Difference between revisions of "Vanguard Incursion fits"

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<noinclude>
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{{incursions links}} {{eunic}}
{{incursions_links}}
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{{eunic}}
 
 
= Vanguard fittings =
 
= Vanguard fittings =
The '''Vanguard fits''' used by the [[EVE University Incursion Community|Incursion Community]] focus around engaging the frigate and cruiser enemies in Vanguard sites. As a general recap of the theory, Vanguard sites have fairly low damage output compared to other incursion sites, but require high tracking to make large weapons useful. As such, you often have the luxury of reducing your buffer somewhat (again, compared to HQs and other sites) in favour of more utility modules which can increase damage output.
+
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.
  
 
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
 
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
  
Finally, the four guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
+
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
 
 
==== Shields focus ====
 
{|
 
| valign="top" | [[image:icon_shield_glow.png|56px|Shield focus]]
 
| valign="middle" | In the [[EVE University Incursion Community]] we run shield fleets, primarily due to the fact that it's slightly faster to train the shield skills but also because we want our pilots to be able to fly with the majority of the public communities as well. See [[Incursion_fitting_principles#Shield_vs_armour_doctrines|shield vs armour doctrines]] for more information.
 
|}
 
  
==== Bring Lyavite ====
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==== Armor focus ====
 
{|
 
{|
| valign="top" nowrap | {{icon|kernite|56|Lyavite}}
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| valign="top" | [[image:icon_armor_plate.png|56px|Armor focus]]
| valign="middle" | All the fits have had their ammo adjusted to make sure they have room for a stack of [[Lyavite in Incursions|Lyavite]] (255 units, 306 m3 worth of cargo space), so before you undock to join the fleet, make sure you have a stack with you (see [[Lyavite_in_Incursions#Acquisition|acquisition]] for information on how to get some). One stack is used per site, so everyone must carry a stack. The lyavite is jettisoned during the site and given to the logistics runner, who use it to finish the [[Nation Mining Colony]] site (only this vanguard site needs it).
+
| valign="middle" | In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
 
|}
 
|}
  
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{|
 
{|
 
| valign="top" | [[image:icon_large_red_x.png|56px|link=]]
 
| valign="top" | [[image:icon_large_red_x.png|56px|link=]]
| valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill matters, every module matters.
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| valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
 
|}
 
|}
 
==== Improving fits ====
 
==== Improving fits ====
 
{|
 
{|
 
| valign="top" | [[image:icon_large_green_check.png|56px|link=]]
 
| valign="top" | [[image:icon_large_green_check.png|56px|link=]]
| valign="middle" | These fits are tailored in order to get a solidly tanked ship &ndash; with a good level of performance &ndash; for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
+
| valign="middle" | These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
 
|}
 
|}
 
<small><references/></small>
 
<small><references/></small>
  
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use Pehuen's in the livetext below. -->
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<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the help of [http://eve.ciambotti.com/shipfitting_parser.php Pehuen's parser]. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favourite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
+
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
  
= Minimum fits =
 
These fits are minimum fits, able to contribute to fleet efficiency. The logistics are cap stable under minimum skills (but please check to be sure), while the battleships bring decent damage and projection, utility modules, and drones.
 
  
Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
 
== Logistics ==
 
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
 
{{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time.}}
 
=== Scimitar ===
 
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting
 
| ship=Scimitar
 
| shipTypeID=11978
 
| fitName=Incursions (minimum fit)
 
| fitID=Incursions-(minimum-fit)
 
| low1name=Capacitor Power Relay II
 
| low1typeID=1447
 
| low2name=Capacitor Power Relay II
 
| low2typeID=1447
 
| low3name=Capacitor Power Relay II
 
| low3typeID=1447
 
| low4name=Capacitor Power Relay II
 
| low4typeID=1447
 
| mid1name=Adaptive Invulnerability Field II
 
| mid1typeID=2281
 
| mid2name=Medium Azeotropic Restrained Shield Extender
 
| mid2typeID=8433
 
| mid3name=10MN Monopropellant Enduring Afterburner
 
| mid3typeID=6005
 
| mid4name=Cap Recharger II
 
| mid4typeID=2032
 
| mid5name=Cap Recharger II
 
| mid5typeID=2032
 
| high1name=Large S95a Scoped Remote Shield Booster
 
| high1typeID=8641
 
| high2name=Large S95a Scoped Remote Shield Booster
 
| high2typeID=8641
 
| high3name=Large Remote Shield Booster II
 
| high3typeID=3608
 
| high4name=Large Remote Shield Booster II
 
| high4typeID=3608
 
| rig1name=Medium Ancillary Current Router II
 
| rig1typeID=31366
 
| rig2name=Medium Capacitor Control Circuit II
 
| rig2typeID=31378
 
| drone1name=Light Shield Maintenance Bot I x1
 
| drone1typeID=23719
 
| drone2name=Medium Shield Maintenance Bot I x4
 
| drone2typeID=23717
 
| charge1name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics
 
| showSKILLS=Y
 
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with a {{co|coral|Remote Tracking Computer II}} (or the more expensive Serpentis-faction variant).</li><li>You can upgrade to four tech two reppers with the following skills:<br>{{sk|Power Grid Management|V|icon=yes}} (4 days, 6 hours)<br>{{sk|Capacitor Systems Operation|V|icon=yes}} (4 days, 6 hours)<br>{{sk|Shield Emission Systems|V|icon=yes}} (8 days, 12 hours)</li><li>After you've gotten all tech two reppers, train into the {{co|yellow|advanced fit}} below as soon as possible.
 
| showNOTES=Y
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=Ascension
 
| showTOC=N
 
| shipDNA=11978:1447;4:2281;1:8433;1:6005;1:2032;2:8641;2:3608;2:31366;1:31378;1:23719;1:23717;4::
 
| fleetup=
 
}}{{ShipFitting
 
| ship=Scimitar
 
| shipTypeID=11978
 
| fitName=Incursions (advanced fit)
 
| fitID=Incursions-(advanced-fit)
 
| low1name=Power Diagnostic System II
 
| low1typeID=1541
 
| low2name=Capacitor Power Relay II
 
| low2typeID=1447
 
| low3name=Capacitor Power Relay II
 
| low3typeID=1447
 
| low4name=Capacitor Power Relay II
 
| low4typeID=1447
 
| mid1name=Adaptive Invulnerability Field II
 
| mid1typeID=2281
 
| mid2name=Medium Azeotropic Restrained Shield Extender
 
| mid2typeID=8433
 
| mid3name=10MN Monopropellant Enduring Afterburner
 
| mid3typeID=6005
 
| mid4name=Shadow Serpentis Remote Tracking Computer
 
| mid4typeID=14240
 
| mid5name=Shadow Serpentis Remote Tracking Computer
 
| mid5typeID=14240
 
| high1name=Large Remote Shield Booster II
 
| high1typeID=3608
 
| high2name=Large Remote Shield Booster II
 
| high2typeID=3608
 
| high3name=Large Remote Shield Booster II
 
| high3typeID=3608
 
| high4name=Large Remote Shield Booster II
 
| high4typeID=3608
 
| rig1name=Medium Ancillary Current Router II
 
| rig1typeID=31366
 
| rig2name=Medium Capacitor Control Circuit II
 
| rig2typeID=31378
 
| drone1name=Light Shield Maintenance Bot II x1
 
| drone1typeID=28203
 
| drone2name=Medium Shield Maintenance Bot II x4
 
| drone2typeID=28207
 
| charge1name=Optimal Range Script x3
 
| charge1typeID=28999
 
| charge2name=Tracking Speed Script x3
 
| charge2typeID=29001
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Fuel Conservation|III|icon=yes}}</li><li>{{sk|Shield Management|IV|icon=yes}}</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
 
| showSKILLS=Y
 
| notes={{co|coral|Shield Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with an additional {{co|coral|Shadow Serpentis Remote Tracking Computer}}.
 
| showNOTES=Y
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=Ascension
 
| showTOC=N
 
| shipDNA=11978:1541;1:1447;3:2281;1:8433;1:6005;1:14240;2:3608;4:31366;1:31378;1:28203;1:28207;4:28999;3:29001;3::
 
| fleetup=
 
}}}}<noinclude>
 
  
=== Basilisk ===
+
= Damage Dealer Ships =
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting
+
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
| ship=Basilisk
+
 
| shipTypeID=11985
+
<tabs>
| fitName=Incursions (minimum fit)
+
<tab name="Starter Battleships">
| fitID=Incursions-(minimum-fit)
+
== Starter Battleships ==
| low1name=Damage Control II
+
 
| low1typeID=2048
+
=== Praxis ===
| low2name=Mark I Compact Power Diagnostic System
+
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
| low2typeID=8225
 
| mid1name=Adaptive Invulnerability Field II
 
| mid1typeID=2281
 
| mid2name=Caldari Navy EM Ward Field
 
| mid2typeID=17499
 
| mid3name=Large Azeotropic Restrained Shield Extender
 
| mid3typeID=8419
 
| mid4name=10MN Monopropellant Enduring Afterburner
 
| mid4typeID=6005
 
| mid5name=Remote Tracking Computer II
 
| mid5typeID=2104
 
| charge1name=Optimal Range Script x1
 
| charge1typeID=28999
 
| high1name=Large Remote Shield Booster II
 
| high1typeID=3608
 
| high2name=Large Remote Shield Booster II
 
| high2typeID=3608
 
| high3name=Large Remote Shield Booster II
 
| high3typeID=3608
 
| high4name=Large Remote Shield Booster II
 
| high4typeID=3608
 
| high5name=Large 'Regard' Remote Capacitor Transmitter
 
| high5typeID=16487
 
| high6name=Large 'Regard' Remote Capacitor Transmitter
 
| high6typeID=16487
 
| rig1name=Medium Core Defense Field Extender II
 
| rig1typeID=31796
 
| rig2name=Medium Ancillary Current Router II
 
| rig2typeID=31366
 
| drone1name=Light Shield Maintenance Bot I x5
 
| drone1typeID=23719
 
| charge2name=Tracking Speed Script x1
 
| charge2typeID=29001
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics
 
| showSKILLS=Y
 
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>The {{co|coral|Caldari Navy EM Ward Field}} can be replaced by a regular tech two if you've trained {{sk|CPU Management|V|icon=yes}}.</li><li>Training into the {{co|yellow|advanced fit}} below is useful if you want the option to fit a fifth repper and rely on only one incoming remote capacitor transmitter, but it'll require that your cap buddy is equally skilled and can manage with just one incoming transmitter as well.
 
| showNOTES=Y
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=Ascension
 
| showTOC=N
 
| shipDNA=11985:2048;1:8225;1:2281;1:17499;1:8419;1:6005;1:2104;1:28999;1:3608;4:16487;2:31796;1:31366;1:23719;5:29001;1::
 
| fleetup=
 
}}{{ShipFitting
 
| ship=Basilisk
 
| shipTypeID=11985
 
| fitName=Incursions (advanced)
 
| fitID=Incursions-(advanced)
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Mark I Compact Power Diagnostic System
 
| low2typeID=8225
 
| mid1name=Adaptive Invulnerability Field II
 
| mid1typeID=2281
 
| mid2name=Caldari Navy EM Ward Field
 
| mid2typeID=17499
 
| mid3name=10MN Monopropellant Enduring Afterburner
 
| mid3typeID=6005
 
| mid4name=Large Azeotropic Restrained Shield Extender
 
| mid4typeID=8419
 
| mid5name=Shadow Serpentis Remote Tracking Computer
 
| mid5typeID=14240
 
| high1name=Large Remote Shield Booster II
 
| high1typeID=3608
 
| high2name=Large Remote Shield Booster II
 
| high2typeID=3608
 
| high3name=Large Remote Shield Booster II
 
| high3typeID=3608
 
| high4name=Large Remote Shield Booster II
 
| high4typeID=3608
 
| high5name=Large S95a Scoped Remote Shield Booster
 
| high5typeID=8641
 
| high6name=Large 'Regard' Remote Capacitor Transmitter
 
| high6typeID=16487
 
| rig1name=Medium Core Defense Field Extender II
 
| rig1typeID=31796
 
| rig2name=Medium Ancillary Current Router II
 
| rig2typeID=31366
 
| drone1name=Light Shield Maintenance Bot II x5
 
| drone1typeID=28203
 
| charge1name=Optimal Range Script x1
 
| charge1typeID=28999
 
| charge2name=Tracking Speed Script x1
 
| charge2typeID=29001
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Fuel Conservation|III|icon=yes}}</li><li>{{sk|Shield Management|IV|icon=yes}}</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}}</li><li>{{sk|Capacitor Emission Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(optional, see notes)''</li><li>{{sk|Shield Rigging|IV|icon=yes}} ''(optional, see notes)''<br>o {{sk|Jury Rigging|III|icon=yes}} ''(prerequisite)''
 
| showSKILLS=Y
 
| notes=The rigging skill isn't strictly needed but is still useful in reducing the penalties.</li><li>{{co|coral|Shield Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>'''Always''' carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>With perfect skills and implants, you can upgrade the fifth repper to a tech two.
 
| showNOTES=Y
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=Ascension
 
| showTOC=N
 
| shipDNA=11985:2048;1:8225;1:2281;1:17499;1:6005;1:8419;1:14240;1:3608;4:8641;1:16487;1:31796;1:31366;1:28203;5:28999;1:29001;1::
 
| fleetup=
 
}}}}<noinclude>
 
  
== Battleships ==
+
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
+
{{ShipFitting
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
+
| ship=Praxis
=== Maelstrom ===
+
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting
+
| fitID= E-UNI VG Starter Pulse
| ship=Maelstrom
+
| high1name=Mega Modulated Pulse Energy Beam I
| shipTypeID=24694
+
| high1typeID=7087
| fitName=Incursions (vanguards)
+
| high2name=Mega Modulated Pulse Energy Beam I
| fitID=Incursions-(vanguards)
+
| high2typeID=7087
| low1name=Gyrostabilizer II
+
| high3name=Mega Modulated Pulse Energy Beam I
| low1typeID=519
+
| high3typeID=7087
| low2name=Gyrostabilizer II
+
| high4name=Mega Modulated Pulse Energy Beam I
| low2typeID=519
+
| high4typeID=7087
| low3name=Gyrostabilizer II
+
| high5name=Mega Modulated Pulse Energy Beam I
| low3typeID=519
+
| high5typeID=7087
| low4name=Tracking Enhancer II
+
| high6name=Mega Modulated Pulse Energy Beam I
| low4typeID=1999
+
| high6typeID=7087
| low5name=Damage Control II
+
| high7name=Large Solace Scoped Remote Armor Repairer
| low5typeID=2048
+
| high7typeID=16455
| mid1name=Sensor Booster II, Scan Resolution Script
+
| mid1name=Republic Fleet Large Cap Battery
| mid1typeID=1952
+
| mid1typeID=41218
| charge1name=Scan Resolution Script x1
+
| mid2name=Alumel-Wired Enduring Sensor Booster
| charge1typeID=29011
+
| mid2typeID=6159
| mid2name=Federation Navy Stasis Webifier
+
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=17559
+
| mid3typeID=6159
| mid3name=Republic Fleet Target Painter
+
| mid4name=Shadow Serpentis Stasis Webifier
| mid3typeID=31944
+
| mid4typeID=14270
| mid4name=Adaptive Invulnerability Field II
+
| mid5name=Parallel Enduring Target Painter
| mid4typeID=2281
+
| mid5typeID=19812
| mid5name=Adaptive Invulnerability Field II
+
| mid6name=Tracking Computer II
| mid5typeID=2281
+
| mid6typeID=1978
| mid6name=EM Ward Amplifier II
+
| mid7name=Tracking Computer II
| mid6typeID=2553
+
| mid7typeID=1978
| high1name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
+
| low1name=Heat Sink II
| high1typeID=9327
+
| low1typeID=2364
| charge2name=Republic Fleet EMP L x9700
+
| low2name=1600mm Steel Plates II
| charge2typeID=21894
+
| low2typeID=20353
| high2name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
+
| low3name=Multispectrum Energized Membrane II
| high2typeID=9327
+
| low3typeID=11269
| high3name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
+
| low4name=Multispectrum Energized Membrane II
| high3typeID=9327
+
| low4typeID=11269
| high4name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
+
| low5name=Multispectrum Energized Membrane II
| high4typeID=9327
+
| low5typeID=11269
| high5name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
+
| low6name=Heat Sink II
| high5typeID=9327
+
| low6typeID=2364
| high6name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
+
| low7name=Damage Control II
| high6typeID=9327
+
| low7typeID=2048
| high7name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
+
| rig1name=Large Energy Burst Aerator II
| high7typeID=9327
+
| rig1typeID=26380
| high8name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
+
| rig2name=Large Trimark Armor Pump I
| high8typeID=9327
+
| rig2typeID=25894
| rig1name=Large Core Defense Field Extender I
+
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig1typeID=26088
+
| rig3typeID=26068
| rig2name=Large Core Defense Field Extender I
+
| drone1name=Imperial Navy Acolyte x5
| rig2typeID=26088
+
| drone1typeID=31864
| rig3name=Large Anti-Thermal Screen Reinforcer I
+
| drone2name=Federation Navy Garde x4
| rig3typeID=26082
+
| drone2typeID=31886
| drone1name=Heavy Shield Maintenance Bot I x3
+
| drone3name=Medium Armor Maintenance Bot I x5
| drone1typeID=22765
+
| drone3typeID=23709
| drone2name=Acolyte II x5
+
| charge1name=Imperial Navy Multifrequency L x24
| drone2typeID=2205
+
| charge1typeID=23105
| charge3name=open
+
| charge2name=Imperial Navy Radio L x18
| charge4name=open
+
| charge2typeID=23119
| charge5name=open
+
| charge3name=Imperial Navy Xray L x24
| drone3name=open
+
| charge3typeID=23109
| drone4name=open
+
| charge4name=Scan Resolution Script x2
| drone5name=open
+
| charge4typeID=29011
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
+
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.
+
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=February 2024
| warsopReason=
+
| showTOC=Y
| version=Ascension
+
| alphacanuse=Y
| showTOC=N
+
}}
| shipDNA=24694:519;3:1999;1:2048;1:1952;1:29011;2:17559;1:31944;1:2281;2:2553;1:9327;8:21894;9700:26088;1:26082;1:22765;3:2205;5::
+
{{ShipFitting
| fleetup=
+
| ship=Praxis
}}}}<noinclude>
+
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
 
+
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
=== Rokh ===
+
| high1name=Modal Mega Neutron Particle Accelerator I
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting
 
| ship=Rokh
 
| shipTypeID=24688
 
| fitName=Incursions (vanguards)
 
| fitID=Incursions-(vanguards)
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Tracking Enhancer II
 
| low4typeID=1999
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| mid1name=Sensor Booster II, Scan Resolution Script
 
| mid1typeID=1952
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| mid2name=Tracking Computer II, Optimal Range Script
 
| mid2typeID=1978
 
| charge2name=Optimal Range Script x1
 
| charge2typeID=28999
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3typeID=17559
 
| mid4name=Republic Fleet Target Painter
 
| mid4typeID=31944
 
| mid5name=Adaptive Invulnerability Field II
 
| mid5typeID=2281
 
| mid6name=EM Ward Amplifier II
 
| mid6typeID=2553
 
| high1name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
 
| high1typeID=7783
 
| high1typeID=7783
| charge3name=Caldari Navy Antimatter Charge L x12000
+
| high2name=Modal Mega Neutron Particle Accelerator I
| charge3typeID=21740
 
| high2name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
 
| high2typeID=7783
 
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high3name=Modal Mega Neutron Particle Accelerator I
 
| high3typeID=7783
 
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high4name=Modal Mega Neutron Particle Accelerator I
 
| high4typeID=7783
 
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high5name=Modal Mega Neutron Particle Accelerator I
 
| high5typeID=7783
 
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6typeID=7783
 
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=7783
+
| high7typeID=16455
| high8name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| mid1name=Alumel-Wired Enduring Sensor Booster
| high8typeID=7783
+
| mid1typeID=6159
| rig1name=Large Core Defense Field Extender I
+
| mid2name=Phased Scoped Target Painter
| rig1typeID=26088
+
| mid2typeID=19814
| rig2name=Large Core Defense Field Extender I
+
| mid3name=Alumel-Wired Enduring Sensor Booster
| rig2typeID=26088
+
| mid3typeID=6159
| rig3name=Large Anti-Thermal Screen Reinforcer I
+
| mid4name=Tracking Computer II
| rig3typeID=26082
+
| mid4typeID=1978
| drone1name=Acolyte II x5
+
| mid5name=Shadow Serpentis Stasis Webifier
| drone1typeID=2205
+
| mid5typeID=14270
| drone2name=Light Shield Maintenance Bot I x5
+
| mid6name=Tracking Computer II
| drone2typeID=23719
+
| mid6typeID=1978
| charge4name=Tracking Speed Script x1
+
| mid7name=Tracking Computer II
 +
| mid7typeID=1978
 +
| low1name=Magnetic Field Stabilizer II
 +
| low1typeID=10190
 +
| low2name=1600mm Steel Plates II
 +
| low2typeID=20353
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Multispectrum Energized Membrane II
 +
| low4typeID=11269
 +
| low5name=Multispectrum Energized Membrane II
 +
| low5typeID=11269
 +
| low6name=Magnetic Field Stabilizer II
 +
| low6typeID=10190
 +
| low7name=Damage Control II
 +
| low7typeID=2048
 +
| rig1name=Large Hybrid Burst Aerator II
 +
| rig1typeID=26394
 +
| rig2name=Large Trimark Armor Pump I
 +
| rig2typeID=25894
 +
| rig3name=Large Hyperspatial Velocity Optimizer I
 +
| rig3typeID=26068
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Federation Navy Garde x4
 +
| drone2typeID=31886
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Caldari Navy Antimatter Charge L x10000
 +
| charge1typeID=21740
 +
| charge2name=Scan Resolution Script x2
 +
| charge2typeID=29011
 +
| charge3name=Optimal Range Script x3
 +
| charge3typeID=28999
 +
| charge4name=Tracking Speed Script x3
 
| charge4typeID=29001
 
| charge4typeID=29001
| charge5name=open
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| drone3name=open
+
| showSKILLS=Y
| drone4name=open
+
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| drone5name=open
+
| showNOTES=Y
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
+
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
 
 +
=== Apocalypse Navy Issue ===
 +
{{ShipFitting
 +
| ship=Apocalypse Navy Issue
 +
| fitName= E-UNI Incursions Starter (Vanguard)
 +
| fitID= E-UNI Incursions Starter (Vanguard)
 +
| high1name=Mega Modulated Pulse Energy Beam I
 +
| high1typeID=7087
 +
| high2name=Mega Modulated Pulse Energy Beam I
 +
| high2typeID=7087
 +
| high3name=Mega Modulated Pulse Energy Beam I
 +
| high3typeID=7087
 +
| high4name=Mega Modulated Pulse Energy Beam I
 +
| high4typeID=7087
 +
| high5name=Mega Modulated Pulse Energy Beam I
 +
| high5typeID=7087
 +
| high6name=Mega Modulated Pulse Energy Beam I
 +
| high6typeID=7087
 +
| high7name=Mega Modulated Pulse Energy Beam I
 +
| high7typeID=7087
 +
| high8name=Mega Modulated Pulse Energy Beam I
 +
| high8typeID=7087
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Republic Fleet Large Cap Battery
 +
| mid3typeID=41218
 +
| mid4name=Alumel-Wired Enduring Sensor Booster
 +
| mid4typeID=6159
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Centum C-Type Kinetic Energized Membrane
 +
| low3typeID=18835
 +
| low4name=Corelum C-Type Explosive Energized Membrane
 +
| low4typeID=18803
 +
| low5name=Heat Sink II
 +
| low5typeID=2364
 +
| low6name=Heat Sink II
 +
| low6typeID=2364
 +
| low7name=Heat Sink II
 +
| low7typeID=2364
 +
| low8name=Heat Sink II
 +
| low8typeID=2364
 +
| rig1name=Large Thermal Armor Reinforcer I
 +
| rig1typeID=25892
 +
| rig2name=Large Hyperspatial Velocity Optimizer II
 +
| rig2typeID=26322
 +
| rig3name=Large Energy Discharge Elutriation II
 +
| rig3typeID=26378
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Light Hull Maintenance Bot I x5
 +
| drone2typeID=33706
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Imperial Navy Microwave L x8
 +
| charge1typeID=23117
 +
| charge2name=Imperial Navy Multifrequency L x16
 +
| charge2typeID=23105
 +
| charge3name=Imperial Navy Xray L x8
 +
| charge3typeID=23109
 +
| charge4name=Nanite Repair Paste x200
 +
| charge4typeID=28668
 +
| charge5name=Scan Resolution Script x1
 +
| charge5typeID=29011
 +
| charge6name=Optimal Range Script x2
 +
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x2
 +
| charge7typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.
+
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=February 2024
| warsopReason=
+
| showTOC=Y
| version=Ascension
+
| alphacanuse=Y
| showTOC=N
+
}}
| shipDNA=24688:10190;3:1999;1:2048;1:1952;1:29011;1:1978;1:28999;1:17559;1:31944;1:2281;1:2553;1:7783;8:21740;12000:26088;2:26082;1:2205;5:29001;1::
 
| fleetup=
 
}}}}<noinclude>
 
  
=== Hyperion ===
+
=== Megathron ===
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting
+
{{ShipFitting
| ship=Hyperion
+
| ship=Megathron
| shipTypeID=24690
+
| fitName= E-UNI Incursions Starter (Vanguard)
| fitName=Incursions (vanguards)
+
| fitID= E-UNI Incursions Starter (Vanguard)
| fitID=Incursions-(vanguards)
+
| high1name=Modal Mega Neutron Particle Accelerator I
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Tracking Enhancer II
 
| low4typeID=1999
 
| low5name=Tracking Enhancer II
 
| low5typeID=1999
 
| low6name=Tracking Enhancer II
 
| low6typeID=1999
 
| low7name=Damage Control II
 
| low7typeID=2048
 
| mid1name=Sensor Booster II, Scan Resolution Script
 
| mid1typeID=1952
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid3name=Adaptive Invulnerability Field II
 
| mid3typeID=2281
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=EM Ward Amplifier II
 
| mid5typeID=2553
 
| high1name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
 
| high1typeID=7783
 
| high1typeID=7783
| charge2name=Caldari Navy Antimatter Charge L x14000
+
| high2name=Modal Mega Neutron Particle Accelerator I
| charge2typeID=21740
 
| high2name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
 
| high2typeID=7783
 
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high3name=Modal Mega Neutron Particle Accelerator I
 
| high3typeID=7783
 
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high4name=Modal Mega Neutron Particle Accelerator I
 
| high4typeID=7783
 
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high5name=Modal Mega Neutron Particle Accelerator I
 
| high5typeID=7783
 
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6typeID=7783
 
| high6typeID=7783
| high7name=Large S95a Scoped Remote Shield Booster
+
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=8641
+
| high7typeID=7783
| rig1name=Large Core Defense Field Extender I
+
| mid1name=Tracking Computer II
| rig1typeID=26088
+
| mid1typeID=1978
| rig2name=Large Core Defense Field Extender I
+
| mid2name=Tracking Computer II
| rig2typeID=26088
+
| mid2typeID=1978
| rig3name=Large Anti-Thermal Screen Reinforcer I
+
| mid3name=Alumel-Wired Enduring Sensor Booster
| rig3typeID=26082
+
| mid3typeID=6159
| drone1name=Heavy Shield Maintenance Bot I x5
+
| mid4name=Federation Navy Stasis Webifier
| drone1typeID=22765
+
| mid4typeID=17559
| drone2name=Acolyte II x5
 
| drone2typeID=2205
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
 
| showSKILLS=Y
 
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily, but also serve as a cap relief compared to the active hardener. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.
 
| showNOTES=Y
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=Ascension
 
| showTOC=N
 
| shipDNA=24690:10190;3:1999;3:2048;1:1952;1:29011;1:17559;1:2281;2:2553;1:7783;6:21740;14000:8641;1:26088;2:26082;1:22765;5:2205;5::
 
| fleetup=
 
}}}}<noinclude>
 
 
 
== Pirate faction battleships ==
 
{{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}}
 
So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information.
 
 
 
If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information.
 
{{note box|Out of all the '''pirate faction battleships''' the {{sh|Machariel}}, {{sh|Nightmare}} and {{sh|Vindicator}} stand out with their suitable slot layout and multiple offensive damage bonuses as well as good role bonuses especially suitable to both damage projection and application. The fits recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual [[Incursion fitting principles|fitting principles]]. For more specific information about your rig options and general ship fit progression, see the [[Incursion_fitting_principles#Rigging_choice|rigging choice]], [[Ship_progression_in_Incursions#Fit_progression|fit progression]] and [[Incursion_fitting_principles#Utility_modules|utility mids]] sections.}}
 
=== Machariel ===
 
{{ShipFitting
 
| ship=Machariel
 
| shipTypeID=17738
 
| fitName=Incursions (vanguards)
 
| fitID=Incursions-(vanguards)
 
 
| low1name=Damage Control II
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low1typeID=2048
| low2name=Tracking Enhancer II
+
| low2name=Magnetic Field Stabilizer II
| low2typeID=1999
+
| low2typeID=10190
| low3name=Tracking Enhancer II
+
| low3name=Magnetic Field Stabilizer II
| low3typeID=1999
+
| low3typeID=10190
| low4name=Gyrostabilizer II
+
| low4name=Magnetic Field Stabilizer II
| low4typeID=519
+
| low4typeID=10190
| low5name=Gyrostabilizer II
+
| low5name=Multispectrum Energized Membrane II
| low5typeID=519
+
| low5typeID=11269
| low6name=Gyrostabilizer II
+
| low6name=1600mm Steel Plates II
| low6typeID=519
+
| low6typeID=20353
| low7name=Gyrostabilizer II
+
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=519
+
| low7typeID=18839
| mid1name=Sensor Booster II, Scan Resolution Script
+
| low8name=Multispectrum Energized Membrane II
| mid1typeID=1952
+
| low8typeID=11269
| charge1name=Scan Resolution Script x1
+
| rig1name=Large Kinetic Armor Reinforcer I
| charge1typeID=29011
+
| rig1typeID=25890
| mid2name=Federation Navy Stasis Webifier
+
| rig2name=Large Thermal Armor Reinforcer I
| mid2typeID=17559
+
| rig2typeID=25892
| mid3name=Adaptive Invulnerability Field II
+
| rig3name=Large Hyperspatial Velocity Optimizer II
| mid3typeID=2281
+
| rig3typeID=26322
| mid4name=Adaptive Invulnerability Field II
+
| drone1name=Imperial Navy Acolyte x5
| mid4typeID=2281
+
| drone1typeID=31864
| mid5name=EM Ward Amplifier II
+
| drone2name=Medium Armor Maintenance Bot I x5
| mid5typeID=2553
+
| drone2typeID=23709
| high1name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
+
| charge1name=Federation Navy Antimatter Charge L x20000
| high1typeID=9327
+
| charge1typeID=22993
| charge2name=Republic Fleet EMP L x14000
+
| charge2name=Federation Navy Iron Charge L x10000
| charge2typeID=21894
+
| charge2typeID=23007
| high2name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high2typeID=9327
 
| high3name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high3typeID=9327
 
| high4name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high4typeID=9327
 
| high5name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high5typeID=9327
 
| high6name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high6typeID=9327
 
| high7name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high7typeID=9327
 
| high8name=Large S95a Scoped Remote Shield Booster
 
| high8typeID=8641
 
| rig1name=Large Anti-Thermal Screen Reinforcer I
 
| rig1typeID=26082
 
| rig2name=Large Projectile Burst Aerator II
 
| rig2typeID=26430
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| drone2name=Heavy Shield Maintenance Bot I x4
 
| drone2typeID=22765
 
 
| charge3name=Nanite Repair Paste x200
 
| charge3name=Nanite Repair Paste x200
 
| charge3typeID=28668
 
| charge3typeID=28668
| rig3name=open
+
| charge4name=Scan Resolution Script x1
| charge4name=open
+
| charge4typeID=29011
| charge5name=open
+
| charge5name=Optimal Range Script x2
| drone3name=open
+
| charge5typeID=28999
| drone4name=open
+
| charge6name=Tracking Speed Script x2
| drone5name=open
+
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.
+
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=February 2024
| warsopReason=
+
| showTOC=Y
| version=119.5
+
| alphacanuse=Y
| showTOC=N
 
| shipDNA=17738:2048;1:1999;2:519;4:1952;1:29011;1:17559;1:2281;2:2553;1:9327;7:21894;14000:8641;1:26082;1:26430;1:2205;5:22765;4:28668;200::
 
| fleetup=
 
| alphacanuse=N
 
 
}}
 
}}
 +
</tab>
 +
<tab name="Intermediate Battleships">
 +
== Intermediate Battleships ==
 +
 
=== Nightmare ===
 
=== Nightmare ===
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Nightmare
 
| ship=Nightmare
| shipTypeID=17736
+
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitName=Incursions (vanguards)
+
| fitID= E-UNI Incursions (Vanguard, Basic)
| fitID=Incursions-(vanguards)
+
| high1name=Mega Modulated Pulse Energy Beam I
 +
| high1typeID=7087
 +
| high2name=Mega Modulated Pulse Energy Beam I
 +
| high2typeID=7087
 +
| high3name=Mega Modulated Pulse Energy Beam I
 +
| high3typeID=7087
 +
| high4name=Mega Modulated Pulse Energy Beam I
 +
| high4typeID=7087
 +
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
 +
| high5typeID=16481
 +
| high6name=Large Solace Scoped Remote Armor Repairer
 +
| high6typeID=16455
 +
| mid1name=Federation Navy Stasis Webifier
 +
| mid1typeID=17559
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Tracking Computer II
 +
| mid3typeID=1978
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Tracking Computer II
 +
| mid5typeID=1978
 +
| mid6name=Alumel-Wired Enduring Sensor Booster
 +
| mid6typeID=6159
 +
| mid7name=Alumel-Wired Enduring Sensor Booster
 +
| mid7typeID=6159
 
| low1name=Damage Control II
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low1typeID=2048
| low2name=Tracking Enhancer II
+
| low2name=Heat Sink II
| low2typeID=1999
+
| low2typeID=2364
 
| low3name=Heat Sink II
 
| low3name=Heat Sink II
 
| low3typeID=2364
 
| low3typeID=2364
 
| low4name=Heat Sink II
 
| low4name=Heat Sink II
 
| low4typeID=2364
 
| low4typeID=2364
| low5name=Heat Sink II
+
| low5name=Imperial Navy Multispectrum Energized Membrane
| low5typeID=2364
+
| low5typeID=15729
| low6name=Heat Sink II
+
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=2364
+
| low6typeID=15729
| mid1name=Sensor Booster II, Scan Resolution Script
+
| rig1name=Large Explosive Armor Reinforcer I
| mid1typeID=1952
+
| rig1typeID=25888
| charge1name=Scan Resolution Script x1
+
| rig2name=Large Kinetic Armor Reinforcer I
| charge1typeID=29011
+
| rig2typeID=25890
| mid2name=Republic Fleet Target Painter
+
| rig3name=Large Hyperspatial Velocity Optimizer II
| mid2typeID=31944
+
| rig3typeID=26322
| mid3name=Federation Navy Stasis Webifier
+
| drone1name=Imperial Navy Acolyte x5
| mid3typeID=17559
+
| drone1typeID=31864
| mid4name=Tracking Computer II, Optimal Range Script
+
| drone2name=Light Armor Maintenance Bot I x5
| mid4typeID=1978
+
| drone2typeID=23711
| charge2name=Optimal Range Script x1
+
| drone3name=Light Hull Maintenance Bot I x5
| charge2typeID=28999
+
| drone3typeID=33706
| mid5name=Adaptive Invulnerability Field II
+
| charge1name=Imperial Navy Microwave L x8
| mid5typeID=2281
+
| charge1typeID=23117
| mid6name=Adaptive Invulnerability Field II
+
| charge2name=Imperial Navy Multifrequency L x20
| mid6typeID=2281
+
| charge2typeID=23105
| mid7name=EM Ward Amplifier II
+
| charge3name=Imperial Navy Xray L x8
| mid7typeID=2553
+
| charge3typeID=23109
| high1name=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
+
| charge4name=Nanite Repair Paste x200
| high1typeID=7087
+
| charge4typeID=28668
| charge3name=Imperial Navy Multifrequency L x8
+
| charge5name=Scan Resolution Script x2
| charge3typeID=23105
+
| charge5typeID=29011
| high2name=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
+
| charge6name=Optimal Range Script x4
| high2typeID=7087
+
| charge6typeID=28999
| high3name=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
+
| charge7name=Tracking Speed Script x4
| high3typeID=7087
 
| high4name=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
 
| high4typeID=7087
 
| high5name=Large 'Regard' Remote Capacitor Transmitter
 
| high5typeID=16487
 
| high6name=Large S95a Scoped Remote Shield Booster
 
| high6typeID=8641
 
| rig1name=Large Anti-Thermal Screen Reinforcer I
 
| rig1typeID=26082
 
| rig2name=Large Energy Burst Aerator II
 
| rig2typeID=26380
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| drone2name=Medium Shield Maintenance Bot I x5
 
| drone2typeID=23717
 
| charge4name=Imperial Navy Xray L x8
 
| charge4typeID=23109
 
| charge5name=Imperial Navy Microwave L x8
 
| charge5typeID=23117
 
| charge6name=Nanite Repair Paste x200
 
| charge6typeID=28668
 
| charge7name=Tracking Speed Script x1
 
 
| charge7typeID=29001
 
| charge7typeID=29001
| rig3name=open
+
| charge8name=Parallel Enduring Target Painter x1
| drone3name=open
+
| charge8typeID=19812
| drone4name=open
 
| drone5name=open
 
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>'''Tachyon Beam Lasers''' (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which he prefers.</li><li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.
+
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=February 2024
| warsopReason=
+
| showTOC=Y
| version=119.5
+
| alphacanuse=Y
| showTOC=N
 
| shipDNA=17736:2048;1:1999;1:2364;4:1952;1:29011;1:31944;1:17559;1:1978;1:28999;1:2281;2:2553;1:7087;4:23105;8:16487;1:8641;1:26082;1:26380;1:2205;5:23717;5:23109;8:23117;8:28668;200:29001;1::
 
| fleetup=
 
| alphacanuse=N
 
 
}}
 
}}
 +
 +
 
=== Vindicator ===
 
=== Vindicator ===
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Vindicator
 
| ship=Vindicator
| shipTypeID=17740
+
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitName=Vindicator (vanguards)
+
| fitID= E-UNI Incursions (Vanguard, Basic)
| fitID=Vindicator-(vanguards)
+
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Modal Mega Neutron Particle Accelerator I
 +
| high7typeID=7783
 +
| high8name=Modal Mega Neutron Particle Accelerator I
 +
| high8typeID=7783
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Federation Navy Stasis Webifier
 +
| mid3typeID=17559
 +
| mid4name=Federation Navy Stasis Webifier
 +
| mid4typeID=17559
 +
| mid5name=Alumel-Wired Enduring Sensor Booster
 +
| mid5typeID=6159
 
| low1name=Damage Control II
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low1typeID=2048
| low2name=Tracking Enhancer II
+
| low2name=Multispectrum Energized Membrane II
| low2typeID=1999
+
| low2typeID=11269
| low3name=Tracking Enhancer II
+
| low3name=Multispectrum Energized Membrane II
| low3typeID=1999
+
| low3typeID=11269
 
| low4name=Magnetic Field Stabilizer II
 
| low4name=Magnetic Field Stabilizer II
 
| low4typeID=10190
 
| low4typeID=10190
Line 707: Line 481:
 
| low6name=Magnetic Field Stabilizer II
 
| low6name=Magnetic Field Stabilizer II
 
| low6typeID=10190
 
| low6typeID=10190
| low7name=Magnetic Field Stabilizer II
+
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=10190
+
| low7typeID=18839
| mid1name=Sensor Booster II, Scan Resolution Script
+
| rig1name=Large Kinetic Armor Reinforcer I
 +
| rig1typeID=25890
 +
| rig2name=Large Thermal Armor Reinforcer I
 +
| rig2typeID=25892
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| drone3name=Medium Hull Maintenance Bot I x5
 +
| drone3typeID=33704
 +
| charge1name=Caldari Navy Antimatter Charge L x10000
 +
| charge1typeID=21740
 +
| charge2name=Nanite Repair Paste x200
 +
| charge2typeID=28668
 +
| charge3name=Scan Resolution Script x1
 +
| charge3typeID=29011
 +
| charge4name=Optimal Range Script x2
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x2
 +
| charge5typeID=29001
 +
| charge6name=Federation Navy Stasis Webifier x1
 +
| charge6typeID=17559
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 +
| showSKILLS=Y
 +
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
</tab>
 +
 
 +
<tab name="Advanced Battleships">
 +
== Advanced Battleships ==
 +
Some things to keep in mind:
 +
 
 +
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
 +
 
 +
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
 +
 
 +
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
 +
 
 +
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
 +
 
 +
=== Nightmare ===
 +
{{ShipFitting
 +
| ship=Nightmare
 +
| fitName= E-UNI Incursions (Vanguard, Advanced)
 +
| fitID= E-UNI Incursions (Vanguard, Advanced)
 +
| high1name=Mega Pulse Laser II
 +
| high1typeID=3057
 +
| high2name=Mega Pulse Laser II
 +
| high2typeID=3057
 +
| high3name=Mega Pulse Laser II
 +
| high3typeID=3057
 +
| high4name=Mega Pulse Laser II
 +
| high4typeID=3057
 +
| high5name=Auto Targeting System I
 +
| high5typeID=1182
 +
| high6name=Large Remote Armor Repairer II
 +
| high6typeID=26914
 +
| mid1name=Sensor Booster II
 
| mid1typeID=1952
 
| mid1typeID=1952
| charge1name=Scan Resolution Script x1
+
| mid2name=Sensor Booster II
| charge1typeID=29011
+
| mid2typeID=1952
 +
| mid3name=Sensor Booster II
 +
| mid3typeID=1952
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Tracking Computer II
 +
| mid5typeID=1978
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 +
| mid7name=Federation Navy Stasis Webifier
 +
| mid7typeID=17559
 +
| low1name=Imperial Navy 1600mm Steel Plates
 +
| low1typeID=31900
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Corpum A-Type Multispectrum Energized Membrane
 +
| low3typeID=18881
 +
| low4name=Imperial Navy Heat Sink
 +
| low4typeID=15810
 +
| low5name=Imperial Navy Heat Sink
 +
| low5typeID=15810
 +
| low6name=Imperial Navy Heat Sink
 +
| low6typeID=15810
 +
| rig1name=Large Explosive Armor Reinforcer I
 +
| rig1typeID=25888
 +
| rig2name=Large Kinetic Armor Reinforcer I
 +
| rig2typeID=25890
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Imperial Navy Multifrequency L x20
 +
| charge1typeID=23105
 +
| charge2name=Scorch L x40
 +
| charge2typeID=12820
 +
| charge3name=Conflagration L x40
 +
| charge3typeID=12816
 +
| charge4name=Tracking Speed Script x3
 +
| charge4typeID=29001
 +
| charge5name=Optimal Range Script x3
 +
| charge5typeID=28999
 +
| charge6name=Scan Resolution Script x3
 +
| charge6typeID=29011
 +
| charge7name=Republic Fleet Target Painter x1
 +
| charge7typeID=31944
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 +
| showSKILLS=Y
 +
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
=== Vindicator ===
 +
{{ShipFitting
 +
| ship=Vindicator
 +
| fitName= E-UNI Incursions (Vanguard, Advanced)
 +
| fitID= E-UNI Incursions (Vanguard, Advanced)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Neutron Blaster Cannon II
 +
| high5typeID=3186
 +
| high6name=Neutron Blaster Cannon II
 +
| high6typeID=3186
 +
| high7name=Neutron Blaster Cannon II
 +
| high7typeID=3186
 +
| high8name=Neutron Blaster Cannon II
 +
| high8typeID=3186
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid2typeID=17559
| mid3name=Adaptive Invulnerability Field II
+
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=2281
+
| mid3typeID=17559
| mid4name=Adaptive Invulnerability Field II
+
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=2281
+
| mid4typeID=17559
| mid5name=EM Ward Amplifier II
+
| mid5name=Federation Navy Stasis Webifier
| mid5typeID=2553
+
| mid5typeID=17559
| high1name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
| high1typeID=7783
+
| low1typeID=18881
| charge2name=Federation Navy Antimatter Charge L x14000
+
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Imperial Navy 1600mm Steel Plates
 +
| low7typeID=31900
 +
| rig1name=Large Explosive Armor Reinforcer II
 +
| rig1typeID=26288
 +
| rig2name=Large Hyperspatial Velocity Optimizer II
 +
| rig2typeID=26322
 +
| rig3name=Large Hybrid Locus Coordinator II
 +
| rig3typeID=26402
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Null L x10000
 +
| charge1typeID=12787
 +
| charge2name=Federation Navy Antimatter Charge L x10000
 
| charge2typeID=22993
 
| charge2typeID=22993
| high2name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
+
| charge3name=Tracking Speed Script x1
| high2typeID=7783
+
| charge3typeID=29001
| high3name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
+
| charge4name=Scan Resolution Script x1
| high3typeID=7783
+
| charge4typeID=29011
| high4name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
+
| charge5name=Optimal Range Script x1
| high4typeID=7783
+
| charge5typeID=28999
| high5name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
+
| charge6name=Shadow Serpentis Tracking Computer x1
| high5typeID=7783
+
| charge6typeID=14238
| high6name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| high6typeID=7783
+
| showSKILLS=Y
| high7name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
+
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| high7typeID=7783
+
| showNOTES=Y
| high8name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
+
| difficulty=1
| high8typeID=7783
+
| version=February 2024
| rig1name=Large Anti-Thermal Screen Reinforcer I
+
| showTOC=Y
| rig1typeID=26082
+
| alphacanuse=N
 +
}}
 +
 
 +
=== Paladin ===
 +
{{ShipFitting
 +
| ship=Paladin
 +
| fitName= E-UNI Incursions (Vanguard Advanced)
 +
| fitID= E-UNI Incursions (Vanguard Advanced)
 +
| high1name=Mega Pulse Laser II
 +
| high1typeID=3057
 +
| high2name=Mega Pulse Laser II
 +
| high2typeID=3057
 +
| high3name=Mega Pulse Laser II
 +
| high3typeID=3057
 +
| high4name=Mega Pulse Laser II
 +
| high4typeID=3057
 +
| high5name=Bastion Module I
 +
| high5typeID=33400
 +
| high6name=Large Remote Armor Repairer II
 +
| high6typeID=26914
 +
| high7name=Large Remote Armor Repairer II
 +
| high7typeID=26914
 +
| high8name=Auto Targeting System I
 +
| high8typeID=1182
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| low1name=Corpii A-Type Multispectrum Coating
 +
| low1typeID=18708
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Imperial Navy Heat Sink
 +
| low3typeID=15810
 +
| low4name=Imperial Navy Heat Sink
 +
| low4typeID=15810
 +
| low5name=Imperial Navy Heat Sink
 +
| low5typeID=15810
 +
| low6name=Imperial Navy Heat Sink
 +
| low6typeID=15810
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Energy Burst Aerator II
 +
| rig1typeID=26380
 +
| rig2name=Large Trimark Armor Pump II
 +
| rig2typeID=26302
 +
| drone1name=Light Hull Maintenance Bot I x5
 +
| drone1typeID=33706
 +
| drone2name=Acolyte II x5
 +
| drone2typeID=2205
 +
| drone3name=Light Armor Maintenance Bot I x5
 +
| drone3typeID=23711
 +
| charge1name=Imperial Navy Multifrequency L x20
 +
| charge1typeID=23105
 +
| charge2name=Scorch L x40
 +
| charge2typeID=12820
 +
| charge3name=Conflagration L x40
 +
| charge3typeID=12816
 +
| charge4name=Optimal Range Script x2
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x2
 +
| charge5typeID=29001
 +
| charge6name=Scan Resolution Script x2
 +
| charge6typeID=29011
 +
| charge7name=Nanite Repair Paste x400
 +
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
=== Kronos ===
 +
{{ShipFitting
 +
| ship=Kronos
 +
| fitName= E-UNI Incursions (Vanguard, Advanced)
 +
| fitID= E-UNI Incursions (Vanguard, Advanced)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Large Remote Armor Repairer II
 +
| high5typeID=26914
 +
| high6name=Auto Targeting System I
 +
| high6typeID=1182
 +
| high7name=Bastion Module I
 +
| high7typeID=33400
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| mid5name=Shadow Serpentis Tracking Computer
 +
| mid5typeID=14238
 +
| low1name=Coreli A-Type Multispectrum Coating
 +
| low1typeID=18789
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 
| rig2name=Large Hybrid Burst Aerator II
 
| rig2name=Large Hybrid Burst Aerator II
 
| rig2typeID=26394
 
| rig2typeID=26394
 +
| drone1name=Medium Armor Maintenance Bot I x5
 +
| drone1typeID=23709
 +
| drone2name=Federation Navy Garde x2
 +
| drone2typeID=31886
 +
| drone3name=Acolyte II x5
 +
| drone3typeID=2205
 +
| charge1name=Null L x20000
 +
| charge1typeID=12787
 +
| charge2name=Federation Navy Antimatter Charge L x10000
 +
| charge2typeID=22993
 +
| charge3name=Void L x20000
 +
| charge3typeID=12791
 +
| charge4name=Optimal Range Script x3
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x3
 +
| charge5typeID=29001
 +
| charge6name=Scan Resolution Script x2
 +
| charge6typeID=29011
 +
| charge7name=Nanite Repair Paste x400
 +
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
 +
<tab name="Elite Battleships">
 +
== Elite Battleships ==
 +
 +
Some things to keep in mind:
 +
 +
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
 +
 +
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of  our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
 +
 +
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
 +
 +
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
 +
 +
=== Paladin ===
 +
{{ShipFitting
 +
| ship=Paladin
 +
| fitName= Incursions (Vanguards, Elite)
 +
| fitID= Incursions (Vanguards, Elite)
 +
| high1name=Mega Pulse Laser II
 +
| high1typeID=3057
 +
| high2name=Mega Pulse Laser II
 +
| high2typeID=3057
 +
| high3name=Mega Pulse Laser II
 +
| high3typeID=3057
 +
| high4name=Mega Pulse Laser II
 +
| high4typeID=3057
 +
| high5name=Bastion Module I
 +
| high5typeID=33400
 +
| high6name=Large Remote Armor Repairer II
 +
| high6typeID=26914
 +
| high7name=Large Remote Armor Repairer II
 +
| high7typeID=26914
 +
| high8name=Auto Targeting System I
 +
| high8typeID=1182
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Imperial Navy Heat Sink
 +
| low3typeID=15810
 +
| low4name=Imperial Navy Heat Sink
 +
| low4typeID=15810
 +
| low5name=Imperial Navy Heat Sink
 +
| low5typeID=15810
 +
| low6name=Imperial Navy Heat Sink
 +
| low6typeID=15810
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Energy Burst Aerator II
 +
| rig1typeID=26380
 +
| rig2name=Large Trimark Armor Pump II
 +
| rig2typeID=26302
 
| drone1name=Acolyte II x5
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| drone1typeID=2205
| drone2name=Heavy Shield Maintenance Bot I x4
+
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=22765
+
| drone2typeID=23711
| charge3name=Nanite Repair Paste x200
+
| drone3name=Light Hull Maintenance Bot I x5
| charge3typeID=28668
+
| drone3typeID=33706
| rig3name=open
+
| charge1name=Conflagration L x40
| charge4name=open
+
| charge1typeID=12816
| charge5name=open
+
| charge2name=Scorch L x40
| drone3name=open
+
| charge2typeID=12820
| drone4name=open
+
| charge3name=Imperial Navy Multifrequency L x40
| drone5name=open
+
| charge3typeID=23105
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
+
| charge4name=Scan Resolution Script x2
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
 
| showNOTES=Y
 
| showNOTES=Y
| difficulty=0
+
| difficulty=2
| warsop=A
+
| version=December 2023
| warsopReason=
 
| version=119.5
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=17740:2048;1:1999;2:10190;4:1952;1:29011;1:17559;1:2281;2:2553;1:7783;8:22993;14000:26082;1:26394;1:2205;5:22765;4:28668;200::
 
| fleetup=
 
 
| alphacanuse=N
 
| alphacanuse=N
 
}}
 
}}
  
== Ongrid booster ==
+
<!--
Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting.
+
=== Vargur ===
=== Sleipnir ===
 
While both the {{sh|Sleipnir}} and {{sh|Claymore}} can be used for ongrid boosting in vanguards, the Sleipnir is simply the better choice. The turret-based weaponry of the Sleipnir is far more suitable to incursions than the Claymore's missile-based weaponry.
 
 
{{ShipFitting
 
{{ShipFitting
| ship=Sleipnir
+
| ship=Vargur
| shipTypeID=22444
+
| fitName= Incursions (Vanguard, Advanced)
| fitName=Incursions (ongrid booster)
+
| fitID= Incursions (Vanguard, Advanced)
| fitID=Incursions-(ongrid-booster)
+
| high1name=800mm Repeating Cannon II
| low1name=Damage Control II
+
| high1typeID=2929
| low1typeID=2048
+
| high2name=800mm Repeating Cannon II
| low2name=Tracking Enhancer II
+
| high2typeID=2929
| low2typeID=1999
+
| high3name=800mm Repeating Cannon II
| low3name=Gyrostabilizer II
+
| high3typeID=2929
| low3typeID=519
+
| high4name=800mm Repeating Cannon II
 +
| high4typeID=2929
 +
| high5name=Bastion Module I
 +
| high5typeID=33400
 +
| high6name=Large Coaxial Compact Remote Armor Repairer
 +
| high6typeID=16451
 +
| high7name=Auto Targeting System I
 +
| high7typeID=1182
 +
| mid1name=Sensor Booster II
 +
| mid1typeID=1952
 +
| mid2name=Sensor Booster II
 +
| mid2typeID=1952
 +
| mid3name=Tracking Computer II
 +
| mid3typeID=1978
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Tracking Computer II
 +
| mid5typeID=1978
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Corpus X-Type Large Armor Repairer
 +
| low3typeID=19045
 
| low4name=Gyrostabilizer II
 
| low4name=Gyrostabilizer II
 
| low4typeID=519
 
| low4typeID=519
 
| low5name=Gyrostabilizer II
 
| low5name=Gyrostabilizer II
 
| low5typeID=519
 
| low5typeID=519
| mid1name=Federation Navy Stasis Webifier
+
| low6name=Shadow Serpentis Damage Control
| mid1typeID=17559
+
| low6typeID=41200
| mid2name=Tracking Computer II, Tracking Speed Script
+
| rig1name=Large Trimark Armor Pump II
| mid2typeID=1978
+
| rig1typeID=26302
 +
| rig2name=Large Projectile Burst Aerator II
 +
| rig2typeID=26430
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Hail L x10000
 +
| charge1typeID=12779
 +
| charge2name=Scan Resolution Script x2
 +
| charge2typeID=29011
 +
| charge3name=Optimal Range Script x4
 +
| charge3typeID=28999
 +
| charge4name=Tracking Speed Script x4
 +
| charge4typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
-->
 +
=== Kronos ===
 +
{{ShipFitting
 +
| ship=Kronos
 +
| fitName= Incursions (Vanguard, Elite)
 +
| fitID= Incursions (Vanguard, Elite)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Large Remote Armor Repairer II
 +
| high5typeID=26914
 +
| high6name=Auto Targeting System I
 +
| high6typeID=1182
 +
| high7name=Bastion Module I
 +
| high7typeID=33400
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| mid5name=Shadow Serpentis Tracking Computer
 +
| mid5typeID=14238
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 +
| rig2name=Large Hybrid Burst Aerator II
 +
| rig2typeID=26394
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Federation Navy Garde x2
 +
| drone2typeID=31886
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Null L x20000
 +
| charge1typeID=12787
 +
| charge2name=Void L x20000
 +
| charge2typeID=12791
 +
| charge3name=Federation Navy Antimatter Charge L x10000
 +
| charge3typeID=22993
 +
| charge4name=Scan Resolution Script x2
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x3
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x3
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
 +
 
 +
= Logistics =
 +
<tabs>
 +
<tab name="Basic Logistics">
 +
 
 +
== Basic Logistics ==
 +
 
 +
=== Oneiros ===
 +
{{ShipFitting
 +
| ship=Oneiros
 +
| fitName= E-UNI Incursions (Logistics, Basic)
 +
| fitID= E-UNI Incursions (Logistics, Basic)
 +
| high1name=Large Remote Armor Repairer II
 +
| high1typeID=26914
 +
| high2name=Large Remote Armor Repairer II
 +
| high2typeID=26914
 +
| high3name=Large Remote Armor Repairer II
 +
| high3typeID=26914
 +
| high4name=Large I-ax Enduring Remote Armor Repairer
 +
| high4typeID=16449
 +
| mid1name=Republic Fleet Medium Cap Battery
 +
| mid1typeID=41215
 +
| mid2name=Cap Recharger II
 +
| mid2typeID=2032
 +
| mid3name=Shadow Serpentis Remote Tracking Computer
 +
| mid3typeID=14240
 +
| mid4name=Shadow Serpentis Remote Tracking Computer
 +
| mid4typeID=14240
 +
| low1name=800mm Steel Plates II
 +
| low1typeID=20351
 +
| low2name=Multispectrum Energized Membrane II
 +
| low2typeID=11269
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Capacitor Power Relay II
 +
| low4typeID=1447
 +
| low5name=Capacitor Power Relay II
 +
| low5typeID=1447
 +
| rig1name=Medium Capacitor Control Circuit II
 +
| rig1typeID=31378
 +
| rig2name=Medium Capacitor Control Circuit II
 +
| rig2typeID=31378
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Light Armor Maintenance Bot I x5
 +
| drone2typeID=23711
 +
| charge1name=Nanite Repair Paste x200
 +
| charge1typeID=28668
 +
| charge2name=Optimal Range Script x4
 +
| charge2typeID=28999
 +
| charge3name=Tracking Speed Script x4
 +
| charge3typeID=29001
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
 +
| showSKILLS=Y
 +
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
</tab>
 +
<tab name="Advanced Logistics">
 +
== Advanced Logistics ==
 +
 
 +
=== Oneiros ===
 +
{{ShipFitting
 +
| ship=Oneiros
 +
| fitName= E-UNI Incursions (Logistics, Advanced)
 +
| fitID= E-UNI Incursions (Logistics, Advanced)
 +
| high1name=Large Remote Armor Repairer II
 +
| high1typeID=26914
 +
| high2name=Large Remote Armor Repairer II
 +
| high2typeID=26914
 +
| high3name=Large Remote Armor Repairer II
 +
| high3typeID=26914
 +
| high4name=Large Remote Armor Repairer II
 +
| high4typeID=26914
 +
| mid1name=Shadow Serpentis Remote Tracking Computer
 +
| mid1typeID=14240
 +
| mid2name=Shadow Serpentis Remote Tracking Computer
 +
| mid2typeID=14240
 +
| mid3name=Shadow Serpentis Remote Tracking Computer
 +
| mid3typeID=14240
 +
| mid4name=Shadow Serpentis Remote Tracking Computer
 +
| mid4typeID=14240
 +
| low1name=Federation Navy 800mm Steel Plates
 +
| low1typeID=31918
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Imperial Navy Multispectrum Energized Membrane
 +
| low3typeID=15729
 +
| low4name=True Sansha Capacitor Power Relay
 +
| low4typeID=14146
 +
| low5name=True Sansha Capacitor Power Relay
 +
| low5typeID=14146
 +
| rig1name=Medium Capacitor Control Circuit II
 +
| rig1typeID=31378
 +
| rig2name=Medium Remote Repair Augmentor II
 +
| rig2typeID=31079
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Light Armor Maintenance Bot I x5
 +
| drone2typeID=23711
 +
| charge1name=Nanite Repair Paste x200
 +
| charge1typeID=28668
 +
| charge2name=Optimal Range Script x4
 +
| charge2typeID=28999
 +
| charge3name=Tracking Speed Script x4
 +
| charge3typeID=29001
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
 +
| showSKILLS=Y
 +
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
 +
=Logibooster=
  
| mid3name=Republic Fleet Target Painter
+
<tabs>
| mid3typeID=31944
+
<tab name="Logibooster">
| mid4name=Adaptive Invulnerability Field II
+
== Logibooster ==
| mid4typeID=2281
+
=== Astarte ===
| mid5name=Adaptive Invulnerability Field II
+
{{ShipFitting
| mid5typeID=2281
+
| ship=Astarte
| high1name=720mm 'Scout' Artillery I, Republic Fleet EMP M
+
| fitName= E-UNI Incursions Logibooster (Vanguard)
| high1typeID=9451
+
| fitID= E-UNI Incursions Logibooster (Vanguard)
| high2name=720mm 'Scout' Artillery I, Republic Fleet EMP M
+
| high1name=Armor Command Burst II
| high2typeID=9451
+
| high1typeID=43552
| high3name=720mm 'Scout' Artillery I, Republic Fleet EMP M
+
| high2name=Armor Command Burst II
| high3typeID=9451
+
| high2typeID=43552
| high4name=Shield Command Burst II, Active Shielding Charge
+
| high3name=Centum A-Type Medium Remote Armor Repairer
| high4typeID=43555
+
| high3typeID=19057
| high5name=Shield Command Burst II, Shield Harmonizing Charge
+
| high4name=Centum A-Type Medium Remote Armor Repairer
| high5typeID=43555
+
| high4typeID=19057
| high6name=Skirmish Command Burst II, Evasive Maneuvers Charge
+
| high5name=Centum A-Type Medium Remote Armor Repairer
 +
| high5typeID=19057
 +
| high6name=Skirmish Command Burst II
 
| high6typeID=43556
 
| high6typeID=43556
| charge1name=Tracking Speed Script x1
+
| high7name=Skirmish Command Burst II
| charge1typeID=29001
 
| charge2name=Republic Fleet EMP M x11400
 
| charge2typeID=21896
 
| charge3name=Active Shielding Charge x600
 
| charge3typeID=42694
 
| charge4name=Shield Harmonizing Charge x600
 
| charge4typeID=42695
 
| charge5name=Evasive Maneuvers Charge x600
 
| charge5typeID=42838
 
| high7name=Skirmish Command Burst II, Interdiction Maneuvers Charge
 
 
| high7typeID=43556
 
| high7typeID=43556
| charge6name=Interdiction Maneuvers Charge x600
+
| mid1name=Sentient Remote Sensor Booster
| charge6typeID=42839
+
| mid1typeID=41198
| charge7name=Optimal Range Script x1
+
| mid2name=Sentient Remote Sensor Booster
| charge7typeID=28999
+
| mid2typeID=41198
 +
| mid3name=Sentient Remote Sensor Booster
 +
| mid3typeID=41198
 +
| mid4name=Republic Fleet Large Cap Battery
 +
| mid4typeID=41218
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Centum C-Type Explosive Energized Membrane
 +
| low3typeID=18839
 +
| low4name=Imperial Navy Capacitor Power Relay
 +
| low4typeID=17528
 +
| low5name=Imperial Navy Capacitor Power Relay
 +
| low5typeID=17528
 +
| low6name=Imperial Navy Capacitor Power Relay
 +
| low6typeID=17528
 
| rig1name=Medium Command Processor I
 
| rig1name=Medium Command Processor I
 
| rig1typeID=43896
 
| rig1typeID=43896
Line 833: Line 1,245:
 
| drone1name=Acolyte II x5
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| drone1typeID=2205
| drone2name=open
+
| drone2name=Medium Armor Maintenance Bot I x5
| drone3name=open
+
| drone2typeID=23709
| drone4name=open
+
| charge1name=Armor Energizing Charge x600
| drone5name=open
+
| charge1typeID=42832
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Minmatar Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Minmatar Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Minmatar Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Minmatar Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Shield Command Specialist|V|icon=yes}}<br>o {{sk|Shield Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
+
| charge2name=Rapid Repair Charge x600
 +
| charge2typeID=42833
 +
| charge3name=Evasive Maneuvers Charge x600
 +
| charge3typeID=42838
 +
| charge4name=Interdiction Maneuvers Charge x600
 +
| charge4typeID=42839
 +
| charge5name=Nanite Repair Paste x200
 +
| charge5typeID=28668
 +
| charge6name=Scan Resolution Script x4
 +
| charge6typeID=29011
 +
| charge7name=800mm Steel Plates II x1
 +
| charge7typeID=20351
 +
| charge8name=Signal Amplifier II x1
 +
| charge8typeID=1987
 +
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Shield Command Specialist|V|icon=yes}} is required for the following mindlink:
+
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}}</p></li><li>Make sure you have the following charges:
 
<p>[[image:icon_active_shielding.png|20px|link=]] {{co|coral|Active Shielding Charge}} x 600<br>[[image:icon_shield_harmonizing.png|20px|link=]] {{co|coral|Shield Harmonizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li><li>Either of the {{co|coral|Republic Fleet EMP M}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.
 
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=2
 
| difficulty=2
| warsop=A
+
| version=February 2024
| warsopReason=
+
| showTOC=Y
| version=Ascension
+
| alphacanuse=N
| showTOC=N
 
| shipDNA=22444:2048;1:1999;1:519;3:17559;1:1978;1:29001;2:31944;1:2281;2:9451;3:21896;11401:43555;2:42694;601:42695;601:43556;2:42838;601:42839;601:43896;2:2205;5:28999;1::
 
| fleetup=
 
 
}}
 
}}
 +
</tab>
 +
</tabs>
  
== Hacker ==
+
= Scout/Dropper =
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role.
+
<tabs>
 
+
<tab name="Basic">
Hacking in incursions doesn't use the [[Hacking|minigame]], but instead uses the old method where each module has a chance of successfully hacking the logistics control array. This is why in exploration you only need one data analyzer, but in incursion hacking you need as many as you can fit.
+
== Basic ==
=== Heron ===
 
It doesn't necessarily need to be a {{sh|Heron}}, but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. {{co|coral|Microwarpdrive}} and as many {{co|coral|Data Analyzer}} modules as you can fit and some {{co|coral|Memetic Algorithm Bank}} rigs for increased hacking chance.
 
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|showTOC=N|
 
ship=Heron|
 
shipTypeID=605|
 
fitName=Incursions (hacker)|
 
fitID=Incursions-(hacker)|
 
high1name=open|
 
high2name=open|
 
high3name=open|
 
mid1name=Data Analyzer I|
 
mid1typeID=22175|
 
mid2name=Data Analyzer I|
 
mid2typeID=22175|
 
mid3name=Data Analyzer I|
 
mid3typeID=22175|
 
mid4name=Data Analyzer I|
 
mid4typeID=22175|
 
mid5name=5MN Microwarpdrive I|
 
mid5typeID=434|
 
low1name=Nanofiber Internal Structure I|
 
low1typeID=2603|
 
low2name=Nanofiber Internal Structure I|
 
low2typeID=2603|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Small Memetic Algorithm Bank I|
 
rig1typeID=31238|
 
rig2name=Small Memetic Algorithm Bank I|
 
rig2typeID=31238|
 
rig3name=open|
 
difficulty=0|
 
warsop=Y|
 
warsopReason=|
 
showSKILLS=Y|
 
showNOTES=Y|
 
version=Ascension|
 
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
 
skills=You'll need {{sk|Caldari Frigate|I|icon=yes}} to fly this ship.<br>(~15 minutes worth of training)</li><li>{{sk|Hacking|III|icon=yes}} ''(optional, 11 hours and 14 minutes)''
 
|notes=The skill {{sk|Hacking|icon=yes}} is by far the biggest contributor to efficiency when hacking, consider training it to III as it's a very quick train that gives a big performance boost.</li><li>Being able to fit {{co|coral|Data Analyzer II}} modules is nice, but usually overkill as the skill-level needed to fit those modules would make your regular tech one modules more than good enough. Plus, four tech one modules with {{sk|Hacking|III|icon=yes}} is usually enough to get the hack on the first or second try.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.}}}}<noinclude>
 
 
 
 
=== Venture ===
 
=== Venture ===
For [[Clone States|Alpha clones]] you can easily utilize the {{sh|Venture}} as an option either of them can fly, as they all start with {{sk|Mining Frigate|I|icon=yes}} and {{sk|Hacking|I|icon=yes}} for free. So this ship could by flown by anyone, regardless of race and skillpoints (at the cost of taking twice as long to hack due to limited midslots).
+
{{ShipFitting
 
 
It's also possible to use the racial frigates, such as the {{sh|Crucifier}}, {{sh|Maulus}} or the {{sh|Vigil}}. You would just adjust the fit by filling any extra midslots with more data analyzers and any extra lows with nanofibers.
 
</noinclude>{{#ifeq:{{{1|Venture}}}|Venture|{{ShipFitting
 
 
| ship=Venture
 
| ship=Venture
| shipTypeID=32880
+
| fitName= Incursions (Dropper)
| fitName=Incursions (alpha hacker)
+
| fitID= Incursions(Dropper)
| fitID=Incursions-(alpha-hacker)
+
| high1name=Small Remote Shield Booster I
| low1name=Nanofiber Internal Structure I
+
| high1typeID=3586
| low1typeID=2603
+
| high2name=Prototype Cloaking Device I
| mid1name=5MN Microwarpdrive I
+
| high2typeID=11370
| mid1typeID=434
 
| mid2name=Data Analyzer I
 
| mid2typeID=22175
 
| mid3name=Data Analyzer I
 
| mid3typeID=22175
 
| rig1name=Small Memetic Algorithm Bank I
 
| rig1typeID=31238
 
| rig2name=Small Memetic Algorithm Bank I
 
| rig2typeID=31238
 
| high1name=open
 
| high2name=open
 
 
| high3name=open
 
| high3name=open
| rig3name=open
+
| high3typeID=
| charge1name=open
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| charge2name=open
+
| mid1typeID=35658
| charge3name=open
+
| mid2name=Small Azeotropic Restrained Shield Extender
| charge4name=open
+
| mid2typeID=8427
| charge5name=open
+
| mid3name=Small Azeotropic Restrained Shield Extender
| drone1name=open
+
| mid3typeID=8427
| drone2name=open
+
| low1name=Nanofiber Internal Structure II
| drone3name=open
+
| low1typeID=2605
| drone4name=open
+
| rig1name=Small Low Friction Nozzle Joints I
| drone5name=open
+
| rig1typeID=31153
| skills={{sk|Hacking|III|icon=yes}} ''(optional, less than a day)''
+
| rig2name=Small Hyperspatial Velocity Optimizer I
 +
| rig2typeID=31159
 +
| rig3name=Small Hyperspatial Velocity Optimizer I
 +
| rig3typeID=31159
 +
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The skill {{sk|Hacking|icon=yes}} is by far the biggest contributor to efficiency when hacking, consider training it to III as it's a very quick train that gives a big performance boost.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.
+
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=December 2023
| warsopReason=
 
| version=Ascension
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=32880:2603;1:434;1:22175;2:31238;2::
 
| fleetup=
 
 
| alphacanuse=Y
 
| alphacanuse=Y
}}}}<noinclude>
+
}}
  
= Advanced fits =
+
</tab>
<!-- If the ships themselves are way to expensive, it isn't a good idea to even recommend them. Use this disclaimer.
+
<tab name="Advanced">
There are many ways to improve past the minimum fits and tech one ships, but for many reasons there will be no recommended fits for these ships or advanced fits on this page.
+
== Advanced ==
 +
=== Prospect ===
 +
{{ShipFitting
 +
| ship=Prospect
 +
| fitName= Incursions (Dropper)
 +
| fitID= Incursions (Dropper)
 +
| high1name=Covert Ops Cloaking Device II
 +
| high1typeID=11578
 +
| high2name=Small Remote Shield Booster I
 +
| high2typeID=3586
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Medium Shield Extender II
 +
| mid2typeID=3831
 +
| mid3name=Small Shield Extender II
 +
| mid3typeID=380
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Nanofiber Internal Structure II
 +
| low2typeID=2605
 +
| low3name=Nanofiber Internal Structure II
 +
| low3typeID=2605
 +
| low4name=Limited Hyperspatial Accelerator
 +
| low4typeID=33981
 +
| rig1name=Small Core Defense Field Extender II
 +
| rig1typeID=31794
 +
| rig2name=Small Hyperspatial Velocity Optimizer II
 +
| rig2typeID=31165
 +
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
* The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards.
+
</tab>
* We want to encourage people to talk to us about how to improve, so you get the much needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to ''"fix"'' your fit.
+
</tabs>
* We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.
 
  
See the [[Ship progression in Incursions|ship progression in Incursions]] and [[Incursion fitting principles|fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.
+
{{#css:
-->
+
.tabs-label {
There are many ways to improve past the minimum fits, but for many reasons there will be no advanced fits with expensive faction or deadspace modules on this page, apart from those we need, like faction webs.
+
    background-color: black !important;
 
+
    font-size: 10pt;
* The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards.
+
    font-weight: bold;
* We want to encourage people to talk to us about how to improve, so you get the much needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to ''"fix"'' your fit.
+
    padding-left: 20px;
* We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.
+
    padding-right: 20px;
 +
    padding-top: 10px;
 +
    padding-bottom: 10px;
 +
  }
 +
}}
  
See the [[Ship progression in Incursions|ship progression in Incursions]] and [[Incursion fitting principles|fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.
 
 
[[Category:EVE University Incursion Community]]
 
[[Category:EVE University Incursion Community]]
 +
[[Category:PvE Doctrines]]
 +
[[Category:Fittings]]

Latest revision as of 06:36, 6 November 2024

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Armor focus

Armor focus In the EVE University Incursion Community we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.

Don't compromise these fits

Icon large red x.png We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

Icon large green check.png These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.


Damage Dealer Ships

These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Starter Battleships

Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

E-UNI Incursions Starter (Vanguard, Pulse)
Praxis: E-UNI Incursions Starter (Vanguard, Pulse)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Pulse)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Solace Scoped Remote Armor Repairer

Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Parallel Enduring Target Painter
Tracking Computer II
Tracking Computer II

Heat Sink II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Damage Control II

Large Energy Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x24
Imperial Navy Radio L x18
Imperial Navy Xray L x24
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


E-UNI Incursions Starter (Vanguard, Blaster)
Praxis: E-UNI Incursions Starter (Vanguard, Blaster)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Blaster)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Solace Scoped Remote Armor Repairer

Alumel-Wired Enduring Sensor Booster
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II

Magnetic Field Stabilizer II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Damage Control II

Large Hybrid Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Apocalypse Navy Issue

E-UNI Incursions Starter (Vanguard)
Apocalypse Navy Issue: E-UNI Incursions Starter (Vanguard)
EFT
[Apocalypse Navy Issue, E-UNI Incursions Starter (Vanguard)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I

Tracking Computer II
Tracking Computer II
Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Kinetic Energized Membrane
Corelum C-Type Explosive Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Large Energy Discharge Elutriation II


Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x16
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.


Megathron

E-UNI Incursions Starter (Vanguard)
Megathron: E-UNI Incursions Starter (Vanguard)
EFT
[Megathron, E-UNI Incursions Starter (Vanguard)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Multispectrum Energized Membrane II
1600mm Steel Plates II
Centum C-Type Explosive Energized Membrane
Multispectrum Energized Membrane II

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Antimatter Charge L x20000
Federation Navy Iron Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.

Intermediate Battleships

Nightmare

E-UNI Incursions (Vanguard, Basic)
Nightmare: E-UNI Incursions (Vanguard, Basic)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Basic)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Radiative Scoped Remote Capacitor Transmitter
Large Solace Scoped Remote Armor Repairer

Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x20
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x2
Optimal Range Script x4
Tracking Speed Script x4
Parallel Enduring Target Painter x1

Fitting template high slot label.png
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icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template charge slots label.png
icon?size=64&.png
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icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Basic)
Vindicator: E-UNI Incursions (Vanguard, Basic)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Basic)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Alumel-Wired Enduring Sensor Booster

Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centum C-Type Explosive Energized Membrane

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Federation Navy Stasis Webifier x1

Fitting template high slot label.png
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icon?size=64&.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.

Advanced Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Nightmare

E-UNI Incursions (Vanguard, Advanced)
Nightmare: E-UNI Incursions (Vanguard, Advanced)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System I
Large Remote Armor Repairer II

Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Imperial Navy 1600mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Tracking Speed Script x3
Optimal Range Script x3
Scan Resolution Script x3
Republic Fleet Target Painter x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template charge slots label.png
icon?size=64&.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Advanced)
Vindicator: E-UNI Incursions (Vanguard, Advanced)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Shadow Serpentis Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy 1600mm Steel Plates

Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Null L x10000
Federation Navy Antimatter Charge L x10000
Tracking Speed Script x1
Scan Resolution Script x1
Optimal Range Script x1
Shadow Serpentis Tracking Computer x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Paladin

E-UNI Incursions (Vanguard Advanced)
Paladin: E-UNI Incursions (Vanguard Advanced)
EFT
[Paladin, E-UNI Incursions (Vanguard Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpii A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Light Hull Maintenance Bot I x5
Acolyte II x5
Light Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

E-UNI Incursions (Vanguard, Advanced)
Kronos: E-UNI Incursions (Vanguard, Advanced)
EFT
[Kronos, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Coreli A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Medium Armor Maintenance Bot I x5
Federation Navy Garde x2
Acolyte II x5

Null L x20000
Federation Navy Antimatter Charge L x10000
Void L x20000
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Elite Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Paladin

Paladin: Incursions (Vanguards, Elite)
EFT
[Paladin, Incursions (Vanguards, Elite)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Acolyte II x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Conflagration L x40
Scorch L x40
Imperial Navy Multifrequency L x40
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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icon?size=64&.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

Kronos: Incursions (Vanguard, Elite)
EFT
[Kronos, Incursions (Vanguard, Elite)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Acolyte II x5
Federation Navy Garde x2
Medium Armor Maintenance Bot I x5

Null L x20000
Void L x20000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
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icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Logistics

Basic Logistics

Oneiros

E-UNI Incursions (Logistics, Basic)
Oneiros: E-UNI Incursions (Logistics, Basic)
EFT
[Oneiros, E-UNI Incursions (Logistics, Basic)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large I-ax Enduring Remote Armor Repairer

Republic Fleet Medium Cap Battery
Cap Recharger II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

800mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.


Advanced Logistics

Oneiros

E-UNI Incursions (Logistics, Advanced)
Oneiros: E-UNI Incursions (Logistics, Advanced)
EFT
[Oneiros, E-UNI Incursions (Logistics, Advanced)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Federation Navy 800mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay

Medium Capacitor Control Circuit II
Medium Remote Repair Augmentor II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Logibooster

Logibooster

Astarte

E-UNI Incursions Logibooster (Vanguard)
Astarte: E-UNI Incursions Logibooster (Vanguard)
EFT
[Astarte, E-UNI Incursions Logibooster (Vanguard)]
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II

Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Republic Fleet Large Cap Battery

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Explosive Energized Membrane
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I


Acolyte II x5
Medium Armor Maintenance Bot I x5

Armor Energizing Charge x600
Rapid Repair Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
Nanite Repair Paste x200
Scan Resolution Script x4
800mm Steel Plates II x1
Signal Amplifier II x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Scout/Dropper

Basic

Venture

Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I
Prototype Cloaking Device I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.


Advanced

Prospect

Prospect: Incursions (Dropper)
EFT
[Prospect, Incursions (Dropper)]
Covert Ops Cloaking Device II
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator

Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • The Prospect can hold 40 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Covert Ops Cloaking Device enables the Prospect to safely enter the Nation Mining Colony before the final wave.