Difference between revisions of "Dirty Job"

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name=A Dirty Job, Level 5
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<noinclude>{{NPCTableCSS}}{{MissionLinks}}<!--{{main|Location Location (Amarr)}}--></noinclude>
__NOTOC__{{survival copy}}
 
====Part 5 of 5====
 
(Part 4 covered here: [[InformedAttack5 Informed Attack]])<br>
 
 
{{Missiondetails
 
{{Missiondetails
|Level=
+
|Level=5
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=Multiple � Minmatar, Mercenaries
+
|Faction1=Minmatar Republic
|Faction1=Minmatar
 
 
|Faction2=Mercenaries
 
|Faction2=Mercenaries
|DamageToDeal=Ex/Therm
+
|DamageToDeal=
|DamageToResist=Therm 40%, Expl: 25%, Kin: 23%, EM 12%
 
|WebPoint=none
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
 
|Rewards=
 
|Extra=NOS
 
}}
 
 
 
 
 
Space type: Deadspace - No Gate<br>
 
Direct Warp into Deadspace
 
===Warp-In===
 
Ship at 20km. No aggro until first shot.
 
1 x Carrier (Republic Harkal) NOS
 
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/DirtyJob5-1.jpg" title="Just one Carrier at Warp-In" alt="Just one Carrier at Warp-In"}}<br>
 
Carrier Spawns:<br>
 
**Shooting the Carrier will spawn**
 
5 x Fighters (Republic Fighter) orbits at 3km
 
Each original Fighter will replace itself 8 more times if destroyed
 
40 x more Fighters (Republic Fighter)
 
**At 90% Armor there spawns:**<br>
 
3 x Frigates (Mercenary Elite Fighter) orbits at 8km, ''Triggers 3 more''
 
3 x Frigates (Mercenary Elite Fighter)
 
7 x Cruisers (Mercenary Commander) orbits at 15-17km, ''Triggers 2 Corporals''
 
2 x Cruisers (Mercenary Corporal)
 
1 x Battleship (Mercenary Overlord) orbits at 4km
 
**At 50% Armor there spawns:**<br>
 
4 x Frigates (Mercenary Elite Fighter) orbits at 8km, ''Triggers 3 more''
 
3 x Frigates (Mercenary Elite Fighter)
 
7 x Cruisers (Mercenary Commander) orbits at 15-17km, ''Triggers 3 Corporals''
 
3 x Cruisers (Mercenary Corporal)
 
1 x Battleship (Mercenary Overlord) orbits at 4km
 
**At 10% Armor there spawns:**<br>
 
3 x Frigates (Mercenary Elite Fighter) orbits at 8km, ''Triggers 3 more'' 
 
3 x Frigates (Mercenary Elite Fighter)
 
7 x Cruisers (Mercenary Commander) orbits at 15-17km, ''Triggers 2 Corporals''
 
2 x Cruisers (Mercenary Corporal)
 
1 x Battleship (Mercenary Overlord) orbits at 4km
 
**At 90% Structure there spawns:**<br>
 
1 x Frigates (Mercenary Elite Fighter) orbits at 8km, ''Triggers 4 more''
 
4 x Frigates (Mercenary Elite Fighter)
 
7 x Cruisers (Mercenary Commander) orbits at 15-17km, ''Triggers 5 Corporals''
 
5 x Cruisers (Mercenary Corporal)
 
1 x Battleship (Mercenary Overlord) orbits at 4km
 
**At 50% Structure there spawns:**<br>
 
2 x Frigates (Mercenary Elite Fighter) orbits at 8km, ''Triggers 4 more''
 
4 x Frigates (Mercenary Elite Fighter)
 
3 x Cruisers (Mercenary Commander) orbits at 15-17km, ''Triggers 3 Corporals''
 
3 x Cruisers (Mercenary Corporal)
 
3 x Battleship (Mercenary Overlord) orbits at 4km
 
'''Tips:'''<br>
 
- Use a Passive Tank, get the Carrier�s NOS on your drones, or plan a capacitor that receives and extra 40 units/s<br>
 
{{Missiondetails
 
|Level=
 
|Type=
 
|Objective=
 
|Faction=
 
|DamageToDeal=25%, Kin: 23%, EM 12%)
 
 
|DamageToResist=
 
|DamageToResist=
 
|WebPoint=
 
|WebPoint=
|EWAR=
+
|EWAR=Republic Harkal (Neut)
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=
+
|ShipSuggestion=Passive Battleship + Logistics, Capital (no gates)
 
|Rewards=
 
|Rewards=
 +
|StandingLoss=
 
|Extra=
 
|Extra=
 
}}
 
}}
  
  
- Mission is flagged complete when the Carrier is destroyed<br>
+
=== Warp-In ===
[[Category:Mission reports]]
+
 
 +
{{NPCTableHead|Initial Group, 20km}}
 +
{{NPCTableRow|Carrier|1|Republic Harkal|ewar=Neut|note=Immune to offensive modifiers}}
 +
{{NPCTableSeparator|Shooting the carrier}}
 +
{{NPCTableRow|Fighter|5|Republic Fighter|trigger=Reinforcement 1|note=Will replace itself up to 8 times, if destroyed}}
 +
{{NPCTableSeparator|90% Armor}}
 +
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger=Reinforcement 2a}}
 +
{{NPCTableSeparator|50% Armor}}
 +
{{NPCTableRow|Frigate|4|Mercenary Elite Fighter|trigger=Reinforcement 3a}}
 +
{{NPCTableSeparator|10% Armor}}
 +
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger=Reinforcement 4a}}
 +
{{NPCTableSeparator|90% Structure}}
 +
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter|trigger=Reinforcement 5a}}
 +
{{NPCTableSeparator|50% Structure}}
 +
{{NPCTableRow|Frigate|2|Mercenary Elite Fighter|trigger=Reinforcement 6a}}
 +
|}
 +
 
 +
{{NPCTableHead|Reinforcement 1}}
 +
{{NPCTableRow|Fighter|5-40|Republic Fighter}}
 +
|}
 +
 
 +
{{NPCTableHead|Reinforcement 2}}
 +
{{NPCTableSeparator|Reinforcement 2a}}
 +
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter}}
 +
{{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 2b}}
 +
{{NPCTableSeparator|Reinforcement 2b}}
 +
{{NPCTableRow|Cruiser|2|Mercenary Corporal}}
 +
{{NPCTableRow|Battleship|1|Mercenary Overlord}}
 +
|}
 +
 
 +
{{NPCTableHead|Reinforcement 3}}
 +
{{NPCTableSeparator|Reinforcement 3a}}
 +
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter}}
 +
{{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 3b}}
 +
{{NPCTableSeparator|Reinforcement 3b}}
 +
{{NPCTableRow|Cruiser|3|Mercenary Corporal}}
 +
{{NPCTableRow|Battleship|1|Mercenary Overlord}}
 +
|}
 +
 
 +
{{NPCTableHead|Reinforcement 4}}
 +
{{NPCTableSeparator|Reinforcement 4a}}
 +
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter}}
 +
{{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 4b}}
 +
{{NPCTableSeparator|Reinforcement 4b}}
 +
{{NPCTableRow|Cruiser|2|Mercenary Corporal}}
 +
{{NPCTableRow|Battleship|1|Mercenary Overlord}}
 +
|}
 +
 
 +
{{NPCTableHead|Reinforcement 5}}
 +
{{NPCTableSeparator|Reinforcement 5a}}
 +
{{NPCTableRow|Frigate|4|Mercenary Elite Fighter}}
 +
{{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 5b}}
 +
{{NPCTableSeparator|Reinforcement 5b}}
 +
{{NPCTableRow|Cruiser|5|Mercenary Corporal}}
 +
{{NPCTableRow|Battleship|1|Mercenary Overlord}}
 +
|}
 +
 
 +
{{NPCTableHead|Reinforcement 6}}
 +
{{NPCTableSeparator|Reinforcement 6a}}
 +
{{NPCTableRow|Frigate|4|Mercenary Elite Fighter}}
 +
{{NPCTableRow|Cruiser|3|Mercenary Commander|trigger=Reinforcement 6b}}
 +
{{NPCTableSeparator|Reinforcement 6b}}
 +
{{NPCTableRow|Cruiser|3|Mercenary Corporal}}
 +
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
 +
|}
 +
 
 +
 
 +
=== Notes ===
 +
* Neut counters:
 +
** Use a Passive tank
 +
** Get the carrier's neut on your drones
 +
** Plan a capacitor that receives an extra 40 units/s
 +
* Orbit ranges:
 +
** Fighters: 3km
 +
** Frigates: 8km
 +
** Cruisers: 15-17km
 +
** Battleships: 4km
 +
 
 +
<noinclude>
 +
{{Missionrelated}}
 +
[[Category:Security missions]]
 +
</noinclude>

Latest revision as of 14:23, 27 August 2022


Level 5
Type Encounter
Factions Minmatar RepublicMercenaries
Best damage to deal Explosive damage ExKinetic damage KinKinetic damage KinThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinKinetic damage KinThermal damage Th
EWAR Republic Harkal (Neut)
Ship suggestion Passive Battleship + Logistics, Capital (no gates)


Warp-In

Initial Group, 20km
WD EWAR L


Carrier 1 x Carrier Republic Harkal Immune to offensive modifiers Energy Neutralizer
Shooting the carrier
Fighter 5 x Fighter Republic Fighter Will replace itself up to 8 times, if destroyed Reinforcement 1
90% Armor
Frigate 3 x Frigate Mercenary Elite Fighter Reinforcement 2a
50% Armor
Frigate 4 x Frigate Mercenary Elite Fighter Reinforcement 3a
10% Armor
Frigate 3 x Frigate Mercenary Elite Fighter Reinforcement 4a
90% Structure
Frigate 1 x Frigate Mercenary Elite Fighter Reinforcement 5a
50% Structure
Frigate 2 x Frigate Mercenary Elite Fighter Reinforcement 6a


Reinforcement 1
WD EWAR L


Fighter 5-40 x Fighter Republic Fighter


Reinforcement 2
WD EWAR L
Reinforcement 2a
Frigate 3 x Frigate Mercenary Elite Fighter
Cruiser 7 x Cruiser Mercenary Commander Reinforcement 2b
Reinforcement 2b
Cruiser 2 x Cruiser Mercenary Corporal
Battleship 1 x Battleship Mercenary Overlord


Reinforcement 3
WD EWAR L
Reinforcement 3a
Frigate 3 x Frigate Mercenary Elite Fighter
Cruiser 7 x Cruiser Mercenary Commander Reinforcement 3b
Reinforcement 3b
Cruiser 3 x Cruiser Mercenary Corporal
Battleship 1 x Battleship Mercenary Overlord


Reinforcement 4
WD EWAR L
Reinforcement 4a
Frigate 3 x Frigate Mercenary Elite Fighter
Cruiser 7 x Cruiser Mercenary Commander Reinforcement 4b
Reinforcement 4b
Cruiser 2 x Cruiser Mercenary Corporal
Battleship 1 x Battleship Mercenary Overlord


Reinforcement 5
WD EWAR L
Reinforcement 5a
Frigate 4 x Frigate Mercenary Elite Fighter
Cruiser 7 x Cruiser Mercenary Commander Reinforcement 5b
Reinforcement 5b
Cruiser 5 x Cruiser Mercenary Corporal
Battleship 1 x Battleship Mercenary Overlord


Reinforcement 6
WD EWAR L
Reinforcement 6a
Frigate 4 x Frigate Mercenary Elite Fighter
Cruiser 3 x Cruiser Mercenary Commander Reinforcement 6b
Reinforcement 6b
Cruiser 3 x Cruiser Mercenary Corporal
Battleship 3 x Battleship Mercenary Overlord


Notes

  • Neut counters:
    • Use a Passive tank
    • Get the carrier's neut on your drones
    • Plan a capacitor that receives an extra 40 units/s
  • Orbit ranges:
    • Fighters: 3km
    • Frigates: 8km
    • Cruisers: 15-17km
    • Battleships: 4km