Difference between revisions of "Break The Slave Trade"
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(Created page with "name=Break The Slave Trade, Level 2 __NOTOC__{{survival copy}} Faction: Amarr<br> Mission type: Encounter<br> Space type: Deadspace with gates<br> Damage dealt: EM/Therm<br> ...") |
m (slight amendment to the blitz) |
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− | + | {{NPCTableCSS}}{{MissionLinks}} | |
− | |||
− | Faction | + | {{Missiondetails |
− | + | |Name= | |
− | + | |Level= 2 | |
− | + | |Type= Encounter | |
− | + | |Objective= | |
− | + | |Faction= | |
− | + | |Faction1= Amarr Empire | |
− | + | |WebPoint= | |
+ | |EWAR= Energy neutralizer, tracking disruption | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |StandingLoss= 0.002 for ship kill (Imperial Industrial Ship) | ||
+ | |Extra= | ||
+ | }} | ||
− | No | + | No hostiles at initial gate. |
− | + | '''Blitz:''' | |
− | + | * Kill the Imperial Industrial Ship, loot auto-scoops into hold, warp out. | |
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− | + | === 1st Pocket === | |
− | Imperial Tamir | + | No aggro at warp-in. Imperial Tamir neut for 5gj/s each. |
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− | |||
− | Group 3 | + | {{NPCTableHead|Initial Hostiles}} |
− | Imperial | + | {{NPCTableSeparator|Group 1 (36km)}} |
− | Imperial | + | {{NPCTableRow|Industrial|1|Imperial Industrial Ship|cargo = Mission item}} |
− | Imperial Paladin | + | {{NPCTableRow|Frigate|3|Imperial Felix/Paladin}} |
+ | {{NPCTableRow|Cruiser|2|Imperial Muthura/Muzakir}} | ||
+ | {{NPCTableSeparator|Group 2 (45km)}} | ||
+ | {{NPCTableRow|Frigate|5|Imperial Forian/Matendi|ewar = TD|note = Forian is the only variant with EWAR}} | ||
+ | {{NPCTableRow|Cruiser|3|Imperial Tamir|ewar = Neut}} | ||
+ | {{NPCTableSeparator|Group 3 (55km)}} | ||
+ | {{NPCTableRow|Frigate|7|Imperial Bahir/Paladin/Sixtus|ewar = TD|note = Bahir is the only variant with EWAR}} | ||
+ | |} | ||
− | + | {{Missionrelated}} | |
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− | + | [[Category:Security missions]] | |
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− | [[Category: |
Latest revision as of 13:58, 7 July 2024
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 2 |
Type | Encounter |
Faction | Amarr Empire |
Best damage to deal | EM Th |
Damage to resist | EM Th |
EWAR | Energy neutralizer, tracking disruption |
Standing loss | 0.002 for ship kill (Imperial Industrial Ship) |
No hostiles at initial gate.
Blitz:
- Kill the Imperial Industrial Ship, loot auto-scoops into hold, warp out.
1st Pocket
No aggro at warp-in. Imperial Tamir neut for 5gj/s each.
Initial Hostiles
|