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Avenge a Fallen Comrade (Blood Raiders) (Level 1): Difference between revisions

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{{NPCTableCSS}}{{Missiondetails
{{NPCTableCSS}}{{MissionLinks}}
{{Missiondetails
|Name=  
|Name=  
|Level=  
|Level=  
|Type= Encounter
|Type= Encounter
|Objective= Destroy the Habitat
|Objective= Destroy the habitat of the pirate leaders then report back to your agent.
|Faction=  
|Faction=  
|Faction1= Blood Raiders
|Faction1= Blood Raiders
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|ShipSuggestion=  
|ShipSuggestion=  
|Rewards=  
|Rewards=  
|StandingLoss=  
|StandingLoss= 0.4 from Blood Raider Covenant for ship kill(Habitat).
|Extra=  
|Extra=  
}}
}}
{{MissionBriefing
|Today is a sad day, <Character Name>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Blood Raider thugs while on duty. He was well liked in <Agent Corporation>, and we will miss his loyal service to us greatly.


Video: [[https://www.youtube.com/watch?v=-LO024p82Ck&index=78&list=PLFFC73B5464ACDC53 Punisher]]
Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Raiders. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind.
 
Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates.
}}
Video: [[https://www.youtube.com/watch?v=-LO024p82Ck&index=78&list=PLFFC73B5464ACDC53 Punisher] 2017-06-03]


No hostiles at initial gate.
No hostiles at initial gate.


'''Blitz:'''
'''Blitz:''' Destroy Habitat, warp out.
* Destroy Habitat, warp out.


===1st Pocket===
=== Pocket ===


{{NPCTableHead|Initial Hostiles}}
{{NPCTableHead|Initial Hostiles}}
{{NPCTableSeparator|Group 1 (48km)}}
{{NPCTableSeparator|Group A (48km) N}}
{{NPCTableRow|Frigate|2|Corpii Follower|trigger = Wave 1}}
{{NPCTableRow|Frigate|2|Corpii Follower/Worshipper|trigger= 1st ship destroyed, Reinforcement A1}}
{{NPCTableSeparator|Group 2 (60km)}}
{{NPCTableSeparator|Group B (60km) W}}
{{NPCTableRow|Frigate|4|Corpii Follower|trigger = Wave 2}}
{{NPCTableRow|Frigate|4|Corpii Follower|trigger= Reinforcement B}}
|}
|}


{{NPCTableHead|Wave 1 (On random kill in Group 1)}}
{{NPCTableHead|Reinforcement A1}}
{{NPCTableRow|Frigate|4|Corpii Follower|trigger = Wave 3}}
{{NPCTableRow|Frigate|4|Corpii Follower|trigger= 1st damage, Reinforcement A2}}
|}
|}
 
{{NPCTableHead|Reinforcement A2 (About 100km away from A1)}}
{{NPCTableHead|Wave 2 (On random kill in Group 2)}}
{{NPCTableRow|Frigate|1|Corpii Raider/Diviner}}
{{NPCTableRow|Frigate|1|Corpii Diviner}}
|}
|}


{{NPCTableHead|Wave 3 (On attacking random Wave 1 ship)}}
{{NPCTableHead|Reinforcement B}}
{{NPCTableRow|Frigate|4|Corpii Follower}}
{{NPCTableRow|Frigate|4|Corpii Follower}}
|}
|}


{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Habitat|trigger = Mission completed on destruction}}
{{NPCTableRow|Structure|1|Habitat|trigger= Mission completed on destruction}}
|}
|}


{{Missionrelated}}[[Category:Mission reports]]
{{Missionrelated}}
 
[[Category:Security missions]]