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Dirty Job: Difference between revisions

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Created page with "name=A Dirty Job, Level 5 __NOTOC__{{survival copy}} ====Part 5 of 5==== (Part 4 covered here: InformedAttack5 Informed Attack)<br> {{Missiondetails |Level= |Type=Encounte..."
 
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name=A Dirty Job, Level 5
<noinclude>{{NPCTableCSS}}{{MissionLinks}}<!--{{main|Location Location (Amarr)}}--></noinclude>
__NOTOC__{{survival copy}}
====Part 5 of 5====
(Part 4 covered here: [[InformedAttack5 Informed Attack]])<br>
{{Missiondetails
{{Missiondetails
|Level=
|Level=5
|Type=Encounter
|Type=Encounter
|Objective=
|Objective=
|Faction=Multiple � Minmatar, Mercenaries
|Faction1=Minmatar Republic
|Faction1=Minmatar
|Faction2=Mercenaries
|Faction2=Mercenaries
|DamageToDeal=Ex/Therm
|DamageToDeal=
|DamageToResist=Therm 40%, Expl: 25%, Kin: 23%, EM 12%
|WebPoint=none
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
|Rewards=
|Extra=NOS
}}
 
 
Space type: Deadspace - No Gate<br>
Direct Warp into Deadspace
===Warp-In===
Ship at 20km. No aggro until first shot.
1 x Carrier (Republic Harkal) NOS
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/DirtyJob5-1.jpg" title="Just one Carrier at Warp-In" alt="Just one Carrier at Warp-In"}}<br>
Carrier Spawns:<br>
**Shooting the Carrier will spawn**
5 x Fighters (Republic Fighter) orbits at 3km
Each original Fighter will replace itself 8 more times if destroyed
40 x more Fighters (Republic Fighter)
**At 90% Armor there spawns:**<br>
3 x Frigates (Mercenary Elite Fighter) orbits at 8km, ''Triggers 3 more''
3 x Frigates (Mercenary Elite Fighter)
7 x Cruisers (Mercenary Commander) orbits at 15-17km, ''Triggers 2 Corporals''
2 x Cruisers (Mercenary Corporal)
1 x Battleship (Mercenary Overlord) orbits at 4km
**At 50% Armor there spawns:**<br>
4 x Frigates (Mercenary Elite Fighter) orbits at 8km, ''Triggers 3 more''
3 x Frigates (Mercenary Elite Fighter)
7 x Cruisers (Mercenary Commander) orbits at 15-17km, ''Triggers 3 Corporals''
3 x Cruisers (Mercenary Corporal)
1 x Battleship (Mercenary Overlord) orbits at 4km
**At 10% Armor there spawns:**<br>
3 x Frigates (Mercenary Elite Fighter) orbits at 8km, ''Triggers 3 more'' 
3 x Frigates (Mercenary Elite Fighter)
7 x Cruisers (Mercenary Commander) orbits at 15-17km, ''Triggers 2 Corporals''
2 x Cruisers (Mercenary Corporal)
1 x Battleship (Mercenary Overlord) orbits at 4km
**At 90% Structure there spawns:**<br>
1 x Frigates (Mercenary Elite Fighter) orbits at 8km, ''Triggers 4 more''
4 x Frigates (Mercenary Elite Fighter)
7 x Cruisers (Mercenary Commander) orbits at 15-17km, ''Triggers 5 Corporals''
5 x Cruisers (Mercenary Corporal)
1 x Battleship (Mercenary Overlord) orbits at 4km
**At 50% Structure there spawns:**<br>
2 x Frigates (Mercenary Elite Fighter) orbits at 8km, ''Triggers 4 more''
4 x Frigates (Mercenary Elite Fighter)
3 x Cruisers (Mercenary Commander) orbits at 15-17km, ''Triggers 3 Corporals''
3 x Cruisers (Mercenary Corporal)
3 x Battleship (Mercenary Overlord) orbits at 4km
'''Tips:'''<br>
- Use a Passive Tank, get the Carrier�s NOS on your drones, or plan a capacitor that receives and extra 40 units/s<br>
{{Missiondetails
|Level=
|Type=
|Objective=
|Faction=
|DamageToDeal=25%, Kin: 23%, EM 12%)
|DamageToResist=
|DamageToResist=
|WebPoint=
|WebPoint=
|EWAR=
|EWAR=Republic Harkal (Neut)
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion=
|ShipSuggestion=Passive Battleship + Logistics, Capital (no gates)
|Rewards=
|Rewards=
|StandingLoss=
|Extra=
|Extra=
}}
}}




- Mission is flagged complete when the Carrier is destroyed<br>
=== Warp-In ===
[[Category:Mission reports]]
 
{{NPCTableHead|Initial Group, 20km}}
{{NPCTableRow|Carrier|1|Republic Harkal|ewar=Neut|note=Immune to offensive modifiers}}
{{NPCTableSeparator|Shooting the carrier}}
{{NPCTableRow|Fighter|5|Republic Fighter|trigger=Reinforcement 1|note=Will replace itself up to 8 times, if destroyed}}
{{NPCTableSeparator|90% Armor}}
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger=Reinforcement 2a}}
{{NPCTableSeparator|50% Armor}}
{{NPCTableRow|Frigate|4|Mercenary Elite Fighter|trigger=Reinforcement 3a}}
{{NPCTableSeparator|10% Armor}}
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger=Reinforcement 4a}}
{{NPCTableSeparator|90% Structure}}
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter|trigger=Reinforcement 5a}}
{{NPCTableSeparator|50% Structure}}
{{NPCTableRow|Frigate|2|Mercenary Elite Fighter|trigger=Reinforcement 6a}}
|}
 
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Fighter|5-40|Republic Fighter}}
|}
 
{{NPCTableHead|Reinforcement 2}}
{{NPCTableSeparator|Reinforcement 2a}}
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter}}
{{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 2b}}
{{NPCTableSeparator|Reinforcement 2b}}
{{NPCTableRow|Cruiser|2|Mercenary Corporal}}
{{NPCTableRow|Battleship|1|Mercenary Overlord}}
|}
 
{{NPCTableHead|Reinforcement 3}}
{{NPCTableSeparator|Reinforcement 3a}}
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter}}
{{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 3b}}
{{NPCTableSeparator|Reinforcement 3b}}
{{NPCTableRow|Cruiser|3|Mercenary Corporal}}
{{NPCTableRow|Battleship|1|Mercenary Overlord}}
|}
 
{{NPCTableHead|Reinforcement 4}}
{{NPCTableSeparator|Reinforcement 4a}}
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter}}
{{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 4b}}
{{NPCTableSeparator|Reinforcement 4b}}
{{NPCTableRow|Cruiser|2|Mercenary Corporal}}
{{NPCTableRow|Battleship|1|Mercenary Overlord}}
|}
 
{{NPCTableHead|Reinforcement 5}}
{{NPCTableSeparator|Reinforcement 5a}}
{{NPCTableRow|Frigate|4|Mercenary Elite Fighter}}
{{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 5b}}
{{NPCTableSeparator|Reinforcement 5b}}
{{NPCTableRow|Cruiser|5|Mercenary Corporal}}
{{NPCTableRow|Battleship|1|Mercenary Overlord}}
|}
 
{{NPCTableHead|Reinforcement 6}}
{{NPCTableSeparator|Reinforcement 6a}}
{{NPCTableRow|Frigate|4|Mercenary Elite Fighter}}
{{NPCTableRow|Cruiser|3|Mercenary Commander|trigger=Reinforcement 6b}}
{{NPCTableSeparator|Reinforcement 6b}}
{{NPCTableRow|Cruiser|3|Mercenary Corporal}}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
|}
 
 
=== Notes ===
* Neut counters:
** Use a Passive tank
** Get the carrier's neut on your drones
** Plan a capacitor that receives an extra 40 units/s
* Orbit ranges:
** Fighters: 3km
** Frigates: 8km
** Cruisers: 15-17km
** Battleships: 4km
 
<noinclude>
{{Missionrelated}}
[[Category:Security missions]]
</noinclude>