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Worlds Collide (Gallente Federation & Sansha's Nation): Difference between revisions

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m Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes
 
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{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see [[Worlds Collide|Worlds Collide (disambiguation)]].}}
{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see [[Worlds Collide|Worlds Collide (disambiguation)]].}}


===Mission Details===
=== Mission Details ===
{{Missiondetails
{{Missiondetails
|Level= 4
|Level= 4
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===Pocket 1 (War Zone)===
=== Pocket 1 (War Zone) ===


Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.<br>
Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.<br>
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===Pocket 2 (Federation Base)===
=== Pocket 2 (Federation Base) ===


{{NPCTableHead|Initial Spawn}}
{{NPCTableHead|Initial Spawn}}
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|}
|}


===Pocket 2 (Sansha Base)===
=== Pocket 2 (Sansha Base) ===


{{NPCTableHead|First Group}}
{{NPCTableHead|First Group}}
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===Pocket 3 (Pirate Stash)===
=== Pocket 3 (Pirate Stash) ===


Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to.
Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to.
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{{Missionrelated}}[[Category:Mission reports]]
{{Missionrelated}}
 
[[Category:Security missions]]