Difference between revisions of "Exploited Sensitivities"

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}}{{MissionLinks}}
name=Exploited Sensitivities, Level 4
 
 
{{Missiondetails
 
{{Missiondetails
 
|Level=4
 
|Level=4
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=Caldari
 
 
|Faction1=Caldari
 
|Faction1=Caldari
|DamageToDeal=kin/therm
 
|DamageToResist=Kin/therm
 
|WebPoint=web+scram by Merlins
 
|EWAR=
 
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Ishtar, Dominix
+
|ShipSuggestion=
 
|Rewards=
 
|Rewards=
 
|Extra=ECM (Tendai, Daimyo, Shugo)
 
|Extra=ECM (Tendai, Daimyo, Shugo)
 +
|StandingLoss= Minor loss from faction ships
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing
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Problem is, our requests are nothing but posturing without an independent like you to back them up: We can't send in any official forces to remove them. A capsuleer like yourself, though… that gives us some plausible deniability.  
 
Problem is, our requests are nothing but posturing without an independent like you to back them up: We can't send in any official forces to remove them. A capsuleer like yourself, though… that gives us some plausible deniability.  
  
Can we trust you with this matter, Hirmuolio Pine? }}
+
Can we trust you with this matter, '''<Character>'''? }}
  
 
Space type: Deadspace without gates<br>
 
Space type: Deadspace without gates<br>
Line 33: Line 28:
 
All ships are named as "Unidentified Mercenary Frigate / Cruiser".
 
All ships are named as "Unidentified Mercenary Frigate / Cruiser".
 
Exact ship types in spawns vary but numbers and hull size does not.
 
Exact ship types in spawns vary but numbers and hull size does not.
'''Initial spawn:'''<br><br>
+
 
5x Cruisers:<br><br>
 
-2x Taibu State Bajo (last triggers Spawn 3)<br><br>
 
-2x Taibu State Oni<br><br>
 
-1x Taibu State Kanpaku<br><br>
 
5x Frigates:<br><br>
 
-2x Taibu State Wakizashi<br><br>
 
-1x Taibu State Suriage<br><br>
 
-1x Taibu State Shirasaya (triggers Spawn 1)<br><br>
 
-1x Taibu State Katana<br><br>
 
'''Spawn 1:'''<br>
 
(1st frigate reinforcement)
 
4x Taibu State Wakizashi (last triggers Spawn 2)<br>
 
'''Spawn 2:'''<br>
 
(final frigate reinforcement)
 
2x Taibu State Shirasaya<br>
 
1x Taibu State Suriage<br>
 
'''Spawn 3:'''<br>
 
(1st cruiser reinforcement)
 
3x Taibu State Tendai (last triggers Spawn 4)<br>
 
'''Spawn 4:'''<br>
 
(final cruiser reinforcement)
 
3x Taibu State Bajo<br>
 
1x Taibu State Samurai (triggers Spawn 5)<br>
 
'''Spawn 5:'''<br>
 
2x Taibu State Shugo<br>
 
1x Taibu State Daimyo<br>
 
 
The mission is complete when you destroy all hostile ships, including all re-spawns.
 
The mission is complete when you destroy all hostile ships, including all re-spawns.
 
or
 
or
 
Every Frigate and the first cruiser reinforcement spawn.
 
Every Frigate and the first cruiser reinforcement spawn.
 
Structures drop no loot.
 
Structures drop no loot.
'''Tags:'''<br>
+
 
Caldari Navy Captain Insignia II x5
+
Frigates will target drones
Caldari Navy Captain Insignia III x7
+
 
Caldari Navy Commodore Insignia II x38
+
'''Tags:'''<br>Caldari Navy Captain Insignia II x5, Caldari Navy Captain Insignia III x7, Caldari Navy Commodore Insignia II x38
 +
 
 
'''Blitz:'''<br>
 
'''Blitz:'''<br>
 
Kill all ships in "initial spawn" and "Spawn 3"
 
Kill all ships in "initial spawn" and "Spawn 3"
[[Category:Mission reports]]
+
 
 +
{{NPCTableHead|Initial defenders}}
 +
{{NPCTableRow|Frigate|1|Taibu State Shirasaya|trigger = Triggers spawn 1}}
 +
{{NPCTableRow|Frigate|4|Taibu State Wakizashi/Suriage/Katana}}
 +
{{NPCTableRow|Cruiser|5|Taibu State Bajo/Oni/Kampaku|trigger = Last one triggers spawn 3}}
 +
|}
 +
 
 +
{{NPCTableHead|Spawn 1 (1st frigate reinforcement)}}
 +
{{NPCTableRow|Frigate|4|Taibu State Wakizashi|trigger = Last one triggers spawn 2}}
 +
|}
 +
 
 +
{{NPCTableHead|Spawn 2 (final frigate reinforcement)}}
 +
{{NPCTableRow|Frigate|2|Taibu State Shirasaya|point = yes}}
 +
{{NPCTableRow|Frigate|1|Taibu State Suriage|ewar = Web}}
 +
|}
 +
 
 +
{{NPCTableHead|Spawn 3 (1st Cruiser reinforcement)}}
 +
{{NPCTableRow|Cruiser|3|Taibu State Tendai/Kanpaku|trigger = Last one triggers spawn 4}}
 +
|}
 +
 
 +
{{NPCTableHead|Spawn 4 (final cruiser reinforcement)}}
 +
{{NPCTableRow|Cruiser|2|Taibu State Bajo}}
 +
{{NPCTableRow|Cruiser|2|Taibu State Samurai|trigger = Last one triggers spawn 5}}
 +
|}
 +
 
 +
{{NPCTableHead|Spawn 5)}}
 +
{{NPCTableRow|Cruiser|2|Taibu State Shugo|ewar=ECM}}
 +
{{NPCTableRow|Cruiser|1|Taibu State Daimyo|ewar=ECM}}
 +
|}
 +
 
 +
 
 +
 
 +
 
 +
{{Missionrelated}}
 +
 
 +
[[Category:Security missions]]

Latest revision as of 08:32, 29 August 2022


Level 4
Type Encounter
Faction Caldari
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Standing loss Minor loss from faction ships
Extra ECM (Tendai, Daimyo, Shugo)
Mission briefing
There's any number of memorial sites from the Great War between us and the Caldari littered around our space. We've always honored the wishes of honest Caldari pilgrims wanting to visit these memorials; we even let them keep a small number of maintenance staff around on the bigger sites.

It seems our trust in them was misplaced, however. I've recently received reports of their using their memorials, of all places, as staging grounds for production facilities inside our own space. Those profit-minded slime are seeking to benefit financially from these facilities, all without paying taxes… in fact, without any oversight whatsoever.

We've asked them to withdraw all staff and take down their marketing facilities, but they're acting outraged that we'd even suggest it. Obviously it's a sensitive issue, but even the President has been vocal about the Caldari exploiting such sensitivity over the past war for commercial profit.

Problem is, our requests are nothing but posturing without an independent like you to back them up: We can't send in any official forces to remove them. A capsuleer like yourself, though… that gives us some plausible deniability.

Can we trust you with this matter, <Character>?

Space type: Deadspace without gates
Difficulty: Easy
Standings: Minor standings losses from destroying faction ships
Single Pocket, Single Group (delayed autoaggro):
All ships are named as "Unidentified Mercenary Frigate / Cruiser". Exact ship types in spawns vary but numbers and hull size does not.

The mission is complete when you destroy all hostile ships, including all re-spawns. or Every Frigate and the first cruiser reinforcement spawn. Structures drop no loot.

Frigates will target drones

Tags:
Caldari Navy Captain Insignia II x5, Caldari Navy Captain Insignia III x7, Caldari Navy Commodore Insignia II x38

Blitz:
Kill all ships in "initial spawn" and "Spawn 3"


Initial defenders
WD EWAR L


Frigate 1 x Frigate Taibu State Shirasaya Triggers spawn 1
Frigate 4 x Frigate Taibu State Wakizashi/Suriage/Katana
Cruiser 5 x Cruiser Taibu State Bajo/Oni/Kampaku Last one triggers spawn 3


Spawn 1 (1st frigate reinforcement)
WD EWAR L


Frigate 4 x Frigate Taibu State Wakizashi Last one triggers spawn 2


Spawn 2 (final frigate reinforcement)
WD EWAR L


Frigate 2 x Frigate Taibu State Shirasaya Warp Disruptor
Frigate 1 x Frigate Taibu State Suriage Stasis Webifier


Spawn 3 (1st Cruiser reinforcement)
WD EWAR L


Cruiser 3 x Cruiser Taibu State Tendai/Kanpaku Last one triggers spawn 4


Spawn 4 (final cruiser reinforcement)
WD EWAR L


Cruiser 2 x Cruiser Taibu State Bajo
Cruiser 2 x Cruiser Taibu State Samurai Last one triggers spawn 5


Spawn 5)
WD EWAR L


Cruiser 2 x Cruiser Taibu State Shugo Target Jammer
Cruiser 1 x Cruiser Taibu State Daimyo Target Jammer