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Smuggler Interception (Serpentis) (Level 3): Difference between revisions

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LoganXG (talk | contribs)
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reword blitz: the proposed blitz still works, but it is was probably not clear that you need to kill all ships from group 2 and not just the transports
 
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{{Missiondetails
{{Missiondetails
|Level=3
|Level= 3
|Type=Encounter
|Type= Encounter
|Objective=Retrieve 10 militants from Personnel Transport wreck
|Objective= Destroy convoy and return with cargo to agent. ''10x Militants(20{{m3}})''
|Faction1=Serpentis
|Faction1= Serpentis
|EWAR=Dampening
|EWAR= Sensor Dampening
|ShipSizeLimit=
|ShipSizeLimit= Battleship
|ShipSuggestion=Battlecruiser
|ShipSuggestion= Battlecruiser
}}
}}
{{MissionBriefing
|A convoy was spotted in a nearby system, apparently en route straight through <System>. This is a perfect chance for you to show us what you're worth. This convoy comes with a fairly large escort, but I'm pretty sure you have the firepower to take them out. I want you to intercept the convoy after it makes the jump into <System.; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?
}}
Video: [[https://www.youtube.com/watch?v=htPqOpaO-I0 Cerberus] April 2014]


'''Blitz:''' Take already unlocked gate in 1st pocket. Destroy all ships from group 2 in 2nd pocket. Loot militants from one of the transports.


Blitz: Destroy group 2 in 2nd pocket. Loot the transports.<br>
No hostiles at initial gate.
Video: [http://youtu.be/htPqOpaO-I0 Cerberus]


<br>No hostiles at initial gate.
=== 1st Pocket ===
No automatic aggro. Gate is unlocked so you can skip the room.
{{NPCTableHead|Structures}}
{{NPCTableRow|Acceleration Gate||Acceleration Gate (63km)}}
|}


===1st Pocket===
{{NPCTableHead|Initial. Flanking the gate.}}
No automatic aggro.
{{NPCTableSeparator|Group 1 (50-70 km)}}
{{NPCTableHead|Group 1 (50-70 km)}}
{{NPCTableRow|Frigate|6-7|Coreli Spy/Agent/Guard/Safeguard}}
{{NPCTableRow|Frigate|6|Coreli Agent/Guard/Safeguard/Spy}}
{{NPCTableRow|Cruiser|1|Corelum Chief Guard/Safeguard|ewar= Damp}}
{{NPCTableRow|Cruiser|1|Corelum Chief Guard/Safeguard|ewar=Damp}}
 
{{NPCTableSeparator|Group 2 (65-75 km)}}
{{NPCTableRow|Frigate|4-5|Coreli Guard/Safeguard}}
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
|}
|}


{{NPCTableHead|Group 2 (65-75 km)}}
{{NPCTableHead|Mining}}
{{NPCTableRow|Frigate|4|Coreli Guard/Safeguard}}
{{NPCTableRow|Asteroid|33|Veldspar}}
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
|}
|}


Mining: 33 Veldspar rocks (30 - 40 mil isk)


===2nd Pocket===
=== 2nd Pocket ===
No automatic aggro.
No automatic aggro.
{{NPCTableHead|Group 1 (Left, 45-55 km)}}
{{NPCTableHead|}}
{{NPCTableSeparator|Group 1 (Left, 45-55 km)}}
{{NPCTableRow|Frigate|3|Coreli Infantry/Soldier}}
{{NPCTableRow|Frigate|3|Coreli Infantry/Soldier}}
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
|}


{{NPCTableHead|Group 2 (Middle, 45-55 km)}}
{{NPCTableSeparator|Group 2 (Middle, 45-55 km)}}
{{NPCTableRow|Industrial|2|Serpentis Personnel Transport|cargo=Drops 10 militants}}
{{NPCTableRow|Cruiser|2|Serpentis Personnel Transport|cargo= Drops 10 militants}}
{{NPCTableRow|Cruiser|5|Corelum Chief Watchman/Patroller|ewar=Damp}}
{{NPCTableRow|Cruiser|5|Corelum Chief Watchman/Patroller|ewar= Damp}}
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader/Squad Leader}}
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader/Squad Leader}}
{{NPCTableSeparator|Group 3 (Right, 45-55 km)}}
{{NPCTableRow|Frigate|9|Coreli Spy/Agent/Guard/Safeguard}}
{{NPCTableRow|Destroyer|3|Corelior Infantry/Soldier}}
|}
|}


{{NPCTableHead|Group 3 (Right, 45-55 km)}}
{{NPCTableHead|Mining}}
{{NPCTableRow|Frigate|9|Coreli Agent/Guard/Safeguard/Spy}}
{{NPCTableRow|Asteroid|86|Veldspar}}
|}
|}


Mining: 86 Veldspar rocks (60 - 70 mil isk)
<br>


{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
 
[[Category:Security missions]]