Difference between revisions of "Undue Attention"

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m (Format to "Uniwiki:Mission formatting guidelines". Remove {{survival copy}}. Add [{Cleanup}}.)
 
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|Level= 1
 
|Level= 1
 
|Type= Encounter
 
|Type= Encounter
|Objective=  
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|Objective= Approach and investigate any large objects you see at the location (Gallente Stargate)
 
|Faction1= Gallente Federation
 
|Faction1= Gallente Federation
 
|DamageToDeal1=  
 
|DamageToDeal1=  
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|Extra=  
 
|Extra=  
 
}}
 
}}
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{{MissionBriefing
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|We don't stand much on formality here: This isn't a post people seek out to advance their careers. Most of us are content to not be noticed. People start making noise, the hard-asses start remembering we're here, and that means more work for everyone.
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But speaking of work, I've got some for you. We've been getting a few reports of strange activity in this system. Now, I bet it's just smugglers. And honestly, I'd rather not create too much of a fuss over it ― but it's making the civvies nervous, and they could raise just as much hell for us as any smuggler. So, just go out to these coordinates, poke around a bit, and come back. If anything pokes back, just run.
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Or don't do it. I mean, what the hell do I care, really? It may be I can find some other work for you if you'd rather not play scout…
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}}
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'''Blitz:''' Destroy Group 3, then warp out.
 +
 
Space type: Deadspace
 
Space type: Deadspace
  
 
'''Blitz:''' When group 1 spawns, mission will complete, so you don't have to kill any rats at all if you don't want to, just warp out.
 
'''Blitz:''' When group 1 spawns, mission will complete, so you don't have to kill any rats at all if you don't want to, just warp out.
  
You are told to investigate nearby structures, after approaching a structure group 1 will spawn, and group 2 as-well only seconds later.
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You are told to investigate nearby structures. Approaching star gate (at 10 km) group 1 spawns. Group 2 spawns only seconds later.
 
 
  
 
=== Single pocket ===
 
=== Single pocket ===
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{{NPCTableRow|Cruiser|1|Federation Hastatus|ewar= Damp}}
 
{{NPCTableRow|Cruiser|1|Federation Hastatus|ewar= Damp}}
 
|}
 
|}
 
  
 
== Undue Attention - Helping the Helpful (2 of 3) ==
 
== Undue Attention - Helping the Helpful (2 of 3) ==
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|Level= 1
 
|Level= 1
 
|Type= Encounter
 
|Type= Encounter
|Objective=  
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|Objective= Clear any obstacles and obtain help from the Intaki.
 
|Faction1= Gallente Federation
 
|Faction1= Gallente Federation
 
|DamageToDeal1=  
 
|DamageToDeal1=  
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|Extra=  
 
|Extra=  
 
}}
 
}}
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{{MissionBriefing
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|Yeah, slow, right. It's only the Gallente. No big deal. They're just going to turn this whole place into a libertine drone-lover festival, that's all!!
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 +
Okay, think, think.
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 +
Alright, we know they're building a jump gate in this system, right? And we can't take on both the guards at that gate and the forces they presumably have building up elsewhere in this system. I'll call in the Navy ― they should be here in a matter of hours, I hope ― but we need to occupy these free-loving jerks in the meantime. We need some sort of a distraction....
 +
 +
Okay, here's what I need you to do. I have a few friends in the Intaki Syndicate who owe me for looking the other way during a few local business deals. I need you to hop over to their base and get their support. Do whatever you can. But be sure you're armed. You can never tell what's going on with the Syndicate.
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}}
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Space type: Deadspace
 
Space type: Deadspace
  
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Doing mission on Cormorant, a Hastarius spawned instead of Hastatus, and once it was dead - another cruiser, Misthios.
 
Doing mission on Cormorant, a Hastarius spawned instead of Hastatus, and once it was dead - another cruiser, Misthios.
  
 
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== Undue Attention - Closing the Gate (3 of 3) ==
== Undue Attention - Closing the Gatel (3 of 3) ==
 
 
{{Missiondetails
 
{{Missiondetails
 
|Name=  
 
|Name=  

Latest revision as of 06:44, 24 November 2024

This article should be cleaned up or improved.
The reason is: Could use objectives and briefings.



Undue Attention - Poking Around (1 of 3)

Level 1
Type Encounter
Objective Approach and investigate any large objects you see at the location (Gallente Stargate)
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Sensor dampening by Federation Hastatus
Ship suggestion Kestrel


Mission briefing
We don't stand much on formality here: This isn't a post people seek out to advance their careers. Most of us are content to not be noticed. People start making noise, the hard-asses start remembering we're here, and that means more work for everyone.

But speaking of work, I've got some for you. We've been getting a few reports of strange activity in this system. Now, I bet it's just smugglers. And honestly, I'd rather not create too much of a fuss over it ― but it's making the civvies nervous, and they could raise just as much hell for us as any smuggler. So, just go out to these coordinates, poke around a bit, and come back. If anything pokes back, just run.

Or don't do it. I mean, what the hell do I care, really? It may be I can find some other work for you if you'd rather not play scout…


Blitz: Destroy Group 3, then warp out.

Space type: Deadspace

Blitz: When group 1 spawns, mission will complete, so you don't have to kill any rats at all if you don't want to, just warp out.

You are told to investigate nearby structures. Approaching star gate (at 10 km) group 1 spawns. Group 2 spawns only seconds later.

Single pocket

Killing group 1 will trigger reinforcement 1
Killing group 2 will trigger reinforcement 2


Group 1 (24km, Auto-Aggro)
WD EWAR L


Frigate 4 x Frigate Federation Hoplon
Frigate 2 x Frigate Federation Kontos


Group 2 (24km, Auto-Aggro)
WD EWAR L


Cruiser 3 x Cruiser Federation Loras


Reinforcement 1 (Auto-Aggro)
WD EWAR L


Frigate 5 x Frigate Federation Clavis
Frigate 2 x Frigate Federation Hastile


Reinforcement 2 (Auto-Aggro)
WD EWAR L


Cruiser 1 x Cruiser Federation Hastatus Remote Sensor Dampener

Undue Attention - Helping the Helpful (2 of 3)

Level 1
Type Encounter
Objective Clear any obstacles and obtain help from the Intaki.
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Kestrel
Mission briefing
Yeah, slow, right. It's only the Gallente. No big deal. They're just going to turn this whole place into a libertine drone-lover festival, that's all!!

Okay, think, think.

Alright, we know they're building a jump gate in this system, right? And we can't take on both the guards at that gate and the forces they presumably have building up elsewhere in this system. I'll call in the Navy ― they should be here in a matter of hours, I hope ― but we need to occupy these free-loving jerks in the meantime. We need some sort of a distraction....

Okay, here's what I need you to do. I have a few friends in the Intaki Syndicate who owe me for looking the other way during a few local business deals. I need you to hop over to their base and get their support. Do whatever you can. But be sure you're armed. You can never tell what's going on with the Syndicate.


Space type: Deadspace

Note: Declining this 2nd mission seems to then grant an alternative part 3 mission called A Crazy Plan (3 of 3).

The alternative has the same format and hostiles as the normal 3rd part but there is NO ship restriction on the site.

Warp-In

WD EWAR L


Frigate 6 x Frigate Federation Clavis
Frigate 2 x Frigate Federation Hastile

Single pocket

Killing initial group triggers reinforcement.
Killing reinforcement will complete the mission.


Initial Group (Auto-Aggro)
WD EWAR L


Frigate 3 x Frigate Federation Clavis
Frigate 3 x Frigate Federation Hastile
Frigate 2 x Frigate Federation Hoplon
Frigate 1 x Frigate Federation Kontos
Frigate 1 x Frigate Federation Loras


Reinforcement (Auto-Aggro)
WD EWAR L


Cruiser 1 x Cruiser Federation Hastatus

Doing mission on Cormorant, a Hastarius spawned instead of Hastatus, and once it was dead - another cruiser, Misthios.

Undue Attention - Closing the Gate (3 of 3)

Level 1
Type Encounter
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Kestrel

Space type: Deadspace

Warp-in

Killing the 5 frigates will trigger reinforcement.

Single Group (17km, Auto-Aggro)
WD EWAR L


Frigate 3 x Frigate Federation Hoplon
Frigate 2 x Frigate Federation Kontos
Sentry 1 x Sentry Gallent Point Defence Battery


Reinforcement
WD EWAR L


Frigate 1 x Frigate Federation Praktor Harpago

Pocket 1

Killing Federation Praktor Belos triggers reinforcement.

Initial Group (10-20km, Auto-Aggro)
WD EWAR L


Frigate 1 x Frigate Federation Praktor Belos
Sentry 1 x Sentry Gallent Point Defence Battery


Reinforcement (Auto-Aggro)
WD EWAR L


Frigate 6 x Frigate Federation Clavis
Frigate 2 x Frigate Federation Hastile

Pocket 2

Objective is to destroy the Gallente Stargate. Attacking the gate triggers additional spawns, especially when getting into armor and then structure. Spawns seems to be random, including lots of frigates and a few destroyers or cruisers. Sample spawn is provided below.

Initial Forces
WD EWAR L
Group 1 (40km, Auto-Aggro)
Frigate 4 x Frigate Federation Kontos
Group 2 (45km, Auto-Aggro)
Frigate 4 x Frigate Federation Clavis
Frigate 2 x Frigate Federation Hastile
Group 3 (45km, Auto-Aggro)
Frigate 4 x Frigate Federation Clavis
Frigate 2 x Frigate Federation Hastile


Reinforcement 1 (Auto-Aggro)
WD EWAR L


Frigate 1 x Frigate Federation Clavis
Frigate 4 x Frigate Federation Hastile


Reinforcement 2 (Auto-Aggro)
WD EWAR L


Cruiser 1 x Cruiser Federation Hastarius


Reinforcement 3 (Auto-Aggro)
WD EWAR L


Cruiser 1 x Cruiser Federation Hastarius


Reinforcement 4 (Auto-Aggro)
WD EWAR L


Frigate 4 x Frigate Federation Clavis


Reinforcement 5 (Auto-Aggro)
WD EWAR L


Frigate 3 x Frigate Federation Clavis
Frigate 1 x Frigate Federation Hastile
Frigate 1 x Frigate Federation Loras