Difference between revisions of "Deadly Arrival (Caldari & Amarr) (Level 3)"

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m (Add briefing. Add structure table.)
 
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name= Deadly Arrival, level 3
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
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{{hatnote|This article details the Level 3, Caldari and  Amarr version of this mission. For other variants, see [[Deadly Arrival|Deadly Arrival (disambiguation)]].}}
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{{Missiondetails
 
{{Missiondetails
|Level=3
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|Level= 3
|Type=Encounter
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|Type= Encounter
|Objective=
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|Objective= Investigate the ruins (fly to it), then report back to your agent.
|Faction=Caldari & Amarr
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|Faction1= Caldari State
|Faction1=Amarr
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|Faction2= Amarr Empire
|Faction2=Caldari
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|DamageToDeal1=
|DamageToDeal=Therm / Kin (Exp works too)
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|DamageToResist1=
|DamageToResist=All kinds
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|WebPoint=  
|WebPoint=
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|EWAR= Caldari Stasis Tower (Web)
|EWAR=
 
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Drake, Hurricane
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|ShipSuggestion= Battlecruiser
 
|Rewards=
 
|Rewards=
|Extra=
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|StandingLoss= Destroying Caldari Towers (-3.0% Caldari State)
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|Extra=  
 
}}
 
}}
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{{MissionBriefing
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|Our surveillance teams have discovered a disturbance near some old ruins in <System>. I'd like you to take a look, it's awfully close to one of our outposts. Report your findings to me.
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}}
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'''Blitz:''' Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary.
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{{MessageBox|In local (About 10km from the structure)
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|{{Co|#48ff00|The mission has been completed.  You can return to your agent now.}}
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|collapsed= yes}}
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=== Single Pocket ===
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{{NPCTableHead}}
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{{NPCTableRow|Structure||Ruined Structure|trigger= Triggers initial spawn when approached to ~10km.}}
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|}
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Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent.
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{{MessageBox|In local (Initial spawn)
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|{{Co|#80d8fc|Caldari Captain:  We have him!  The fool walked right into our trap.  Reduce his rusty scrap-bucket to space dust, NOW!}}
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|collapsed= yes}}
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{{NPCTableHead|Initial Spawn, 40-50km (auto-aggro)}}
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{{NPCTableRow|Frigate|2|State Katana/Wakizashi|trigger= First destroyed triggers reinforcement 1, second reinforcement 2}}
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{{NPCTableRow|Sentry|5|Caldari Tower Sentry I}}
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{{NPCTableRow|Sentry|5|Caldari Point Defense Battery}}
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{{NPCTableRow|Sentry|2|Caldari Stasis Tower|ewar= Web}}
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|}
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{{MessageBox|In local
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|{{Co|#a3fc80|Amarr ships have shown up, ready to defend their Caldari allies.}}
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|collapsed= yes}}
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{{NPCTableHead|Reinforcement 1}}
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{{NPCTableRow|Destroyer|6|Imperial Deacon/Exarp}}
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|}
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{{MessageBox|In local
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|{{Co|#a3fc80|Amarr ships have shown up, ready to defend their Caldari allies.}}
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|collapsed= yes}}
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{{NPCTableHead|Reinforcement 2}}
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{{NPCTableRow|Destroyer|6|Imperial Caius/Crusader}}
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|}
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{{MessageBox|Agent hand-in
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|I'm sorry that you got ambushed, <Pilot>. You have my regrets. I'll have someone take care of any ships or sentries that you left behind.
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|collapsed= yes}}
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{{Missionrelated}}
  
===Single Pocket===
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[[Category:Security missions]]
Warp In Point: 40-50km from Ruins.<br>
 
Approaching the ruins to 15km distance triggers the first spawn and completes the mission.
 
All spawns aggro.
 
First Wave: (40km around you):<br><br>
 
5x Tower Sentry Caldari I<br>
 
5x Caldari Point Defense Battery<br>
 
2x Caldari Stasis Tower<br>
 
2x State Wakizashi (Caldari Heron) -- '''TRIGGER''' (one trigger second wave, the other one triggers the third wave)<br>
 
Second Wave:<br><br>
 
4x Imperial Deacon (Amarr Coercer)<br>
 
2x Imperial Exarp (Amarr Coercer)<br>
 
Third Wave:<br><br>
 
4x Imperial Caius (Amarr Coercer)<br>
 
2x Imperial Crusader (Amarr Coercer)<br>
 
'''Tip:'''<br>
 
Warp in, destroy sentries first using kinetic damage, kill the two caldari frigates, switch to EM and thermal, kill amarr, and loot:D<br>
 
'''Blitz:'''<br>
 
Align somewhere past the ruins so you pass within 15km of them. Warp out and head home as soon as the first sentries spawn. (Shuttle works.)
 
'''Faction Standing:'''<br>
 
Killing The Caldari Towers results in Caldari standing loss of 3%.
 
[[Category:Mission reports]]
 

Latest revision as of 13:03, 24 June 2023

This article details the Level 3, Caldari and Amarr version of this mission. For other variants, see Deadly Arrival (disambiguation).


Level 3
Type Encounter
Objective Investigate the ruins (fly to it), then report back to your agent.
Factions Caldari StateAmarr Empire
Best damage to deal Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
EWAR Caldari Stasis Tower (Web)
Ship suggestion Battlecruiser
Standing loss Destroying Caldari Towers (-3.0% Caldari State)
Mission briefing
Our surveillance teams have discovered a disturbance near some old ruins in <System>. I'd like you to take a look, it's awfully close to one of our outposts. Report your findings to me.

Blitz: Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary.

In local (About 10km from the structure)
The mission has been completed. You can return to your agent now.

Single Pocket

WD EWAR L


Structure Ruined Structure Triggers initial spawn when approached to ~10km.

Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent.

In local (Initial spawn)
Caldari Captain: We have him! The fool walked right into our trap. Reduce his rusty scrap-bucket to space dust, NOW!
Initial Spawn, 40-50km (auto-aggro)
WD EWAR L


Frigate 2 x Frigate State Katana/Wakizashi First destroyed triggers reinforcement 1, second reinforcement 2
Sentry 5 x Sentry Caldari Tower Sentry I
Sentry 5 x Sentry Caldari Point Defense Battery
Sentry 2 x Sentry Caldari Stasis Tower Stasis Webifier


In local
Amarr ships have shown up, ready to defend their Caldari allies.
Reinforcement 1
WD EWAR L


Destroyer 6 x Destroyer Imperial Deacon/Exarp


In local
Amarr ships have shown up, ready to defend their Caldari allies.
Reinforcement 2
WD EWAR L


Destroyer 6 x Destroyer Imperial Caius/Crusader


Agent hand-in
I'm sorry that you got ambushed, <Pilot>. You have my regrets. I'll have someone take care of any ships or sentries that you left behind.