Difference between revisions of "Dirty Job"
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(Created page with "name=A Dirty Job, Level 5 __NOTOC__{{survival copy}} ====Part 5 of 5==== (Part 4 covered here: InformedAttack5 Informed Attack)<br> {{Missiondetails |Level= |Type=Encounte...") |
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− | + | <noinclude>{{NPCTableCSS}}{{MissionLinks}}<!--{{main|Location Location (Amarr)}}--></noinclude> | |
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− | ( | ||
{{Missiondetails | {{Missiondetails | ||
− | |Level= | + | |Level=5 |
|Type=Encounter | |Type=Encounter | ||
|Objective= | |Objective= | ||
− | + | |Faction1=Minmatar Republic | |
− | |Faction1=Minmatar | ||
|Faction2=Mercenaries | |Faction2=Mercenaries | ||
− | |DamageToDeal= | + | |DamageToDeal= |
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|DamageToResist= | |DamageToResist= | ||
|WebPoint= | |WebPoint= | ||
− | |EWAR= | + | |EWAR=Republic Harkal (Neut) |
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion= | + | |ShipSuggestion=Passive Battleship + Logistics, Capital (no gates) |
|Rewards= | |Rewards= | ||
+ | |StandingLoss= | ||
|Extra= | |Extra= | ||
}} | }} | ||
− | - | + | === Warp-In === |
− | [[Category: | + | |
+ | {{NPCTableHead|Initial Group, 20km}} | ||
+ | {{NPCTableRow|Carrier|1|Republic Harkal|ewar=Neut|note=Immune to offensive modifiers}} | ||
+ | {{NPCTableSeparator|Shooting the carrier}} | ||
+ | {{NPCTableRow|Fighter|5|Republic Fighter|trigger=Reinforcement 1|note=Will replace itself up to 8 times, if destroyed}} | ||
+ | {{NPCTableSeparator|90% Armor}} | ||
+ | {{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger=Reinforcement 2a}} | ||
+ | {{NPCTableSeparator|50% Armor}} | ||
+ | {{NPCTableRow|Frigate|4|Mercenary Elite Fighter|trigger=Reinforcement 3a}} | ||
+ | {{NPCTableSeparator|10% Armor}} | ||
+ | {{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger=Reinforcement 4a}} | ||
+ | {{NPCTableSeparator|90% Structure}} | ||
+ | {{NPCTableRow|Frigate|1|Mercenary Elite Fighter|trigger=Reinforcement 5a}} | ||
+ | {{NPCTableSeparator|50% Structure}} | ||
+ | {{NPCTableRow|Frigate|2|Mercenary Elite Fighter|trigger=Reinforcement 6a}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Reinforcement 1}} | ||
+ | {{NPCTableRow|Fighter|5-40|Republic Fighter}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Reinforcement 2}} | ||
+ | {{NPCTableSeparator|Reinforcement 2a}} | ||
+ | {{NPCTableRow|Frigate|3|Mercenary Elite Fighter}} | ||
+ | {{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 2b}} | ||
+ | {{NPCTableSeparator|Reinforcement 2b}} | ||
+ | {{NPCTableRow|Cruiser|2|Mercenary Corporal}} | ||
+ | {{NPCTableRow|Battleship|1|Mercenary Overlord}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Reinforcement 3}} | ||
+ | {{NPCTableSeparator|Reinforcement 3a}} | ||
+ | {{NPCTableRow|Frigate|3|Mercenary Elite Fighter}} | ||
+ | {{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 3b}} | ||
+ | {{NPCTableSeparator|Reinforcement 3b}} | ||
+ | {{NPCTableRow|Cruiser|3|Mercenary Corporal}} | ||
+ | {{NPCTableRow|Battleship|1|Mercenary Overlord}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Reinforcement 4}} | ||
+ | {{NPCTableSeparator|Reinforcement 4a}} | ||
+ | {{NPCTableRow|Frigate|3|Mercenary Elite Fighter}} | ||
+ | {{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 4b}} | ||
+ | {{NPCTableSeparator|Reinforcement 4b}} | ||
+ | {{NPCTableRow|Cruiser|2|Mercenary Corporal}} | ||
+ | {{NPCTableRow|Battleship|1|Mercenary Overlord}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Reinforcement 5}} | ||
+ | {{NPCTableSeparator|Reinforcement 5a}} | ||
+ | {{NPCTableRow|Frigate|4|Mercenary Elite Fighter}} | ||
+ | {{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 5b}} | ||
+ | {{NPCTableSeparator|Reinforcement 5b}} | ||
+ | {{NPCTableRow|Cruiser|5|Mercenary Corporal}} | ||
+ | {{NPCTableRow|Battleship|1|Mercenary Overlord}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Reinforcement 6}} | ||
+ | {{NPCTableSeparator|Reinforcement 6a}} | ||
+ | {{NPCTableRow|Frigate|4|Mercenary Elite Fighter}} | ||
+ | {{NPCTableRow|Cruiser|3|Mercenary Commander|trigger=Reinforcement 6b}} | ||
+ | {{NPCTableSeparator|Reinforcement 6b}} | ||
+ | {{NPCTableRow|Cruiser|3|Mercenary Corporal}} | ||
+ | {{NPCTableRow|Battleship|3|Mercenary Overlord}} | ||
+ | |} | ||
+ | |||
+ | |||
+ | === Notes === | ||
+ | * Neut counters: | ||
+ | ** Use a Passive tank | ||
+ | ** Get the carrier's neut on your drones | ||
+ | ** Plan a capacitor that receives an extra 40 units/s | ||
+ | * Orbit ranges: | ||
+ | ** Fighters: 3km | ||
+ | ** Frigates: 8km | ||
+ | ** Cruisers: 15-17km | ||
+ | ** Battleships: 4km | ||
+ | |||
+ | <noinclude> | ||
+ | {{Missionrelated}} | ||
+ | [[Category:Security missions]] | ||
+ | </noinclude> |
Latest revision as of 14:23, 27 August 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Warp-In
Initial Group, 20km
Reinforcement 1
WD | EWAR | L
| ||
---|---|---|---|---|
5-40 x Fighter Republic Fighter |
Reinforcement 2
WD | EWAR | L | ||
---|---|---|---|---|
Reinforcement 2a | ||||
3 x Frigate Mercenary Elite Fighter | ||||
7 x Cruiser Mercenary Commander | ||||
Reinforcement 2b | ||||
2 x Cruiser Mercenary Corporal | ||||
1 x Battleship Mercenary Overlord |
Reinforcement 3
WD | EWAR | L | ||
---|---|---|---|---|
Reinforcement 3a | ||||
3 x Frigate Mercenary Elite Fighter | ||||
7 x Cruiser Mercenary Commander | ||||
Reinforcement 3b | ||||
3 x Cruiser Mercenary Corporal | ||||
1 x Battleship Mercenary Overlord |
Reinforcement 4
WD | EWAR | L | ||
---|---|---|---|---|
Reinforcement 4a | ||||
3 x Frigate Mercenary Elite Fighter | ||||
7 x Cruiser Mercenary Commander | ||||
Reinforcement 4b | ||||
2 x Cruiser Mercenary Corporal | ||||
1 x Battleship Mercenary Overlord |
Reinforcement 5
WD | EWAR | L | ||
---|---|---|---|---|
Reinforcement 5a | ||||
4 x Frigate Mercenary Elite Fighter | ||||
7 x Cruiser Mercenary Commander | ||||
Reinforcement 5b | ||||
5 x Cruiser Mercenary Corporal | ||||
1 x Battleship Mercenary Overlord |
Reinforcement 6
WD | EWAR | L | ||
---|---|---|---|---|
Reinforcement 6a | ||||
4 x Frigate Mercenary Elite Fighter | ||||
3 x Cruiser Mercenary Commander | ||||
Reinforcement 6b | ||||
3 x Cruiser Mercenary Corporal | ||||
3 x Battleship Mercenary Overlord |
Notes
- Neut counters:
- Use a Passive tank
- Get the carrier's neut on your drones
- Plan a capacitor that receives an extra 40 units/s
- Orbit ranges:
- Fighters: 3km
- Frigates: 8km
- Cruisers: 15-17km
- Battleships: 4km
|