Difference between revisions of "Cut-Throat Competition"

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name=Cut-Throat Competition, Level 3
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
 
{{Missiondetails
 
{{Missiondetails
 
|Level=3
 
|Level=3
Line 6: Line 5:
 
|Objective=
 
|Objective=
 
|Faction=Mercenaries (Caldari-type ships, dropping Caldari Navy tags, but no Caldari standings penalty)
 
|Faction=Mercenaries (Caldari-type ships, dropping Caldari Navy tags, but no Caldari standings penalty)
|Faction1=Caldari
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|Faction1=Mercenaries
|Faction2=Mercenaries
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|DamageToDeal=
|Faction3=Rogue Drones
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|DamageToResist=
|DamageToDeal=kin
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|WebPoint=
|DamageToResist=kin/therm
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|EWAR= ECM
|WebPoint=none
 
|EWAR=
 
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Caracal
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|ShipSuggestion=
 
|Rewards=
 
|Rewards=
|Extra=Jamming
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|Extra=
 
}}
 
}}
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{{MissionBriefing
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|Even in times of conflict with an external enemy we still find ourselves in competition with other “friendly” corporations. One such corporation is providing security for a repair outpost. They got that security contract by underbidding us. Go to the site, destroy their entire security force, then destroy the repair outpost. With such an abysmal failure on their record, they'll never get another security contract in this sector again.
  
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And who knows, maybe we'll get the reconstruction contract for the replacement outpost as well.
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}}
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'''Tips:'''<br>
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* Use two Sensor Boosters with ECCM scripts to reduce chances of being jammed. (Only if needed, sometimes jammers never spawn.)
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* Kill the Recon Ships (Jammers) before triggering the third wave.
  
Space Type: Gated Deadspace, Single Room<br>
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'''Blitz:'''
Enemy cruisers stay at 35km range
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* Destroy all ships in group 2 (Blackbirds only, not the Moa), and destroy the repair outpost.<br>
===Warp In===
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* If second wave is triggered, continue to focus on Blackbirds until mission completes.<br>
5x Cruisers (Blackbird class)<br>
 
All jam, though not for long
 
===Room 1===
 
'''First Wave:'''<br>
 
9x Cruisers (8x Blackbird class, 1x Moa class)<br>
 
//Either the Moa or the last ship is the trigger for the second wave.//
 
//The Moa has been observed to not spawn.//
 
**Note on trigger:** When you first warp in, if there is no Moa, the trigger will be one of the two ships that are a different type from the rest. Usually it is the two that are the first to aggro.<br>
 
  
'''Subsequent Waves:'''<br>
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Enemy cruisers stay at 35km range.
There are at least 3 subsequent waves, but they vary in composition and order. Consider the following as examples of what you might encounter.
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'''Example Spawn 1:'''<br>
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=== Warp in ===
2x Elite Cruisers (Rook class) - '''heavy jamming'''<br>
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5x Cruisers (Caracal class)<br>
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<br>
The recon ships jam, a lot. The last Caracal triggers the third wave.
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{{NPCTableHead|}}
//Tip: kill the recon ships before triggering the third wave, or, if you use a t1 cruiser like I did, you may need to call for help.//<br>
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{{NPCTableRow|Cruiser|5|Rival Security [State Shukuro Chugen/Ashigaru]}}
'''Example Spawn 2:'''<br>
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|}
2x HAC's (Cerberus class)<br>
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5x Battle Cruisers (Ferox class)<br>
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=== Pocket ===
//The last BC or the last ship triggers the next wave.//
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'''Example Spawn 3:'''<br>
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* The Moa has been observed to not spawn.
5x Battle Cruisers (Ferox class)<br>
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* Be prepared for a lot of incoming kinetic damage once aggroed entire room
'''Loot:'''<br>
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Loot = ~6,600,000 isk
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Salvage = ~2,000,000 isk
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{{NPCTableHead|Group 1}}
**Total** = 8,600,000 isk
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{{NPCTableRow|Cruiser|2|Rival Security [State Shukuro Chugen/Ashugaru]|trigger=triggers wave 1 when all ships are destroyed}}
'''Tips:'''<br>
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{{NPCTableRow|Cruiser|1|Rival Security [State Shukuro Ashura] (Moa)|note=Rare chance of spawning}}
Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed. (Only if needed, sometimes jammers never spawn.)
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{{NPCTableSeparator|Group 2}}
Kill the Recon Ships (Jammers) before triggering the third wave.
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{{NPCTableRow|Cruiser|10|Rival Security [State Shukuro Chugen/Ashugaru]}}
'''Blitz:'''<br>
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{{NPCTableSeparator|Wave 1}}
Destroy ships in first wave (Blackbirds only, not the Moa) and destroy the repair outpost.
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{{NPCTableRow|Elite Cruiser|2|Rival Security Specialist [Taibu State Tendai/Sohei]|note=Specialist rare spawn and most likely be normal versions|trigger = Last ship triggers wave 2|ewar=ECM}}
If second wave is triggered, continue to focus on Blackbirds until mission complete.
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{{NPCTableRow|Cruiser|2|Rival Security [State Chugen/Ashugaru]}}
[[Category:Mission reports]]
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{{NPCTableSeparator|Wave 2}}
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{{NPCTableRow|Elite Cruiser|2|Rival Security Heavy [Taibu State Oni/Kanpaku]|note=May not spawn}}
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{{NPCTableRow|Battlecruiser|5|Rival Security [State Oni/Ronin]|trigger = Last ship triggers wave 3}}
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{{NPCTableSeparator|Wave 3}}
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{{NPCTableRow|Battlecruiser|5|Rival Security [State Kanpaku/Shukuro Bajo]}}
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|}
 +
 
 +
=== Loot: ===
 +
*Loot: ~19 Mil ISK (Caldari Navy Commodore Insignia I x27 + Caldari Navy Commodore Insignia II x22) (2024/01/28)
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*Loot: ~18 Mil ISK (Caldari Navy Commodore Insignia I x27 + Caldari Navy Commodore Insignia II x17) (2024/09/11)
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*Salvage: ~1 Mil ISK (2024/09/11)
 +
 
 +
{{Missionrelated}}
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 +
[[Category:Security missions]]

Latest revision as of 08:10, 11 September 2024


Level 3
Type Encounter
Faction Mercenaries (Caldari-type ships, dropping Caldari Navy tags, but no Caldari standings penalty)
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR ECM
Mission briefing
Even in times of conflict with an external enemy we still find ourselves in competition with other “friendly” corporations. One such corporation is providing security for a repair outpost. They got that security contract by underbidding us. Go to the site, destroy their entire security force, then destroy the repair outpost. With such an abysmal failure on their record, they'll never get another security contract in this sector again.

And who knows, maybe we'll get the reconstruction contract for the replacement outpost as well.

Tips:

  • Use two Sensor Boosters with ECCM scripts to reduce chances of being jammed. (Only if needed, sometimes jammers never spawn.)
  • Kill the Recon Ships (Jammers) before triggering the third wave.

Blitz:

  • Destroy all ships in group 2 (Blackbirds only, not the Moa), and destroy the repair outpost.
  • If second wave is triggered, continue to focus on Blackbirds until mission completes.

Enemy cruisers stay at 35km range.

Warp in


WD EWAR L


Cruiser 5 x Cruiser Rival Security [State Shukuro Chugen/Ashigaru]

Pocket

  • The Moa has been observed to not spawn.
  • Be prepared for a lot of incoming kinetic damage once aggroed entire room


Group 1
WD EWAR L


Cruiser 2 x Cruiser Rival Security [State Shukuro Chugen/Ashugaru] triggers wave 1 when all ships are destroyed
Cruiser 1 x Cruiser Rival Security [State Shukuro Ashura] (Moa) Rare chance of spawning
Group 2
Cruiser 10 x Cruiser Rival Security [State Shukuro Chugen/Ashugaru]
Wave 1
Elite Cruiser 2 x Elite Cruiser Rival Security Specialist [Taibu State Tendai/Sohei] Specialist rare spawn and most likely be normal versions Last ship triggers wave 2 Target Jammer
Cruiser 2 x Cruiser Rival Security [State Chugen/Ashugaru]
Wave 2
Elite Cruiser 2 x Elite Cruiser Rival Security Heavy [Taibu State Oni/Kanpaku] May not spawn
Battlecruiser 5 x Battlecruiser Rival Security [State Oni/Ronin] Last ship triggers wave 3
Wave 3
Battlecruiser 5 x Battlecruiser Rival Security [State Kanpaku/Shukuro Bajo]

Loot:

  • Loot: ~19 Mil ISK (Caldari Navy Commodore Insignia I x27 + Caldari Navy Commodore Insignia II x22) (2024/01/28)
  • Loot: ~18 Mil ISK (Caldari Navy Commodore Insignia I x27 + Caldari Navy Commodore Insignia II x17) (2024/09/11)
  • Salvage: ~1 Mil ISK (2024/09/11)