Difference between revisions of "Convoy Attack (Amarr)"
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− | + | {{NPCTableCSS}}{{MissionLinks}} | |
− | + | ||
{{Missiondetails | {{Missiondetails | ||
− | |Level= | + | |Name= |
− | |Type= | + | |Level= 5 |
− | |Objective= | + | |Type= Encounter |
− | |Faction= | + | |Objective= Destroy all enemy ships |
− | |Faction1=Amarr | + | |Faction= |
− | + | |Faction1= Amarr Empire | |
− | + | |WebPoint= Divine Imperial Napat | |
− | |WebPoint= | + | |EWAR= Tracking Disrupter, energy neutralizer |
− | |EWAR= | + | |ShipSizeLimit= |
− | |ShipSizeLimit= | + | |ShipSuggestion= |
− | |ShipSuggestion= | + | |Rewards= |
− | |Rewards= | + | |StandingLoss= With Amarr Empire |
− | |Extra= | + | |Extra= |
}} | }} | ||
+ | No hostiles at initial gate. Freighters orbit at 70km, deal no damage, and have 142k hp. It is possible to throw off full-room aggro by leaving the room, returning and selectively aggressing certain groups that have approached quickly and separated from the others. Diviners and Dominators can be aggressed separately this way. | ||
+ | |||
+ | === 1st Pocket === | ||
+ | All ships aggro on initial warp-in. Imperial Templar Diviners neut for a total of 80gj/s. | ||
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+ | {{NPCTableHead|Initial Hostiles}} | ||
+ | {{NPCTableRow|Elite Frigate|4|Divine Imperial Napat|ewar=TD|point=yes}} | ||
+ | {{NPCTableRow|Battleship|4|Imperial Templar Diviner|ewar=Neut|ewar2=TD}} | ||
+ | {{NPCTableRow|Battleship|3|Imperial Templar Dominator}} | ||
+ | {{NPCTableRow|Battleship|5|Imperial Templar Martyr}} | ||
+ | {{NPCTableRow|Battleship|2|Imperial Templar Torah}} | ||
+ | {{NPCTableRow|Battleship|3|Imperial Templar Judgment}} | ||
+ | {{NPCTableRow|Freighter|4|Imperial Freighters|drop=Various trade goods}} | ||
+ | |} | ||
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+ | {{Missionrelated}} | ||
− | + | [[Category:Security missions]] | |
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− | [[Category: |
Latest revision as of 14:18, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
No hostiles at initial gate. Freighters orbit at 70km, deal no damage, and have 142k hp. It is possible to throw off full-room aggro by leaving the room, returning and selectively aggressing certain groups that have approached quickly and separated from the others. Diviners and Dominators can be aggressed separately this way.
1st Pocket
All ships aggro on initial warp-in. Imperial Templar Diviners neut for a total of 80gj/s.
Initial Hostiles
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