Difference between revisions of "Smuggler Interception (Serpentis) (Level 3)"
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(reword blitz: the proposed blitz still works, but it is was probably not clear that you need to kill all ships from group 2 and not just the transports) |
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− | {{ | + | {{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 3 Serpentis variant of this mission. For other variants, see [[Smuggler Interception|Smuggler Interception (disambiguation)]].}} |
− | {{Missiondetails}} | + | {{Missiondetails |
+ | |Level= 3 | ||
+ | |Type= Encounter | ||
+ | |Objective= Destroy convoy and return with cargo to agent. ''10x Militants(20{{m3}})'' | ||
+ | |Faction1= Serpentis | ||
+ | |EWAR= Sensor Dampening | ||
+ | |ShipSizeLimit= Battleship | ||
+ | |ShipSuggestion= Battlecruiser | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |A convoy was spotted in a nearby system, apparently en route straight through <System>. This is a perfect chance for you to show us what you're worth. This convoy comes with a fairly large escort, but I'm pretty sure you have the firepower to take them out. I want you to intercept the convoy after it makes the jump into <System.; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh? | ||
+ | }} | ||
+ | Video: [[https://www.youtube.com/watch?v=htPqOpaO-I0 Cerberus] April 2014] | ||
− | + | '''Blitz:''' Take already unlocked gate in 1st pocket. Destroy all ships from group 2 in 2nd pocket. Loot militants from one of the transports. | |
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− | + | No hostiles at initial gate. | |
− | ===Pocket | + | === 1st Pocket === |
+ | No automatic aggro. Gate is unlocked so you can skip the room. | ||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Acceleration Gate||Acceleration Gate (63km)}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Initial. Flanking the gate.}} | |
+ | {{NPCTableSeparator|Group 1 (50-70 km)}} | ||
+ | {{NPCTableRow|Frigate|6-7|Coreli Spy/Agent/Guard/Safeguard}} | ||
+ | {{NPCTableRow|Cruiser|1|Corelum Chief Guard/Safeguard|ewar= Damp}} | ||
− | Group | + | {{NPCTableSeparator|Group 2 (65-75 km)}} |
− | + | {{NPCTableRow|Frigate|4-5|Coreli Guard/Safeguard}} | |
− | + | {{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}} | |
− | + | |} | |
− | + | {{NPCTableHead|Mining}} | |
− | + | {{NPCTableRow|Asteroid|33|Veldspar}} | |
− | + | |} | |
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− | + | === 2nd Pocket === | |
− | + | No automatic aggro. | |
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableSeparator|Group 1 (Left, 45-55 km)}} | ||
+ | {{NPCTableRow|Frigate|3|Coreli Infantry/Soldier}} | ||
+ | {{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}} | ||
− | + | {{NPCTableSeparator|Group 2 (Middle, 45-55 km)}} | |
+ | {{NPCTableRow|Cruiser|2|Serpentis Personnel Transport|cargo= Drops 10 militants}} | ||
+ | {{NPCTableRow|Cruiser|5|Corelum Chief Watchman/Patroller|ewar= Damp}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader/Squad Leader}} | ||
− | + | {{NPCTableSeparator|Group 3 (Right, 45-55 km)}} | |
+ | {{NPCTableRow|Frigate|9|Coreli Spy/Agent/Guard/Safeguard}} | ||
+ | {{NPCTableRow|Destroyer|3|Corelior Infantry/Soldier}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Mining}} | |
+ | {{NPCTableRow|Asteroid|86|Veldspar}} | ||
+ | |} | ||
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− | + | {{Missionrelated}} | |
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− | + | [[Category:Security missions]] | |
− | [[Category: |
Latest revision as of 00:55, 14 February 2024
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Level 3 Serpentis variant of this mission. For other variants, see Smuggler Interception (disambiguation).
Mission briefing |
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A convoy was spotted in a nearby system, apparently en route straight through <System>. This is a perfect chance for you to show us what you're worth. This convoy comes with a fairly large escort, but I'm pretty sure you have the firepower to take them out. I want you to intercept the convoy after it makes the jump into <System.; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh? |
Video: [Cerberus April 2014]
Blitz: Take already unlocked gate in 1st pocket. Destroy all ships from group 2 in 2nd pocket. Loot militants from one of the transports.
No hostiles at initial gate.
1st Pocket
No automatic aggro. Gate is unlocked so you can skip the room.
Structures
WD | EWAR | L
| ||
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Acceleration Gate (63km) |
Initial. Flanking the gate.
Mining
WD | EWAR | L
| ||
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33 x Veldspar |
2nd Pocket
No automatic aggro.
Mining
WD | EWAR | L
| ||
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86 x Veldspar |
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