Difference between revisions of "My Sweet Privateer"

From EVE University Wiki
Jump to: navigation, search
m (Salvage of all wresks only 2 milion ISK.)
 
(17 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
+
{{NPCTableCSS}} {{MissionLinks}}
  
{{Missiondetails}}name=My Sweet Privateer, Level 3
+
{{Missiondetails
 +
|Level= 3
 +
|Type= Encounter
 +
|Objective= kill Privateer Commander and scoop the Privateer Commander's Head.
 +
|Faction= Gallente (privateers drop Gallente tags and shooting them hurts Gallente standing)
 +
|Faction1= Gallente
 +
|WebPoint= Privateer Specialist
 +
|EWAR= Damp Privateer Specialist and Damp/NOS Privateer Commander
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Mission Rewards, 20-30 million in loot, 2 milion in salvage
 +
|StandingLoss=
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|A gang of pirates has been terrorizing the <System. system for some time. And they've been using their base in that system as a launching point to strike out into neighboring systems as well. Of course, pirates are to be expected these days, but these pirates are different. They are well funded, well equipped, and commanded by some canny ship commanders.
  
Faction: Gallente (privateers drop Gallente tags and shooting them hurts Gallente standing)<br>
+
A survivor of the pirate raids told us that at least two of the ship captains — including the pirates' leader himself — were once high-ranking officers in the Gallente Navy. In fact, we believe the Gallente government has sanctioned these pirates as privateers. The damage they have already caused to Amarrian interests is incalculable. Go out there and wipe them out. Yes, this one's a “terminate with extreme prejudice.”
Mission type: Encounter<br>
 
Space type: Deadspace<br>
 
Damage dealt: Kin/therm<br>
 
Extras: Nos/damp<br>
 
Web/scramble: Privateer Specialist<br>
 
Recommended damage dealing: kin/therm<br>
 
  
====Pocket 1====
+
The bounty on the pirate commander is sizeable, but you'll need proof of his death to collect it. Bring back his head and you'll be well-rewarded for your efforts.
  
===Group 1 (autoaggro)===
+
{{Co|red|You're going to face a sizable force of pirates. You'll likely need at least a battlecruiser, and maybe even a few allies.}}
3x Battleships (Privateer Lieutenant)<br>
+
}}
4x Battlecruisers (Privateer Sergeant)<br>
 
2x Cruisers (Privateer Captain)<br>
 
  
===Group 2 (drone aggro)===
+
'''Blitz:''' Clear first room and activate gate. Kill scrambling frigates, then kill Privateer Commander, scoop the Privateer Commander's Head and warp out.
5x Destroyers (Privateer Private)<br>
 
5x Cruisers (Privateer Corporal)<br>
 
  
===Mineable asteroids===
+
'''Tips'''
Plagioclase 40k
+
* Kill the Privateer Specialists first just in case you have to warp out
Pyroxeres 50K
+
* Destruction of any Sentry will result in -0.3 standing loss
Scordite 640K
+
* And last but not least don't die
  
====Pocket 2====
+
=== 1st Pocket ===
Range: approx. 60 km<br>
+
{{NPCTableHead|Initial Hostiles}}
 +
{{NPCTableSeparator|Group 1 (autoaggro)}}
 +
{{NPCTableRow|Cruiser|2|Privateer Captain}}
 +
{{NPCTableRow|Battlecruiser|4|Privateer Sergeant}}
 +
{{NPCTableRow|Battleship|3|Privateer Lieutenant}}
 +
{{NPCTableSeparator|Group 2 (drone aggro)}}
 +
{{NPCTableRow|Destroyer|5|Privateer Private}}
 +
{{NPCTableRow|Cruiser|5|Privateer Corporal}}
 +
|}
  
1x Heavy Missile Battery '''triggers full room aggro'''<br>
+
=== 2nd Pocket ===
1x Cruise Missile Battery '''triggers full room aggro'''<br>
+
{{NPCTableHead|Initial Group, 60km}}
 +
{{NPCTableRow|Sentry|1|Heavy Missile Battery}}
 +
{{NPCTableRow|Sentry|1|Cruise Missile Battery}}
  
===Group 1===
+
{{NPCTableSeparator|Group 1 }}
2x Destroyers (Privateer Lance Corporal)<br>
+
{{NPCTableRow|Elite Frigate|2|Privateer Specialist|ewar= Damp|point= scram}}
2x Electronic Attack Frigates (Privateer Specialist) '''(Damp/Scram)'''<br>
+
{{NPCTableRow|Destroyer|2|Privateer Lance Corporal}}
  
===Group 2===
+
{{NPCTableSeparator|Group 2 }}
3x Battlecruisers (Privateer Corporal)<br>
+
{{NPCTableRow|Battlecruiser|3|Privateer Corporal}}
  
===Group 3===
+
{{NPCTableSeparator|Group 3 }}
3x Battleships (Privateer Lieutenant)<br>
+
{{NPCTableRow|Battleship|3|Privateer Lieutenant}}
1x Battleship (Privateer Commander) '''(Damp/NOS) - reinforcement trigger'''<br>
+
{{NPCTableRow|Battleship|1|Privateer Commander|trigger= Triggers reinforcement|ewar= Damp|ewar2= Neut|cargo= Privateer Commander's Head (0.25) m3}}
 +
|}
  
Reinforcement:<br>
+
{{NPCTableHead|Reinforcement }}
5x Battlecruisers (Privateer Strikeforce)<br>
+
{{NPCTableRow|Cruiser|5|Privateer Strikeforce}}
1x Stasis Tower '''triggers full room aggro'''<br>
+
{{NPCTableRow|Sentry|1|Stasis Tower|ewar= Web}}
 +
|}
  
===Blitz===
+
{{Missionrelated}}
Clear first room and activate gate. Kill scrambling frigates, then kill Privateer Commander, scoop the objective and warp out.
 
  
{{Missionrelated}}
+
[[Category:Security missions]]
[[Category:Mission reports]]
 

Latest revision as of 16:36, 9 October 2024


Level 3
Type Encounter
Objective kill Privateer Commander and scoop the Privateer Commander's Head.
Faction Gallente (privateers drop Gallente tags and shooting them hurts Gallente standing)
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Privateer Specialist
EWAR Damp Privateer Specialist and Damp/NOS Privateer Commander
Rewards Mission Rewards, 20-30 million in loot, 2 milion in salvage
Mission briefing
A gang of pirates has been terrorizing the <System. system for some time. And they've been using their base in that system as a launching point to strike out into neighboring systems as well. Of course, pirates are to be expected these days, but these pirates are different. They are well funded, well equipped, and commanded by some canny ship commanders.

A survivor of the pirate raids told us that at least two of the ship captains — including the pirates' leader himself — were once high-ranking officers in the Gallente Navy. In fact, we believe the Gallente government has sanctioned these pirates as privateers. The damage they have already caused to Amarrian interests is incalculable. Go out there and wipe them out. Yes, this one's a “terminate with extreme prejudice.”

The bounty on the pirate commander is sizeable, but you'll need proof of his death to collect it. Bring back his head and you'll be well-rewarded for your efforts.

You're going to face a sizable force of pirates. You'll likely need at least a battlecruiser, and maybe even a few allies.

Blitz: Clear first room and activate gate. Kill scrambling frigates, then kill Privateer Commander, scoop the Privateer Commander's Head and warp out.

Tips

  • Kill the Privateer Specialists first just in case you have to warp out
  • Destruction of any Sentry will result in -0.3 standing loss
  • And last but not least don't die

1st Pocket

Initial Hostiles
WD EWAR L
Group 1 (autoaggro)
Cruiser 2 x Cruiser Privateer Captain
Battlecruiser 4 x Battlecruiser Privateer Sergeant
Battleship 3 x Battleship Privateer Lieutenant
Group 2 (drone aggro)
Destroyer 5 x Destroyer Privateer Private
Cruiser 5 x Cruiser Privateer Corporal

2nd Pocket

Initial Group, 60km
WD EWAR L


Sentry 1 x Sentry Heavy Missile Battery
Sentry 1 x Sentry Cruise Missile Battery
Group 1
Elite Frigate 2 x Elite Frigate Privateer Specialist Warp Scrambler Remote Sensor Dampener
Destroyer 2 x Destroyer Privateer Lance Corporal
Group 2
Battlecruiser 3 x Battlecruiser Privateer Corporal
Group 3
Battleship 3 x Battleship Privateer Lieutenant
Battleship 1 x Battleship Privateer Commander Triggers reinforcement Remote Sensor Dampener Energy Neutralizer Privateer Commander's Head (0.25) m3


Reinforcement
WD EWAR L


Cruiser 5 x Cruiser Privateer Strikeforce
Sentry 1 x Sentry Stasis Tower Stasis Webifier