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The Blockade (DED) (Level 1): Difference between revisions

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|Objective=Kill their high-ranking officers
|Objective=Kill their high-ranking officers
|Faction1=CONCORD
|Faction1=CONCORD
|DamageToDeal=
|DamageToDeal= Any damage type
|DamageToResist=  
|DamageToResist=  
|WebPoint=Starbase Stasis Tower (Web)
|WebPoint=Starbase Stasis Tower (Web)
Line 17: Line 17:




===Single Pocket===
{{MissionBriefing |A DED strike-force has set up a blockade near a hidden stargate in <System>, and are swarming over any passersby, which are mostly smugglers loyal to <Pirate Faction>. DED tend to create these temporary blockades at ill-defended stargates, to catch some of our employees which have broken the law within 'Empire' space. And we tend to send in hired guns to disperse the pigs.}}


All groups aggro on spawn.
=== Single Pocket ===
 
All waves (except last) spawn at the range ~ 100 km and aggro on spawn.


{{NPCTableHead|Initial Group, Auto-aggro}}
{{NPCTableHead|Initial Group, Auto-aggro}}
{{NPCTableRow|Tower|1|Caldari Stasis Tower|ewar=Web}}
{{NPCTableRow|Sentry|1|Caldari Stasis Tower|ewar=Web}}
{{NPCTableRow|Frigate|9|DED Soldier 3rd Class|trigger=Spawns Reinforcement 1}}
{{NPCTableRow|Frigate|8|DED Soldier 3rd Class}}
{{NPCTableRow|Frigate|1|DED Soldier 1st Class|trigger=Spawns Wave 1}}
|}
|}


{{NPCTableHead|Reinforcement 1}}
{{NPCTableHead|Wave 1 (3 groups)}}
{{NPCTableRow|Frigate|2|DED Soldier 2nd Class|trigger=Spawns Reinforcement 2}}
{{NPCTableSeparator| Group 1}}
{{NPCTableRow|Frigate|4|DED Soldier 3rd Class}}
{{NPCTableSeparator| Group 2}}
{{NPCTableRow|Frigate|2|DED Soldier 2nd Class}}
{{NPCTableSeparator| Group 3}}
{{NPCTableRow|Frigate|4|DED Soldier 3rd Class}}
{{NPCTableRow|Frigate|1|DED Soldier 2nd Class|trigger=Spawns Wave 2}}
|}
|}


{{NPCTableHead|Reinforcement 2}}
{{NPCTableHead|Wave 2 (2 groups)}}
{{NPCTableRow|Frigate|4|DED Soldier 3rd Class|trigger=Spawns Reinforcement 3}}
{{NPCTableSeparator| Group 1}}
{{NPCTableRow|Frigate|3|DED Soldier 1st Class}}
{{NPCTableSeparator| Group 2}}
{{NPCTableRow|Frigate|5|DED Soldier 2nd Class|trigger=Spawns Wave 3}}
|}
|}


{{NPCTableHead|Reinforcement 3}}
{{NPCTableHead|Wave 3 (2 groups)}}
{{NPCTableRow|Frigate|4|DED Soldier 3rd Class}}
{{NPCTableSeparator| Group 1}}
{{NPCTableRow|Frigate|1|DED Soldier 2nd Class|trigger=Spawns Reinforcement 4}}
{{NPCTableRow|Frigate|3|DED Soldier 1st Class}}
{{NPCTableSeparator| Group 2}}
{{NPCTableRow|Frigate|8|DED Soldier 1st Class}}
{{NPCTableRow|Frigate|1|DED Soldier 2nd Class|trigger=Spawns Wave 4}}
|}
|}


{{NPCTableHead|Reinforcement 4}}
{{NPCTableHead|Wave 4 (1 group)}}
{{NPCTableRow|Frigate|5|DED Soldier 2nd Class|trigger=Spawns Reinforcement 5}}
{{NPCTableRow|Frigate|6|DED Soldier 2nd Class}}
{{NPCTableRow|Frigate|1|DED Soldier 1st Class|trigger=Completes Objectives}}
|}
|}


{{NPCTableHead|Reinforcement 5}}
{{MessageBox|In local chat channel after the last wave trigger death:
{{NPCTableRow|Frigate|8|DED Soldier 3rd Class}}
|The mission objective has been achieved.  The leader of the DED forces is no more.  Return to your agent for your reward.
{{NPCTableRow|Frigate|1|DED Soldier 2nd Class}}
|collapsed=yes}}
|}
=== Notes ===
* A lot of Veldspar asteroids around


{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
 
[[Category:Security missions]]