Difference between revisions of "Undue Attention"
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− | {{ | + | {{Cleanup|Could use objectives and briefings.}} |
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{{MissionLinks}} __NOTOC__ {{NPCTableCSS}} | {{MissionLinks}} __NOTOC__ {{NPCTableCSS}} | ||
− | {{Missiondetails}} | + | == Undue Attention - Poking Around (1 of 3) == |
− | + | {{Missiondetails | |
+ | |Name= | ||
+ | |Level= 1 | ||
+ | |Type= Encounter | ||
+ | |Objective= Approach and investigate any large objects you see at the location (Gallente Stargate) | ||
+ | |Faction1= Gallente Federation | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= | ||
+ | |EWAR= Sensor dampening by Federation Hastatus | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Kestrel | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | |||
+ | {{MissionBriefing | ||
+ | |We don't stand much on formality here: This isn't a post people seek out to advance their careers. Most of us are content to not be noticed. People start making noise, the hard-asses start remembering we're here, and that means more work for everyone. | ||
+ | |||
+ | But speaking of work, I've got some for you. We've been getting a few reports of strange activity in this system. Now, I bet it's just smugglers. And honestly, I'd rather not create too much of a fuss over it ― but it's making the civvies nervous, and they could raise just as much hell for us as any smuggler. So, just go out to these coordinates, poke around a bit, and come back. If anything pokes back, just run. | ||
+ | |||
+ | Or don't do it. I mean, what the hell do I care, really? It may be I can find some other work for you if you'd rather not play scout… | ||
− | + | }} | |
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− | + | '''Blitz:''' Destroy Group 3, then warp out. | |
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− | + | Space type: Deadspace | |
− | + | '''Blitz:''' When group 1 spawns, mission will complete, so you don't have to kill any rats at all if you don't want to, just warp out. | |
− | |||
− | + | You are told to investigate nearby structures. Approaching star gate (at 10 km) group 1 spawns. Group 2 spawns only seconds later. | |
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− | + | === Single pocket === | |
− | + | Killing group 1 will trigger reinforcement 1<br> | |
+ | Killing group 2 will trigger reinforcement 2 | ||
− | + | {{NPCTableHead|Group 1 (24km, Auto-Aggro)}} | |
− | + | {{NPCTableRow|Frigate|4|Federation Hoplon}} | |
− | + | {{NPCTableRow|Frigate|2|Federation Kontos}} | |
+ | |} | ||
− | + | {{NPCTableHead|Group 2 (24km, Auto-Aggro)}} | |
− | + | {{NPCTableRow|Cruiser|3|Federation Loras}} | |
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement 1 (Auto-Aggro)}} | |
− | + | {{NPCTableRow|Frigate|5|Federation Clavis}} | |
− | + | {{NPCTableRow|Frigate|2|Federation Hastile}} | |
− | + | |} | |
− | |||
− | |||
− | |||
− | + | {{NPCTableHead|Reinforcement 2 (Auto-Aggro)}} | |
+ | {{NPCTableRow|Cruiser|1|Federation Hastatus|ewar= Damp}} | ||
+ | |} | ||
− | + | == Undue Attention - Helping the Helpful (2 of 3) == | |
+ | {{Missiondetails | ||
+ | |Name= | ||
+ | |Level= 1 | ||
+ | |Type= Encounter | ||
+ | |Objective= Clear any obstacles and obtain help from the Intaki. | ||
+ | |Faction1= Gallente Federation | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Kestrel | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |Yeah, slow, right. It's only the Gallente. No big deal. They're just going to turn this whole place into a libertine drone-lover festival, that's all!! | ||
− | + | Okay, think, think. | |
− | + | Alright, we know they're building a jump gate in this system, right? And we can't take on both the guards at that gate and the forces they presumably have building up elsewhere in this system. I'll call in the Navy ― they should be here in a matter of hours, I hope ― but we need to occupy these free-loving jerks in the meantime. We need some sort of a distraction.... | |
− | |||
− | |||
− | + | Okay, here's what I need you to do. I have a few friends in the Intaki Syndicate who owe me for looking the other way during a few local business deals. I need you to hop over to their base and get their support. Do whatever you can. But be sure you're armed. You can never tell what's going on with the Syndicate. | |
− | + | }} | |
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− | + | Space type: Deadspace | |
− | |||
− | + | Note: Declining this 2<sup>nd</sup> mission seems to then grant an alternative part 3 mission called A Crazy Plan (3 of 3). | |
− | + | The alternative has the same format and hostiles as the normal 3<sup>rd</sup> part but there is NO ship restriction on the site. | |
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=== Warp-In === | === Warp-In === | ||
− | + | {{NPCTableHead|}} | |
+ | {{NPCTableRow|Frigate|6|Federation Clavis}} | ||
+ | {{NPCTableRow|Frigate|2|Federation Hastile}} | ||
+ | |} | ||
− | Single | + | === Single pocket === |
− | + | Killing initial group triggers reinforcement.<br> | |
− | + | Killing reinforcement will complete the mission. | |
− | |||
− | + | {{NPCTableHead|Initial Group (Auto-Aggro)}} | |
− | + | {{NPCTableRow|Frigate|3|Federation Clavis}} | |
+ | {{NPCTableRow|Frigate|3|Federation Hastile}} | ||
+ | {{NPCTableRow|Frigate|2|Federation Hoplon}} | ||
+ | {{NPCTableRow|Frigate|1|Federation Kontos}} | ||
+ | {{NPCTableRow|Frigate|1|Federation Loras}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement (Auto-Aggro)}} | |
− | + | {{NPCTableRow|Cruiser|1|Federation Hastatus}} | |
+ | |} | ||
+ | Doing mission on Cormorant, a Hastarius spawned instead of Hastatus, and once it was dead - another cruiser, Misthios. | ||
− | + | == Undue Attention - Closing the Gate (3 of 3) == | |
− | + | {{Missiondetails | |
− | + | |Name= | |
+ | |Level= 1 | ||
+ | |Type= Encounter | ||
+ | |Objective= | ||
+ | |Faction1= Gallente Federation | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Kestrel | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | Space type: Deadspace | ||
− | + | === Warp-in === | |
− | + | Killing the 5 frigates will trigger reinforcement. | |
− | + | {{NPCTableHead|Single Group (17km, Auto-Aggro)}} | |
+ | {{NPCTableRow|Frigate|3|Federation Hoplon}} | ||
+ | {{NPCTableRow|Frigate|2|Federation Kontos}} | ||
+ | {{NPCTableRow|Sentry|1|Gallent Point Defence Battery}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement}} | |
− | + | {{NPCTableRow|Frigate|1|Federation Praktor Harpago}} | |
+ | |} | ||
− | Group | + | === Pocket 1 === |
− | + | Killing Federation Praktor Belos triggers reinforcement. | |
+ | {{NPCTableHead|Initial Group (10-20km, Auto-Aggro)}} | ||
+ | {{NPCTableRow|Frigate|1|Federation Praktor Belos}} | ||
+ | {{NPCTableRow|Sentry|1|Gallent Point Defence Battery}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement (Auto-Aggro)}} | |
− | + | {{NPCTableRow|Frigate|6|Federation Clavis}} | |
− | + | {{NPCTableRow|Frigate|2|Federation Hastile}} | |
+ | |} | ||
− | Group | + | === Pocket 2 === |
− | + | Objective is to destroy the Gallente Stargate. Attacking the gate triggers additional spawns, especially when getting into armor and then structure. Spawns seems to be random, including lots of frigates and a few destroyers or cruisers. Sample spawn is provided below. | |
− | + | {{NPCTableHead|Initial Forces}} | |
+ | {{NPCTableSeparator|Group 1 (40km, Auto-Aggro)}} | ||
+ | {{NPCTableRow|Frigate|4|Federation Kontos}} | ||
+ | {{NPCTableSeparator|Group 2 (45km, Auto-Aggro)}} | ||
+ | {{NPCTableRow|Frigate|4|Federation Clavis}} | ||
+ | {{NPCTableRow|Frigate|2|Federation Hastile}} | ||
+ | {{NPCTableSeparator|Group 3 (45km, Auto-Aggro)}} | ||
+ | {{NPCTableRow|Frigate|4|Federation Clavis}} | ||
+ | {{NPCTableRow|Frigate|2|Federation Hastile}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement 1 (Auto-Aggro)}} | |
− | + | {{NPCTableRow|Frigate|1|Federation Clavis}} | |
− | + | {{NPCTableRow|Frigate|4|Federation Hastile}} | |
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement 2 (Auto-Aggro)}} | |
− | + | {{NPCTableRow|Cruiser|1|Federation Hastarius}} | |
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement 3 (Auto-Aggro)}} | |
− | + | {{NPCTableRow|Cruiser|1|Federation Hastarius}} | |
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement 4 (Auto-Aggro)}} | |
− | + | {{NPCTableRow|Frigate|4|Federation Clavis}} | |
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement 5 (Auto-Aggro)}} | |
− | + | {{NPCTableRow|Frigate|3|Federation Clavis}} | |
− | + | {{NPCTableRow|Frigate|1|Federation Hastile}} | |
− | + | {{NPCTableRow|Frigate|1|Federation Loras}} | |
+ | |} | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Security missions]] | [[Category:Security missions]] |
Latest revision as of 06:44, 24 November 2024
The reason is: Could use objectives and briefings.
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Undue Attention - Poking Around (1 of 3)
Mission briefing |
---|
We don't stand much on formality here: This isn't a post people seek out to advance their careers. Most of us are content to not be noticed. People start making noise, the hard-asses start remembering we're here, and that means more work for everyone.
But speaking of work, I've got some for you. We've been getting a few reports of strange activity in this system. Now, I bet it's just smugglers. And honestly, I'd rather not create too much of a fuss over it ― but it's making the civvies nervous, and they could raise just as much hell for us as any smuggler. So, just go out to these coordinates, poke around a bit, and come back. If anything pokes back, just run. Or don't do it. I mean, what the hell do I care, really? It may be I can find some other work for you if you'd rather not play scout…
|
Blitz: Destroy Group 3, then warp out.
Space type: Deadspace
Blitz: When group 1 spawns, mission will complete, so you don't have to kill any rats at all if you don't want to, just warp out.
You are told to investigate nearby structures. Approaching star gate (at 10 km) group 1 spawns. Group 2 spawns only seconds later.
Single pocket
Killing group 1 will trigger reinforcement 1
Killing group 2 will trigger reinforcement 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Federation Hoplon | ||||
2 x Frigate Federation Kontos |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Cruiser Federation Loras |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Frigate Federation Clavis | ||||
2 x Frigate Federation Hastile |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Federation Hastatus |
Undue Attention - Helping the Helpful (2 of 3)
Level | 1 |
Type | Encounter |
Objective | Clear any obstacles and obtain help from the Intaki. |
Faction | Gallente Federation |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Ship suggestion | Kestrel |
Mission briefing |
---|
Yeah, slow, right. It's only the Gallente. No big deal. They're just going to turn this whole place into a libertine drone-lover festival, that's all!!
Okay, think, think. Alright, we know they're building a jump gate in this system, right? And we can't take on both the guards at that gate and the forces they presumably have building up elsewhere in this system. I'll call in the Navy ― they should be here in a matter of hours, I hope ― but we need to occupy these free-loving jerks in the meantime. We need some sort of a distraction.... Okay, here's what I need you to do. I have a few friends in the Intaki Syndicate who owe me for looking the other way during a few local business deals. I need you to hop over to their base and get their support. Do whatever you can. But be sure you're armed. You can never tell what's going on with the Syndicate. |
Space type: Deadspace
Note: Declining this 2nd mission seems to then grant an alternative part 3 mission called A Crazy Plan (3 of 3).
The alternative has the same format and hostiles as the normal 3rd part but there is NO ship restriction on the site.
Warp-In
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Frigate Federation Clavis | ||||
2 x Frigate Federation Hastile |
Single pocket
Killing initial group triggers reinforcement.
Killing reinforcement will complete the mission.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Federation Clavis | ||||
3 x Frigate Federation Hastile | ||||
2 x Frigate Federation Hoplon | ||||
1 x Frigate Federation Kontos | ||||
1 x Frigate Federation Loras |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Federation Hastatus |
Doing mission on Cormorant, a Hastarius spawned instead of Hastatus, and once it was dead - another cruiser, Misthios.
Undue Attention - Closing the Gate (3 of 3)
Level | 1 |
Type | Encounter |
Faction | Gallente Federation |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Ship suggestion | Kestrel |
Space type: Deadspace
Warp-in
Killing the 5 frigates will trigger reinforcement.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Federation Hoplon | ||||
2 x Frigate Federation Kontos | ||||
1 x Sentry Gallent Point Defence Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Federation Praktor Harpago |
Pocket 1
Killing Federation Praktor Belos triggers reinforcement.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Federation Praktor Belos | ||||
1 x Sentry Gallent Point Defence Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Frigate Federation Clavis | ||||
2 x Frigate Federation Hastile |
Pocket 2
Objective is to destroy the Gallente Stargate. Attacking the gate triggers additional spawns, especially when getting into armor and then structure. Spawns seems to be random, including lots of frigates and a few destroyers or cruisers. Sample spawn is provided below.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Federation Clavis | ||||
4 x Frigate Federation Hastile |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Federation Hastarius |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Federation Hastarius |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Federation Clavis |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Federation Clavis | ||||
1 x Frigate Federation Hastile | ||||
1 x Frigate Federation Loras |
|