Difference between revisions of "Recon (Serpentis) (Level 4)"

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Recon is a multi part mission with three parts. The first part is different for each faction but the second and third part are always same for all factions.
 
Recon is a multi part mission with three parts. The first part is different for each faction but the second and third part are always same for all factions.
  
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[[Category:Security missions]]

Latest revision as of 15:36, 27 August 2022

Recon is a multi part mission with three parts. The first part is different for each faction but the second and third part are always same for all factions.

Recon (1 of 3)

Level 4
Type Encounter
Objective Recon the area
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Elite frigates
Ship suggestion Frigate (blitz), Battleship (clear)


Video: Kronos Part 1, 2 & 3, Gila 2021-04-25]

Part 2 and part 3 are the same for all factions.

  • No Hostiles at initial gate. Acceleration gate to next pocket is 25km from warp in.
  • The gates are not locked, so you can blitz this mission without a single kill.
  • Spawns are time based, 1 minute interval between spawns.
  • Heavy long range dampening in the second room, you may want to fit an extra Sensor Booster or Signal Amplifier.

Blitz: Use a fast frigate, take the acceleration gate and return to agent.


1st Pocket

1st Spawn (20-40 km)
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Corelum Guardian Chief Guard Remote Sensor Dampener
Battlecruiser 1 x Battlecruiser Corelatis Captain Sentry
Battleship 1 x Battleship Core Grand Admiral


2nd Spawn (17-32 km)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Guardian Chief Infantry
Battleship 1 x Battleship Core Lord Admiral


3rd Spawn (18-34 km)
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Corelum Guardian Chief Remote Sensor Dampener
Battleship 2 x Battleship Core Lord Admiral


4th Spawn (18-34 km)
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Corelum Guardian Chief Infantry
Battleship 2 x Battleship Core Lord Admiral, Grand Admiral


2nd Pocket

1st Spawn (35-36 km)
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Corelum Guardian Chief Patroller, Watchman Remote Sensor Dampener
Battleship 2 x Battleship Core Admiral, High Admiral


2nd Spawn (29-42 km)
WD EWAR L


Frigate 2-3 x Frigate Coreli Guardian Agent, Scout, Spy Stasis Webifier
Battleship 3 x Battleship Core Admiral, High Admiral


Mining (29/01/21)

2nd pocket - behind 2x Acceleration gates with a 25km slow-boat between the gates

Asteroids - 2K-74K units each
WD EWAR L
2nd Pocket (max 42km from warp-in)
Asteroid 180± x Veldspar ~6 Mil Units, ~20 Mil Trit

Bounties: ± 13.8 Mil ISK

Recon (2 of 3)

Level 4
Type Encounter
Objective Scout the area
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Mercenary Wingman
Ship suggestion Fast frigate (blitz), normal level 4 mission ship (full clear)
Mission briefing
I have the second location for you to scout for us, I will upload it into your NeoCom shortly. We've had reports that the area has been claimed by some obscure mining corporation, who've hired mercenaries to defend their assets. It's in a pretty remote area in Isseras, so don't expect the local security forces to back you up if you get confronted by the mercs.

Your job is to go in there, fly to the rendezvous point and report what you find back to us. If the mercs leave you alone, and you don't find any pirates roaming around there, then we've found our safe route.

Video: [Gila April 2021], [Ishtar blitz August 2014], [Kronos Part 1,2 & 3 November 2013], ]Sentry Dominix July 2018], [Manticore (Blitz) April 2024]

Blitz: Fly to the gate in a small fast ship or micro jump a battleship or a battlecruiser to trigger the ambushes, align and warp out as soon as the mission completes. The Mercenary Wingman frigates will spawn on top of the warp gate. You may get webbed/ pointed if you're not fast enough in warping out.

No Hostiles at initial gate. Single gated pocket.

The locked acceleration gate (mission objective) is 72km away from the warp-in point.

The Mining Corporation Headquarters station is about 10km away.

The 1st ambush spawn is triggered when the Mining Corporation Headquarters station is attacked OR when your ship is within 10km from locked acceleration gate.

The 2nd ambush spawn is triggered when your ship is within 10km from locked acceleration gate.

The Mining Corporation Headquarters has very high HP (306,550) and drops mainly T1 modules and some Faction ammo.

Tips:

  • To manage aggro, trigger the first ambush by attacking the Mining Corporation Headquarters station.
  • The mission is flagged completed once you have triggered both spawns, by either approaching to within 10km of the acceleration gate or destroying the station.
  • All Mercenary ships and sentries have shield weak on EM and armor weak on Explosive damage (uneven resistance profile).


1st ambush
WD EWAR L


Elite Frigate 4 x Elite Frigate Elite Frigate Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser Mercenary Commander
Battleship 2 x Battleship Mercenary Overlord
Sentry 1 x Sentry Mercenary Cruise Missile Battery
Sentry 2 x Sentry Mercenary Sentry Gun
2nd ambush
WD EWAR L


Battleship 1 x Battleship Mercenary Overlord
Sentry 1 x Sentry Mercenary Cruise Missile Battery

Loot & Salvage

Bounties in missions may generally vary due to varying spawns. Here are example payouts for a full clear. Blitzing gives no bounties at all.

  • 1,375,000 ISK


Recon (3 of 3)

Level 4
Type Reconnaissance
Objective Scout the area
Faction No enemies, but there is a gas cloud
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Ship suggestion Well tanked battlecruiser, fast cruiser
Extra Gas Cloud Damage

Video: [Sentry Dominix 2018-07-29], [Gila 2021-04-25]

There are no NPC ships to kill. The warp gate is 60km away from the warp-in point. The gate is configured to reject Capsules and Capitals.

The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave deals an equal amount of each type of raw damage with no resists applied. Damage amount increases with each successive wave.

Wave dmg Time
1 2000 0:15
2 2200 0:20
3 2400 0:40
4 2600 1:00
5 2800 1:20
6 3000 1:50
7 3200 2:10
8 3400 2:30
9 3600 2:50
10 3800 3:10
11 8000 4:00

After the final giant toxic cloud wave there will be no more damage coming from the toxic environment.

Tip:

  • The toxic cloud waves will be reset after you have warped out.
  • The waves take 4:00 min, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long or if someone else warps in, the wave sequence may reset.
  • The way to do this safely is to start a 4 minute timer as you start to warp, then warp out as soon as you land (about half the time a Shuttle can make it out), re-dock and get a new shuttle if needed, when the 4 minutes is up, warp in, fly to the gate.


Blitz:

  • Fit an omni-tank with a minimum sustainable 200 ehp per damage type.
  • Fit a Microwarpdrive (or afterburner) to quickly cover the distance to the warp gate to save time and if your tank does not meet the minimum requirement.
  • If you're in a slow battleship fit a Micro Jump Drive, align to the gate and jump, you'll only have to fly about 15km this way.
  • Alternatively, fit a fast frigate to tank 4200 ehp capable of making it to the acceleration gate in two MWD cycles.

The mission is flagged completed once you have activated the warp gate and landed in the second room.


Alternative Blitz:
The 4 minute trick.

  • Take shuttle named 神風 (Kamikaze) outside the station.
  • Set the station you just left as "Destination"
  • Click "Warp to location" and start your stopwatch/timer.
  • When in warp, enable the Autopilot
  • Land at gas cloud .. and let the Autopilot warp you back to the station
  • When in warp, disable the Autopilot
  • Wait outside of the station for the timer to hit 4 min. and click "Warp to location"
  • Land at gas cloud, start approaching the warp gate and open a can of Quafe
  • Reach the warp gate unharmed, warp to second pocket
  • Return to Agent and collect payment.

Easy does it ;)


Southbound Blitz:
Geometry itself must smile upon you for this to work.

  • Warp to a bookmark or celestial object that is north of the mission location. Exactly north is ideal, but any angle within 45 degrees of north will still help. (In space, the compass on your HUD marks north with a tiny little ^ symbol; it will rotate as your camera rotates. When you open the Solar System Map, the map camera initially faces north and downwards. If no such bookmark or celestial is available, then you must use a different Blitz method.)
  • Find your own name in any chat channel you have joined. Right-click on your name and click "Form Fleet With...". If you're already in a fleet, then you must be a Fleet Commander, Wing Commander, or Squad Commander.
  • Right-click the mission location and warp your Fleet, Wing, or Squad (whichever applies in your specific case) to the mission to within 70 kilometers. If your chosen location in Step 1 is exactly north of the mission, then you will drop out of warp almost on the center of the Acceleration Gate; the greater the angular deviation from north, the further away from the Acceleration Gate's center you will be, but in some cases this will still be within immediate activation range of the gate. Increasing deviations from north will put you at increasing distances from the Acceleration Gate.
  • If necessary, approach the Acceleration Gate at your best speed.
  • Activate the gate and warp to the second pocket.
  • Return to Agent and collect payment.

In the worst case scenario, you'll confuse north and south and you'll land 130 kilometers away from the Acceleration Gate. In this case, warp out of the mission (preferably to a bookmark or celestial in the same direction as the Acceleration Gate, whereupon you can immediately warp the "fleet" back to the mission to within 70 kilometers again). If needed, switch to the 4 minute trick described in "Alternative Blitz", above.