Difference between revisions of "Cut-Throat Competition"
From EVE University Wiki
(Created page with "name=Cut-Throat Competition, Level 3 __NOTOC__{{survival copy}} {{Missiondetails |Level=3 |Type=Encounter |Objective= |Faction=Mercenaries (Caldari-type ships, dropping Caldar...") |
Kaeo Chaba (talk | contribs) m (Update Loot & Salvage) |
||
(19 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{NPCTableCSS}}{{MissionLinks}} | |
− | |||
{{Missiondetails | {{Missiondetails | ||
|Level=3 | |Level=3 | ||
Line 6: | Line 5: | ||
|Objective= | |Objective= | ||
|Faction=Mercenaries (Caldari-type ships, dropping Caldari Navy tags, but no Caldari standings penalty) | |Faction=Mercenaries (Caldari-type ships, dropping Caldari Navy tags, but no Caldari standings penalty) | ||
− | |Faction1 | + | |Faction1=Mercenaries |
− | + | |DamageToDeal= | |
− | + | |DamageToResist= | |
− | |DamageToDeal= | + | |WebPoint= |
− | |DamageToResist= | + | |EWAR= ECM |
− | |WebPoint= | ||
− | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion= | + | |ShipSuggestion= |
|Rewards= | |Rewards= | ||
− | |Extra= | + | |Extra= |
}} | }} | ||
+ | {{MissionBriefing | ||
+ | |Even in times of conflict with an external enemy we still find ourselves in competition with other “friendly” corporations. One such corporation is providing security for a repair outpost. They got that security contract by underbidding us. Go to the site, destroy their entire security force, then destroy the repair outpost. With such an abysmal failure on their record, they'll never get another security contract in this sector again. | ||
+ | And who knows, maybe we'll get the reconstruction contract for the replacement outpost as well. | ||
+ | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Tips:'''<br> | '''Tips:'''<br> | ||
− | Use two Sensor Boosters with ECCM scripts to reduce chances of being | + | * Use two Sensor Boosters with ECCM scripts to reduce chances of being jammed. (Only if needed, sometimes jammers never spawn.) |
− | Kill the Recon Ships (Jammers) before triggering the third wave. | + | * Kill the Recon Ships (Jammers) before triggering the third wave. |
− | '''Blitz:''' | + | |
− | Destroy ships in | + | '''Blitz:''' |
− | If second wave is triggered, continue to focus on Blackbirds until mission | + | * Destroy all ships in group 2 (Blackbirds only, not the Moa), and destroy the repair outpost.<br> |
− | [[Category: | + | * If second wave is triggered, continue to focus on Blackbirds until mission completes.<br> |
+ | |||
+ | Enemy cruisers stay at 35km range. | ||
+ | |||
+ | === Warp in === | ||
+ | |||
+ | <br> | ||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Cruiser|5|Rival Security [State Shukuro Chugen/Ashigaru]}} | ||
+ | |} | ||
+ | |||
+ | === Pocket === | ||
+ | |||
+ | * The Moa has been observed to not spawn. | ||
+ | * Be prepared for a lot of incoming kinetic damage once aggroed entire room | ||
+ | |||
+ | |||
+ | {{NPCTableHead|Group 1}} | ||
+ | {{NPCTableRow|Cruiser|2|Rival Security [State Shukuro Chugen/Ashugaru]|trigger=triggers wave 1 when all ships are destroyed}} | ||
+ | {{NPCTableRow|Cruiser|1|Rival Security [State Shukuro Ashura] (Moa)|note=Rare chance of spawning}} | ||
+ | {{NPCTableSeparator|Group 2}} | ||
+ | {{NPCTableRow|Cruiser|10|Rival Security [State Shukuro Chugen/Ashugaru]}} | ||
+ | {{NPCTableSeparator|Wave 1}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Rival Security Specialist [Taibu State Tendai/Sohei]|note=Specialist rare spawn and most likely be normal versions|trigger = Last ship triggers wave 2|ewar=ECM}} | ||
+ | {{NPCTableRow|Cruiser|2|Rival Security [State Chugen/Ashugaru]}} | ||
+ | {{NPCTableSeparator|Wave 2}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Rival Security Heavy [Taibu State Oni/Kanpaku]|note=May not spawn}} | ||
+ | {{NPCTableRow|Battlecruiser|5|Rival Security [State Oni/Ronin]|trigger = Last ship triggers wave 3}} | ||
+ | {{NPCTableSeparator|Wave 3}} | ||
+ | {{NPCTableRow|Battlecruiser|5|Rival Security [State Kanpaku/Shukuro Bajo]}} | ||
+ | |} | ||
+ | |||
+ | === Loot: === | ||
+ | *Loot: ~19 Mil ISK (Caldari Navy Commodore Insignia I x27 + Caldari Navy Commodore Insignia II x22) (2024/01/28) | ||
+ | *Loot: ~18 Mil ISK (Caldari Navy Commodore Insignia I x27 + Caldari Navy Commodore Insignia II x17) (2024/09/11) | ||
+ | *Salvage: ~1 Mil ISK (2024/09/11) | ||
+ | |||
+ | {{Missionrelated}} | ||
+ | |||
+ | [[Category:Security missions]] |
Latest revision as of 08:10, 11 September 2024
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 3 |
Type | Encounter |
Faction | Mercenaries (Caldari-type ships, dropping Caldari Navy tags, but no Caldari standings penalty) |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
EWAR | ECM |
Mission briefing |
---|
Even in times of conflict with an external enemy we still find ourselves in competition with other “friendly” corporations. One such corporation is providing security for a repair outpost. They got that security contract by underbidding us. Go to the site, destroy their entire security force, then destroy the repair outpost. With such an abysmal failure on their record, they'll never get another security contract in this sector again.
And who knows, maybe we'll get the reconstruction contract for the replacement outpost as well. |
Tips:
- Use two Sensor Boosters with ECCM scripts to reduce chances of being jammed. (Only if needed, sometimes jammers never spawn.)
- Kill the Recon Ships (Jammers) before triggering the third wave.
Blitz:
- Destroy all ships in group 2 (Blackbirds only, not the Moa), and destroy the repair outpost.
- If second wave is triggered, continue to focus on Blackbirds until mission completes.
Enemy cruisers stay at 35km range.
Warp in
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Cruiser Rival Security [State Shukuro Chugen/Ashigaru] |
- The Moa has been observed to not spawn.
- Be prepared for a lot of incoming kinetic damage once aggroed entire room
Group 1
Loot:
- Loot: ~19 Mil ISK (Caldari Navy Commodore Insignia I x27 + Caldari Navy Commodore Insignia II x22) (2024/01/28)
- Loot: ~18 Mil ISK (Caldari Navy Commodore Insignia I x27 + Caldari Navy Commodore Insignia II x17) (2024/09/11)
- Salvage: ~1 Mil ISK (2024/09/11)
|