Difference between revisions of "The Small Armory"

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m (Add objective. Add {{MissionBriefing}}. Update NPC number/type. Move structure tables to top.)
 
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{{NPCTableCSS}}__NOTOC__
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{{NPCTableCSS}}{{MissionLinks}}
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{{Missiondetails
 
{{Missiondetails
|Level=3
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|Level= 3
|Type=Encounter
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|Type= Encounter
|Objective=
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|Objective= Destroy the Cartel Small Armory and then report back to your agent.
|Faction1=Angel Cartel
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|Faction1= Angel Cartel
|DamageToDeal=
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|DamageToDeal1=  
|DamageToResist=
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|DamageToResist1=  
|WebPoint=Gistum Breaker/Defeater (Web), Angel Webifier/Viper (Web)
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|WebPoint=
|EWAR=
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|EWAR= Gistum Breaker/Defeater (Web), Angel Webifier/Viper (Web)
|ShipSizeLimit=
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|ShipSizeLimit=  
|ShipSuggestion=Battlecruiser
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|ShipSuggestion= Battlecruiser
|Rewards=
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|Rewards=  
|StandingLoss=
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|StandingLoss=  
|Extra=
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|Extra=  
 
}}
 
}}
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{{MissionBriefing
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|As you well know, <Pilot>, we have an unfortunate amount of illegal Angel Cartel activity in <System>. Well I believe we have found a target that will cripple their operations here for quite some time.
  
'''Blitz: Kill ships in Pocket 1, then the Armory in Pocket 2.'''
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After countless hours of investigation, our agents have finally discovered their primary armory facility. This is a storage facility for their ship modules and weaponry for ground troops, and would explain how quickly their lost equipment is replaced in <System>.
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We believe that if we strike hard and fast, and take out this armory before they know what hit 'em, then we stand a good chance of seriously damaging their supply of spare weaponry, which will greatly impede their operations in this sector. Of course you are the pilot that I feel is most suited for this job, <Pilot>. Just remember, we get one shot at this. If you fail, they will undoubtedly relocate their armory and be far more prepared for us next time. So don't screw this one up!
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}}
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'''Blitz:''' Kill ships in pocket 1, then the Small Armory in pocket 2.
  
===Pocket 1===
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=== Pocket 1 ===
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Structure|1|Angel Bunker|drop= cap boosters (or nothing)}}
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|}
  
 
{{NPCTableHead|Group 1, 40-45km (auto-aggro)}}
 
{{NPCTableHead|Group 1, 40-45km (auto-aggro)}}
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{{NPCTableRow|Battlecruiser|2|Gistatis Legionnaire/Primus}}
 
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
{{NPCTableRow|Battlecruiser|2|Gistatis Primus}}
 
 
|}
 
|}
  
 
{{NPCTableHead|Group 2, 25-35km }}
 
{{NPCTableHead|Group 2, 25-35km }}
 
{{NPCTableRow|Frigate|3|Gistii Hunter/Impaler}}
 
{{NPCTableRow|Frigate|3|Gistii Hunter/Impaler}}
{{NPCTableRow|Destroyer|2|Gistior Shatterer}}
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{{NPCTableRow|Destroyer|2|Gistior Shatterer/Defacer}}
{{NPCTableRow|Cruiser|2|Gistum Marauder/Phalanx}}
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{{NPCTableRow|Cruiser|2|Gistum Marauder/Liquidator/Phalanx}}
 
|}
 
|}
  
 
{{NPCTableHead|Group 3, 75-80km}}
 
{{NPCTableHead|Group 3, 75-80km}}
{{NPCTableRow|Frigate|2|Gistii Hunter/Impaler}}
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{{NPCTableRow|Frigate|2-3|Gistii Hunter/Impaler}}
{{NPCTableRow|Cruiser|1|Gistum Marauder}}
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{{NPCTableRow|Cruiser|1|Gistum Marauder/Liquidator}}
{{NPCTableRow|Battlecruiser|1|Gistatis Tribuni}}
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{{NPCTableRow|Battlecruiser|1|Gistatis Primus/Tribuni}}
 
|}
 
|}
  
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 +
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=== Pocket 2 ===
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Angel Bunker|drop=cap boosters}}
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{{NPCTableRow|Structure|1|Small Armory|drop= drops 3-8 random ammo types|note= Mission objective}}
 
|}
 
|}
 
 
===Pocket 2===
 
  
 
{{NPCTableHead|Group 1, 60-70km (auto-aggro)}}
 
{{NPCTableHead|Group 1, 60-70km (auto-aggro)}}
{{NPCTableRow|Destroyer|4|Gistior Defacer/Shatterer}}
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{{NPCTableRow|Destroyer|4|Gistior Shatterer/Defacer}}
{{NPCTableRow|Cruiser|2|Gistum Breaker/Defeater|ewar=Web}}
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{{NPCTableRow|Cruiser|2|Gistum Breaker/Defeater|ewar= Web}}
 
|}
 
|}
  
 
{{NPCTableHead|Group 2, 110-120km}}
 
{{NPCTableHead|Group 2, 110-120km}}
{{NPCTableRow|Frigate|2|Angel Webifier/Viper|ewar=Web}}
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{{NPCTableRow|Frigate|2|Angel Webifier/Viper|ewar= Web}}
{{NPCTableRow|Cruiser|2|Gistum Breaker/Defeater|ewar=Web}}
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{{NPCTableRow|Cruiser|2|Gistum Breaker/Defeater|ewar= Web}}
 
|}
 
|}
  
{{NPCTableHead|Structures}}
 
{{NPCTableRow|Structure|1|Small Armory|drop=drops 4-8 random ammo types|note=Mission objective}}
 
|}
 
  
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=== Notes ===
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* Aside from Small Armory, no structures drop loot.
  
===Notes===
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{{Missionrelated}}
*Aside from Small Armory, no structures drop loot.
 
  
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 11:20, 31 May 2023


Level 3
Type Encounter
Objective Destroy the Cartel Small Armory and then report back to your agent.
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
EWAR Gistum Breaker/Defeater (Web), Angel Webifier/Viper (Web)
Ship suggestion Battlecruiser
Mission briefing
As you well know, <Pilot>, we have an unfortunate amount of illegal Angel Cartel activity in <System>. Well I believe we have found a target that will cripple their operations here for quite some time.

After countless hours of investigation, our agents have finally discovered their primary armory facility. This is a storage facility for their ship modules and weaponry for ground troops, and would explain how quickly their lost equipment is replaced in <System>.

We believe that if we strike hard and fast, and take out this armory before they know what hit 'em, then we stand a good chance of seriously damaging their supply of spare weaponry, which will greatly impede their operations in this sector. Of course you are the pilot that I feel is most suited for this job, <Pilot>. Just remember, we get one shot at this. If you fail, they will undoubtedly relocate their armory and be far more prepared for us next time. So don't screw this one up!

Blitz: Kill ships in pocket 1, then the Small Armory in pocket 2.

Pocket 1

Structures
WD EWAR L


Structure 1 x Angel Bunker cap boosters (or nothing)


Group 1, 40-45km (auto-aggro)
WD EWAR L


Battlecruiser 2 x Battlecruiser Gistatis Legionnaire/Primus
Sentry 2 x Sentry Angel Heavy Missile Battery
Sentry 2 x Sentry Tower Sentry Angel II


Group 2, 25-35km
WD EWAR L


Frigate 3 x Frigate Gistii Hunter/Impaler
Destroyer 2 x Destroyer Gistior Shatterer/Defacer
Cruiser 2 x Cruiser Gistum Marauder/Liquidator/Phalanx


Group 3, 75-80km
WD EWAR L


Frigate 2-3 x Frigate Gistii Hunter/Impaler
Cruiser 1 x Cruiser Gistum Marauder/Liquidator
Battlecruiser 1 x Battlecruiser Gistatis Primus/Tribuni


Pocket 2

Structures
WD EWAR L


Structure 1 x Small Armory Mission objective drops 3-8 random ammo types


Group 1, 60-70km (auto-aggro)
WD EWAR L


Destroyer 4 x Destroyer Gistior Shatterer/Defacer
Cruiser 2 x Cruiser Gistum Breaker/Defeater Stasis Webifier


Group 2, 110-120km
WD EWAR L


Frigate 2 x Frigate Angel Webifier/Viper Stasis Webifier
Cruiser 2 x Cruiser Gistum Breaker/Defeater Stasis Webifier


Notes

  • Aside from Small Armory, no structures drop loot.