Difference between revisions of "Reclamation (Amarr)"

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{{NPCTableCSS}}{{MissionLinks}}
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===Single Pocket===
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=== Single Pocket ===
 
 
[http://photobucket.com/gallery/user/climb22033/media/cGF0aDovUmVjbGFtYXRpb241YW0tMS5qcGc=/?ref=|Image Warp in position.]
 
  
 
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===Tips:===
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=== Tips: ===
*Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
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* Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
*Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
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* Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
*Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
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* Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
*Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.
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* Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.
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{{Missionrelated}}
  
[[Category:Mission_reports]]
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[[Category:Security missions]]

Latest revision as of 15:34, 27 August 2022


Level 5
Type Encounter
Faction Amarr Empire
Warp disruption Divine Imperial Imran (Web, Scram)
EWAR Amarr Energy Neutralizer Sentry III (Neut), Divine Imperial Ambrose/Basil (Neut)
Ship suggestion Passive Battleship + Logistics


Single Pocket

Initial Group
WD EWAR L


Elite Frigate 10 x Elite Frigate Divine Imperial Imran Orbits at 4km Warp Scrambler Stasis Webifier
Destroyer 10 x Destroyer Imperial Templar Caius/Crusader Orbits at 8-16km
Cruiser 6 x Cruiser Divine Imperial Champion/Justicar Orbits at 14-32km
Battlecruiser 9 x Battlecruiser Imperial Templar Champion/Justicar Orbits at 10-22km
Battleship 7 x Battleship Imperial Templar Martyr Orbits at 49km
Sentry 1 x Sentry Tower Sentry Amarr III
Sentry 3 x Sentry Amarr Energy Neutralizer Sentry III Shooting triggers additional spawns, see below Energy Neutralizer


Timed Spawns
WD EWAR L
Ships spawn steadily over 8 minutes. Ships 50-100km from warp-in
Sentry 3 x Sentry Tower Sentry Amarr III
Cruiser 4-6 x Cruiser Divine Imperial Ambrose/Basil Orbits at 7-19k Energy Neutralizer


Neutralizer Spawns
WD EWAR L


Cruiser 4-6 x Cruiser Divine Imperial Ambrose/Basil Orbits at 7-19k Energy Neutralizer

Tips:

  • Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
  • Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
  • Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
  • Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.