:2048;1:2364;4:26082;1:26088;2:2456;10:23717;5:23105;16:23115;16:29011;1::|
+
| version=February 2024
skills=Energy Grid Upgrades IV|
+
| showTOC=Y
notes=}}
+
| alphacanuse=N
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
</tab>
= Advanced fits =
+
</tabs>
The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
+
 
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
+
= Scout/Dropper =
=== Pirate Faction Battleships ===
+
<tabs>
These ships are good ships all around, regardless of which type of site you do.
+
<tab name="Basic">
===== Machariel =====
+
== Basic ==
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
+
=== Venture ===
</noinclude>
+
{{ShipFitting
{{#ifeq:{{{1|Machariel}}}|Machariel|
+
| ship=Venture
<!-- Beginning of the linkable section -->
+
| fitName= Incursions (Dropper)
{{ShipFitting|
+
| fitID= Incursions(Dropper)
ship=Machariel|
+
| high1name=Small Remote Shield Booster I
shipTypeID=17738|
+
| high1typeID=3586
fitName=Incursions (shield with autocannons)|
+
| high2name=Prototype Cloaking Device I
fitID=Incursions-(shield-with-autocannons)|
+
| high2typeID=11370
high1name=800mm Repeating Artillery II|
+
| high3name=open
high1typeID=2929|
+
| high3typeID=
high2name=800mm Repeating Artillery II|
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
high2typeID=2929|
+
| mid1typeID=35658
high3name=800mm Repeating Artillery II|
+
| mid2name=Small Azeotropic Restrained Shield Extender
high3typeID=2929|
+
| mid2typeID=8427
high4name=800mm Repeating Artillery II|
+
| mid3name=Small Azeotropic Restrained Shield Extender
high4typeID=2929|
+
| mid3typeID=8427
high5name=800mm Repeating Artillery II|
+
| low1name=Nanofiber Internal Structure II
high5typeID=2929|
+
| low1typeID=2605
high6name=800mm Repeating Artillery II|
+
| rig1name=Small Low Friction Nozzle Joints I
high6typeID=2929|
+
| rig1typeID=31153
high7name=800mm Repeating Artillery II|
+
| rig2name=Small Hyperspatial Velocity Optimizer I
high7typeID=2929|
+
| rig2typeID=31159
high8name=Large Energy Transfer Array II|
+
| rig3name=Small Hyperspatial Velocity Optimizer I
high8typeID=12102|
+
| rig3typeID=31159
mid1name=Sensor Booster II|
+
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
mid1typeID=1952|
+
| showSKILLS=Y
mid2name=Federation Navy Stasis Webifier|
+
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
mid2typeID=17559|
+
| showNOTES=Y
mid3name=Federation Navy Stasis Webifier|
+
| difficulty=0
mid3typeID=17559|
+
| version=December 2023
mid4name=Pithum C-Type Adaptive Invulnerability Field|
+
| showTOC=N
mid4typeID=4349|
+
| alphacanuse=Y
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Heavy Shield Maintenance Bot II x3|
 
drone2typeID=28199|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet EMP L x14000|
 
charge2typeID=21894|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Projectile Metastasis Adjuster II|
 
rig2typeID=26434|
 
rig3name=Large Anti-EM Screen Reinforcer II|
 
rig3typeID=26436|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Pirate Faction Battleship|
 
version=RET 1.1|
 
shipDNA=17738:2929;7:12102;1:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;10:28199;3:21894;14000:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
+
 
===== Nightmare =====
+
</tab>
The '''Nightmare''' have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
+
<tab name="Advanced">
</noinclude>
+
== Advanced ==
{{#ifeq:{{{1|Nightmare}}}|Nightmare|
+
=== Prospect ===
<!-- Beginning of the linkable section -->
+
{{ShipFitting
{{ShipFitting|
+
| ship=Prospect
ship=Nightmare|
+
| fitName= Incursions (Dropper)
shipTypeID=17736|
+
| fitID= Incursions (Dropper)
fitName=Incursions (shield with pulses)|
+
| high1name=Covert Ops Cloaking Device II
fitID=Incursions-(shield-with-pulses)|
+
| high1typeID=11578
high1name=Mega Pulse Laser II|
+
| high2name=Small Remote Shield Booster I
high1typeID=3057|
+
| high2typeID=3586
high2name=Mega Pulse Laser II|
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
high2typeID=3057|
+
| mid1typeID=35658
high3name=Mega Pulse Laser II|
+
| mid2name=Medium Shield Extender II
high3typeID=3057|
+
| mid2typeID=3831
high4name=Mega Pulse Laser II|
+
| mid3name=Small Shield Extender II
high4typeID=3057|
+
| mid3typeID=380
high5name=Large 'Regard' Power Projector|
+
| low1name=Damage Control II
high5typeID=16487|
+
| low1typeID=2048
high6name=Large 'Regard' Power Projector|
+
| low2name=Nanofiber Internal Structure II
high6typeID=16487|
+
| low2typeID=2605
mid1name=Sensor Booster II|
+
| low3name=Nanofiber Internal Structure II
mid1typeID=1952|
+
| low3typeID=2605
mid2name=Federation Navy Stasis Webifier|
+
| low4name=Limited Hyperspatial Accelerator
mid2typeID=17559|
+
| low4typeID=33981
mid3name=Federation Navy Stasis Webifier|
+
| rig1name=Small Core Defense Field Extender II
mid3typeID=17559|
+
| rig1typeID=31794
mid4name=Shadow Serpentis Tracking Computer|
+
| rig2name=Small Hyperspatial Velocity Optimizer II
mid4typeID=14238|
+
| rig2typeID=31165
mid5name=Shadow Serpentis Tracking Computer|
+
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
mid5typeID=14238|
+
| showSKILLS=Y
mid6name=Pithum C-Type Adaptive Invulnerability Field|
+
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
mid6typeID=4349|
+
| showNOTES=Y
mid7name=Adaptive Invulnerability Field II|
+
| difficulty=2
mid7typeID=2281|
+
| version=February 2024
low1name=Imperial Navy Heat Sink|
+
| showTOC=N
low1typeID=15810|
+
| alphacanuse=N
low2name=Imperial Navy Heat Sink|
 
low2typeID=15810|
 
low3name=Imperial Navy Heat Sink|
 
low3typeID=15810|
 
low4name=Imperial Navy Heat Sink|
 
low4typeID=15810|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot II x5|
 
drone2typeID=28207|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Optimal Range Script x2|
 
charge2typeID=28999|
 
charge3name=Tracking Speed Script x2|
 
charge3typeID=29001|
 
charge4name=Imperial Navy Multifrequency L x8|
 
charge4typeID=23105|
 
charge5name=Conflagration L x8|
 
charge5typeID=12816|
 
charge6name=Scorch L x8|
 
charge6typeID=12820|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Energy Locus Coordinator II|
 
rig2typeID=26388|
 
rig3name=Large Anti-EM Screen Reinforcer II|
 
rig3typeID=26436|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Pirate Faction Battleship|
 
version=RET 1.1|
 
shipDNA=17736:3057;4:16487;2:1952;1:2281;1:4349;1:14238;2:17559;2:2048;1:15810;4:26388;1:26436;1:26448;1:2456;5:28207;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
 
===== Vindicator =====
 
The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two '''Null L''' ammunition.
 
</noinclude>
 
{{#ifeq:{{{1|Vindicator}}}|Vindicator|
 
<!-- Beginning of the linkable section -->
 
{{ShipFitting|
 
ship=Vindicator|
 
shipTypeID=17740|
 
fitName=Incursions (shield with blasters)|
 
fitID=Incursions-(shield-with-blasters)|
 
high1name=Neutron Blaster Cannon II|
 
high1typeID=3186|
 
high2name=Neutron Blaster Cannon II|
 
high2typeID=3186|
 
high3name=Neutron Blaster Cannon II|
 
high3typeID=3186|
 
high4name=Neutron Blaster Cannon II|
 
high4typeID=3186|
 
high5name=Neutron Blaster Cannon II|
 
high5typeID=3186|
 
high6name=Neutron Blaster Cannon II|
 
high6typeID=3186|
 
high7name=Neutron Blaster Cannon II|
 
high7typeID=3186|
 
high8name=Neutron Blaster Cannon II|
 
high8typeID=3186|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Pithum C-Type Adaptive Invulnerability Field|
 
mid4typeID=4349|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
low1name=Federation Navy Magnetic Field Stabilizer|
 
low1typeID=15895|
 
low2name=Federation Navy Magnetic Field Stabilizer|
 
low2typeID=15895|
 
low3name=Federation Navy Magnetic Field Stabilizer|
 
low3typeID=15895|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Heavy Shield Maintenance Bot II x3|
 
drone2typeID=28199|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x7000|
 
charge2typeID=21740|
 
charge3name=Null L x7000|
 
charge3typeID=12787|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Hybrid Metastasis Adjuster II|
 
rig2typeID=26404|
 
rig3name=Large Anti-EM Screen Reinforcer II|
 
rig3typeID=26436|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Pirate Faction Battleship|
 
version=RET 1.1|
 
shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15895;3:26404;1:26436;1:26448;1:2456;10:28199;3:12787;7000:21740;7000:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
}}
 
<noinclude>
 
=== Strategic Cruisers ===
 
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''''s lasers stand out and the '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. The '''Loki''' also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
 
  
===== Legion =====
+
</tab>
</noinclude>
+
</tabs>
{{#ifeq:{{{1|Legion}}}|Legion|
+
 
<!-- Beginning of the linkable section -->
+
{{#css:
{{ShipFitting|
+
.tabs-label {
ship=Legion|
+
    background-color: black !important;
shipTypeID=29986|
+
    font-size: 10pt;
fitName=Incursions (shield with pulses)|
+
    font-weight: bold;
fitID=Incursions--shield-with-pulses-|
+
    padding-left: 20px;
high1name=Heavy Pulse Laser II|
+
    padding-right: 20px;
high1typeID=3520|
+
    padding-top: 10px;
high2name=Heavy Pulse Laser II|
+
    padding-bottom: 10px;
high2typeID=3520|
+
  }
high3name=Heavy Pulse Laser II|
 
high3typeID=3520|
 
high4name=Heavy Pulse Laser II|
 
high4typeID=3520|
 
high5name=Heavy Pulse Laser II|
 
high5typeID=3520|
 
high6name=Heavy Pulse Laser II|
 
high6typeID=3520|
 
mid1name=Federation Navy Stasis Webifier|
 
mid1typeID=17559|
 
mid2name=Pith C-Type EM Ward Field|
 
mid2typeID=19264|
 
mid3name=Pith A-Type Thermic Dissipation Field|
 
mid3typeID=19278|
 
mid4name=Republic Fleet Large Shield Extender|
 
mid4typeID=31932|
 
low1name=Imperial Navy Heat Sink|
 
low1typeID=15810|
 
low2name=Imperial Navy Heat Sink|
 
low2typeID=15810|
 
low3name=Imperial Navy Heat Sink|
 
low3typeID=15810|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
subsystem1name=Legion Propulsion - Fuel Catalyst|
 
subsystem1typeID=30078|
 
subsystem2name=Legion Offensive - Liquid Crystal Magnifiers|
 
subsystem2typeID=30119|
 
subsystem3name=Legion Engineering - Power Core Multiplier|
 
subsystem3typeID=30169|
 
subsystem4name=Legion Electronics - Tactical Targeting Network|
 
subsystem4typeID=30038|
 
subsystem5name=Legion Defensive - Augmented Plating|
 
subsystem5typeID=29966|
 
charge1name=Imperial Navy Multifrequency M x12|
 
charge1typeID=23089|
 
charge2name=Conflagration M x12|
 
charge2typeID=12814|
 
charge3name=Scorch M x12|
 
charge3typeID=12818|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Anti-EM Screen Reinforcer II|
 
rig2typeID=31724|
 
rig3name=Medium Energy Locus Coordinator II|
 
rig3typeID=31486|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Strategic Cruiser|
 
version=RET 1.1|
 
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
 
}}
 
}}
<noinclude>
 
===== Loki =====
 
</noinclude>
 
{{#ifeq:{{{1|Loki}}}|Loki|
 
<!-- Beginning of the linkable section -->
 
{{ShipFitting|
 
ship=Loki|
 
shipTypeID=29990|
 
fitName=Incursions (shield with normal webs)|
 
fitID=Incursions--shield-with-normal-webs-|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=Large 'Regard' Power Projector|
 
high7typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Republic Fleet Large Shield Extender|
 
mid2typeID=31932|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Federation Navy Stasis Webifier|
 
mid4typeID=17559|
 
mid5name=Federation Navy Stasis Webifier|
 
mid5typeID=17559|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
subsystem1name=Loki Defensive - Adaptive Shielding|
 
subsystem1typeID=29974|
 
subsystem2name=Loki Electronics - Tactical Targeting Network|
 
subsystem2typeID=30068|
 
subsystem3name=Loki Offensive - Projectile Scoping Array|
 
subsystem3typeID=30133|
 
subsystem4name=Loki Engineering - Power Core Multiplier|
 
subsystem4typeID=30159|
 
subsystem5name=Loki Propulsion - Fuel Catalyst|
 
subsystem5typeID=30110|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Light Shield Maintenance Bot II x5|
 
drone2typeID=28203|
 
charge1name=Barrage M x15000|
 
charge1typeID=12773|
 
charge2name=Republic Fleet Fusion M x7400|
 
charge2typeID=21904|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Projectile Ambit Extension II|
 
rig2typeID=31664|
 
rig3name=Medium Projectile Ambit Extension II|
 
rig3typeID=31664|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Strategic Cruiser|
 
version=RET 1.1|
 
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
 
skills=|
 
notes=}}
 
{{ShipFitting|
 
ship=Loki|
 
shipTypeID=29990|
 
fitName=Incursions (shield with long webs)|
 
fitID=Incursions--shield-with-long-webs-|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=Large 'Regard' Power Projector|
 
high7typeID=16487|
 
mid1name=Republic Fleet Large Shield Extender|
 
mid1typeID=31932|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Federation Navy Stasis Webifier|
 
mid4typeID=17559|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
subsystem1name=Loki Defensive - Adaptive Shielding|
 
subsystem1typeID=29974|
 
subsystem2name=Loki Electronics - Immobility Drivers|
 
subsystem2typeID=30066|
 
subsystem3name=Loki Offensive - Projectile Scoping Array|
 
subsystem3typeID=30133|
 
subsystem4name=Loki Engineering - Power Core Multiplier|
 
subsystem4typeID=30159|
 
subsystem5name=Loki Propulsion - Fuel Catalyst|
 
subsystem5typeID=30110|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Light Shield Maintenance Bot II x5|
 
drone2typeID=28203|
 
charge1name=Republic Fleet EMP M x7400|
 
charge1typeID=21896|
 
charge2name=Barrage M x15000|
 
charge2typeID=12773|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Projectile Ambit Extension II|
 
rig2typeID=31664|
 
rig3name=Medium Projectile Ambit Extension II|
 
rig3typeID=31664|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Strategic Cruiser|
 
version=RET 1.1|
 
shipDNA=29990:29974;1:30066;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;2:31932;1:1999;2:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21896;7400::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
}}
 
<noinclude>
 
=== Command Ships ===
 
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.
 
  
===== Sleipnir =====
+
[[Category:EVE University Incursion Community]]
</noinclude>
+
[[Category:PvE Doctrines]]
{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|
+
[[Category:Fittings]]
<!-- Beginning of the linkable section -->
 
{{ShipFitting|
 
ship=Sleipnir|
 
shipTypeID=22444|
 
fitName=Incursions (shield with autocannons)|
 
fitID=Incursions-(shield-with-autocannons)|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=425mm AutoCannon II|
 
high7typeID=2913|
 
high8name=Large Energy Transfer Array II|
 
high8typeID=12102|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Shadow Serpentis Tracking Computer|
 
mid3typeID=14238|
 
mid4name=Pithum C-Type Adaptive Invulnerability Field|
 
mid4typeID=4349|
 
mid5name=Republic Fleet Large Shield Extender|
 
mid5typeID=31932|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
drone1name=Hobgoblin II x8|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Tracking Speed Script x1|
 
charge2typeID=29001|
 
charge3name=Barrage M x20000|
 
charge3typeID=12773|
 
charge4name=Republic Fleet EMP M x10000|
 
charge4typeID=21896|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Projectile Burst Aerator II|
 
rig2typeID=31676|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Command Ship|
 
version=RET 1.1|
 
shipDNA=22444:2913;7:12102;1:1952;1:4349;1:14238;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2456;8:12773;20000:21896;10000:29001;1:29011;1::|
 
skills=|
 
notes=}}
 
<!-- End of the linkable section -->
 
}}
 
<noinclude>
 
[[Category:Incursions]]
 

Latest revision as of 07:54, 30 June 2024

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Armor focus

Armor focus In the EVE University Incursion Community we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.

Don't compromise these fits

Icon large red x.png We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

Icon large green check.png These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.


Damage Dealer Ships

These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Starter Battleships

Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

E-UNI Incursions Starter (Vanguard, Pulse)
Praxis: E-UNI Incursions Starter (Vanguard, Pulse)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Pulse)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Solace Scoped Remote Armor Repairer

Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Parallel Enduring Target Painter
Tracking Computer II
Tracking Computer II

Heat Sink II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Damage Control II

Large Energy Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x24
Imperial Navy Radio L x18
Imperial Navy Xray L x24
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


E-UNI Incursions Starter (Vanguard, Blaster)
Praxis: E-UNI Incursions Starter (Vanguard, Blaster)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Blaster)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Solace Scoped Remote Armor Repairer

Alumel-Wired Enduring Sensor Booster
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II

Magnetic Field Stabilizer II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Damage Control II

Large Hybrid Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Apocalypse Navy Issue

E-UNI Incursions Starter (Vanguard)
Apocalypse Navy Issue: E-UNI Incursions Starter (Vanguard)
EFT
[Apocalypse Navy Issue, E-UNI Incursions Starter (Vanguard)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I

Tracking Computer II
Tracking Computer II
Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Kinetic Energized Membrane
Corelum C-Type Explosive Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Large Energy Discharge Elutriation II


Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x16
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.


Megathron

E-UNI Incursions Starter (Vanguard)
Megathron: E-UNI Incursions Starter (Vanguard)
EFT
[Megathron, E-UNI Incursions Starter (Vanguard)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Multispectrum Energized Membrane II
1600mm Steel Plates II
Centum C-Type Explosive Energized Membrane
Multispectrum Energized Membrane II

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Antimatter Charge L x20000
Federation Navy Iron Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.

Intermediate Battleships

Nightmare

E-UNI Incursions (Vanguard, Basic)
Nightmare: E-UNI Incursions (Vanguard, Basic)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Basic)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Radiative Scoped Remote Capacitor Transmitter
Large Solace Scoped Remote Armor Repairer

Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x20
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x2
Optimal Range Script x4
Tracking Speed Script x4
Parallel Enduring Target Painter x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Basic)
Vindicator: E-UNI Incursions (Vanguard, Basic)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Basic)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Alumel-Wired Enduring Sensor Booster

Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centum C-Type Explosive Energized Membrane

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Federation Navy Stasis Webifier x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.

Advanced Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Nightmare

E-UNI Incursions (Vanguard, Advanced)
Nightmare: E-UNI Incursions (Vanguard, Advanced)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System I
Large Remote Armor Repairer II

Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Imperial Navy 1600mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Tracking Speed Script x3
Optimal Range Script x3
Scan Resolution Script x3
Republic Fleet Target Painter x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Advanced)
Vindicator: E-UNI Incursions (Vanguard, Advanced)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Shadow Serpentis Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy 1600mm Steel Plates

Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Null L x10000
Federation Navy Antimatter Charge L x10000
Tracking Speed Script x1
Scan Resolution Script x1
Optimal Range Script x1
Shadow Serpentis Tracking Computer x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Paladin

E-UNI Incursions (Vanguard Advanced)
Paladin: E-UNI Incursions (Vanguard Advanced)
EFT
[Paladin, E-UNI Incursions (Vanguard Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpii A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Light Hull Maintenance Bot I x5
Acolyte II x5
Light Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

E-UNI Incursions (Vanguard, Advanced)
Kronos: E-UNI Incursions (Vanguard, Advanced)
EFT
[Kronos, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Coreli A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Medium Armor Maintenance Bot I x5
Federation Navy Garde x2
Acolyte II x5

Null L x20000
Federation Navy Antimatter Charge L x10000
Void L x20000
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Elite Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Paladin

Paladin: Incursions (Vanguards, Elite)
EFT
[Paladin, Incursions (Vanguards, Elite)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Acolyte II x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Conflagration L x40
Scorch L x40
Imperial Navy Multifrequency L x40
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

Kronos: Incursions (Vanguard, Elite)
EFT
[Kronos, Incursions (Vanguard, Elite)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Acolyte II x5
Federation Navy Garde x2
Medium Armor Maintenance Bot I x5

Null L x20000
Void L x20000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Logistics

Basic Logistics

Oneiros

E-UNI Incursions (Logistics, Basic)
Oneiros: E-UNI Incursions (Logistics, Basic)
EFT
[Oneiros, E-UNI Incursions (Logistics, Basic)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large I-ax Enduring Remote Armor Repairer

Republic Fleet Medium Cap Battery
Cap Recharger II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

800mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.


Advanced Logistics

Oneiros

E-UNI Incursions (Logistics, Advanced)
Oneiros: E-UNI Incursions (Logistics, Advanced)
EFT
[Oneiros, E-UNI Incursions (Logistics, Advanced)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Federation Navy 800mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay

Medium Capacitor Control Circuit II
Medium Remote Repair Augmentor II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Logibooster

Logibooster

Astarte

E-UNI Incursions Logibooster (Vanguard)
Astarte: E-UNI Incursions Logibooster (Vanguard)
EFT
[Astarte, E-UNI Incursions Logibooster (Vanguard)]
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II

Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Republic Fleet Large Cap Battery

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Explosive Energized Membrane
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I


Acolyte II x5
Medium Armor Maintenance Bot I x5

Armor Energizing Charge x600
Rapid Repair Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
Nanite Repair Paste x200
Scan Resolution Script x4
800mm Steel Plates II x1
Signal Amplifier II x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Scout/Dropper

Basic

Venture

Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I
Prototype Cloaking Device I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.


Advanced

Prospect

Prospect: Incursions (Dropper)
EFT
[Prospect, Incursions (Dropper)]
Covert Ops Cloaking Device II
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator

Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • The Prospect can hold 40 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Covert Ops Cloaking Device enables the Prospect to safely enter the Nation Mining Colony before the final wave.