Difference between revisions of "Stray Caldari Carrier"

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{Update|20 July 2021: This information was copied from EVE-Survival. Latest edit for this mission there was from 2012.}}
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{{MissionLinks}}{{NPCTableCSS}}
  
{{Missiondetails}}name=Stray Caldari Carrier, Level 5
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{{Missiondetails
 
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|Level= 5
Faction: Caldari<br>
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|Type= Encounter
Mission type: Encounter<br>
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|Objective=
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|Faction1= Caldari
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|WebPoint= All frigates
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|EWAR= Energy Neutralizer Sentries, NOS, ECM Jamming
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}}
 
Space type: Normal Space, No Gates<br>
 
Space type: Normal Space, No Gates<br>
Web/Scramble: All Frigates<br>
 
Extras: Energy Neutralizer Sentries, NOS, ECM Jamming<br>
 
Damage dealt: Kin 76%, Therm 24%<br>
 
Recommended damage dealing: Kin/Therm<br>
 
 
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters<br>
 
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters<br>
  
===Warp-In===
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'''Tips:'''<br>
 +
* Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
 +
* Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
 +
* Try selecting warp, canceling your warp, then warping to your desired distance
 +
* Warping to within 100km leaves plenty of distance that spreads out the aggro
 +
* Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
 +
* Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
 +
* Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
 +
* The Fighters are only be able to hit Large and Medium drones
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* Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array
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=== Warp-In ===
 
Ships at 25-75k unless you choose to warp to within a different distance
 
Ships at 25-75k unless you choose to warp to within a different distance
  
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-1.jpg" title="Distances if you Warp to 0" alt="text"}}<br>
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{{NPCTableHead|Forces on grid}}
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{{NPCTableRow|Frigate|8|Taibu State Nagasa/Shinai/Wakizashi/Tachi|point= scram|ewar= ECM|note= Orbits of 3-17km. Taichi does ECM}}
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{{NPCTableRow|Cruiser|7|Taibu State Bajo/Samurai/Shugo|ewar= ECM|note= Orbits of 18-33km. Shugo does ECM.}}
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{{NPCTableRow|Battleship|7|State Shukuro Shogun/State Zen/Oshiro|ewar= ECM|note= Orbits of 29-35km. Oshiro does ECM|trigger= Zen spawn 1?}}
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{{NPCTableRow|Carrier|1|State Izanaki|ewar= NOS}}
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{{NPCTableRow|Fighter|5|State Fighter|note= Orbits at 3km}}
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{{NPCTableRow|Sentry|12|Caldari Cruise Missile Batery}}
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|}
  
8 x Frigates (Taibu State Nagasa/Shinai/Tachi*/Wakizashi) orbits of 3-17k, '''Web/Scramble, *ECM Jammer'''
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{{NPCTableHead|Spawn 1}}
7 x Cruisers (Taibu State Bajo/Samurai/Shugo*) orbits of 18-33k, '''*ECM Jammer'''
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{{NPCTableRow|Battleship|5|State Shukuro Bishamon/Shogun}}
7 x Battleships (State Shukuro Shogun/State Zen^^/Oshiro*) orbits 29-35k, '''*ECM Jammer, (^^Trigger)'''
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|}
1 x Carrier (State Izanaki) '''NOS'''
 
5 x Fighters (State Fighter) Carrier Support Group 1, orbits at 3k
 
12 x Caldari Cruise Missile Batteries
 
  
Spawn 1:<br>
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{{NPCTableHead|Carrier spawns}}
5 x Battleships (State Shukuro Bishamon/Shogun)
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{{NPCTableSeparator|40% of the carrier's shield destroyed}}
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{{NPCTableRow|Fighter|5|State Fighter}}
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{{NPCTableRow|Sentry|3|Caldari Energy Neutralizer III}}
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{{NPCTableSeparator|95% of the carrier's shield destroyed}}
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{{NPCTableRow|Fighter|5|State Fighter}}
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{{NPCTableRow|Sentry|3|Caldari Energy Neutralizer III}}
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{{NPCTableSeparator|40% of the carrier's armor destroyed}}
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{{NPCTableRow|Fighter|5|State Fighter}}
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{{NPCTableSeparator|95% of the carrier's armor destroyed}}
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{{NPCTableRow|Fighter|5|State Fighter}}
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{{NPCTableSeparator|50% of the carrier's hulldestroyed}}
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{{NPCTableRow|Fighter|5|State Fighter}}
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|}
  
Carrier Spawns:<br>
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{{Missionrelated}}
 
 
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-2.jpg" title="Damage Spawn Points" alt="Damage Spawn Points"}}<br>
 
 
 
**When you've destroyed 40% of the Carrier’s shields, there spawns:**<br>
 
5 x Fighters (State Fighter) Carrier Support Group 2
 
3 x Caldari Energy Neutralizer IIIs
 
 
 
**When you've destroyed 95% of the Carrier's shields, there spawns:**<br>
 
5 x Fighters (State Fighter) Carrier Support Group 3
 
3 x Caldari Energy Neutralizer IIIs
 
 
 
**When you've destroyed 40% of the Carrier's armor, there spawns:**<br>
 
5 x Fighters (State Fighter) Carrier Support Group 4
 
 
 
**When you've destroyed 95% of the Carrier's armor, there spawns:**<br>
 
5 x Fighters (State Fighter) Carrier Support Group 5
 
 
 
**When you've destroyed 50% of the Carrier's hull, there spawns:**<br>
 
5 x Fighters (State Fighter) Carrier Support Group 6
 
  
'''Tips:'''<br>
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[[Category:Security missions]]
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs. <br>
 
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon <br>
 
- Try selecting warp, canceling your warp, then warping to your desired distance <br>
 
- Warping to within 100km leaves plenty of distance that spreads out the aggro <br>
 
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km <br>
 
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage <br>
 
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn. <br>
 
- The Fighters are only be able to hit Large and Medium drones <br>
 
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array<br>
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 

Latest revision as of 13:23, 7 October 2023

This page should be updated due to game changes.
Reason: 20 July 2021: This information was copied from EVE-Survival. Latest edit for this mission there was from 2012.


Level 5
Type Encounter
Faction Caldari
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption All frigates
EWAR Energy Neutralizer Sentries, NOS, ECM Jamming

Space type: Normal Space, No Gates
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters

Tips:

  • Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
  • Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
  • Try selecting warp, canceling your warp, then warping to your desired distance
  • Warping to within 100km leaves plenty of distance that spreads out the aggro
  • Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
  • Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
  • Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
  • The Fighters are only be able to hit Large and Medium drones
  • Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array

Warp-In

Ships at 25-75k unless you choose to warp to within a different distance


Forces on grid
WD EWAR L


Frigate 8 x Frigate Taibu State Nagasa/Shinai/Wakizashi/Tachi Orbits of 3-17km. Taichi does ECM Warp Scrambler Target Jammer
Cruiser 7 x Cruiser Taibu State Bajo/Samurai/Shugo Orbits of 18-33km. Shugo does ECM. Target Jammer
Battleship 7 x Battleship State Shukuro Shogun/State Zen/Oshiro Orbits of 29-35km. Oshiro does ECM Zen spawn 1? Target Jammer
Carrier 1 x Carrier State Izanaki NOS
Fighter 5 x Fighter State Fighter Orbits at 3km
Sentry 12 x Sentry Caldari Cruise Missile Batery


Spawn 1
WD EWAR L


Battleship 5 x Battleship State Shukuro Bishamon/Shogun


Carrier spawns
WD EWAR L
40% of the carrier's shield destroyed
Fighter 5 x Fighter State Fighter
Sentry 3 x Sentry Caldari Energy Neutralizer III
95% of the carrier's shield destroyed
Fighter 5 x Fighter State Fighter
Sentry 3 x Sentry Caldari Energy Neutralizer III
40% of the carrier's armor destroyed
Fighter 5 x Fighter State Fighter
95% of the carrier's armor destroyed
Fighter 5 x Fighter State Fighter
50% of the carrier's hulldestroyed
Fighter 5 x Fighter State Fighter