Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Smuggler Interception (Serpentis) (Level 3): Difference between revisions

From EVE University Wiki
Felyza (talk | contribs)
mNo edit summary
reword blitz: the proposed blitz still works, but it is was probably not clear that you need to kill all ships from group 2 and not just the transports
 
(15 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 3 Serpentis variant of this mission. For other variants, see [[Smuggler Interception|Smuggler Interception (disambiguation)]].}}


{{Missiondetails}}name=Smuggler Interception, level 3
{{Missiondetails
|Level= 3
|Type= Encounter
|Objective= Destroy convoy and return with cargo to agent. ''10x Militants(20{{m3}})''
|Faction1= Serpentis
|EWAR= Sensor Dampening
|ShipSizeLimit= Battleship
|ShipSuggestion= Battlecruiser
}}
{{MissionBriefing
|A convoy was spotted in a nearby system, apparently en route straight through <System>. This is a perfect chance for you to show us what you're worth. This convoy comes with a fairly large escort, but I'm pretty sure you have the firepower to take them out. I want you to intercept the convoy after it makes the jump into <System.; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?
}}
Video: [[https://www.youtube.com/watch?v=htPqOpaO-I0 Cerberus] April 2014]


Faction: Serpentis<br>
'''Blitz:''' Take already unlocked gate in 1st pocket. Destroy all ships from group 2 in 2nd pocket. Loot militants from one of the transports.
Mission type: Encounter<br>
Space type: Deadspace with gate<br>
Damage Dealt: Kin, Therm<br>
Recommended damage dealing: Kin<br>
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]<br>
Recommended setup: these are all short range opponents; either tank them or attack from a distance.<br>
Video: [[http://youtu.be/htPqOpaO-I0 Cerberus]]<br>


no hostiles at initial gate
No hostiles at initial gate.


===Pocket 1===
=== 1st Pocket ===
No automatic aggro. Gate is unlocked so you can skip the room.
{{NPCTableHead|Structures}}
{{NPCTableRow|Acceleration Gate||Acceleration Gate (63km)}}
|}


no automatic aggro
{{NPCTableHead|Initial. Flanking the gate.}}
{{NPCTableSeparator|Group 1 (50-70 km)}}
{{NPCTableRow|Frigate|6-7|Coreli Spy/Agent/Guard/Safeguard}}
{{NPCTableRow|Cruiser|1|Corelum Chief Guard/Safeguard|ewar= Damp}}


Group 1:<br>
{{NPCTableSeparator|Group 2 (65-75 km)}}
50-70km
{{NPCTableRow|Frigate|4-5|Coreli Guard/Safeguard}}
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)<br>
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
1x Cruiser (Corelum Chief Guard/Safeguard) '''damp'''<br>
|}


Group 2:<br>
{{NPCTableHead|Mining}}
65-75km
{{NPCTableRow|Asteroid|33|Veldspar}}
4x Frigates (Coreli Guard/Safeguard)<br>
|}
2x Cruisers (Corelum Chief Defender/Protector)<br>


'''Structures:'''<br>
No Loot


'''Asteroids:'''<br>
=== 2nd Pocket ===
Veldspar - 33 asteroids - 1915699 units
No automatic aggro.
{{NPCTableHead|}}
{{NPCTableSeparator|Group 1 (Left, 45-55 km)}}
{{NPCTableRow|Frigate|3|Coreli Infantry/Soldier}}
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}


Acceleration Gate to Pocket 2 is at 58km
{{NPCTableSeparator|Group 2 (Middle, 45-55 km)}}
{{NPCTableRow|Cruiser|2|Serpentis Personnel Transport|cargo= Drops 10 militants}}
{{NPCTableRow|Cruiser|5|Corelum Chief Watchman/Patroller|ewar= Damp}}
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader/Squad Leader}}


===Pocket 2===
{{NPCTableSeparator|Group 3 (Right, 45-55 km)}}
{{NPCTableRow|Frigate|9|Coreli Spy/Agent/Guard/Safeguard}}
{{NPCTableRow|Destroyer|3|Corelior Infantry/Soldier}}
|}


no automatic aggro
{{NPCTableHead|Mining}}
{{NPCTableRow|Asteroid|86|Veldspar}}
|}


Group 1 (left):<br>
45-55km
3x Frigates (Coreli Infantry/Soldier)<br>
2x Cruisers (Corelum Chief Defender/Protector)<br>


Group 2 (middle):<br>
{{Missionrelated}}
45-55km
2x Serpentis Personnel Transport<br>
5x Cruisers (Corelum Chief Watchman/Patroller) '''damp'''<br>
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)<br>
 
Group 3 (right):<br>
45-55km
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)<br>
 
'''Note:'''<br>
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.
 
objective of 10 militants in each transport wreck [only one required].
 
'''Blitz:'''<br>
Destroy Group 2. Loot the Transports.
 
'''Standing:'''<br>
-3.0% loss<br>
& This penalty was incurred for destroying Serpentis's Serpentis Personnel Transport
 
'''Asteroids:'''<br>
Veldspar - 86 asteroids


{{Missionrelated}}
[[Category:Security missions]]
[[Category:Mission reports]]