Difference between revisions of "Communications Cold War"

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|Level= 2
 
|Level= 2
 
|Type= Encounter
 
|Type= Encounter
|Objective= Destroy all enemy ships and Communications Tower
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|Objective= Destroy the Gallente communications array and the Federation pilots guarding it.
 
|Faction=  
 
|Faction=  
 
|Faction1= Gallente Federation
 
|Faction1= Gallente Federation
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|StandingLoss=  
 
|StandingLoss=  
 
|Extra=  
 
|Extra=  
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}}
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{{MissionBriefing
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|The Gallente have constructed a communications relay station very near the borders of our space. This relay is a problem because the Gallente have grown increasingly belligerent and intractable lately, and this communications relay would be able to operate outside of normal channels, enhancing the espionage capabilities of any Gallente spies that make their way into Amarr space.
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We want you to enter the <System> system and destroy the communications platform, along with the Federation pilots guarding it. We are expecting it to be guarded, but not heavily, because they think we know nothing of this location. And since you are not an official agent of the Amarrian government, we have plausible deniability.
 
}}
 
}}
  
 
No hostiles at initial gate. The Communications Tower in the second pocket has quite a lot of hp.
 
No hostiles at initial gate. The Communications Tower in the second pocket has quite a lot of hp.
  
===1st Pocket===
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=== 1st Pocket ===
 
All ships aggro on warp-in.
 
All ships aggro on warp-in.
  
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{{NPCTableRow|Sentry|2|Tower Sentry Gallente I}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Gallente I}}
 
{{NPCTableRow|Sentry|2|Gallente Light Missile Battery}}
 
{{NPCTableRow|Sentry|2|Gallente Light Missile Battery}}
{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar=Web}}
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{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar= Web}}
 
|}
 
|}
  
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|}
 
|}
  
===2nd Pocket===
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=== 2nd Pocket ===
 
All ships aggro on warp-in. You can ignore the sentry towers and still complete the mission.
 
All ships aggro on warp-in. You can ignore the sentry towers and still complete the mission.
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{{MessageBox|In local on warp in
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|{{Co|#ff0000|What is that ship doing here? This is an outrage! How dare you enter Gallente space! Blast that ship, boys!}}
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|collapsed= yes}}
  
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Communications Tower}}
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{{NPCTableRow|Structure|1|Communications Tower|note= Mission target}}
 
|}
 
|}
  
 
{{NPCTableHead|Initial Hostiles}}
 
{{NPCTableHead|Initial Hostiles}}
{{NPCTableRow|Frigate|4|Federation Hoplon/Knotos}}
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{{NPCTableRow|Frigate|4|Federation Hoplon/Kontos}}
{{NPCTableRow|Cruiser|2|Federation Loras}}
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{{NPCTableRow|Cruiser|2|Federation Hastarius/Loras}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Gallente I}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Gallente I}}
 
{{NPCTableRow|Sentry|2|Gallente Light Missile Battery}}
 
{{NPCTableRow|Sentry|2|Gallente Light Missile Battery}}
{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar=Web}}
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{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar= Web}}
 
|}
 
|}
  
{{Missionrelated}}[[Category:Mission reports]]
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{{Missionrelated}}
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[[Category:Security missions]]

Latest revision as of 14:18, 27 August 2022


Level 2
Type Encounter
Objective Destroy the Gallente communications array and the Federation pilots guarding it.
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Web
Ship size limit Cruiser
Mission briefing
The Gallente have constructed a communications relay station very near the borders of our space. This relay is a problem because the Gallente have grown increasingly belligerent and intractable lately, and this communications relay would be able to operate outside of normal channels, enhancing the espionage capabilities of any Gallente spies that make their way into Amarr space.

We want you to enter the <System> system and destroy the communications platform, along with the Federation pilots guarding it. We are expecting it to be guarded, but not heavily, because they think we know nothing of this location. And since you are not an official agent of the Amarrian government, we have plausible deniability.

No hostiles at initial gate. The Communications Tower in the second pocket has quite a lot of hp.

1st Pocket

All ships aggro on warp-in.


Initial Hostiles
WD EWAR L


Sentry 2 x Sentry Tower Sentry Gallente I
Sentry 2 x Sentry Gallente Light Missile Battery
Sentry 1 x Sentry Gallente Stasis Tower Stasis Webifier


Structures
WD EWAR L


Structure 2 x Bunker random low value loot

2nd Pocket

All ships aggro on warp-in. You can ignore the sentry towers and still complete the mission.

In local on warp in
What is that ship doing here? This is an outrage! How dare you enter Gallente space! Blast that ship, boys!


Structures
WD EWAR L


Structure 1 x Communications Tower Mission target


Initial Hostiles
WD EWAR L


Frigate 4 x Frigate Federation Hoplon/Kontos
Cruiser 2 x Cruiser Federation Hastarius/Loras
Sentry 2 x Sentry Tower Sentry Gallente I
Sentry 2 x Sentry Gallente Light Missile Battery
Sentry 1 x Sentry Gallente Stasis Tower Stasis Webifier